Invasion plans
This article is a strategy guide for Kree'arra.
Information on mechanics, setups, and tactics is on this page. For the hard mode strategy guide, see here.

Kree'arra is the Armadyl general in the God Wars Dungeon. He is extremely deadly against unprotected players. He has moderate range and mage defence and players can kill it according to their recommended style. Kree'arra and his bodyguards can drop the famed Armadyl armour (Armadyl helmet, chestplate, chainskirt, boots, buckler, gloves). Kree'arra can also drop the Armadyl hilt, which is used to create one of the five godswords.

Like the other generals, Kree'arra has an instanced option costing the player 200,000 coins for each hour.


  • Melee attack: This is only used if Kree'arra is at a melee range, so be aware and stay away. Each hit has a maximum of 1500 damage, with two hits one after another dealing up to 3000 life points of damage almost instantly. 
  • Range attack: A gale of wind that advances towards the player. This attack is accurate and can hit up to 1500, as well as move the player one square. It is recommended that the player uses Protect/Deflect Missiles if they are not using Soul Split.
  • Mage attack: Blue tornado that rapidly advances towards the player. This can also move the player. Deals up to 1000 damage.

The mage and range attacks are single-hitting, however, Kree'arra's attacks are varied. When there is more than one person in the room, Kree'arra will launch multiple attacks at once, and each attack can be the same style or different.


The player has the option to choose between the normal room and an instanced room; both strategies are applied here. If a player uses an instanced room, it will cost them 200,000 coins per hour, but if the player dies they can recover their items without being barraged by attacks.

Since many of the items dropped have a good high alchemy value, it is possible to bring a Steel titan or Iron titan and spam scrolls rather than bringing a Beast of burden.

Also, at 75,000 life points, Kree'arra is a high life point target, which makes Dreadnips very effective at reducing kill times.

Kree'arra's attacks have a chance of knocking the player around his room, except for his melee attacks. They can interrupt channelled abilities, so if a player is using Rapid Fire and is knocked around, the ability will end immediately, wasting it. To counter it, players should hug the wall corners (or the tile in front of the big door), which will prevent the player from being knocked around.

If the player has not yet unlocked the ability Death's Swiftness, they should use the following:

Once Kree'arra is dead, kill the minions in this order: Wingman Skree, Flockleader Geerin, and finally Flight Kilisa. Skree has the highest damage output when the player is protecting against the right styles from Kree'arra, as his attacks easily hit up to 600+ very frequently. The use of Debilitate also works during the fight, as it will cut damage from him for a short time.

Since the kill will typically start with an ultimate ability such as Death's Swiftness or Sunshine, a ring of vigour is very helpful to bring as a ring switch for additional adrenaline.

After all the minions are dead, take your time to heal and restore your prayer if needed. Adrenaline stalling can also help increase kill rates. An enhanced excalibur will offer the same healing as a healing ultimate ability without needing any adrenaline.

Normal Room

In the normal room, players can fight Kree'arra on a standard spawn rate.

Kree'Arra fight

A player fights Kree'arra.

Instanced Room

This instanced room presumes that the player is fighting Kree'arra on a fast spawn rate.

In this room, the player should have at least level 80+ armour and 90+ weaponry, as the boss will usually spawn before you are able to kill all three bodyguards. In this instance, the fight goes on as the normal room. Upon Kree'arra's death, immediately target Skree and then kill another bodyguard of your choice. It is not recommended to kill all three unless you need to, as killing them will just respawn them as soon as he spawns.

Adrenaline stalling usually is not needed here, but if it does, only use one ability, since the boss will spawn very quickly. Due to the fast kill rates the player should be getting, bringing along a bonecrusher and a split dragontooth necklace or demon horn necklace as their means of restoring prayer along would be a good choice. It is recommended to use this strategy along with a large amount of prayer flasks, as it is very unlikely to restore your prayer points.

Recommended Equipment

While level 90 armours are indeed the most effective, when the cost and profit per hour is taken into consideration, it is more efficient to use less costly armours.

