m (→top: +type) Tag: apiedit |
m (→top: +charges) Tag: apiedit |
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|caption = A player wielding a Kalphite rebounder. |
|caption = A player wielding a Kalphite rebounder. |
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|tier = 90 |
|tier = 90 |
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− | |degrades = |
+ | |degrades = 100000 |
|requirements = 90 {{Skill clickpic|Magic}}, 90 {{Skill clickpic|Defence}} |
|requirements = 90 {{Skill clickpic|Magic}}, 90 {{Skill clickpic|Defence}} |
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}} |
}} |
Revision as of 14:57, 8 August 2016
The kalphite rebounder is the most powerful magic defender in the game, and requires 90 Magic and 90 Defence to equip. It can be created by combining perfect chitin with a new or fully-repaired seismic singularity. Like all defenders, it allows the use of both dual-wielding and shield abilities, and provides a 3% accuracy boost. It also has a 1/15 chance to deflect a hit, reducing it by 50%-100% damage and providing +20% accuracy for the next attack.
The rebounder will degrade to a broken state after 100,000 charges of combat. It can be fixed by Repair NPCs, or at an armour stand in a Player-owned house. A full repair, without discounts, costs 1,500,000.
Requirements | Degrades | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
90 , 90 | 100,000 charges | ||||||||||
Class | Slot | ||||||||||
Magic | |||||||||||
Tier | Type | ||||||||||
90 | Rebounder | ||||||||||
Weapons | Main | Off | |||||||||
Damage | - | 216 | |||||||||
Accuracy | - | 2458 | |||||||||
Style | None | ||||||||||
Range | 8 | ||||||||||
Speed | Fastest (2.4s) | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 245 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Repair cost
The base repair cost of the Kalphite rebounder when completely degraded to 0.0% item charge is 1,500,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).
If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-105)|1|int|1-105 param = charge|Item Charge|0.0|number|0.0-100.0 param = cost|cost|1500000|hidden|
Calculator |
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Result |
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Disassembly
Disassembly XP | 27.0 |
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Item quantity required | 1 |
Material count | 8 |
Base junk chance | 0.0% |
Possible materials | |
Special | |
5 × Rumbling components | 100% |
Often | |
Base parts | |
Deflecting parts | |
Sometimes | |
Precise components | |
Subtle components |
Defenders, reprisers, and rebounders | |
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Defenders | |
Reprisers |
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Rebounders |
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Components |
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Kalphite King | |
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Monsters | |
Drygore weaponry |
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Defender |
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Pet |
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