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StandardGod Wars DungeonHunter
[FAQ] [doc]
[FAQ] [doc]
Release date 21 November 2006 (Update)
Hunter level 71
Experience 450
Location Worldwide
Trap Magic box
Preferred bait Beads
Retaliation No
Loot Imp-in-a-box
Examine A cheeky little imp.
Imp chathead

Imps are small demonic creatures, being the weakest of all the attackable demons. They are central to the Imp Catcher quest, having been summoned by Wizard Grayzag to hide 4 different colours of beads, all of which must be collected to complete the quest. Though demons, they are not affected by the powers of Silverlight and Darklight. Holy water is also ineffective.

An imp may defend itself from a player's attack by disappearing in a puff of smoke and teleporting to a random nearby place. If the player can reach the spot where the imp teleported, the player will auto-path, automatically walking to the location of the imp to continue the fight, provided they do not click anywhere else on the map. Imps occasionally teleport even when they are not under attack. An imp, upon receiving damage, may also retreat from the player but not teleport. Imps have the ability to teleport themselves into areas that players cannot reach. It may also teleport as it dies, making the drop appear elsewhere.

Within the God Wars Dungeon, imps have a slightly different appearance, sporting goatees, longer horns and their skin is a deeper shade of red. Imps are loyal followers of Zamorak and will not be aggressive towards the player if they wear a Zamorakian item or have a Zamorak hawk follower out. Because of their low level and life points, killing imps is a fast way of increasing one's kill count in order to enter the Zamorakian boss room.

Imps are decent monsters to kill for low combat level players. They have 200 Life points each, which grants 26.7 experience to combat skills, along with 8.8 Constitution experience. Even though these also drop fairly good items for their level (among which Imphide), they are not recommended for training, as there are few of them scattered all over Gielinor and they have the ability to teleport.

The majority of imps' drops are worth little to higher-level players, and are often of little or no interest to them, except for beads that can sell for over 3000 coins each due to their use in magic potions.


Champions' Challenge

Imp artwork
Imp hiding in tree

An imp hiding in a tree during the 2011 Christmas event.

Imps are one of the 'races' who have lesser champions in the Champions' Challenge Distraction and Diversion. To fight the imp champion, the player must kill imps until one drops a champion scroll, which is an extremely rare drop. The champion scroll drop rate is not affected by the ring of wealth, as it is not on the standard or rare drop table of the imp. When the drop is received it will be a "third drop," for example, an imp hide, impious ashes, hammer, and champion scroll will all be received in the same drop.

Many players consider the imp champion scroll to be one of the harder champion scrolls to obtain. This is because in almost all places, no large clusters of imps can be found to attack, unlike all the other races that drop champion scrolls. Also, most areas where 4-5 imps can be found are wooded, making it difficult to rapidly target the imps in succession. The analogy of herding cats fits the hunting of large numbers of imps very well.

Players with level 25 Dungeoneering can access the Karamja Volcano Resource Dungeon, which has numerous imps. Although lesser demons are found here, they will not attack the player while they are attacking imps alone. This spot is extremely effective for using a dwarf multicannon and will allow the player to combine getting the imp champion scroll with getting the lesser demon champion scroll. Finally, the north east corner of the Grand Exchange may be an option for players who don't want to be attacked by too many monsters at once.

Once the scroll is obtained, however, the fight with the Imp Champion is considered the easiest champion match by most players, because this champion has the lowest life points of all the champions. Interestingly, the imp champion uses the teleporting ability of the imps to great effect, rapidly teleporting all over the field and attacking with ranged. Players are advised to use ranged or magic for this fight.

The banner carrier that carries your banner when you have defeated any champion is, itself, an imp.


