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==Mechanics==
 
==Mechanics==
A wyrm initially appears as a mound on the ground. Before combat can be initiated with the wyrm, the mound must be investigated, like any other strykewyrm mound. This causes the wyrm to burst out of the ground and attack the player who investigated the mound. It should be noted that while killing lava strykewyrms, a [[Wildywyrm|much stronger strykewyrm]] can appear in mound form, though it comes with an world announcement.
+
A wyrm initially appears as a mound on the ground. Before combat can be initiated with the wyrm, the mound must be investigated, like any other strykewyrm mound. This action causes the wyrm to burst out of the ground and attack the player who investigated the mound. It should be noted that while killing lava strykewyrms, a [[Wildywyrm|much stronger strykewyrm]] can appear in mound form, though this comes with a world announcement.
   
When a lava strykewyrm bursts from the ground, they will take 50% reduced damage from the player for 15-20 game ticks, after which the reduction is lifted. Lava strykewyrms also attack players immediately upon the mound being investigated, due to their stun immunity. When in melee distance, they only focus on melee and magic attacks, while attacking them from a distance results in the wyrms using ranged and magic attacks, similar to [[Araxxi]]. The wyrm's ranged and melee attacks can be avoided; in the case for its ranged attack, moving far enough from where the projectile first lands will be sufficient enough; if it lands just as the player started moving, it will hit the player. The melee attack can be avoided by simply moving out of its melee range before it can calculate damage.
+
When a lava strykewyrm bursts from the ground, it will take 50% reduced damage from the player for 15-20 game ticks. Lava strykewyrms also attack players immediately upon the mound being investigated, due to their stun immunity. When in melee range, the wyrms use magic and melee attacks and when attacked from a distance they will use magic and ranged attacks. The wyrm's ranged and melee attacks can be avoided; in the case of its ranged attack, moving far enough away from where the projectile strikes will suffice; if the projectile lands just as the player starts moving, it will hit the player. The melee attack can be avoided by simply moving out of melee range before damage can be calculated.
   
Prayer flicking is advised when fighting lava strykewyrms, as they deal considerably more damage then their cousins. The primary prayer that should be used is Protect/Deflect Magic, as their magic attack has no delay and does very high damage compared to its ranged attack, which has a small delay and deals less damage.
+
Prayer flicking is advised when fighting lava strykewyrms, as they deal considerably more damage than other strykewyrms. The primary prayer that should be used is Protect/Deflect Magic, as their magic attack has no delay and does very high damage compared to their ranged attack, which has a small delay and deals less damage.
   
Like all strykewyrms, lava strykewyrms can use burrow attacks of their own. However, they have two types of this attack:
+
Like all strykewyrms, lava strykewyrms can burrow to attack. However, unlike their cousins, they have two forms of burrowing attack:
*The traditional burrow attack, where the strykewyrm will look towards the player's position and move at their current spot, before bursting out from the ground. This attack is used if the player is in an open area. If there is something near the player (e.g a tree or rocks, or the strykewyrm is blocked by obstacles), the strykewyrm will be unable to use this attack.
+
* The traditional burrow attack, where the strykewyrm observes the player's position, burrows to that spot and then bursts out of the ground. This attack is used if the player is in an open area. If there is something near the player (e.g. a tree, rocks etc.), or if the strykewyrm itself is blocked by obstacles, it will be unable to use this attack.
*A unique burrow attack, where the strykewyrm will look at the player's position and drag them to the mound (the screen will also shake when this happens). The strykewyrm will then burst out from the ground. This attack is used regardless of where the player is, provided that they are at least 6 spaces away from the strykewyrm. [[Freedom]] and [[Anticipation]] will prevent the player from being dragged.
+
* A unique burrow attack, where the strykewyrm will look at the player's position and drag them to the mound (the screen will also shake when this happens). The strykewyrm will then burst out from the ground. This attack is used regardless of what is around the player or the wyrm, provided that they are within 6 spaces of each other. Using [[Freedom]] or [[Anticipation]] will prevent the player from being dragged.
   
