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This article is a strategy guide for Ironman Mode.
Information on mechanics, setups, and tactics is on this page.


Ironman helm chathead.png

Ironman mode denies access to the Grand Exchange as well as trading with other players. This means many of the skilling supplies used have to be obtained by bossing or gathering. However, gold is still needed to cover instance fees, deposit money into the coffer for Managing Miscellania, purchase spirit shards for summoning, convert logs into planks, etc. It is recommended to unlock High Level Alchemy as quick as possible, and to unlock the ability to enter the nature altar as early as possible. Although the main source of money comes from high alching, many items such as rune arrows or rune javelins have a lower alch value. It is recommended to sell items like these to a general store.

A lot of the strategies in this guide are not useful in terms of account progression for a normal account, but instead catered to Ironman/Hardcore Ironman accounts. Quests play a big part in the early game, as many of experience rewards allow the player to jump multiple levels at a time. A lot of items that can be bought on regular accounts are locked behind a quest requirement. It is important to do quests as soon as possible so that many of the early levels are skipped.

Important starter quests

Quest Rewards
Waterfall Quest 13,750 Attack and 13,750 Strength experience and 2 Diamonds + 2 Gold Bars.
Fight Arena 12,175 Attack and 2,175 Thieving experience.
Witch's House 6,325 Constitution experience.
The Knight's Sword 12,725 Smithing experience.
Temple of Ikov 10,500 Ranged and 8,000 Fletching experience.
The Fremennik Trials Allows creation of skeletal, rock-shell, and spined armour.
In Search of the Myreque / In Aid of the Myreque Unlocks Temple Trekking for Silver bar, Bowstring, Watermelon seed and more.
Jack of Spades Access to Menaphos, mainly important early for Corrupted Scarabs.

Milestone quests

Quest Rewards
Beneath Cursed Tides Unlock access to the Giant Oyster monthly D&D.
Lunar Diplomacy Lunar equipment
The Branches of Darkmeyer Unlock tier 70 non-degradable weapons, access to Darkmeyer, and a Darkmeyer disguise.
Deadliest Catch Unlocks deposit chests used for gathering supplies while skilling.
King's Ransom Unlocks Piety prayers and equivalent variants.
The World Wakes A plethora of rewards, including Sunshine, 8 experience lamps, and additional experience rewards, with more rewards if all the recommended quests are completed.
The Temple at Senntisten Unlocks Ancient Curses.
While Guthix Sleeps Tormented demons and 4 x 100,000 experience rewards.
River of Blood Unlocks an Augmentable Sunspear and blood essences.
Plague's End Access to Prifddinas and the Trahaearn exoskeleton set.
Sliske's Endgame 1,250,000 experience in skill(s) level 85 and above, and a set of skilling items.
Royal Trouble Unlocks Managing Miscellenia for Maple logs, grimy herbs, tree seeds, and much more.

Milestone items (no quest requirements)

Item Usefulness
Nature talisman.png Nature talisman Allows crafting of Nature runes for casting the High Level Alchemy spell.
Ring of life.png Ring of life, Sign of life.png Sign of life Reduces the chance of deaths, extremely important for Hardcore Ironmen.
Bonecrusher.png Bonecrusher, Twisted bird skull necklace.png Twisted bird skull necklace Awards free prayer experience while killing monsters that drop bones, and allows use of prayers in combat without bringing prayer potions.
Dragon hatchet.png Dragon hatchet Requires killing Dagannoth rex to obtain, and greatly speeds up leveling Woodcutting
Scroll of cleansing.png Scroll of cleansing Helps to save valuable secondary ingredients when making potions.
Charming imp.png Charming imp Makes charm collecting much easier.
Warpriest of Tuska cuirass (75).pngWarpriest of Tuska armour Easy-to-obtain hybrid armour that scales up to tier 75 (equivalent to tier 60 tank armour, but has an added set bonus).
Greater runic staff.png Greater runic staff Non-degradable tier 75 staff, earned through Runespan.
Chaotic staff.pngChaotic equipment (staff recommended) Degradable tier 80 weaponry, no requirements to obtain other than Dungeoneering tokens.
Seedicide.png Seedicide Can be earned through Cabbage Facepunch Bonanza or bought with Thaler. Consumes seed drops in exchange for Farming experience.
Spring cleaner.png Spring cleaner Made through Invention. Converts alchable drops from monsters into raw materials which are sent directly to the player's bank. As the raw materials are usually high level (e.g. Runite ore) the spring cleaner is primarily useful for players with high Smithing and Crafting levels.

