Irit seeds can be planted in a herb patch in order to produce grimy irits. This requires a Farming level of 44. The value of one Irit seed in Mobilising Armies is 13 Investment Credits.
Irit seeds can be obtained as a monster drop, by pickpocketing Master Farmers or Martin the Master Gardener, or from Managing Miscellania if your workers are assigned to Farming.
Planting irit seeds are very profitable, so therefore players are advised to make sure that the herb does not die. Supercompost (or Fertile Soil spell) is strongly recommended, as this is the best way of preventing your herbs from getting disease, as it is not possible to water the patch, or ask a farmer to tend the herbs.
Irit seed | |
---|---|
Farming level | 44 |
Patch | Herb |
Payment | N/A |
Time | 80 minutes (4x20 minutes) |
Seeds per | 1 seed |
Experience | |
Planting | 43 |
Harvesting | 48.5 |
Produce | |
Crop | Grimy irit |
5,008 | |
Yield[?] | Unknown edit |
The following table shows the profit yield, assuming all the herbs and seeds are purchased/sold at the Grand Exchange, for the guide price. If the herb dies, you will lose −1,018 coins.
Herb yield | Profit/loss (Grimy) | Profit/loss (Clean) | Herb yield | Profit/loss (Grimy) | Profit/loss (Clean) |
---|---|---|---|---|---|
1 | 3,990 | 4,287 | 7 | 34,038 | 36,117 |
2 | 8,998 | 9,592 | 8 | 39,046 | 41,422 |
3 | 14,006 | 14,897 | 9 | 44,054 | 46,727 |
4 | 19,014 | 20,202 | 10 | 49,062 | 52,032 |
5 | 24,022 | 25,507 | 11 | 54,070 | 57,337 |
6 | 29,030 | 30,812 | 12 | 59,078 | 62,642 |
Supercompost yields a minimum of 5 herbs.
Disassembly[]
Disassembly XP | 1.3 |
---|---|
Item quantity required | 1 |
Material count | 1 |
Base junk chance | 51.6% |
Possible materials | |
Often | |
Organic parts | 99% |
Rarely | |
Living components | 1% |
Drop sources[]
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