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Jungle strykewyrms are slayer monsters that are located north-east of Mobilising Armies, next to the three fishing spots along the western coast. They are some of the most visually striking creatures in RuneScape, and are accessible only at 73+ Slayer. They can only be attacked when you have been given them as a slayer assignment.

File:Junglestrykewyrmlocation.png

The location of jungle strykewyrms

Attacks

Jungle strykewyrms don't hit very high with their normal melee and magic-based attacks, but they have a special attack where they tunnel under your feet, then push you back from beneath. This attack hits 300 and can poison you for 40-80 (you can easily avoid this attack by running away as soon as it starts tunneling).

It has 4 attack types:

  1. A fairly weak and inaccurate melee attack (up to 87 life points). If it damages the player, it will always cause a 48 life point poison condition, unless the player has immunity to poison. As always, prayers will not prevent the attack from poisoning the player.
  2. A special attack when the wyrm buries itself into the ground and then bursts out with tremendous force, hitting 300 plus any poison damage. This attack can be avoided by running away. (This attack can be prevented by standing with your back or side to an obstacle, such as rocks. This is highly recommended.)
  3. A magic attack that looks like a large purple ball which explodes upon impact.
  4. A rarer magic cloud-like attack that can poison, dealing 88 life points initially. Unlike the melee attack, this attack does not always cause poison.

Given the number of poison attacks these creatures possess, It is highly advised that you bring Super antipoison potions or a similar potion while killing them. If you have high Defence and have completed The Great Brain Robbery then a prayer book and holy symbol can substitute nicely, but be advised that this consumes prayer points and does not provide immunity. Another option for players with 60 Defence, 60 Dungeoneering, and 70 Herblore is to equip an Anti-poison totem, which provides full immunity to poison along with fairly decent defensive bonuses, but disallows the use of two-handed weapons, such as Godswords. Alternatively, if you have Soul Split, the need for any kind of poison cure is eliminated, as the damage taken can easily be recovered from said curse. Do not forget the use of Poison Purge also eliminates the need for any other posion-preventing item and may help substitute for food as poison damage heals you instead of damaging you.

Another alternative is to summon a Unicorn Stallion and use its 'Cure' Ability to remove the poison in addition to its Healing Aura scrolls, but much like the prayer book, this does not grant immunity. Once a player runs out of Summoning points, they may recharge it by taking Spirit Tree transportation to Grand Tree and then using the nearby mini-obelisk there, or by using the mini-obelisk just west of Oo'glog.

There are lobster, tuna/swordfish, shark and big net fishing spots along the coastline, near the strykewyrms. Cuttable jungle vegetation is near, as well. A player with a harpoon or lobster pot, hatchet, and tinderbox has access to an unlimited food supply by utilising this. Some players may be able to catch the sharks or tuna/swordfish barehanded (after doing Barbarian Training). This means they do not need any fishing equipment. Players may now also use the Toolbelt to store a hatchet, tinderbox, and any fishing equipment in order to save inventory space. There is also a bank in Mobilising Armies and can be accessed easily with a Ring of Duelling. When using a Bunyip with Swallow whole scrolls players don't need to take a hatchet and tinderbox.

Weaknesses

Jungle strykewyrms are generally weak against stab and ranged attacks. They are also immune to poison (as shown by Monster Examine), due to their poisonous nature.

Once the strykewyrms spawn to the surface, whether after a special attack or an inspection, the wyrm will not attack for a few seconds. This gives you the opportunity to attack it (preferably a fast hitting weapon or the special of the Dragon Dagger) without retaliation. When asked for tips, Slayer masters note that they are inherently passive creatures, who become aggressive upon sensing the slayer's own ill intent.

As with all Strykewyrms, the Jungle Strykewyrm will only perform its 300-damage tunnelling attack if the 3x3-square area around the attacking player is free from obstructions. As the jungle area is littered with rocks and trees, players are likely to be able to move into a position where they can attack without fear of such a retaliation.