Early money making

Skills such as Summoning and Construction require money to level efficiently. Other things, such as boss instances and Miscellania will also come in handy for the future. Some of the no-requirement money-making methods are going to be used here, as ironmen cannot access the Grand Exchange.

  • Opening all of the chests in the Stronghold of Security for the first time gives 10,000 coins.
  • Opening the chest in the Stronghold of Player Safety for the first time gives 10,000 coins.
  • Corrupted Scarabs in Menaphos offer great rewards with very few requirements, particularly for Ironmen. One needs only a decent supply of food appropriate for their Constitution level and to complete the Jack of Spades quest. Scarab swarms are fairly uncommon and brief, so using an active Friends chat is suggested, while also having something to do during downtime. Depending on luck and skill (see the 'Tips' section in the relevant article), one can expect to make between 10K-250K per swarm alongside excellent reputation and Slayer experience.
  • Killing level 1 trolls in the Abandoned Burthorpe mine. These monsters drop a drape, which sells for 75 coins in the store, along with bronze 2h swords, and chainbodies. This is a good place to start training, as you can kill the trolls fast, along with getting a cape with designated stats.
  • Corpse Spiders (Level 4) can be killed in the Lumbridge Catacombs for their spider silk, which can be crafted into spider silk robe bottom at 23 Crafting and sold to the General store for 450 coins, or high alched for 900 coins.
  • Giant Frogs (Level 44) can be killed in the Lumbridge Swamp Caves commonly dropping Giant Frog Legs that can be sold to Hudo for 1,000 coins each in the Grand Tree at the Tree Gnome Stronghold. They also commonly drop nature runes needed for low and high level alchemy becoming a good source of these runes early in the game.
  • Pickpocketing the Gullible tourist in the southern part of the Port district of Menaphos gives 30 coins and 29.5 exp per pickpocket, and has no Thieving requirement. Pickpocketing from her also occasionally rewards small Menaphite gift offerings, which always rewards between 26,000 and 74,800 coins and a plethora of other rewards.

Mid-level money making

  • Slayer contracts are an excellent source of money and a small amount of slayer exp.
  • Gargoyles are a fantastic moneymaker, with many alchables, averaging 30,000 coins and over, along with noted bars, providing a good source of smithing experience, but requiring 75 slayer.
  • Aberrant spectres are a great source of seeds, herbs, and alchables.
  • Turoth are a fast slayer task, consisting of adamant alchables, herbs, seeds, and uncut gems. Killing these with Seedicide can be a very good source of Farming experience.
  • Mountain trolls are a good source of nature runes for high alching, along with seeds, and occasionally a granite shield.
  • Aquanites are a good, constant source of medium to high level seeds, herbs, water battlestaves and occasionally sirenic scales. Killing these with Seedicide can be a very good source of Farming experience.
  • Exiled kalphite guardians have a great Blue charm drop rate, along with many alchables and herbs.