100% drops


Armour and weapons

Item Quantity Rarity GE price
Impious ashesImpious ashes1Always3,692



Item Quantity Rarity GE price
Wizard hat (blue)Wizard hat (blue)1Uncommon711
Chef's hatChef's hat1Uncommon433
Wizard robe topWizard robe top1Rare487
Wizard robe skirtWizard robe skirt1Uncommon547



Item Quantity Rarity GE price


God Wars Dungeon specific drops (m)

Item Quantity Rarity GE price
Black beadBlack bead1Uncommon1,013
Red beadRed bead1Uncommon993
White beadWhite bead1Uncommon980
Yellow beadYellow bead1Uncommon1,004
Mind runeMind rune5Uncommon95
Earth runeEarth rune5Uncommon90
Water runeWater rune5Uncommon125
Fire runeFire rune5Uncommon795
Air runeAir rune5Uncommon450
Body runeBody rune5Uncommon240
Burnt meatBurnt meat1UncommonNot sold
Grimy guamGrimy guam1Uncommon709
FlierFlier1UncommonNot sold
File:Champion's scroll (imp).pngChampion's scroll (imp)(m)1Very rareNot sold


  1. ^ Only in Zamorak's Fortress.
  2. ^ a b c d e f Players who previously bought this in the Battle of Lumbridge will have a greater chance of receiving this as a drop.

Universal drops

Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
Item Quantity Rarity GE price
Air talismanAir talisman1Very rare498
Bronze barBronze bar1Very rare929
Bucket of milkBucket of milk1Very rare611
Gold barGold bar1Very rare1,168
Oak stockOak stock1Very rare42
File:Wizard hat (black).pngWizard hat (black)1Very rareError
ClayClay1Very rare340
Frozen key piece (zamorak)Frozen key piece (zamorak)1Random[1]Not sold
Warpriest of Zamorak helm (75)Warpriest of Zamorak helm1Varies[2]Not sold
Warpriest of Zamorak cuirass (75)Warpriest of Zamorak cuirass1Varies[2]Not sold
Warpriest of Zamorak greaves (75)Warpriest of Zamorak greaves1Varies[2]Not sold
Warpriest of Zamorak gauntlets (75)Warpriest of Zamorak gauntlets1Varies[2]Not sold
Warpriest of Zamorak boots (75)Warpriest of Zamorak boots1Varies[2]Not sold
Warpriest of Zamorak cape (75)Warpriest of Zamorak cape1Varies[2]Not sold
Item Quantity Rarity GE price
Key tokenKey token1RareNot sold
Mimic kill tokenMimic kill token1Very rare5,575


At level 71 Hunter, players may hunt imps with magic boxes. Beads may be used as bait. Success yield imp-in-a-box which could be used to bank two items, after which it is reverted to a magic box.

The Karamja Volcano resource dungeon is the best location to hunt them by far due to high concentration of imps. One can take gold out of their Money Pouch to bank the imps, allowing the player to hunt continually. As Lesser Demons are not aggressive, the Resource Dungeon is especially easy to hunt them within.

For low levels, the south entrance of Falador may be a good idea. Players could kill or pickpocket from guards while waiting for imps to trigger the boxes.

Popular hunting locations

NOTE: Imps are not a good way to train Hunter as they cannot be released until 2 items/stacks have been banked, making this a fairly slow method of training. A way to speed training up is to bank full imp boxes with other imp boxes while catching them, this frees up one imp box for every three imps caught. Another method to speed up training is by using a snow globe to create snowballs, and then using the imps to bank the snowballs. This however leaves many snowballs in the bank which take time to destroy. Other similar methods involve fletching bolts and using an albino rat and scrolls to create cheese.



  • During the 2005 Christmas event, imps in and around Varrock wore red or green coats and trousers, and players could shake the imps to acquire baubles for the event.
  • Wizard Grayzag used to summon black imps to assist him in combat when he was attackable.
  • At some point during December 2011 some imps seem to have been recoloured slightly darker.
  • Imps used to look like a gnome wearing a demon costume.
  • When killing an imp, if the imp teleports away right when it dies, it's drops will appear where it supposedly "teleported" although it never appeared there.

See also

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