RuneScape Wiki
Advertisement
[FAQ] [doc]

Ivory Statues are level 108 monsters that were released in the 13th May 2010 along with the quest Fairytale III - Battle at Orks Rift. There are three different types, one that attacks with melee, one with ranged, and one with magic. They are found in Orks Rift (Fairy ring ALP) after the quest. Orks Rift is a Multicombat area, so players can be attacked there from all sides of the Combat triangle. Ivory statues provide rather nice amounts of money on average, however, their charm rates are far from desirable.

Warning

This is a very DANGEROUS area as this is a multi-way combat zone and you can be attacked by many of these high-levelled Ivory Statues at once. Be well prepared before you go here!

Strategy

The monsters tend to cluster in groups of three, one of each type, so that the player can potentially be attacked by melee, ranged, and magic all at once. Despite this, well-prepared players can stay in Orks Rift training on the monsters for extended periods of time.

One recommended solo strategy is:

  • When entering Orks Rift, stay near the walls of the chamber, as multiple sets of three monsters roam the centre of the area. The goal is to engage as fewer monsters at practical at any one time. Turn off Auto retaliate, as that might at time cause you to charge toward the centre of the chamber and come under attack by many monsters. Staying somewhat near the fairy ring is also useful, as it allows quick escape if you get ganged up heavily.
  • When engaging a group of three, turn on Protect from Magic or Deflect Magic as long as the magic-using monster is alive. Deflect Magic is particularly useful, since it will reflect some damage back on the monster.
  • While fighting a group of three or two, it is usually possibly to position yourself so that one of the monsters blocks the melee-using monster. This prevents it from hitting you until you take out the other two.
  • To preserve prayer potions, take out the magic-using monster first. When it dies, turn off prayer. If necessary, move so that the ranged-using monster blocks the melee-user. Take out the ranged-user. Finally, take out the melee-user and then pick up the valuable drops.
  • Wait for the monsters to respawn and take them out as they do. Or, since some the monsters seem to take some time to respawn, edge around the walls and engage another group.
  • If you bought a ranged weapon, you can sometimes get a monster to leave the central area, without drawing the attention of the others there, by making a long-ranged attack on it.
  • Use the godsword to heal and regain prayer points as needed. Switch to full Guthan's if damage mounts up quickly.
  • If a ranged- or magic-using monster in the central area manages to attack you, running to the nearest wall will draw the monster out of the centre. You can then kill it and pick up its drops without having to enter the central area.
  • After a while, if you stay in the same general area, the monsters there will become non-aggressive. Once this occurs, it becomes easier to fight, since as long as you are careful you will fight only one monster at a time. Be aware that Orks Rift is quite large, so that if you wander out of an area where the monsters are non-aggressive, you will enter an area where they are aggressive (and doing this also resets to aggressive the monsters in the area you were in).
  • Use the fairy ring to go to the Zanaris bank to restock or stash the loot as needed. For higher-levelled players who can kill the monsters quickly enough, the drops are good enough to yield a profit after covering the costs of buying prayer potions, buying summoning pouches, and repairing Guthan's equipment.
  • A player with Ardougne cloak 1 can cut down the use of prayer potions without wasting too much time. When banking in Zanaris, take out the cloak and teleport to the Kandarin Monastery to recharge prayer and then use the fairy ring by the nearby Tower of Life to return to Zanaris.

If you have a clan or friends, team attacking the monsters is also a very effective strategy. Rangers with high magic defence can fist engage the magic users and then the rest of the team can take on the other monsters.

Drops

100%

|}

Weapons

Item Quantity Rarity GE price
BonesBones1Always266

|}

Seeds

Item Quantity Rarity GE price
Rune daggerRune dagger1Unknown4,141
Rune longswordRune longsword1Unknown17,883
Dragon daggerDragon dagger1Rare16,952
Dragon longswordDragon longsword1Rare56,212

|}

Runes/Talismans

Item Quantity Rarity GE price
Irit seedIrit seed1Unknown1,018
Ranarr seedRanarr seed1Unknown976
Snapdragon seedSnapdragon seed1Unknown293
Sweetcorn seedSweetcorn seed3Unknown894
Strawberry seedStrawberry seed3Unknown3,225
Watermelon seedWatermelon seed3Unknown10,770

|}

Gems/Ores

Item Quantity Rarity GE price
Cosmic talismanCosmic talisman1Common1,030
Earth talismanEarth talisman1Common185
Death runeDeath rune4Unknown928
Mud runeMud rune6Unknown5,208
Cosmic runeCosmic rune6Unknown2,472

|}

Charms

Item Quantity Rarity GE price
Adamantite oreAdamantite ore1Common227
Pure essencePure essence10 (noted)Unknown300
SapphireSapphire(noted)Unknown426
EmeraldEmerald(noted)Unknown2,088
RubyRuby(noted)Unknown1,095
Silver oreSilver ore(noted)Unknown690
DiamondDiamond(noted)Rare3,876
DragonstoneDragonstone(noted)Rare7,970
No charmGold charmGreen charmCrimson charmBlue charm
76–82%4–8%2–4%2–5%7–11%
Represents a 90% confidence range based on a sample of 592 kills.
1 charm is dropped at a time.
Add data to the log (requires JavaScript).

Other

|}

See also

Trivia

  • For a while after their release, it was possible to kill these creatures without them retaliating.
  • This was once a good area to obtain a lot of gold charms in short period of time due to the high rate of gold charms the statues provide. After release, however, the charm drop rates of all types were drastically reduced, causing this to be a very poor area for obtaining them.
  • On the day of release, Ivory statues dropped 3 charms at once, with a very high gold percentage. On 14 May 2010 (The day after release) there was a hidden update which altered the drop rate to 1 charm per drop, and also altered the ratio of the different colours of charm drops.
Item Quantity Rarity GE price
Coins 2Coins2; 0Unknown0–2
File:Magic essence potion.PNGMagic essence potion (1)1CommonNot sold
Molten glassMolten glass(noted)Unknown1,226
Chocolate barChocolate bar12 (noted)Unknown4,200
Clue scrollClue scroll (medium)1UnknownNot sold
Advertisement