Food and Potions

Food Potions
Cake.png Cake - Thieving stall south of Catherby bank. Antipoison (3).png Antipoison (3) - Jiminua's Jungle Store 10 stock
Premade ttl.png Premade gnome food - Up to 1500 healing food from Gnome Waiter. 10 stock of each food. Antipoison++ (4).png Antipoison++ Dropped 40 at a time from Corporeal Beast
Tuna.pngSwordfish.png - Cooked tuna and swordfish can be obtained from Managing Miscellania Super attack (1).pngSuper strength (1).pngSuper defence (1).pngSuper ranging potion (1).pngSuper magic potion (1).png Super potion set (1) - Can be obtained from thieving Iorwerth and Cadarn clans in Prifddinas.
Desert sole.pngCatfish.pngBeltfish.png Desert sole, Catfish, and Beltfish - heal 1450, 1500, and 1650 respectively. Super attack (4).pngSuper strength (4).pngSuper defence (4).pngSuper ranging potion (4).pngSuper magic potion (4).png Super potion set (4) - Bought from Mazcab Emergency Merchants 1 x stock of each, restocking once every 2 minutes.
Cooked eeligator.png Cooked eeligator - 1850 healing food from Mazcab Emergency Merchants for 3750 coins each. Super restore (4).pngSummoning potion (4).png Super restore (4) and Summoning potion (4) - Mazcab Emergency Merchants 3 x stock of super restores, 1 stock of summoning potions. restocking one potion every 2 minutes.
Tuna potato.png Tuna potato - Potato with butter from Rorarius, grow sweetcorn (seeds from Taverley Farming tutor), tuna from Managing Miscellania. Saradomin brew (4).png Saradomin brew - Dropped from Nex in a 30:10 or 10:30 ratio in conjunction with super restores. Queen Black Dragon and Mature grotworms drop (2) dose Saradomin brews. Araxxi drops up to 18 Saradomin brew flask a kill.
Rocktail.png Rocktail - Dropped up to 10 at a time from Queen Black Dragon Overload flask (6).png Overload flask - Can be obtained as a drop from Araxxi after the player has at least 90 herblore.


These are the recommended dailies for an ironman account:



Complete Throne of Miscellania and Royal Trouble as early as possible, putting 10 subjects into hardwood. Mahogany logs are more construction exp per day, but cost a lot more. If money is not an issue, it is highly suggested to pick mahogany. Converting mahogany logs into planks costs Coins 10000.png 155,500 more than teaks, but grant 1,470 more experience. After 114 Invention, mahogany logs can be converted to planks at a very small cost of divine charges, making mahogany logs a very viable option for every ironman that will get 114 Invention before 99 Construction.

Complete the Deadliest Catch and Monkey Madness Quests

Extend mahogany flatpack daily challenges.


Farming-icon.png Farming

Levels 1-47 - Nemi Forest. Alternatively, you can purchase seeds from Head Farmer Jones, up to strawberry.

Supercompost can be created from pineapples bought from Arhein's Store in Catherby, or picked from pineapple plants north of Karamja lodestone.

Grow any herb seeds you get, prioritising herbs used in overload potions


Herblore is generally considered to be the most difficult skill to train on ironman, because gathering large amounts of herbs can be difficult and takes time. Thus, many ironmen decide to put as much extra experience into herblore as possible, including quest rewards and Jack of trades aura. For tips on how to gather herbs and secondary ingredients, see the Seeds and Herbs section below.


Due to the high requirements for invention, most ironmen have high skill levels and many resources to disassemble by the time invention is unlocked.

  • Levels 1-4 Complete the Invention Tutorial.
  • Levels 5-120 Dissassemble melee, ranged or magic sunspears. Sunspears are tier 78 weapons unlocked by the River of Blood quest. They are augmentable and can be disassembled for 523,800 invention experience once they reach level 10. After disassembling, they can be rebought for 600,000. Many ironmen choose to do this all the way until level 120 as it eliminates the need for Equipment siphons which can be difficult to obtain in mass quantities on an ironman.

Mining-icon.png Mining

If you achieve 99 Smithing through means other than Living Rock Caverns, you can finish 99 Mining at seren stones or alaea crabs.

Prayer-icon.png Prayer

Smithing-icon.png Smithing

Superheat Form at concentrated gold is the standard method of training Smithing as an ironman. This should be done with perfect juju mining potion, goldsmith gauntlets, lava titan and an augmented crystal pickaxe, perked with


Honed 5 and

Furnace (perk).png

Furnace 3. Although perfect juju mining potion can be difficult to obtain on an ironman, it is extremely beneficial because a fair amount of what you mine will be banked as opposed to simply dropped on the ground.

Extend adamant or runite ceremonial sword daily challenges.