Since they attack with melee most of the time, melee armour is suggested for killing them, but players with 80+ Defence can be productive with black dragonhide armour or better and a rune kiteshield or better. A combination of black d'hide legs and the rest a strength bonus outfit can be very effective for slayer with stats around 80. The best defence for these monsters, however, is barrows armour, preferable Torag, for the high defensive value of the armour. Potting up attack and strength can increase your stay times and make the tasks and kill go faster, eliminating extra damage that may occur from slower kills. Do not bring Super Defence potions since they are dropped at a sufficient rate to keep you fully supplied.

As the slayer guides suggest, range seems to prove rather efficient against these types of strykewyrms, even bronze knives can be used effectively hand in hand with a sufficient range level/accuracy bonus. They can attack with melee at adjacent diagonal spaces, so be sure to stand at least one square away. For players who have difficulty moving out of the way in time, it is also advised to range Strykewyrms from a distance, as it will allow you more time to avoid the attack.

In the past, a player could step on the jungle strykewyrm so that it would not be able to attack the player. This is still possible, though it is unknown whether or not they will burrow to attack you if you try this, also note your character will be pushed back out of the strykewyrm after a certain period of time.

Drops

Charms

No charmGold charmGreen charmCrimson charmBlue charm
76–77%6%14–15%2–3%1%
Represents a 90% confidence range based on a sample of 39,342 kills.
1 charm is dropped at a time.
Add data to the log (requires JavaScript).

Runes/Talismans

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Herbs

NOTE: Almost all herbs are noted; there may be rare cases of unnoted herbs.

Item Quantity Rarity GE price
Nature runeNature rune15Common6,075
Death runeDeath rune5; 10Common1,160–2,320
Law runeLaw rune10Common5,700
Air talismanAir talisman1Rare498
Body talismanBody talisman1Rare407
Cosmic talismanCosmic talisman1Rare1,030
Earth talismanEarth talisman1Rare185
Fire talismanFire talisman1Rare209
Mind talismanMind talisman1Rare203

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Seeds

NOTE: Most seeds are dropped with nature runes, though there are cases of seeds without nature runes.

Item Quantity Rarity GE price
Grimy cadantineGrimy cadantine1–4Common4,322–17,288
Grimy guamGrimy guam1–4Uncommon709–2,836
Grimy marrentillGrimy marrentill1–4Uncommon2,307–9,228
Grimy tarrominGrimy tarromin1–4Uncommon105–420
Grimy iritGrimy irit1–4Uncommon5,008–20,032
Grimy harralanderGrimy harralander1–4Uncommon741–2,964
Grimy dwarf weedGrimy dwarf weed1–4Uncommon8,476–33,904
Grimy avantoeGrimy avantoe1–4Rare1,043–4,172
Grimy lantadymeGrimy lantadyme1–4Rare7,551–30,204
Grimy ranarrGrimy ranarr1–4Rare1,860–7,440
Grimy kwuarmGrimy kwuarm1–4Rare11,782–47,128

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Armour/Weapons

Item Quantity Rarity GE price
Toadflax seedToadflax seed1Common9,872
Limpwurt seedLimpwurt seed1Common5,207
Marrentill seedMarrentill seed1Uncommon179
Tarromin seedTarromin seed1Uncommon137
Whiteberry seedWhiteberry seed1Uncommon136
Watermelon seedWatermelon seed1Uncommon3,590
Harralander seedHarralander seed1Uncommon196
Cadantine seedCadantine seed1Uncommon1,438
Wildblood seedWildblood seed1Uncommon189
Bittercap mushroom sporeBittercap mushroom spore1Uncommon1,768
Cactus seedCactus seed1Uncommon1,016
Poison ivy seedPoison ivy seed1Uncommon302
Jangerberry seedJangerberry seed1Rare79
Ranarr seedRanarr seed1Rare976
Spirit weed seedSpirit weed seed1Rare78,260
Strawberry seedStrawberry seed1Rare1,075
Kwuarm seedKwuarm seed1Rare12,857
Dwarf weed seedDwarf weed seed1Rare822
Avantoe seedAvantoe seed1Rare375
Maple seedMaple seed1Rare8,519
Lantadyme seedLantadyme seed1Very rare726

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  1. ^ Estimated at 1/518 using gathered Adventurer's Log data as of 18 September 2012.

