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For this item's main hand variant, see Wand of the praesul (ice).
For this item's augmented variant, see augmented imperium core (ice).
For this item's (un)dyed variants, see Shadow, Barrows, blood, Third Age, undyed.

The ice-dyed Imperium core is made by dyeing an Imperium core with ice dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degrade/repair mechanics as the regular Imperium core: it degrades to a broken state after 60,000 charges of combat but can be repaired at Bob in Lumbridge, or at an armour stand.

Combat Stats
RequirementsDegradesImperium core (ice) equipped
92 Magic30,000 charges
ClassSlot
Magic MagicOff-hand slot
Tier
92
WeaponsMainOff
Damage--
Accuracy-2577
StyleSpell-casting
Range? (edit)
Speed
Fastest (2.4s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Repair cost[]

The base repair cost of the Imperium core (ice) when completely degraded to 0.0% item charge is 1,500,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.

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Disassembly[]

[FAQ] • [doc]
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