Where to gather ingredients/items

Seeds and Herbs

Seed Sources
Avantoe seed 5.png Avantoe seed Automatons, Edimmu, Vyres, Dark beasts
Cadantine seed 5.png Cadantine seed Edimmu, Moss Golems, Kal'gerion demons, Turoth
Dwarf weed seed 5.png Dwarf weed seed Araxxor, Barrows: Rise of the Six, Vyres
Fellstalk seed 5.png Fellstalk seed Dark beasts, Mature grotworms, Aberrant spectres
Irit seed 5.png Irit seed Vyres, Dark beasts, Cave horror
Kwuarm seed 5.png Kwuarm seed Automatons, Ice strykewyrms, Vyres, Dark beasts
Lantadyme seed 5.png Lantadyme seed K'ril Tsustaroth, Exhiled kalphite marauders
Ranarr seed 5.png Ranarr seed Vyres, Aberrant Spectres
Snapdragon seed 5.png Snapdragon seed Vyres, Kalphite King, Dark beasts
Toadflax seed 5.png Toadflax seed Vyres, Dark beasts
Torstol seed 5.png Torstol seed Nex, Kalphite King, Vorago, Vyres, Queen Black Dragon
Herb Sources
Grimy avantoe.png Grimy avantoe Araxxi, Nex, Aberrant spectres, Vyres
Grimy cadantine.png Grimy cadantine Nex:AoD, Moss golems, Smoke nihils
Grimy dwarf weed.png Grimy dwarf weed Araxxor, Nex, Raids, GWD2
Grimy fellstalk.png Grimy fellstalk Farming, Divine Herb 3
Grimy irit.png Grimy irit Aberrant Spectres, Crystal Shapeshifters
Grimy kwuarm.png Grimy kwuarm Kalphite King, Aberrant Spectres, Crystal Shapeshifters
Grimy lantadyme.png Grimy lantadyme Helwyr, Araxxi, Beastmaster Durzag, Camel warriors
Grimy ranarr.png Grimy ranarr Vyres, Aberrant Spectres, Chaos Giants
Grimy snapdragon.png Grimy snapdragon Nex:AoD, Vyres, Kalphite King
Grimy toadflax.png Grimy toadflax Telos, Vyres, Crystal Shapeshifters
Grimy torstol.png Grimy torstol Nex, Araxxor, Vorago, Queen Black Dragon

Invention components

Stores with a lot of armour and weapons in stock

Summoning Ingredients


Mort myre fungus detail.png Mort myre fungus gathering

Collecting mort myre fungus

Deadliest Catch and Nature Spirit quest and Easy Morytania Tasks required
  1. Wield an ivandis flail/silver sickle (b) and Morytania legs 1, bring 2 prayer renewal flask/prayer flasks.
  2. Teleport to Morytania via fairy ring code BKR and running west, or by opening the gate south-west of Canifis and running south.
  3. Stand just south of the deposit chest in between the rotten logs (as pictured) and cast bloom.
The sickle and Ivandis flail can be keybound on the ability bar

This can be up to 2500 Mort myre fungus an hour.

Papaya fruit detail.png Papaya fruit gathering

The banker on Mazcab

Fruit bats are summoning familiars that require 69 summoning to create and summon

Papayas are used in creating adrenaline potions or for protecting palm trees.

  1. Create fruit bat pouchs, and convert some of them into scrolls.
It is recommended to create atleast 20 times more scrolls than pouches
  1. Teleport to Mazcab via Grouping System interface, Mazcab Teleport spell, or by simply walking to Wizard Chambers.
  2. Run to Kanatah (East) and stand near the banker (as pictured).
  3. Summon a fruit bat and cast fruitfall
  4. You can buy summoning potions to replenish summoning points
  5. Buying all the potions can be very useful for making extreme potions and ultimately overloads
Buying every potion from the shop costs 1,601,250 an hour

This can be up to 600 papaya fruits an hour.

This can be done at the same time as training other skills. It is recommended to dismantle, fletch, or create unfinished potions while casting Fruitfall.

Teak logs detail.png Cutting teak logs

Cutting a teak tree

Deadliest Catch and Monkey Madness quest required, as well as 35 Woodcutting. It is highly recommended to have the highest tiered hatchet available to you.
Alternative to Deadliest Catch, the Evil Tree Distraction and Diversion log-banking bonus can be used instead.
  1. Bring a hatchet, preferably an augmented crystal hatchet with Refined and Polishing perks
  2. A beaver familiar with extra pouches (and super restore), decorated woodcutting urns, lumberjack clothing and lumberjack aura are also very helpful.
  3. After a full inventory, run to the bank chest and deposit the logs. The area running back to the trees is a straightway allowing full surge capability.
  4. There is a small chance that you will cut a special teak log. Two of these special teak logs can be exchanged to a sawmill operator (bring noted) along with 27 normal teak logs for 27 teak planks, for free.

