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Revision as of 11:57, 6 March 2017
Inspiration is a mechanic of the Invention skill. Inspiration is used to unlock blueprints of equipment and upgrades in the skill. How optimised the blueprint is during the research process determines how much inspiration is used, with poorly optimised blueprints consuming the most (up to 220% of minimum) and perfectly optimised blueprints consuming the least.
Mechanics
Inspiration can be earned by:
- Advancing an Invention level
- Earning experience in any skill (including Invention); a limited amount of inspiration can be earned this way on each level (resets each time an Invention level is advanced and is equal to 50% of the current level's initial inspiration gains)
- Dismantling a level 10 or higher augmented item
- The Inspiration cap every level affects both the inspiration gained by training any skills and the inspiration gained from dismantling a level 10 weapon/armour.
The total pool of inspiration earned for every level is fixed at the total needed to research everything and will eventually be entirely earned by a player. If levels are skipped (as they often are at low levels due to the large amount of experience granted by dismantling levelled-up augmented items), the earnable inspiration at those levels is not lost, but earnable later. If a project is researched without perfect optimisation, the excess inspiration used is returned to the pool to be earned again later. If new research projects are released, the pool size is increased and the additional inspiration can be earned by all, even those that had previously earned all available inspiration.[1]
You can check the amount of inspiration you have by:
- Clicking "Check inspiration" on the Invention pouch in the Inventory interface, next to the bond pouch
- Mousing over the Invention pouch
- Clicking Inventor's Tools on the tool belt
- Saying the quick chat phrase "I have <amount> inspiration."
Research
Bonus experience is used in discoveries.
Discovery | Level | Cost | Experience | Cumulative cost |
---|---|---|---|---|
Device: Charge pack | 1 | 10 | 200 | 10 |
Research: Apply Augmentor to weapons | 2 | 10 | 250 | 20 |
Device: Gizmo | 3 | 10 | 400 | 30 |
Research: Augmented item maximum level 5 | 4 | 40 | 107 | 70 |
Research: Divine charge | 110 | |||
Device: Gizmo dissolver | 8 | 40 | 161 | 150 |
Device: Equipment dissolver | 16 | 110 | 628 | 260 |
Research: Augmented armour | 370 | |||
Device: Augmentation dissolver | 480 | |||
Research: Magic golem outfit | 20 | 0 | 1198 | 480 |
Research: Fury shark outfit | 20 | 0 | 1198 | 480 |
Research: Ethereal outfit | 21 | 0 | 1362 | 480 |
Device: Junk refiner | 22 | 150 | 1,541 | 630 |
Research: Maximum charge improvement 1 | 780 | |||
Material: Refined components | 930 | |||
Research: Augmented hatchet | 1,080 | |||
Research: Augmented pickaxe | 1,230 | |||
Device: Fishing rod-o-matic | 1,380 | |||
Device: Pyro-matic | 1,530 | |||
Device: Hammer-tron | 1,680 | |||
Device: Tool gizmo | 1,830 | |||
Device: Urn enhancer [reqs 1] | 24 | 150 | 1,541 | 1,980 |
Device: Soul-in-a-box[reqs 1] | 2,130 | |||
Device: Equipment siphon | 27 | 200 | 2,675 | 2,330 |
Research: Augmented item maximum level 10 | 2,530 | |||
Research: Charge drain reduction 1 | 34 | 750 | 5,446 | 3,280 |
Research: Junk chance reduction 1 | 4,030 | |||
Material: Knightly components | 4,780 | |||
Research: Maximum charge improvement 2 | 40 | 900 | 9,184 | 5,680 |
Material: Corporeal components[reqs 2] | 675 | 6,355 | ||
Material: Pestiferous components[reqs 3] | 7,030 | |||
Material: Harnessed components | 45 | 900 | 12,726 | 7,930 |
Research: Augmented leg armour | 8,830 | |||
Material: Culinary components | 9,730 | |||
Research: Junk chance reduction 2 | 49 | 900 | 16,114 | 10,630 |
Material: Dragonfire components | 11,530 | |||
Material: Explosive components | 12,430 | |||
Research: Charge drain reduction 2 | 13,330 | |||
Device: Sprinkler MK1[reqs 2] | 50 | 1200 | 18,257 | 14,530 |
