|Release||20 February 2006 (Update)|
|A ball of electrical energy.|
|Equipment XP (2H/MH & Armour/OH)|
|7 / 5 / 2|
2 ticks (1.2s)
Killerwatts are Slayer monsters that require level 37 Slayer to kill. If you are not wearing insulated boots before you enter the portal, Professor Oddenstein will warn you of danger. However, insulated boots are not required and provide no benefit.
Killerwatts initially appear as passive spheres of electricity, but when they are attacked they become aggressive immediately, growing arms and a tail. Like Aviansie, they will retaliate as soon as the attack option is selected, regardless of whether the player has landed a hit on them.
Killerwatt drops include common fire and air runes, and the occasional air or fire battlestaff drop. At around 50 Defence, food isn't required with good armour as they do not hit often. Players with level 55 Magic can use the fire and nature rune drops to turn the other drops into coins. Killerwatts also drop ashes; players can bring urns for Prayer experience.
Killerwatts are much more dangerous than their combat level suggests; both their ranged and melee attacks can hit every other game tick, and their ranged attacks are exceptionally accurate. Instead of relying on protection prayers, it is better to bring food and use your prayer for attack boosts. Players cannot use the Dwarf multicannon in the Killerwatt plane.
Killerwatts can be found on the Killerwatt plane, by stepping through a portal on the top floor of Draynor Manor. This area has flashing lights, and Oddenstein will warn players about this in case they are prone to epileptic seizures.
During the Enlightened Journey quest, it was revealed by the balloon travelling screen that killerwatts inhabit clouds. However, players cannot engage them in battle there.
Strengths and weaknesses
Killerwatts use both ranged and melee, and can hit very rapidly. Their ranged attack are quite dangerous but their melee attacks are much milder.
Their weakness is crush, therefore it is advised to bring a crush weapon such as a warhammer or mace. Wear melee armour to defend against the ranged attack; a full set of Void Knight equipment is also a good option, with its accuracy and damage bonuses.
Killerwatts attack in a manner similar to Aviansie; when they are attacked regardless of whether the player can hit them, they will immediately become aggressive. This can be taken advantage of, however, as if the killerwatt lands the first strike, it will only use its weaker melee attacks. To make this happen, select a killerwatt at a distance. You must not be standing in your target's area (you can see that the clouds form small separate territories once you know what to look for). Once the killerwatt becomes aggressive, immediately click the ground near you to avoid running towards it. Your target is now considered the "attacker" and will track you while you approach. When you get near, it will attack with melee.
There are two potentially serious mistakes you can make; you can select a target that is too close, and find yourself under heavy ranged fire. You can also accidentally click on another killerwatt while approaching your target, and be under unexpected ranged damage from the second killerwatt. For low level fighters, damage will be immediate and serious. Fortunately, the portal remains open at all times - if you find yourself under fire, run for the portal and exit the plane, reenter and try again. Because approaching your selected target is crucial, you might want to move in a spiral toward your selected target to avoid clicking its area until you are in melee combat. If you are having trouble managing your fights, disable 'run' and give yourself more time to plan.
|Killerwatt energy||10||Always||Not sold|
|Represents a 90% confidence range based on a sample of 25,258 kills.|
1 charm is dropped at a time.
|Staff of air||1||Uncommon||1,979|
|Staff of fire||1||Uncommon||1,847|
|Mystic fire staff||1||Rare||24,264|
|Grimy dwarf weed||1||Rare||8,382|
|Iron bar||2 (noted)||Uncommon||2,100|
|Soda ash||2 (noted)||Uncommon||18|
|Spirit sapphire||1||Rare||Not sold|
|Spirit emerald||1||Rare||Not sold|
|Spirit ruby||1||Rare||Not sold|
|Starved ancient effigy||1||Very rare||Not sold|
Rare drop table drops
- This monster has access to the rare drop table.