A teak tree grants 85 Woodcutting and 90 Construction experience per log cut.

Vyrelord.png Killing vyres

Possible locations of stray vyres marked in red.

Vyres are essential to an ironman account, as it is a great supply of Herblore supplies and money, as well as combat, Prayer, Firemaking, Farming (with seedicide), and Invention experience.

For lower levels

  1. Equip a Blisterwood weapon or Sunspear and your Darkmeyer disguise.
  2. Find and kill stray vyres (possible locations marked by red squares).
  3. Stand in the middle of the 3 vyres that spawn east of the tree.
  4. Prioritise AoE abilities such as hurricane (melee), bombardment (range), and dragonbreath (magic).
  5. It is recommended to enable auto-retaliate and area looting

For free prayer and health restoration, you can run to the bank and prayer altar to the north.

This method is around 85,000 prayer experience an hour.

For higher levels

Where to stand when killing the vyres

These experience rates are assuming Soulsplit and Morytania legs 4 are used

  1. Set up your seedicide to crush seeds like belladonna seeds, poison ivy seeds, and cactus seeds. Other seeds are optional.
  2. Stand on the tile north-west of the tree as pictured (this is so all 6 vyres can reach you).
  3. Prioritise AoE's such as corruption blast or hurricane.
  4. It is recommended to enable auto-retaliate and area looting.
It is important to not move from the square. In order to pick up loot, drop an item below you and area loot your item back, along with surrounding loot.
This method is around 320,000 Prayer experience an hour.
Holy overload potion (6).pngPrayer potion (4).pngPrayer potion (4).pngSmall rune pouch.png
Spring cleaner.pngEnhanced Excalibur.pngDrakan's medallion.pngSeedicide.png
Recommended Equipment
  • 31x Augmented Sunspear - Cheap, hybrid, augmentable, easily replaceable and the highest tier weapon for vyres make this a popular choice for Invention training and mid-level slayer.
  • Berserk blood essence.png Berserk blood essence - good pocket slot item for boosting offensive stats, used before overloads.
  • Holy wrench.png Holy wrench - main pocket slot item while slaying, for preserving prayer and super restore potions.
  • Morytania legs 4.png Morytania Elite Tasks - 50%+ increase in Prayer experience
  • Corruption aura.pngSalvation aura.pngHarmony aura.png Corruption, salvation, and harmony auras - Every 500 prayer experience gained, 3-10% (depending on tier) of prayer points are restored.
  • Perks -
    Aftershock 3
    Precise 5
    Scavenging 3
    Biting 3
Fire and Nature runes in rune pouch for high alchemy

Decorated fishing urn.pngCreating decorated urns

Urns can be a great way of augmenting skilling experience per hour, and a recent update to the Ithell Voice of Seren allowed the soft clay rock to never deplete, allowing quick soft clay gathering. Additional items and bonus's such as Bracelet of clay, Varrock armour 4, and Perfect juju mining potion allow even greater yield to soft clay. The potion has a 10% chance of spawning a stone spirit, and when spawned, automatically sends the soft clay to the bank for the next 30 seconds. An additional ore is sent to the bank, ranging from copper to runite, runite being the rarest. On top of banking for 30 seconds and an extra ore, charges for the bracelet of clay are not consumed. It is recommended to bring 10 bracelets with you, and dropping any soft clay you get with your action bar, only keeping the soft clay that has been sent to the bank.

This can be up to 4000 soft clay an hour, and depletes about 10 bracelets of clay.

After the soft clay has been gathered, it is now time to create urns. Down below is a calculator, which will tell you approximately how many urns you need to create for the inputted goal level (automatically set to 99). The calculator does not take into account any bonus experience you may have, such as a skilling outfit or the wise perk.

It is highly recommended to make Cooking, Fishing, Runecrafting, Farming and Woodcutting urns first before any other urns.

