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{{2007 page}}
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{{External|os}}
{{Infobox Item
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{{Item
 
|name = Keris
 
|name = Keris
 
|image = [[File:Keris.png]]
 
|image = [[File:Keris.png]]
Line 10: Line 10:
 
|equipable = Yes
 
|equipable = Yes
 
|stackable = No
 
|stackable = No
|high = 6000
+
|disassembly = Yes
|low = 4000
 
 
|value = 10000
 
|value = 10000
|destroy = You can obtain another from Osman.
+
|destroy = You can obtain another from Osman, or from Emir Ali Mirza after completing the 'Phite Club quest.
  +
|kept = reclaimable
|death = gravestone
 
|store = 20000
+
|reclaim = 20000
  +
|sacrifice = 0
 
|examine = A mystical-feeling dagger.
 
|examine = A mystical-feeling dagger.
|weight = 0.4
+
|weight = 0.453
  +
|id = 10581
 
}}
 
}}
 
[[File:Keris detail.png|left|100px]]
 
[[File:Keris detail.png|left|100px]]
The '''keris''' is a [[dagger]] obtained after defeating the [[Giant scarab (Contact!)|Giant Scarab]] at the end of the [[Contact!]] quest. Players will need 50 [[Attack]] to wield this item. Its stats are the same as a [[rune dagger]], but with an additional +2 [[Prayer]] bonus. If lost, another can be bought from [[Osman]] for 20,000 coins.
+
The '''keris''' is a [[dagger]] obtained after defeating the [[Giant scarab]] at the end of the [[Contact!]] quest. Players will need 50 [[Attack]] to wield this item. Its stats are the same as a [[rune dagger]], but with an additional +2 [[Prayer]] bonus. If lost, another can be bought from [[Osman]] for 20,000 coins, or [[:en:Ali_Mirza|Emir Ali]] after the quest [[:en:Our_Man_in_the_North|Our Man in the North]] has been completed. It is required to complete the [[Desert Tasks#Hard tasks|Hard Desert Task]] "Ludikeris".
   
It was created by worshippers of [[Elidinis]], in order to smite the followers of [[Scabaras]]. It has a [[passive effect]] that works against [[scarab]] creatures ([[scarab mage]]s and [[locust rider]]s) and [[kalphite]]s (see [[Kalphite Hive]]): it boosts your accuracy by 15% (25% with [[Desert amulet 3]]){{CiteForum|author = Mod Daze|url = http://services.runescape.com/m=forum/sl=0/forums.ws?15,16,407,65502313,goto,2#16|title = Metamorph buff|forum = Recent Game Updates|postdate = 21 Oct 2014}} and deals 33.3% more damage against these creatures with abilities and auto-attacks, effectively placing it between [[Dragon equipment|Dragon]] and [[Barrows equipment]] while only requiring level 50 attack. It also has a small chance to deal triple damage instead of +33%, which is increased while wearing a [[Desert amulet 3]] or higher. These boosts also affect offhand weapons, so Keris can be combined with a high level offhand to greatly improve its damage output.
+
It was created by worshippers of [[Elidinis]], in order to smite the followers of [[Scabaras]]. It has a [[passive effect]] that works against [[scarab]] creatures ([[scarab mage]]s, [[scarab akh]]s and [[locust rider]]s) and [[kalphite]]s (see [[Kalphite Hive]]): it boosts your hit chance by 15% (25% with [[Desert amulet 3]]){{CiteForum|author=Mod Daze|url=http://services.runescape.com/m=forum/sl=0/forums.ws?15,16,407,65502313,goto,2#16|title=Metamorph buff|forum=Recent Game Updates|postdate=21 Oct 2014}} and deals 33.3% more damage against these creatures with abilities and auto-attacks, effectively placing it between [[Dragon equipment|Dragon]] and [[Barrows equipment]] while only requiring level 50 attack. It also has a small chance of around 2.5% to deal triple damage instead of +33%, which is increased to around 5% while wearing a [[Desert amulet 3]] or higher. These boosts are applied after most other damage calculations, so the Keris can be combined with a high level off-hand and power armour to greatly improve its damage output.
   
