|Release date||16 February 2001 (Update)|
|XP per kill||26.7 (and 8.8 experience)|
|Release date||28 August 2007 (Update)|
|XP per kill||26.7 (and 8.8 experience)|
|Examine text||Have you checked your pockets lately?|
Imps are small demonic creatures, being the weakest of all the attackable demons. They are central to the Imp Catcher quest, having been summoned by Wizard Grayzag to hide 4 different colours of beads, all of which must be collected to complete the quest. Though demons, they are not affected by the powers of Silverlight and Darklight. Holy water is also ineffective.
An imp may defend itself from a player's attack by disappearing in a puff of smoke and teleporting to a random nearby place. If the player can reach the spot where the imp teleported, the player will auto-path, automatically walking to the location of the imp to continue the fight, provided they do not click anywhere else on the map. Imps occasionally teleport even when they are not under attack. An imp, upon receiving damage, may also retreat from the player but not teleport. Imps have the ability to teleport themselves into areas that players cannot reach. It may also teleport as it dies, making the drop appear elsewhere.
Within the God Wars Dungeon, imps have a slightly different appearance, sporting goatees, longer horns and their skin is a deeper shade of red. Imps are loyal followers of Zamorak and will not be aggressive towards the player if they wear a Zamorakian item or have a Zamorak hawk follower out. Because of their low level and life points, killing imps is a fast way of increasing one's kill count in order to enter the Zamorakian boss room.
Imps are decent monsters to kill for low combat level players. They have 200 Life points each, which grants 26.7 experience to combat skills, along with 8.8 Constitution experience. Even though these also drop fairly good items for their level (among which Imphide), they are not recommended for training, as there are few of them scattered all over Gielinor and they have the ability to teleport.
The majority of imps' drops are worth little to higher-level players, and are often of little or no interest to them, except for beads that can sell for over 3000 coins each due to their use in magic potions.
- About 2-3 south of Falador, usually near the city wall by the south gate
- On the path between Lumbridge and Draynor
- About 3-4 north of Yanille
- First alley to the right in Varrock, closest to Phoenix Gang Entrance
- Near the spirit tree patch just west of The Rusty Anchor in Port Sarim
- 2 in Varrock near the back of the palace and north-west of Grand Exchange
- 5 around the volcano on Karamja Island
- On the Port Sarim dock
- Near the west wall of Varrock
- God Wars Dungeon (magic box won't work on those); a few in the central chamber and five more in Zamorak's Fortress
- 2 in the north-east part of the Grand Exchange, sometimes outside of the wall
- Several surround the Ardougne Monastery
- 2 in Edgeville
Imps are one of the 'races' who have lesser champions in the Champions' Challenge Distraction and Diversion. To fight the imp champion, the player must kill imps until one drops a champion scroll, which is an extremely rare drop. The champion scroll drop rate is not affected by the ring of wealth, as it is not on the standard or rare drop table of the imp. When the drop is received it will be a "third drop," for example, an imp hide, impious ashes, hammer, and champion scroll will all be received in the same drop.
Many players consider the imp champion scroll to be one of the harder champion scrolls to obtain. This is because in almost all places, no large clusters of imps can be found to attack, unlike all the other races that drop champion scrolls. Also, most areas where 4-5 imps can be found are wooded, making it difficult to rapidly target the imps in succession. The analogy of herding cats fits the hunting of large numbers of imps very well.
Players with level 25 Dungeoneering can access the Karamja Volcano Resource Dungeon, which has numerous imps. Although lesser demons are found here, they will not attack the player while they are attacking imps alone. This spot is extremely effective for using a dwarf multicannon and will allow the player to combine getting the imp champion scroll with getting the lesser demon champion scroll. Finally, the north east corner of the Grand Exchange may be an option for players who don't want to be attacked by too many monsters at once.
Once the scroll is obtained, however, the fight with the Imp Champion is considered the easiest champion match by most players, because this champion has the lowest life points of all the champions. Interestingly, the imp champion uses the teleporting ability of the imps to great effect, rapidly teleporting all over the field and attacking with ranged. Players are advised to use ranged or magic for this fight.
The banner carrier that carries your banner when you have defeated any champion is, itself, an imp.
|Wizard hat (blue)||1||Uncommon||711|
|Wizard robe top||1||Rare||487|
|Wizard robe skirt||1||Uncommon||547|
|Burnt meat||1||Uncommon||Not sold|
|File:Champion's scroll (imp).png||Champion's scroll (imp)(m)||1||Very rare||Not sold|