Urn calculator

The calculator form will appear here soon. You will need Javascript enabled and cannot be using the mobile version of the Wiki. If you are on a mobile device, you can load the full version of the site by clicking here.
The result will appear here when you submit the form.

Type in any skill level and you will see a list of all the highest tiered urns and the amount needed to achieve your goal level.

Protoleather body.pngDungeoneering Crafting

Up to 100k Crafting experience an hour along with 100k Dungeoneering experience (rates for 99+ dungeoneering), with some experience in a multitude of skills such as Woodcutting, Fishing, Fletching, Summoning and combat. It is recommended to buy the Scroll of dexterity as early as possible to save hides while doing this method.

  1. Start a complexity 6 small floor and complete the dungeon while picking up drops, cutting trees, fishing, opening the chests, and infusing/high alching summoning pouches. Cookie-cutter: F1-30 c6 small and 30+ c6 med.
  2. Gather as many rusty coins as possible. This is to purchase Protomastyx hide from the Smuggler
  3. Purchase some thread and Protomastyx hide. Craft Protoleather bodies and sell them to the Smuggler. Repeat until you no longer have enough rusty coins to continue crafting. Alternatively, High Level Alchemy can be used to get more rusty coins per body than selling to the Smuggler, but this is a much slower process than selling a full inventory at once and requires having nature runes.
  4. Upgrade your ring of kinship into the artisan variant, which gives a chance of saving resources while skilling, with gatherer, which gives a chance of gaining resources as a secondary.
Training dungeoneering as an ironman is different than a main, because as an ironman you want to maximise free experience gain
The hide can be keybound to the ability bar speeding up the process of crafting a large quantity of hides at a time.


  • Pathfinder jacket.pngPathfinder equipment, obtained from following the Path. Potentially the best gear you'll have for many levels.
  • Warpriest of Tuska cuirass (75).pngTuska warpriest, obtained from the Tuska Comes minigame. This is hybrid armour and can, once having the matching defence level, be changed from level 25 armour, to level 50 and 75. The minigame also gives some nice experience to a variety of skills.
    • Warpriest of Armadyl cuirass (75).pngWarpriest armour is also a hybrid armour dropped by monsters in the God Wars Dungeon. It also acts as a god item, protecting a player from the aligned faction in the dungeon.
    • Ghost hunter body (70).pngGhost hunter equipment, this is a hybrid armour dropped by ghosts (list here) It scales with level up to level 70.
  • Skeletal top.pngFremennik armour, made from the raw materials dropped by monsters in the Waterbirth Island Dungeon. This is power armour, and is potentially the best armour until God Wars Dungeon. The Fremennik Trials quest is required to wear the armour.
  • Superior skeletal top.pngSuperior Fremennik armour from deathmatch, a tier-65 d2d variant of Fremennik armour, excellent for higher tier monsters like generals in the God Wars Dungeon.
  • Bandos chestplate.pngGod Wars Dungeon armour (Armadyl equipment, for example). This armour is almost best in slot for most purposes. It's the highest level power armour that doesn't degrade.
This is a table of viable capes for an ironman, in order of worst to best. For a more complete list see Capes.
Combat styles
AttributeStyle bonus
Pathfinder cape.pngPathfinder capeZero weakness icon.png--400---
Bladestorm drape.pngBladestorm drapeMelee weakness icon.png--4001--
Arrowstorm drape.pngArrowstorm drapeRanged weakness icon.png--400-1-
Spellstorm drape.pngSpellstorm drapeMagic weakness icon.png--400--1
Ardougne cloak 1.pngArdougne cloak 1Zero weakness icon.png--702777
Jerrod's cape.pngJerrod's capeZero weakness icon.png--1300999
Ava's attractor.pngAva's attractorRanged weakness icon.png-301300-9-
Ardougne cloak 2.pngArdougne cloak 2Zero weakness icon.png--1103999
Cape of legends.pngCape of legendsZero weakness icon.png--1100131313
Ardougne cloak 3.pngArdougne cloak 3Zero weakness icon.png--1604151515
Obsidian cape.pngObsidian capeZero weakness icon.png--1600171717
Ava's accumulator.pngAva's accumulatorRanged weakness icon.png-502500-17-
Lunar cape.pngLunar capeMagic weakness icon.png40602900--21
Quest point cape.pngCape of accomplishmentZero weakness icon.png--3300212121
Ava's alerter.pngAva's alerterRanged weakness icon.png-503300-26-
Fire cape.pngFire capeMelee weakness icon.png--250226--
Abomination cape.pngAbomination capeMelee weakness icon.png75-500028--
Guthix cape.pngGuthix capeMagic weakness icon.png-602500--31
TokHaar-Kal-Ket.pngTokHaar-Kal-KetMelee weakness icon.png--440241--
TokHaar-Kal-Xil.pngTokHaar-Kal-XilRanged weakness icon.png--4402-41-
TokHaar-Kal-Mej.pngTokHaar-Kal-MejMagic weakness icon.png--4402--41
Max cape.pngMax capeZero weakness icon.png99994405262626
Completionist cape.pngCompletionist capeZero weakness icon.png9999653006434343
Magic Weapons
This is a brief list of viable options for ironmen. For a full list see Weapon/Magic weapons.
Melee Weapons
This is a brief list of viable options for ironmen. For a full list see Weapon/Melee weapons.

