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For the elite version, see Infernal Mage (elite).
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Infernal Mage icon.png

Infernal mages are Slayer monsters that require level 45 Slayer to kill. They are sometimes killed for their common death rune drops and various staves; otherwise, these monsters are usually neglected, even with their frequent gold charm drops, as most monsters have better charm rates.

Infernal mages are the only monster that drops dark mystic hats and boots

Strengths and weaknesses

Infernal mages use a weaker version of the spell Fire Blast to attack the player, so wearing dragonhide or mage armour will reduce the damage taken. This attack hits a maximum of 220 life points, but hits extremely often. Protect from Magic is recommended. Bones to Peaches is recommended, too, as the bones they drop can be converted to food. They are weak to arrows, so it is advisable to bring the best bow available.

If a player stops fighting and lets a familiar attack the infernal mage, the mage will attack back with melee, no matter how far the familiar is from the mage. You cannot use a dwarf multicannon on any infernal mages due to the fact that they are only found in the Chaos Tunnels and the Slayer Tower, and neither of them allow the use of cannons.


Infernal mages in the Chaos Tunnels

Infernal mages in the Slayer Tower

Concept art for the mages


100% drop

Item Quantity Rarity GE price


No charmGold charm.pngGreen charm.pngCrimson charm.pngBlue charm.png
Represents a 90% confidence range based on a sample of 60,840 kills.
1 charm is dropped at a time.
Add data to the log (requires JavaScript).

Main drops

Item Quantity Rarity GE price
Staff of fire.pngStaff of fire1Uncommon1,842
Lava battlestaff.pngLava battlestaff1Rare9,062
Mystic fire staff.pngMystic fire staff1Rare24,235
Dark mystic hat.pngDark mystic hat1Rare93,827
Dark mystic boots.pngDark mystic boots1Rare136,859
Earth rune.pngEarth rune5; 10; 18; 36Common90–648
Fire rune.pngFire rune10; 18Common1,590–2,862
Death rune.pngDeath rune7Common1,624
Blood rune.pngBlood rune4; 7Uncommon2,712–4,746
Air rune.pngAir rune10; 18Uncommon900–1,620
Mind rune.pngMind rune18Uncommon342
Water rune.pngWater rune10; 18Uncommon250–450
Body rune.pngBody rune18Uncommon864
Coins 25.pngCoins1; 2; 4; 29Common1–29

Tertiary drops

Item Quantity Rarity GE price
Spirit sapphire.pngSpirit sapphire1RareNot sold
Spirit emerald.pngSpirit emerald1RareNot sold
Spirit ruby.pngSpirit ruby1RareNot sold
Sealed clue scroll (hard).pngSealed clue scroll (hard)1Very rareNot sold
Starved ancient effigy.pngStarved ancient effigy1Very rareNot sold

Universal drops

Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
Item Quantity Rarity GE price
Key token.pngKey token1RareNot sold
Mimic kill token.pngMimic kill token1Very rare5,575


  • They have the same walking and idle animation as pirates.
  • Their attacks register about 1.5 seconds after the spell actually hits the player.
  • Four mages can be found on the turrets of the castle in Mobilising Armies, firing spells at adjacent squads.