Items Kept on Death

Items Kept on Death

Items Kept on Death icon

Items Kept on Death is a menu accessed from the Worn Equipment button on the Interface that shows which items players keep when they die. Generally, only the three most valuable items are kept. These three items are shown in this menu. A maximum of five items can be protected in total, despite it being possible to have multiple ways to protect extra items. This can be reached by using a combination of Protect Item prayer, a Portent of item protection or the Hoarding perk. However, if skulled then no items will be protected, or one if skulled with Protect Item active. Furthermore there are some "safe" situations in which all items are protected.

The values of items are based on Grand Exchange prices. Prices were previously based on the store or alchemy value of the items. However, since an update on 19 April 2011, the store or alchemy value of items is no longer used.

Since the update on 19 April 2011, many stackable items, such as coins, are always kept, including most basic items, such as low level armour, runes, seeds, food, and quest and untradeable items. Death mechanics were updated again on 26 May 2015.


Main article: Spawning

Upon death, players are taken to Death's Office and have the option to reclaim items from Death himself (or Frank during Missing, Presumed Death) for a coin fee, destroy the items, or attempt to retrieve items at their gravestone within a small period of time for free. If players die in the Wilderness, they do not respawn at Death's Office; the player just spawns east of the Edgeville lodestone, losing all but the three to five most valuable items, depending on active effects.

Upon dying in the Wilderness, be it to player or monster, players will lose all of their items, except their three most valuable items. A maximum of five items can be saved by using the protect items prayer and a portent/sign of item protection unless on a high risk server. However, players who are skulled will lose all items by default.

Death behaviour

Every item follows one of several behaviours when a player dies with it.


Reclaimable items are lost when dying in a dangerous area. A maximum of 5 items can be protected to be reclaimed for free. The rest of the items will require payment to retrieve. They may also be sacrificed to help offset the total reclaim cost.

Reclaim costs

Main article: Death (mechanic)
Death's hourglass

Returning to Death's office near Draynor Village

Reclaiming items after dying from Death will present a nominal return fee depending on several factors. Values are split between saved value, total cost to save and sacrificed item value. Saved item value and sacrificed item value are generally small percentages of the total value of a given item which is reduced the more the item is worth. However some items have fixed items values like the Dragon Rider amulet and Asylum surgeon ring where they have no sacrifice value and cost the same to replace through Death or their original source.

Items worth up to 10,000 coins cost 15% to save and have a 60% sacrifice value. Items worth more than 10,000 coins have a decreasing percentage to save ending at 0.5% at an item worth upwards of 10,000,000 coins. All costs are rounded down. The minimum value reclaim can be is 1 coin. Sacrifice is always four times the cost of reclaim's final value.

$ \begin{array}{l} \text{Reclaim} = \left \lfloor \max(R,1) \right \rfloor \\ \\ \text{Sacrifice} = 4 \times \text{Reclaim} \\ \\ R = \begin{cases} \\ \\ \\ \\ \\ \end{cases} \begin{array}{rrrrlr} 0.150x& &\text{if }& & x < & 10,000 \\ 500 + 0.100x& & \text{if }& 10,000 \leq & x < & 50,000 \\ 3000 + 0.050x& & \text{if }& 50,000 \leq & x < & 250,000 \\ 10500 + 0.020x& & \text{if }& 250,000 \leq & x < & 1,000,000 \\ 20500 + 0.010x& & \text{if }& 1,000,000 \leq & x < & 10,000,000 \\ 70500 + 0.005x& & \text{if }& 10,000,000 \leq & x & \end{array} \end{array} $

Where $ x $ is one of:

  • The Grand Exchange price of the item, if it is available on the Grand Exchange
    • Some items use the price of one or more other items, commonly degraded items using the price of their tradeable, non-degraded counterparts
  • A custom death value which applies to death mechanics only (for example seasinger kiba)
  • The item's value

Sacrificing items can reduce the cost of reclaiming items and several gravestones can further reduce the cost to save by 1% and up to 5%. The visible gravestone will not affect the deduction provided by the base gravestone purchased. Any items that would generally have degraded upon death will not do so if reclaimed from Death or Frank. If players choose to instead to return to their gravestones, any items that would degrade upon death will do so. Some items have a custom sacrifice value, usually 0, which does not follow the above formula.

If players have been disconnected due to server side issues, they will be able to reclaim their items should they die at no cost.

Items that are never kept

If you die in the wilderness

Some items are never kept on death, and will immediately be lost. These items cannot be protected in any way, even if they are the only item in your inventory.

Items that are always kept outside the Wilderness

Certain items are always kept when death happens outside the Wilderness. These items are free to reclaim, meaning they add no additional cost; however, reclaiming them still requires paying for any lost reclaimable items.

Items that are always kept

A handful of items are always kept, even when death happens inside the Wilderness. Like those always kept outside the Wilderness, these items add nothing to the reclaim cost.

Items that only exist in safe death areas

Some items can never be obtained in an area where dangerous deaths will happen. These items are always kept, as are any other items the player is holding, regardless of standard behaviour.

Items that drop on death

Some items such as minigame or crucial boss fight items will be dropped on death and immediately visible to other players.



  • When on the Items Kept on Death screen, the effects of being poisoned are paused, same as with the ring of stone.
  • When dying with two or more objects of the same value, the priority of the item depends on its position in your inventory.
  • The carried wealth/risk counter will display a maximum of 2,147,483,647. If you are carrying more, it will show as "Unknown!"
  • During the Battle of Lumbridge, the Warpriest armour was automatically kept on death outside of the wilderness. After the 15 October 2013 update, the armour is no longer kept on death and behaves like all other items, appearing in the gravestone.
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