The beginning tier of weapons can be skipped after completing Waterfall Quest, which rewards enough experience to level your Attack and Strength to level 30 if done at level 1.

Ranged Weapons
This is a brief list of viable options for ironmen. For a full list see Weapon/Ranged weapons.

Boss strategies

Ironmen can't purchase most of their equipment so they may kill bosses outside of the recommended stats and gear. To make up for this, different strategies are sometimes used.

Dagannoth Rex

Out of all the Dagannoth Kings, Dagannoth Rex is the easiest to safe-spot. This makes it possible for lower levels to get easy kills. His notable drops are, warrior ring, berserker ring, some pieces of rock-shell armour, and mithril plateskirt which is used for clue scroll (medium). Not only those drops, but all Dagannoth Kings drop dragon hatchet, and dagannoth hide.

Dagannoth Rex safespot example with labels.

Recommended gear

To start a Dagannoth Kings instance, it's recommended to use the fastest spawn speed as only one of the Kings is to be killed. Upon entering the instance, quickly move to spot 1, surging along the way. Attack Dagannoth Rex when he spawns with Combust, and move back into spot 1, wait, and use Resonance to heal off his first, and hopefully only successful hit. Move into spot 2 once Rex is in range, indicated by his hitting the player. Kill him without worry, as the other Kings won't come into attack range. Once Rex is dead, collect the loot and either wait in the complete safety of spot 2 for around 10 seconds then move to spot 1, or move directly into spot 1. Either way, before Rex spawns again, use Regenerate to convert your remaining adrenaline into health, or stall your adrenaline for the next kill by killing the minions in the water or using Anticipation, Freedom, and Preparation. If done right you shouldn't end up using any food besides the occasional agro by one of the other two Kings. If that does happen, it's advised to quickly exit via the entrance while using protect from ranged, or protect from magic if the more damaging, Dagannoth Prime happens to attack on the way out.

Kiting Bosses

A player kiting Durzag

Kiting is when you run away from a melee-based opponent being out of reach of the target, resulting in them being unable to attack you. This is most effective when used at bosses that only melee, but still can be used on bosses that attack with multiple styles. An under-geared Ironman would want to do this because it allows them to continue to kill a boss for extended periods of time with minimal supply use, albeit slower kills due to the inability to take full advantage of abilities such as Sunshine or Asphyxiate. Popular bosses to kite as a low level Ironman are:

Beastmaster Durzag's primary method of attacking is by throwing melee punches and slams, increasing enrage to the aggression holder if multiple hits are dealt. He can also send range attacks to many of the players in the arena, including to the person holding aggression if the beastmaster can't hit them, but these attacks do not increase enrage. A player can take advantage of this by running around the arena to substantially decrease the enrage stack gain. If the player has not been hit by a melee attack for more than 15 seconds, the enrage resets back to 0. This allows a single player to tank Beastmaster Durzag for a long period of time without the need of a backup tank.

Recommended gear