Other

Anagogic Orts 20,40***

Item Quantity Rarity GE price
Adamant hatchetAdamant hatchet1Uncommon10,119
Mithril battleaxeMithril battleaxe1Uncommon3,550
HexcrestHexcrest1Rare[1]13,681
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Rare drop table drops

This monster has access to the rare drop table.
Luck-enhancing items such as a ring of wealth or luck of the dwarves are not required to access the table.
Item Quantity Rarity GE price
Papaya fruitPapaya fruit3–10 (noted)Common16,686–55,620
Pure essencePure essence40 (noted)Common1,200
LobsterLobster1; 2Common141–282
Super defence (1)Super defence (1)1Common2,604
Mithril barMithril bar(noted)Uncommon3,410
File:Teak logsTeak logs20 (noted)Uncommon2,100
Clue scrollClue scroll (hard)1RareNot sold
Spin ticketSpin ticket1RareNot sold
Ancient effigyStarved ancient effigy1Very rareNot sold
Clue scrollClue scroll (elite)1Very rareNot sold
Court summonsCourt Summons1Very rareNot sold
Show/hide rare drop table
Item Quantity Rarity GE price
Coins 250Coins250–500Common250–500
Uncut sapphireUncut sapphire1Common809
Uncut emeraldUncut emerald1Common2,555
Uncut rubyUncut ruby1Common1,842
Uncut diamondUncut diamond1Common4,843
Uncut diamondUncut diamond45–55 (noted)Rare217,935–266,365
Loop half of a keyLoop half of a key1Common11,053
Tooth half of a keyTooth half of a key1Common11,538
Uncut dragonstoneUncut dragonstone1Uncommon12,077
Uncut dragonstoneUncut dragonstone45–55 (noted)Rare543,465–664,235
Dragon longswordDragon longsword1Common56,212
Dragon spearDragon spear1Rare35,861
BattlestaffBattlestaff180–220 (noted)Rare542,160–662,640
Rune javelinRune javelin5Rare905
Rune platebodyRune platebody1Uncommon37,480
Rune platebodyRune platebody15–25 (noted)Rare562,200–937,000
Shield left halfShield left half1Rare64,399
Dragon helmDragon helm1Uncommon58,601
Rune arrowheadsRune arrowheads113–137Common14,916–18,084
Onyx boltsOnyx bolts135–165Very rare1,003,725–1,226,775
Chaos talismanChaos talisman1Rare1,923
Nature talismanNature talisman1Rare1,473
Water talismanWater talisman65–82 (noted)Rare164,320–207,296
Earth talismanEarth talisman65–82 (noted)Rare12,025–15,170
Fire talismanFire talisman25–35 (noted)Rare5,225–7,315
Raw lobsterRaw lobster135–165 (noted)Common47,655–58,245
Raw sharkRaw shark225–275 (noted)Uncommon321,075–392,425
Big bonesBig bones68–82 (noted)Uncommon13,804–16,646
Dragon bonesDragon bones180–220 (noted)Rare384,480–469,920
CoalCoal200–1,100 (noted)Uncommon22,400–123,200
Gold oreGold ore90–110 (noted)Common52,830–64,570
Adamantite oreAdamantite ore180–220 (noted)Uncommon40,860–49,940
Adamant barAdamant bar14–16 (noted)Common24,654–28,176
Adamant barAdamant bar135–165 (noted)Rare237,735–290,565
Runite oreRunite ore90–110 (noted)Rare127,710–156,090
Rune barRune bar(noted)Common8,955
Rune barRune bar45–55 (noted)Rare134,325–164,175
Grimy torstolGrimy torstol90–110 (noted)Uncommon485,010–592,790
Grimy snapdragonGrimy snapdragon90–110 (noted)Uncommon161,010–196,790
Super restore (4)Super restore (4)45–55 (noted)Uncommon125,910–153,890
Prayer potion (4)Prayer potion (4)45–55 (noted)Uncommon130,950–160,050
Lantadyme seedLantadyme seed14–16Uncommon10,164–11,616
Dwarf weed seedDwarf weed seed14–16Uncommon11,508–13,152
Magic seedMagic seed4Uncommon209,856
Palm tree seedPalm tree seed10Rare396,000
FlaxFlax450–550 (noted)Common43,200–52,800
Molten glassMolten glass45–55 (noted)Common27,585–33,715
Soft claySoft clay450–550 (noted)Uncommon188,550–230,450
Yew logsYew logs68–82 (noted)Uncommon11,356–13,694
Yew logsYew logs675–825 (noted)Rare112,725–137,775
Teak plankTeak plank45–55 (noted)Uncommon16,740–20,460
Mahogany plankMahogany plank270–330 (noted)Rare356,670–435,930
Blurberry SpecialBlurberry Special1Uncommon12,008
Vecna skullVecna skull1Very rare*124,871
Hazelmere's signet ringHazelmere's signet ring1Very rare*1,432,268,388
Brawling gloves (Melee)Brawling gloves (Melee)1Very rareNot sold
Brawling gloves (Magic)Brawling gloves (Magic)1Very rareNot sold
Brawling gloves (Ranged)Brawling gloves (Ranged)1Very rareNot sold
Brawling gloves (Agility)Brawling gloves (Agility)1Very rareNot sold
Brawling gloves (Cooking)Brawling gloves (Cooking)1Very rareNot sold
Brawling gloves (FM)Brawling gloves (FM)1Very rareNot sold
Brawling gloves (Fishing)Brawling gloves (Fishing)1Very rareNot sold
Brawling gloves (Hunter)Brawling gloves (Hunter)1Very rareNot sold
Brawling gloves (Mining)Brawling gloves (Mining)1Very rareNot sold
Brawling gloves (Prayer)Brawling gloves (Prayer)1Very rareNot sold
Brawling gloves (Smithing)Brawling gloves (Smithing)1Very rareNot sold
Brawling gloves (Thieving)Brawling gloves (Thieving)1Very rareNot sold
Brawling gloves (WC)Brawling gloves (WC)1Very rareNot sold
Crystal triskelion fragment 1Crystal triskelion fragment 11Very rareNot sold
Crystal triskelion fragment 2Crystal triskelion fragment 21Very rareNot sold
Crystal triskelion fragment 3Crystal triskelion fragment 31Very rareNot sold