Regardless of the burrow attack it utilizes, getting hit by either one will cause the player to lose 50% of their current lifepoints as damage and their protection prayers/curses will be disabled for a short duration. If the strykewyrm cannot perform either burrow attack, it will continue attacking the player as normal. However, there are instances where the strykewyrm will attempt to burrow, only to realize that it can't and will be unable to attack for a short time.
+
If the player is hit by either burrow attack they will lose 50% of their current lifepoints as damage and their protection prayers/deflection curses will be disabled for a short duration. If the strykewyrm cannot perform either burrow attack, it will continue attacking the player as normal. However, it is possible the strykewyrm will attempt to burrow, only to realize that it can't and it will then be unable to attack for a short time.
   
Going under a lava strykewyrm the player is fighting will result in heavy damage instantly.
+
Moving under a lava strykewyrm whilst fighting it will instantly result in heavy damage to the player.
   
Unlike other strykewyrms which burrow back into the ground if the player hides from them, lava strykewyrms are continually aggressive towards the player, and will not burrow back unless they move far away, log out or is attacked by another monster/player.
+
Unlike other strykewyrms which burrow back into the ground if the player hides from them, lava strykewyrms are continually aggressive towards the player and will not return to the ground unless the player moves too far away, logs out or is attacked by another monster/player.
   
 
==Drops==
 
==Drops==

Revision as of 23:16, 24 October 2016

[FAQ] • [doc]
Lava strykewyrm icon

Lava strykewyrms are strykewyrms found exclusively in the Wilderness, south of the Lava Maze. They require level 94 slayer to kill. They can be assigned by Kuradal and Morvran. Unlike their other cousins where a slayer task is required to harm them, Lava strykewyrms can be killed off-task. However, this will reduce their drop rates for their component drops. They are a reincarnation of the original WildyWyrms.

Lava strykewyrms can drop wyrm spikes, scalps and hearts, which can be used with abyssal whips, dark bows, or staves of light respectively to create the lava whip, strykebow, and the staff of darkness. They also drop searing ashes, which give 200 prayer experience when scattered.

The fastest way to reach lava strykewyrms is by using the lava titan's interact ability to teleport directly on top of the spawn area. Wilderness obelisks are also a good option, as they are near the level 35/43 obelisks. Alternative methods include using a games necklace to teleport to the Corporeal Beast cave and running west, making a waka canoe and running west from the lake, or by using Dareeyak Teleport from the Ancient Magicks spellbook and running northeast.

If the player is killing lava strykewyrms for a Slayer assignment then they can gain 20% additional Slayer experience by equipping a demonic skull. They can gain another 20% extra experience per kill if they accept a special slayer contract from Erskine while assigned lava strykewyrms as a Slayer task. These experience bonuses stack, meaning the player may gain 40% extra Slayer experience. Completing a special slayer contract rewards the player with a choice of coins or combat experience.

The lava strykewyrms' location is a PVP-enabled area, meaning it is possible for other players to attack you while there. Do not bring equipment that you are not willing to lose. If players are attacked, there are plenty of areas to escape their assailant, as they are relatively close to the level 30 Wilderness line, the King Black Dragon's lair and the Forinthry Dungeon.

Mechanics

A wyrm initially appears as a mound on the ground. Before combat can be initiated with the wyrm, the mound must be investigated, like any other strykewyrm mound. This action causes the wyrm to burst out of the ground and attack the player who investigated the mound. It should be noted that while killing lava strykewyrms, a much stronger strykewyrm can appear in mound form, though this comes with a world announcement.

When a lava strykewyrm bursts from the ground, it will take 50% reduced damage from the player for 15-20 game ticks. Lava strykewyrms also attack players immediately upon the mound being investigated, due to their stun immunity. When in melee range, the wyrms use magic and melee attacks and when attacked from a distance they will use magic and ranged attacks. The wyrm's ranged and melee attacks can be avoided; in the case of its ranged attack, moving far enough away from where the projectile strikes will suffice; if the projectile lands just as the player starts moving, it will hit the player. The melee attack can be avoided by simply moving out of melee range before damage can be calculated.