 
A ([[Full slayer helm|full]]) [[slayer helmet]]'s effect stacks with the Keris. The special effect is rare (even with completion of the [[Desert_Tasks#Rewards_3|Hard Desert Tasks]]), but strong in the long run. In addition, no Kalphite, other than the [[Kalphite King]], are weak to stab (or any form of melee for that matter), primarily limiting the Keris's usefulness to the Kalphite King and slayer tasks. The only non-boss monsters with a melee weakness that the dagger's effects work against are ranged-using [[scabarites]], but those are weak to crush, and very weak in general.
[[File:Keris Hit.png|thumb|right|The special ability of the Keris dagger]]
 
  +
A ([[Full slayer helm|full]]) [[slayer helm]] while on a kalphites task helps together with the keris. The special effect is rare (even with completion of the [[Desert_Tasks#Rewards_3|Hard Desert Tasks]]) and the stats of the keris aren't that high. In addition, no kalphites, other than the [[Kalphite King]], are weak to stab (or melee for that matter), making the keris not as useful as one may think. The only non-boss monsters with a melee weakness that the dagger's effect can trigger on are ranged-using [[scabarites]], but those are weak to crush rather than stab.
 
Despite that, the damage and accuracy boosts coupled with a powerful offhand places the Keris on par with the equivalent mainhand.
+
Therefore, as long as weakness is not an issue or in favor of the stabbing Keris, its damage and accuracy boosts coupled with powerful gear (including [[overload]]s, [[Turmoil]], power armour) and an off-hand will, overall, place the Keris on par with or better than the equivalent main hand. This can be seen to be roughly true by using [[Drygore mace]]s - level 90 dual-wield melee weaponry that also has a speed of Fastest.
  +
  +
:<math>Drygore, Drygore = 864 + 432 + 371 = 1667</math>
  +
  +
:<math>Hard Keris, Drygore = (480 + 432 + 371 ) * ((\frac{4}{3} * 0.95) + (3 * 0.05)) = 1817</math>
  +
  +
For clarity:
  +
* 864, 432, 480 are the damage values of a Drygore mace, an [[off-hand drygore mace]], and the Keris respectively.
  +
* 371 is the damage bonus gained by having level 99 [[Strength]]
  +
* 4/3 * 0.95 represents the 33% damage boost that occurs 95% of the time.
  +
* 3 * 0.05 represents that the damage is tripled 5% of the time.
  +
* This shows that the Keris's weapon set is stronger than the dual-Drygore weapon set after applying [[ability damage]] bonuses (as those bonuses are also boosted by 33% while the Keris's effects are active), not accounting for accuracy or abilities that would be affected by a [[damage cap]].
   
 
{{Infobox Bonuses
 
{{Infobox Bonuses
| style = Stab
+
|attack range = 1
| slot = weapon
+
|style = Stab
  +
|slot = main hand
| mainDamage = 480
 
  +
|damage = 480
| mainAccuracy = 850
 
| offDamage = 0
+
|accuracy = 850
| offAccuracy = 0
+
|armour = 0
| armour = 0
+
|life = 0
| life = 0
+
|prayer = 2
| prayer = 2
+
|aspeed = Fastest
| aspeed = Fastest
+
|class = melee
| class = melee
+
|strength = 0
| strength = 0
+
|ranged = 0
| ranged = 0
+
|magic = 0
 
|image = Keris equipped.png
| magic = 0
 
  +
|tier = 50
|image = Keris_equipped.png
 
|caption = A player wielding a keris| requirements = 50 {{Skill clickpic|Attack}}
+
|requirements = 50 {{Skill clickpic|Attack}}
  +
}}
  +
  +
==Disassembly==
  +
{{Disassembly
  +
|level = 50
  +
|category = dagger
 
}}
 
}}
   
 
==Trivia==
 
==Trivia==
* The Keris is based on the Malaysian/Indonesian weapon called a "[[Wikipedia:Kris|kris]]" or "keris".
+
* The keris is based on the south-east Asian weapon called a ''{{Wp|kris}}'' (and sometimes kêrìs).
* Keris displays the aura effect of a sword, extending farther than the dagger itself.
+
* Keris displays the aura effect of a sword, extending further than the dagger itself.
   