Device: Mining accumulator[reqs 2] | 15,730 | |||
Device: Woodcutting accumulator[reqs 3] | 16,930 | |||
Device: Mechanised chinchompa[reqs 3] | 18,130 | |||
Material: Brassican components | 54 | 1,550 | 22,600 | 19,680 |
Material: Fortunate components | 21,230 | |||
Material: Undead components | 22,780 | |||
Material: Fungal components | 24,330 | |||
Device: Crystal tool siphon[reqs 4] | 25,880 | |||
Material: Clockwork components | 55 | 23,779 | 27,430 | |
Material: Faceted components | 28,980 | |||
Research: Augmented item maximum level 15 | 60 | 1,750 | 32,284.5 | 30,730 |
Device: Fishing accumulator | 32,480 | |||
Device: B.A.N.K. Stander[reqs 3] | 1,325 | 33,805 | ||
Device: Calorie bomb[reqs 2] | 35,130 | |||
Device: Monkey mind-control helmet[reqs 3] | 36,455 | |||
Device: Book switcher[reqs 2] | 37,130 | |||
Research: Maximum charge improvement 3 | 64 | 1,750 | 38,610 | 38,880 |
Research: Charge drain reduction 3 | 40,630 | |||
Research: Junk chance reduction 3 | 42,380 | |||
Device: Discover the Lab coat outfit | 69 | 1,750 | 47,562 | 44,130 |
Research: Junk chance reduction 4 | 45,880 | |||
Research: Charge drain reduction 4 | 47,630 | |||
Material: Shifting components | 49,380 | |||
Device: Auto-sanctifier[reqs 2] | 70 | 1,725 | 52,591 | 51,105 |
Device: Dungeoneering lock melter[reqs 2] | 52,830 | |||
Device: Dungeoneering party simulator[reqs 3] | 54,555 | |||
Device: Electrified box trap[reqs 3] | 56,280 | |||
Device: Kinetic cyclone[reqs 2] | 58,005 | |||
Device: Oldak coil[reqs 3] | 59,730 | |||
Material: Zamorak components | 74 | 2,300 | 61,347 | 62,030 |
Material: Saradomin components | 64,330 | |||
Material: Armadyl components | 66,630 | |||
Material: Bandos components | 68,930 | |||
Research: Charge drain reduction 5 | 78 | 2,300 | 70,981 | 71,230 |
Research: Junk chance reduction 5 | 73,530 | |||
Research: Junk chance reduction 6 | 83 | 4,500 | 89,273 | 78,030 |
Research: Charge drain reduction 6 | 82,530 | |||
Material: Ancient components | 87,030 | |||
Material: Seren components | 91,530 | |||
Materials: Zaros components | 1,750 | 93,280 | ||
Device: Discover the Lightbulb hat item | 87 | 4,500 | 101,703 | 97,780 |
Research: Maximum charge improvement 4 | 102,280 | |||
Material: Oceanic components | 106,780 | |||
Material: Silent components | 111,280 | |||
Material: Resilient components | 115,780 | |||
Material: Avernic components[reqs 5] | 89 | 4,500 | 108,310 | 120,280 |
Material: Cywir components[reqs 6] | 124,780 | |||
Material: Ilujankan components[reqs 7] | 129,280 | |||
Material: Shadow components[reqs 8] | 133,780 | |||
Research: Charge drain reduction 7 | 91 | 6,000 | 121,584 | 139,780 |
Research: Junk chance reduction 7 | 145,780 | |||
Device: Pogo stick | 151,780 | |||
Research: Charge drain reduction 8 | 95 | 6,000 | 136,962 | 157,780 |
Research: Maximum charge improvement 5 | 163,780 | |||
Research: Junk chance reduction 8 | 169,780 | |||
Research: Professor title | 175,780 | |||
Research: Augmented item maximum level 20 | 99 | 6,000 | 153,526 | 181,780 |
Material: Noxious components | 187,780 | |||
Material: Rumbling components | 193,780 | |||
Material: Ascended components | 199,780 | |||
Research: Charge drain reduction 9 | 105 | 11,000 | 190,188 | 210,780 |
Research: Junk chance reduction 9 | 221,780 |
- Additional requirements
- ^ a b Requires completion of Nomad's Elegy.
- ^ a b c d e f g h Requires unlocking the dwarven tech tree. Unlocked by exchanging dwarven currency.
- ^ a b c d e f g h Requires unlocking the cave goblin tech tree. Unlocked by exchanging goblin currency.
- ^ The ability to make this item has to be unlocked with chimes and taijitu from Boni (rewards).
- ^ Also requires 2,500 Zamorakian reputation in the Heart of Gielinor.
- ^ Also requires 2,500 Serenist reputation in the Heart of Gielinor.
- ^ Also requires 2,500 Zarosian reputation in the Heart of Gielinor.
- ^ Also requires 2,500 Sliskean reputation in the Heart of Gielinor.