Prayer flicking is advised when fighting lava strykewyrms, as they deal considerably more damage than other strykewyrms. The primary prayer that should be used is Protect/Deflect Magic, as their magic attack has no delay and does very high damage compared to their ranged attack, which has a small delay and deals less damage.

Like all strykewyrms, lava strykewyrms can burrow to attack. However, unlike their cousins, they have two forms of burrowing attack:

  • The traditional burrow attack, where the strykewyrm observes the player's position, burrows to that spot and then bursts out of the ground. This attack is used if the player is in an open area. If there is something near the player (e.g. a tree, rocks etc.), or if the strykewyrm itself is blocked by obstacles, it will be unable to use this attack.
  • A unique burrow attack, where the strykewyrm will look at the player's position and drag them to the mound (the screen will also shake when this happens). The strykewyrm will then burst out from the ground. This attack is used regardless of what is around the player or the wyrm, provided that they are within 6 spaces of each other. Using Freedom or Anticipation will prevent the player from being dragged.

If the player is hit by either burrow attack they will lose 50% of their current lifepoints as damage and their protection prayers/deflection curses will be disabled for a short duration. If the strykewyrm cannot perform either burrow attack, it will continue attacking the player as normal. However, it is possible the strykewyrm will attempt to burrow, only to realize that it can't and it will then be unable to attack for a short time.

Moving under a lava strykewyrm whilst fighting it will instantly result in heavy damage to the player.

Unlike other strykewyrms which burrow back into the ground if the player hides from them, lava strykewyrms are continually aggressive towards the player and will not return to the ground unless the player moves too far away, logs out or is attacked by another monster/player.

Drops

100%

Item Quantity Rarity GE price
Searing ashesSearing ashes1Always[1]55,487

Charms

No charmGold charmGreen charmCrimson charmBlue charm
6–7%0.9–1.4%4–5%29–31%57–59%
Represents a 90% confidence range based on a sample of 4,838 kills.
3 charms are dropped at a time.
Add data to the log (requires JavaScript).

Main drop

Item Quantity Rarity GE price
Rune full helmRune full helm1Uncommon20,892
Rune battleaxeRune battleaxe1Uncommon24,988
Rune platebodyRune platebody1Uncommon37,480
Wild arrowWild arrow50–70Uncommon5,500–7,700
Dragon bolts (e)Dragon bolts (e)50–100Uncommon16,850–33,700
Onyx bolts (e)Onyx bolts (e)25Rare193,075
Uncut diamondUncut diamond1Uncommon4,843
Uncut dragonstoneUncut dragonstone1Uncommon12,077
Gold oreGold ore10–20 (noted)Uncommon5,870–11,740
Adamantite oreAdamantite ore8–20 (noted)Uncommon1,816–4,540
Yew logsYew logs25 (noted)Uncommon4,175
Magic logsMagic logs12–25 (noted)Uncommon4,560–9,500
Black dragonhideBlack dragonhide7–11 (noted)Uncommon24,374–38,302
Fury sharkFury shark1Uncommon[2]Not sold
Weapon poison (2)Weapon poison (2)1Uncommon243
Saradomin brew (2)Saradomin brew (2)1Uncommon9,136
Zamorak brew (2)Zamorak brew (2)1Uncommon1,356
Super attack (2)Super attack (2)1Uncommon2,995
Super strength (2)Super strength (2)1Uncommon9,433
Super magic potion (2)Super magic potion (2)1Uncommon7,088
Super ranging potion (2)Super ranging potion (2)1Uncommon13,843
Super defence (2)Super defence (2)1Uncommon4,780
Antipoison (2)Antipoison (2)1Uncommon184
Coins 10000Coins10,000–25,000Common10,000–25,000
Searing ashesSearing ashes(noted)Uncommon277,435
Rare drop tableRare drop table1RareNot sold