 
==References==
 
==References==
  +
{{Reflist}}
<references />
 
   
  +
{{Main hand stab weapons}}
{{Dagger}}
 
  +
{{Contact!}}
 
[[fi:Keris]]
 
[[fi:Keris]]
[[Category:Contact!]]
 
[[Category:Daggers]]
 
 
[[Category:Items on reward scrolls]]
 
[[Category:Items on reward scrolls]]
 
[[Category:Items that have passive effects]]
 
[[Category:Items that have passive effects]]
  +
[[Category:Bonus damage against specific monsters equipment]]

Latest revision as of 21:15, 8 April 2019

Keris detail

The keris is a dagger obtained after defeating the Giant scarab at the end of the Contact! quest. Players will need 50 Attack to wield this item. Its stats are the same as a rune dagger, but with an additional +2 Prayer bonus. If lost, another can be bought from Osman for 20,000 coins, or Emir Ali after the quest Our Man in the North has been completed. It is required to complete the Hard Desert Task "Ludikeris".

It was created by worshippers of Elidinis, in order to smite the followers of Scabaras. It has a passive effect that works against scarab creatures (scarab mages, scarab akhs and locust riders) and kalphites (see Kalphite Hive): it boosts your hit chance by 15% (25% with Desert amulet 3)[1] and deals 33.3% more damage against these creatures with abilities and auto-attacks, effectively placing it between Dragon and Barrows equipment while only requiring level 50 attack. It also has a small chance of around 2.5% to deal triple damage instead of +33%, which is increased to around 5% while wearing a Desert amulet 3 or higher. These boosts are applied after most other damage calculations, so the Keris can be combined with a high level off-hand and power armour to greatly improve its damage output.

A (full) slayer helmet's effect stacks with the Keris. The special effect is rare (even with completion of the Hard Desert Tasks), but strong in the long run. In addition, no Kalphite, other than the Kalphite King, are weak to stab (or any form of melee for that matter), primarily limiting the Keris's usefulness to the Kalphite King and slayer tasks. The only non-boss monsters with a melee weakness that the dagger's effects work against are ranged-using scabarites, but those are weak to crush, and very weak in general.

Therefore, as long as weakness is not an issue or in favor of the stabbing Keris, its damage and accuracy boosts coupled with powerful gear (including overloads, Turmoil, power armour) and an off-hand will, overall, place the Keris on par with or better than the equivalent main hand. This can be seen to be roughly true by using Drygore maces - level 90 dual-wield melee weaponry that also has a speed of Fastest.

For clarity:

  • 864, 432, 480 are the damage values of a Drygore mace, an off-hand drygore mace, and the Keris respectively.
  • 371 is the damage bonus gained by having level 99 Strength
  • 4/3 * 0.95 represents the 33% damage boost that occurs 95% of the time.
  • 3 * 0.05 represents that the damage is tripled 5% of the time.
  • This shows that the Keris's weapon set is stronger than the dual-Drygore weapon set after applying ability damage bonuses (as those bonuses are also boosted by 33% while the Keris's effects are active), not accounting for accuracy or abilities that would be affected by a damage cap.
Combat Stats
RequirementsKeris equipped
50 Attack
ClassSlot
Attack MeleeMain hand slot
Tier
50
WeaponsMainOff
Damage480-
Accuracy850-
StyleStab
Range1
Speed
Fastest (2.4s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer2Strength0Ranged0Magic0
[FAQ][doc]

Disassembly

[FAQ] • [doc]

Trivia

  • The keris is based on the south-east Asian weapon called a kris (and sometimes kêrìs).
  • Keris displays the aura effect of a sword, extending further than the dagger itself.

References

  1. ^ Mod Daze. "Metamorph buff." 21 Oct 2014. Recent Game Updates Forums.