The kalphite rebounder is the most powerful rebounder in the game, and requires level 90 Magic and 90 Defence to equip. It can be created by combining perfect chitin with a new or fully-repaired seismic singularity. Like all rebounders, it allows the use of both dual-wielding and shield abilities, and provides a 3% accuracy boost. It also has a 1/15 chance to deflect a hit, reducing it by 50%-100% damage and providing +20% accuracy for the next attack.
The rebounder will degrade to a broken state after 100,000 charges of combat. It can be fixed by Repair NPCs, or at an armour stand in a player-owned house. A full repair, without discounts, costs 1,500,000 coins.
Dying in the Wilderness with it will drop 200,000 coins.
|90 , 90||100,000 charges|
|Armour||245||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|[FAQ] • [doc]|
The base repair cost of the Kalphite rebounder when completely degraded to 0.0% item charge is 1,500,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-105)|1|int|1-105 param = charge|Item Charge|0.0|number|0.0-100.0 param = cost|cost|1500000|hidden|
|The result will appear here when you submit the form.|
|Item quantity required||1|
|Base junk chance||0.0%|
|5 × Rumbling components||100%|
Defenders, reprisers, and rebounders