Tertiary drops

Item Quantity Rarity GE price
Wyrm spikeWyrm spike1Very rare[3]8,503,419
Wyrm heartWyrm heart1Very rare[3]36,067,191
Wyrm scalpWyrm scalp1Very rare[3]13,457,428
Clue scroll (hard)Clue scroll (hard)1RareNot sold
Clue scroll (elite)Clue scroll (elite)1Very rareNot sold
Crystal triskelion fragment 1Crystal triskelion fragment 1[4]1Very rareNot sold
Crystal triskelion fragment 2Crystal triskelion fragment 2[4]1Very rareNot sold
Crystal triskelion fragment 3Crystal triskelion fragment 3[4]1Very rareNot sold
Starved ancient effigyStarved ancient effigy1Very rareNot sold

Rare drop table

This monster has access to the rare drop table.
Luck-enhancing items such as a ring of wealth or luck of the dwarves are not required to access the table.
Show/hide rare drop table
Item Quantity Rarity GE price
Coins 250Coins250–500Common250–500
Uncut sapphireUncut sapphire1Common809
Uncut emeraldUncut emerald1Common2,555
Uncut rubyUncut ruby1Common1,842
Uncut diamondUncut diamond1Common4,843
Uncut diamondUncut diamond45–55 (noted)Rare217,935–266,365
Loop half of a keyLoop half of a key1Common11,053
Tooth half of a keyTooth half of a key1Common11,538
Uncut dragonstoneUncut dragonstone1Uncommon12,077
Uncut dragonstoneUncut dragonstone45–55 (noted)Rare543,465–664,235
Dragon longswordDragon longsword1Common56,212
Dragon spearDragon spear1Rare35,861
BattlestaffBattlestaff180–220 (noted)Rare542,160–662,640
Rune javelinRune javelin5Rare905
Rune platebodyRune platebody1Uncommon37,480
Rune platebodyRune platebody15–25 (noted)Rare562,200–937,000
Shield left halfShield left half1Rare64,399
Dragon helmDragon helm1Uncommon58,601
Rune arrowheadsRune arrowheads113–137Common14,916–18,084
Onyx boltsOnyx bolts135–165Very rare1,003,725–1,226,775
Chaos talismanChaos talisman1Rare1,923
Nature talismanNature talisman1Rare1,473
Water talismanWater talisman65–82 (noted)Rare164,320–207,296
Earth talismanEarth talisman65–82 (noted)Rare12,025–15,170
Fire talismanFire talisman25–35 (noted)Rare5,225–7,315
Raw lobsterRaw lobster135–165 (noted)Common47,655–58,245
Raw sharkRaw shark225–275 (noted)Uncommon321,075–392,425
Big bonesBig bones68–82 (noted)Uncommon13,804–16,646
Dragon bonesDragon bones180–220 (noted)Rare384,480–469,920
CoalCoal200–1,100 (noted)Uncommon22,400–123,200
Gold oreGold ore90–110 (noted)Common52,830–64,570
Adamantite oreAdamantite ore180–220 (noted)Uncommon40,860–49,940
Adamant barAdamant bar14–16 (noted)Common24,654–28,176
Adamant barAdamant bar135–165 (noted)Rare237,735–290,565
Runite oreRunite ore90–110 (noted)Rare127,710–156,090
Rune barRune bar(noted)Common8,955
Rune barRune bar45–55 (noted)Rare134,325–164,175
Grimy torstolGrimy torstol90–110 (noted)Uncommon485,010–592,790
Grimy snapdragonGrimy snapdragon90–110 (noted)Uncommon161,010–196,790
Super restore (4)Super restore (4)45–55 (noted)Uncommon125,910–153,890
Prayer potion (4)Prayer potion (4)45–55 (noted)Uncommon130,950–160,050
Lantadyme seedLantadyme seed14–16Uncommon10,164–11,616
Dwarf weed seedDwarf weed seed14–16Uncommon11,508–13,152
Magic seedMagic seed4Uncommon209,856
Palm tree seedPalm tree seed10Rare396,000
FlaxFlax450–550 (noted)Common43,200–52,800
Molten glassMolten glass45–55 (noted)Common27,585–33,715
Soft claySoft clay450–550 (noted)Uncommon188,550–230,450
Yew logsYew logs68–82 (noted)Uncommon11,356–13,694
Yew logsYew logs675–825 (noted)Rare112,725–137,775
Teak plankTeak plank45–55 (noted)Uncommon16,740–20,460
Mahogany plankMahogany plank270–330 (noted)Rare356,670–435,930
Blurberry SpecialBlurberry Special1Uncommon12,008
Vecna skullVecna skull1Very rare*124,871
Hazelmere's signet ringHazelmere's signet ring1Very rare*1,432,268,388
Brawling gloves (Melee)Brawling gloves (Melee)1Very rareNot sold
Brawling gloves (Magic)Brawling gloves (Magic)1Very rareNot sold
Brawling gloves (Ranged)Brawling gloves (Ranged)1Very rareNot sold
Brawling gloves (Agility)Brawling gloves (Agility)1Very rareNot sold
Brawling gloves (Cooking)Brawling gloves (Cooking)1Very rareNot sold
Brawling gloves (FM)Brawling gloves (FM)1Very rareNot sold
Brawling gloves (Fishing)Brawling gloves (Fishing)1Very rareNot sold
Brawling gloves (Hunter)Brawling gloves (Hunter)1Very rareNot sold
Brawling gloves (Mining)Brawling gloves (Mining)1Very rareNot sold
Brawling gloves (Prayer)Brawling gloves (Prayer)1Very rareNot sold
Brawling gloves (Smithing)Brawling gloves (Smithing)1Very rareNot sold
Brawling gloves (Thieving)Brawling gloves (Thieving)1Very rareNot sold
Brawling gloves (WC)Brawling gloves (WC)1Very rareNot sold
Crystal triskelion fragment 1Crystal triskelion fragment 11Very rareNot sold
Crystal triskelion fragment 2Crystal triskelion fragment 21Very rareNot sold
Crystal triskelion fragment 3Crystal triskelion fragment 31Very rareNot sold

