A map of the areas that are directly visible in Kethsi.

Kethsi is a hidden plane discovered on 14 June 2011. Players can reach it via the fairy ring system using the code DIR followed by AKS. It has been hinted that the city has been destroyed for a few millenia already, as examining the collapsed statue next to the wall design results in "It's been examining the ground for a few millenia.". This would mean Kethsi was destroyed in or before the God Wars.

Postbag from the Hedge

A map of the coordinates shown in the postbag. Currently, there is no known way to reach them.

On 7 October 2010, the 44th Postbag from the Hedge was released. It included a journal hinting at new updates, including Herblore Habitat and Do No Evil. The final hint said:

Fourth Age, year 2212N1145E
Origins lie in ruined Kethsi, but now they return from the stone prison to lay waste . The strong remembers, the weak falls.

The coordinates lead to a point just west of Zemouregal's fort. "The strong" is a singular noun, making it likely that it refers to Robert the Strong, who fought the dragonkin in the Fourth Age. Also, the Dragonkin were imprisoned, and in the epilogue after While Guthix Sleeps it is revealed that they desire to lay waste to the world.

Entrance hall

The only entrance to Kethsi is a Fairy ring located to the very south-east corner of the area. Just north of it, there are some ruins, with a wall in the middle with a mural on it. It shows dragonkin, if you can see by the legs and feet, destroying a city. It is unknown whether this has been drawn on the wall before or after Kethsi was destroyed, which makes it impossible to know whether the mural is about Kethsi or another city.

The mural in the middle of the main hall.

On the opposite side of the mural is some rubble, and upon searching it a Tetrahedron 4 can be found for which here is no known use.

First floor

File:Kethsi map upstairs.png

The map of the first floor.

The wall design.

On the first floor to the north, a wall design can be seen. When investigated, it shows four different columns which do not seem to fit together without intermediate pieces. One of the symbols on the columns look like an upside-down Dorgeshuun goblin insignia. There is a statue next to the wall design, which when examined says "It doesn't look like it's meant to be human."

At the southernmost part of the first floor there is a ledge which can be jumped across at level 77 Agility. Players must have 77 Agility and it cannot be boosted. To the other side of the ledge is another statue, similar to the one at the first side of the ledge, but with its left arm missing. A little to the north, there is a wooden plank which seems to partially cut through at height of the first floor's ground. It cannot be bypassed with any known items. The placement and odd flatness to the plank suggests it may be used to span the gap between you and it.

To the north of this separated area, behind the plank, is a small platform with an "Unusual anvil", with the examine "I may be able to make unusual things on it.".

Also, if you stand at the spot 1 east of the statue next to the wall design and go 4 south you'll hear some strange noises. One of these noises sound like a Spirit Plane portal, from the Summer quest series.

Inaccessible parts

Agility course

The crawling pipe and the pickaxe in the rock.

Some agility obstacles seen just north of the accessible area: left are rope swings, right is a pipe crawl and in the centre are some ladders.

There is also a ladder which leads to the first island north of the main hall, which leads to a rope swing, behind which is a much bigger area. To the east of this is a pickaxe stuck in a rock, next to a mineable rock close to it. Behind there is a pipe which has an option to crawl through. The mineable rocks also have an "Investigate" option. Behind this rock mass is an enclosed, seemingly empty area only about 13 squares big.

There is also a Wall jump just east of the first ladder down, which seems to lead nowhere. It has an option to run up the Wall jump, but it is not known where this would lead.

Further areas

To the west of the rope swing there is another anvil looking identical to the Unusual anvil on the first floor of the main hall. A fairly long distance to the west is another building of two floors high, with two ladders in it. There seem to be either parts of a ledge or hand grips at this building. Because of the limited view, it is not known what these are attached to. South of this building is another which is also two floors high. South of this is a staircase which goes underground, and south of that is something which seems to be a ledge leading to a small island which is empty other than some ruins, a tree and another searchable rubble.


Audio options icon.png
  • An unlisted nameless song plays in Kethsi.
  • There seem to be many minor graphical glitches, for example with the ground of higher floors. This may mean that the area is still partially under development.
  • Ash seems to be falling in Kethsi.
  • Mel-ona the Scale, the writer of the letter in postbag from the hedge is an anagram for chaoS eleMental.
  • There is no way to locate the island using the sextant, as you can't get your location. Additionally there is no marker for your grave, unless you enter your house, then strangely it points west.
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