Luck-enhancing items such as a ring of wealth or luck of the dwarves are not required to access the table.
|Show/hide rare drop table|
|Uncut diamond||45–55 (noted)||Rare||209,520–256,080|
|Loop half of a key||1||Common||11,186|
|Tooth half of a key||1||Common||11,402|
|Uncut dragonstone||45–55 (noted)||Rare||548,280–670,120|
|Rune platebody||15–25 (noted)||Rare||562,200–937,000|
|Shield left half||1||Rare||64,422|
|Onyx bolts||135–165||Very rare||1,003,320–1,226,280|
|Water talisman||65–82 (noted)||Rare||164,320–207,296|
|Earth talisman||65–82 (noted)||Rare||12,740–16,072|
|Fire talisman||25–35 (noted)||Rare||5,100–7,140|
|Raw lobster||135–165 (noted)||Common||46,575–56,925|
|Raw shark||225–275 (noted)||Uncommon||334,350–408,650|
|Big bones||68–82 (noted)||Uncommon||13,600–16,400|
|Dragon bones||180–220 (noted)||Rare||400,500–489,500|
|Gold ore||90–110 (noted)||Common||53,010–64,790|
|Adamantite ore||180–220 (noted)||Uncommon||40,860–49,940|
|Adamant bar||14–16 (noted)||Common||25,732–29,408|
|Adamant bar||135–165 (noted)||Rare||248,130–303,270|
|Runite ore||90–110 (noted)||Rare||140,580–171,820|
|Rune bar||3 (noted)||Common||8,643|
|Rune bar||45–55 (noted)||Rare||129,645–158,455|
|Grimy torstol||90–110 (noted)||Uncommon||471,870–576,730|
|Grimy snapdragon||90–110 (noted)||Uncommon||165,240–201,960|
|Super restore (4)||45–55 (noted)||Uncommon||122,265–149,435|
|Prayer potion (4)||45–55 (noted)||Uncommon||132,795–162,305|
|Dwarf weed seed||14–16||Uncommon||12,040–13,760|
|Palm tree seed||10||Rare||413,690|
|Molten glass||45–55 (noted)||Common||24,390–29,810|
|Soft clay||450–550 (noted)||Uncommon||184,050–224,950|
|Yew logs||68–82 (noted)||Uncommon||11,356–13,694|
|Yew logs||675–825 (noted)||Rare||112,725–137,775|
|Teak plank||45–55 (noted)||Uncommon||16,020–19,580|
|Mahogany plank||270–330 (noted)||Rare||345,870–422,730|
|Vecna skull||1||Very rare||121,522|
|Hazelmere's signet ring||1||Very rare||1,432,268,388|
|Brawling gloves (Melee)||1||Very rare||Not sold|
|Brawling gloves (Magic)||1||Very rare||Not sold|
|Brawling gloves (Ranged)||1||Very rare||Not sold|
|Brawling gloves (Agility)||1||Very rare||Not sold|
|Brawling gloves (Cooking)||1||Very rare||Not sold|
|Brawling gloves (FM)||1||Very rare||Not sold|
|Brawling gloves (Fishing)||1||Very rare||Not sold|
|Brawling gloves (Hunter)||1||Very rare||Not sold|
|Brawling gloves (Mining)||1||Very rare||Not sold|
|Brawling gloves (Prayer)||1||Very rare||Not sold|
|Brawling gloves (Smithing)||1||Very rare||Not sold|
|Brawling gloves (Thieving)||1||Very rare||Not sold|
|Brawling gloves (WC)||1||Very rare||Not sold|
|Crystal triskelion fragment 1||1||Very rare||Not sold|
|Crystal triskelion fragment 2||1||Very rare||Not sold|
|Crystal triskelion fragment 3||1||Very rare||Not sold|
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
|Key token||1||Rare||Not sold|
|Mimic kill token||1||Very rare||5,406|
- The name is a play on "kilowatt", a unit of power, with the word "killer" included to imply their hostility, or that they may give a deadly amount of watts.
- During the Enlightened Journey quest, it is revealed that Killerwatts live in the clouds over Gielinor.
- In the Balloon transport system, the images of Killerwatts are what they looked like before their graphical update.
- There is only one known named Killerwatt Buzz, featured in the quest Back to the Freezer.