Universal drops

Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
Item Quantity Rarity GE price
Key tokenKey token1RareNot sold
Mimic kill tokenMimic kill token1Very rare5,575
  1. ^ Noted if carrying Wilderness sword 4
  2. ^ Mod Pi. "Pi Regarding future fury shark." 16 December 2014. Future Game Updates Forums. The drop rate of this item is 1/35 (1/32 if the ring of wealth is worn).
  3. ^ a b c Jagex. Mod Pi's Twitter account. 16 February 2015. The drop rate of this item is doubled if fought while on a slayer task.
  4. ^ a b c Triskelion fragments are dropped in order.

Trivia

  • Lava strykewyrms were originally supposed to be placed between the Lava Maze and Red Dragon Isle, but player complaints due to how deep it was in the Wilderness in addition to being a multi-way area changed it to south-west of the Lava Maze.
  • Initially, lava strykewyrms gave 1404 slayer experience per kill when assigned for a task. This was changed due to player complaints on the dangers of the Wilderness, their damaging attacks and the 50% damage reduction at the beginning of the fight, and they now give more Slayer experience than combat experience.
  • There was a glitch where if a player was assigned lava strykewyrms, even though the slayer master said "lava strykewyrms", players who quickchatted/blocked the task said WildyWyrms instead. This has since been fixed.
  • Prior to the Patch Notes on 2 March 2015, a player in combat with a lava strykewyrm would be unable to retaliate if attacked by another player. Additionally, neither Anticipate nor Freedom would be able to prevent the pull of a Lava strykewyrm's burrow attack.