(Dying in Wildy = 200k) Tags: Visual edit apiedit |
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{{Variant|Augmented}} |
{{Variant|Augmented}} |
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− | {{ |
+ | {{Item |
|version1=new|version2=used|version3=broken |
|version1=new|version2=used|version3=broken |
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|name1=Kalphite rebounder|name2=Kalphite rebounder (used)|name3=Kalphite rebounder (broken) |
|name1=Kalphite rebounder|name2=Kalphite rebounder (used)|name3=Kalphite rebounder (broken) |
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|id1=36173|id2=36174|id3=36175 |
|id1=36173|id2=36174|id3=36175 |
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}} |
}} |
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+ | [[File:Kalphite rebounder detail.png|left|100px]] |
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− | The '''kalphite rebounder''' is the most powerful |
+ | The '''kalphite rebounder''' is the most powerful [[rebounder]] in the game, and requires level 90 [[Magic]] and 90 [[Defence]] to equip. It can be created by combining [[perfect chitin]] with a new or fully-repaired [[seismic singularity]]. Like all rebounders, it allows the use of both dual-wielding and shield [[abilities]], and provides a 3% accuracy boost. It also has a 1/15 chance to deflect a hit, reducing it by 50%-100% damage and providing +20% accuracy for the next attack. |
− | The rebounder will degrade to a broken state after [[equipment degradation|100,000 charges of combat]]. It can be fixed by [[Repair NPC]]s, or at an [[armour stand]] in a [[ |
+ | The rebounder will degrade to a broken state after [[equipment degradation|100,000 charges of combat]]. It can be fixed by [[Repair NPC]]s, or at an [[armour stand]] in a [[player-owned house]]. A full repair, without discounts, costs {{NoCoins|1500000|c}}. |
− | Dying in the |
+ | Dying in the Wilderness with it will drop 200,000 coins. |
[[File:Kalphite rebounder concept art.jpg|right|thumb|Concept art]] |
[[File:Kalphite rebounder concept art.jpg|right|thumb|Concept art]] |
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|type = rebounder |
|type = rebounder |
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|attack_range = 8 |
|attack_range = 8 |
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− | | |
+ | |damage = 216 |
⚫ | |||
− | |mainAccuracy = 0 |
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− | |offDamage = 216 |
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⚫ | |||
|armour = 245 |
|armour = 245 |
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|life = 0 |
|life = 0 |
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|slot = off-hand weapon |
|slot = off-hand weapon |
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|image = Kalphite rebounder equipped.png |
|image = Kalphite rebounder equipped.png |
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− | |caption = A player wielding a Kalphite rebounder. |
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|tier = 90 |
|tier = 90 |
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|degrades = 100000 |
|degrades = 100000 |
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==Disassembly== |
==Disassembly== |
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+ | {{Disassembly |
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− | {{Disassemble |
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|category = defender |
|category = defender |
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|level = 90 |
|level = 90 |
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|specialchance = yes |
|specialchance = yes |
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}} |
}} |
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+ | |||
{{Defender}} |
{{Defender}} |
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{{Drygore}} |
{{Drygore}} |
Latest revision as of 05:38, 10 April 2019
The kalphite rebounder is the most powerful rebounder in the game, and requires level 90 Magic and 90 Defence to equip. It can be created by combining perfect chitin with a new or fully-repaired seismic singularity. Like all rebounders, it allows the use of both dual-wielding and shield abilities, and provides a 3% accuracy boost. It also has a 1/15 chance to deflect a hit, reducing it by 50%-100% damage and providing +20% accuracy for the next attack.
The rebounder will degrade to a broken state after 100,000 charges of combat. It can be fixed by Repair NPCs, or at an armour stand in a player-owned house. A full repair, without discounts, costs 1,500,000 coins.
Dying in the Wilderness with it will drop 200,000 coins.
Requirements | Degrades | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
90 , 90 | 100,000 charges | ||||||||||
Class | Slot | ||||||||||
Magic | |||||||||||
Tier | Type | ||||||||||
90 | Rebounder | ||||||||||
Weapons | Main | Off | |||||||||
Damage | - | 216 | |||||||||
Accuracy | - | 2458 | |||||||||
Style | None | ||||||||||
Range | 8 | ||||||||||
Speed | Fastest (2.4s) | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 245 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Repair cost
The base repair cost of the Kalphite rebounder when completely degraded to 0.0% item charge is 1,500,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).
If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-105)|1|int|1-105 param = charge|Item Charge|0.0|number|0.0-100.0 param = cost|cost|1500000|hidden|
Calculator |
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Result |
The result will appear here when you submit the form. |
Disassembly
Disassembly XP | 27.0 |
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Item quantity required | 1 |
Material count | 8 |
Base junk chance | 0.0% |
Possible materials | |
Special | |
5 × Rumbling components | 100% |
Often | |
Base parts | |
Deflecting parts | |
Sometimes | |
Precise components | |
Subtle components |
Defenders, reprisers, and rebounders | |
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Defenders | |
Reprisers |
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Rebounders |
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Components |
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Kalphite King | |
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Monsters | |
Drygore weaponry |
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Defender |
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Pet |
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