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head slot Sirenic mask Sirenic mask / Mighty slayer helmet Mighty slayer helmet (if on task) Superior Morrigan's coif Superior Morrigan's coif Refined Anima Core helm of Zamorak Refined Anima Core helm of Zamorak Pernix cowl Pernix cowl Anima Core helm of Zamorak Anima Core helm of Zamorak
Neck slot Reaper necklace Reaper necklace Amulet of souls Amulet of souls Farsight sniper necklace Farsight sniper necklace Saradomin's murmur Saradomin's murmur Dragon Rider amulet Dragon Rider amulet
Back slot Completionist cape Completionist cape TokHaar-Kal-Xil TokHaar-Kal-Xil Max cape Max cape Ava's alerter Ava's alerter Defence cape Cape of Accomplishment (Ranged or Defence capes are recommended for their perks)
Torso slot Sirenic hauberk Sirenic hauberk Superior Morrigan's leather body Superior Morrigan's leather body Refined Anima Core body of Zamorak Refined Anima Core body of Zamorak Pernix body Pernix body Anima Core body of Zamorak Anima Core body of Zamorak
Legs slot Sirenic chaps Sirenic chaps Superior Morrigan's leather chaps Superior Morrigan's leather chaps Refined Anima Core legs of Zamorak Refined Anima Core legs of Zamorak Pernix chaps Pernix chaps Anima Core legs of Zamorak Anima Core legs of Zamorak
Main hand slot Ascension crossbow Ascension crossbow Shadow glaive Shadow glaive Death Lotus dart Death Lotus dart Attuned crystal chakram Attuned crystal chakram Chaotic crossbow Chaotic crossbow
2h slot Seren godbow Seren godbow Noxious longbow Noxious longbow Decimation Decimation Wyvern crossbow Wyvern crossbow Attuned crystal bow Attuned crystal bow
Off-hand weapon slot Off-hand Ascension crossbow Off-hand Ascension crossbow Off-hand shadow glaive Off-hand shadow glaive Off-hand Death Lotus dart Off-hand Death Lotus dart Off-hand attuned crystal chakram Off-hand attuned crystal chakram Off-hand chaotic crossbow Off-hand chaotic crossbow
Off-hand slot Vengeful kiteshield Vengeful kiteshield Attuned crystal deflector Attuned crystal deflector Eagle-eye kiteshield Eagle-eye kiteshield Elysian spirit shield Elysian spirit shield Armadyl buckler Armadyl buckler
Ammo slot Ascension bolts 4 Ascension bolts / Araxyte arrow 5 Araxyte arrow Wyvern spines 5 Wyvern spines Royal bolts 5 Royal bolts N/A N/A
Gloves slot Nightmare gauntlets Nightmare gauntlets Swift gloves (white) Swift gloves Ascension grips Ascension grips Pernix gloves Pernix gloves Armadyl gloves Armadyl gloves
Feet slot Flarefrost boots Flarefrost boots Pernix boots Pernix boots Armadyl boots Armadyl boots Silverhawk boots (60) Silverhawk boots Glaiven boots Glaiven boots
Ring slot Asylum surgeon's ring Asylum surgeon's ring Ring of death Ring of death Archers' ring (i) Archers' ring (i) Sixth-Age circuit Sixth-Age circuit / Onyx ring (i) Onyx ring (i) Archers' ring Archers' ring
Aura slot Reckless aura Reckless aura Sharpshooter aura Sharpshooter aura Dark magic aura Dark magic aura Inspiration aura Inspiration aura Invigorate aura Invigorate aura
Pocket slot Superior scrimshaw of cruelty Superior scrimshaw of cruelty Illuminated Book of Law Illuminated god book Superior scrimshaw of ranging Superior scrimshaw of ranging Scrimshaw of cruelty Scrimshaw of cruelty Sign of life Sign of life / Sign of death Sign of death

Recommended equipment for Magic
Slot Item (most effective → least effective)
Head slot Tectonic mask Tectonic mask / Mighty slayer helmet Mighty slayer helmet (if on task) Superior Zuriel's hood Superior Zuriel's hood Refined Anima Core helm of Seren Refined Anima Core helm of Seren Virtus mask Virtus mask Anima Core helm of Seren Anima Core helm of Seren
Neck slot Reaper necklace Reaper necklace Amulet of souls Amulet of souls Dragon Rider amulet Dragon Rider amulet Arcane stream necklace Arcane stream necklace Saradomin's hiss Saradomin's hiss
Back slot Completionist cape Completionist cape TokHaar-Kal-Mej TokHaar-Kal-Mej Saradomin cape God cape Max cape Max cape Defence cape Cape of accomplishment (Defence cape is recommended for the perk)
Torso slot Tectonic robe top Tectonic robe top Superior Zuriel's robe top Superior Zuriel's robe top Refined Anima Core body of Seren Refined Anima Core body of Seren Virtus robe top Virtus robe top Anima Core body of Seren Anima Core body of Seren
Legs slot Tectonic robe bottom Tectonic robe bottom Superior Zuriel's robe bottom Superior Zuriel's robe bottom Refined Anima Core legs of Seren Refined Anima Core legs of Seren Virtus robe legs Virtus robe legs Anima Core legs of Seren Anima Core legs of Seren
Main hand slot Wand of the praesul Wand of the praesul Seismic wand Seismic wand Wand of the Cywir elders Wand of the Cywir elders Seasinger kiba Seasinger kiba Attuned crystal wand Attuned crystal wand
2h slot Staff of Sliske Staff of Sliske Noxious staff Noxious staff Superior Zuriel's staff Superior Zuriel's staff Obliteration Obliteration Staff of darkness Staff of darkness / Camel staff Camel staff
Off-hand weapon slot Imperium core Imperium core Seismic singularity Seismic singularity Seasinger makigai Seasinger makigai Attuned crystal orb Attuned crystal orb Virtus book Virtus book
Off-hand slot Merciless kiteshield Merciless kiteshield Attuned crystal ward Attuned crystal ward Farseer kiteshield Farseer kiteshield Arcane spirit shield Arcane spirit shield Ward of subjugation Ward of subjugation
Ammo slot Sealed large rune pouch Sealed large rune pouch Tirannwn quiver 4 Tirannwn quiver 4 N/A N/A N/A
Gloves slot Celestial handwraps Celestial handwraps Deathtouch bracelet Deathtouch bracelet Virtus gloves Virtus gloves Spellcaster gloves Spellcaster gloves Gloves of subjugation Gloves of subjugation
Feet slot Hailfire boots Hailfire boots Virtus boots Virtus boots Boots of subjugation Boots of subjugation Silverhawk boots (60) Silverhawk boots Ragefire boots Ragefire boots
Ring slot Asylum surgeon's ring Asylum surgeon's ring Ring of death Ring of death Seers' ring (i) Seers' ring (i) Sixth-Age circuit Sixth-Age circuit / Onyx ring (i) Onyx ring (i) Seers' ring Seers' ring
Aura slot Maniacal aura Maniacal aura Runic accuracy aura Runic accuracy aura Dark magic aura Dark magic aura Inspiration aura Inspiration aura Invigorate aura Invigorate aura
Pocket slot Superior scrimshaw of the elements Superior scrimshaw of the elements Illuminated Book of Law Illuminated god book Superior scrimshaw of magic Superior scrimshaw of magic Scrimshaw of the elements Scrimshaw of the elements Sign of life Sign of life / Sign of death Sign of death

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