|Release date||20 November 2012 (Update)|
|Fire an explosive shot at your target, which will detonate after 3 seconds dealing damage equal to 250-350% weapon damage. Critical strikes generate 10% adrenaline for 30 seconds.|
Click animation for full size
When activated, the player fires an explosive arrow at their target that detonates after 3 seconds, dealing 250% to 350% weapon damage to all targets in a 3x3 area around that target. For the next 30 seconds, the player also gains 10% adrenaline for every critical hit they perform, which is shown by a icon.
Incendiary Shot's adrenaline buff is not ranged-specific. Melee and magic critical hits also generate bonus adrenaline if the player switches to weapons of those styles. Using Meteor Strike and Tsunami refreshes the 30 second timer.
Despite not being a bleed ability, Incendiary Shot is unaffected by Death's Swiftness's damage boost.
- The Saradominist and Zamorakian sentries used Incendiary Shot to deal 10,000 damage to any enemy unit that ventured into their god's camp during the Battle of Lumbridge world event.
- If Incendiary Shot is used during Vorago's reflect mechanic, it will damage anyone standing in a 3x3 area around the person being reflected even if they are not being linked.