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{{External|os}}
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{{otheruses|the spell|teleport tablet|Kharyrll teleport}}
 
{{Infobox spell
 
{{Infobox spell
 
|name = Kharyrll Teleport
 
|name = Kharyrll Teleport
 
|image = [[File:Kharyrll Teleport icon.png]]
 
|image = [[File:Kharyrll Teleport icon.png]]
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|release = [[18 April]] [[2005]]
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|update = Desert Treasure
 
|members = Yes
 
|members = Yes
 
|level = 66
 
|level = 66
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|cost = {{RuneReq|Law=2|Blood=1}}
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|cost = 2 [[Law runes|Laws]]<br> 1 [[Blood rune|Blood]]<br>
 
 
|spellbook = Ancient
 
|spellbook = Ancient
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|type = Teleport
 
|exp = 76
 
|exp = 76
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|anim = Ancient teleport.gif
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|animresize = 120
 
}}
 
}}
 
'''Kharyrll Teleport''' requires a magic level of 66 and teleports the caster to [[Canifis]], near the bank, which is the modern location of what was once known as [[Kharyrll]].
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[[File:Ancient teleport.gif|left|frame|A player using [[Ancient Magicks]] to teleport.]]
 
'''Kharyrll Teleport''' requires a magic level of 66 and teleports the caster to the [[Hair of the Dog]] Tavern in [[Canifis]], which is the modern location of what was once known as [[Kharyrll]]; coordinates 09.41N 32.54E.
 
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'''Kharyrll Teleport uses 2 [[Law Runes]] and 1 [[Blood Rune]] which combined cost {{#expr:{{GEPrice|Law rune}} * 2 + {{GEPrice|Blood rune}} * 1}} coins for each cast.'''
 
   
 
As with all [[Ancient Magicks]] spells, the quest [[Desert Treasure]] must be completed to cast this spell.
 
As with all [[Ancient Magicks]] spells, the quest [[Desert Treasure]] must be completed to cast this spell.
   
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If you have 50 [[construction]], a [[Portal Chamber]] room may be created and a Kharyrll portal to modern day Canifis may be assigned, but your spellbook doesn't need to be set to Ancient Magicks, however, you still need to have done [[Desert Treasure]].
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If you have 50 [[Construction]], a [[Portal Chamber]] room may be created and a [[Kharyrll]] portal to modern day [[Canifis]] may be assigned for 200 [[law rune]]s and 100 [[blood rune]]s. When casting [[Kharyrll]] teleport, your spellbook must be set to [[Ancient Magicks]], however when creating a [[Kharyrll]] portal in a [[Portal Chamber]] room, you '''do not''' need your spellbook to be set to [[Ancient Magicks]].
[[File:Kharyrll teleport location.png|thumb|The circle is where you are teleported to.]]
 
   
 
[[File:Kharyrll Teleport location.png|right|thumb|250px|Blue square indicates the teleport location.]]
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==References==
 
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*RuneScape [[Game Guide]]
 
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==Cost==
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**[http://www.runescape.com/kbase/viewarticle.ws?article_id=2056 Magic - The Ancient Magicks] - Teleportation Spells
 
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{{Spell cost table
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**[http://www.runescape.com/kbase/viewarticle.ws?article_id=2316 Transportation - Teleportation] - Teleport Spells
 
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|Rune1 = Blood
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**[http://www.runescape.com/kbase/viewarticle.ws?article_id=2570 Construction - Portal Chamber] - Key features
 
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|Rune1num = 1
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|Rune2 = Law
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|Rune2num = 2
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}}
   
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{{Teleport}}
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{{Ancient Magicks}}
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{{Teleport spells}}
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[[Category:Spells]]
 
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[[es:Kharyrll Teleport]]
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[[nl:Kharyrll Teleport]]
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[[fi:Kharyrll Teleport]]

Latest revision as of 12:07, 28 July 2019

This article is about the spell. For teleport tablet, see Kharyrll teleport.
Kharyrll Teleport
Kharyrll Teleport icon
Release date 18 April 2005 (Update)
Members Yes
Level 66
Spellbook Ancient
Type Teleport
Experience 76
Runes 1Blood2Law
Quest Desert Treasure
Ancient teleport
Click animation for full size
[view][talk]

Kharyrll Teleport requires a magic level of 66 and teleports the caster to Canifis, near the bank, which is the modern location of what was once known as Kharyrll.

As with all Ancient Magicks spells, the quest Desert Treasure must be completed to cast this spell.

If you have 50 Construction, a Portal Chamber room may be created and a Kharyrll portal to modern day Canifis may be assigned for 200 law runes and 100 blood runes. When casting Kharyrll teleport, your spellbook must be set to Ancient Magicks, however when creating a Kharyrll portal in a Portal Chamber room, you do not need your spellbook to be set to Ancient Magicks.

Kharyrll Teleport location

Blue square indicates the teleport location.

Cost

InputCost
1Blood rune2Law rune1,818
Staves
1Blood rune1.8Law runeLaw staff1,704