Trivia

  • Jungle strykewyrms are the only strykewyrm which inflict poison, and one of the few poisonous monsters that require a Slayer level to kill, the others being cave crawlers, cave slimes and night spiders.
  • Jungle strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of particle Effects.
  • The release of strykewyrms was hinted at by the Chaos Elemental in the Postbag a few weeks earlier and by the Twitter Clue "Three strykes and they're out" which is a pun on the baseball term Three strikes and you're out!. The Twitter Clue was also posted on Facebook.
  • As of 11 February, 2010, Jungle strykewyrms can be assigned by Kuradal, Duradel, Lapalok (with While Guthix Sleeps complete), Chaeldar, and Sumona.
  • Strykewyrms can attack diagonally with melee. This trait is shared with certain monsters that use both melee and a long-range attack (such as metal dragons), and is not a glitch.
  • Jungle strykewyrms are the lowest-level monster to drop Elite Clue Scrolls, but require the player to be assigned them as a slayer task.
  • In mid-October 2010, strykewyrms experienced a graphical error, which caused the textures on their bodies to become similar in appearance to wood. This glitch was fixed on 2 November 2010. This glitch reappeared later on and was fixed by 26 July 2011.
  • When wearing a Ring of Wealth, after killing a Jungle Strykewyrm, it will always say "Your ring of wealth shines more brightly." This is because, like many creatures, such as Cave Horrors, the Ring of Wealth's effect applies to all drops from a Jungle Strykewyrm.
  • If a player runs behind an obstacle just as a strykewyrm burrows into the ground, the strykewyrm will disappear. Although it will seem to respawn normally, it will leave no drops, nor count as a kill for the player. This glitch has not been fixed.
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