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[[File:Law staff detail.png|left|100px]]
 
[[File:Law staff detail.png|left|100px]]
The '''Law staff''' is a magic weapon that costs 10,000 [[Dungeoneering tokens]] and requires level 45 Dungeoneering and 45 Magic to acquire and wield. Players can store up to 1000 [[law rune]]s within it, and when used it has a 1/10 (10%) chance of not using a law rune. Law staves '''DO NOT''' stack in the bank.
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The '''law staff''' is a magic weapon that costs 10,000 [[Dungeoneering tokens]] and requires level 45 Dungeoneering and 45 Magic to acquire and wield. Players can store up to 1000 [[law rune]]s within it, and when used it has a 1/10 (10%) chance of not using a law rune. Law staves do not stack in the bank.
   
 
Although it may seem as though the law staff's ability would save the player more money due to law runes being more expensive, the fact that there is only a 10% chance of saving a rune means that the monetary savings after 10 teleports only amount to {{GEprice|Law rune}} coins (the price of one law rune). With a [[staff of air]] or similar staff which provides unlimited air runes, the savings for the same 10 teleports amount to {{#expr:{{GEprice|Air rune}}*30}} after preserving 30 air runes, proving much less costly in the long run. The law staff does save more money when casting [[Telekinetic grab]] compared to using a staff of air, although the margin is a tiny {{#expr:{{GEprice|Law rune}}/10-{{GEprice|Air rune}}}} coins per cast on average.
 
Although it may seem as though the law staff's ability would save the player more money due to law runes being more expensive, the fact that there is only a 10% chance of saving a rune means that the monetary savings after 10 teleports only amount to {{GEprice|Law rune}} coins (the price of one law rune). With a [[staff of air]] or similar staff which provides unlimited air runes, the savings for the same 10 teleports amount to {{#expr:{{GEprice|Air rune}}*30}} after preserving 30 air runes, proving much less costly in the long run. The law staff does save more money when casting [[Telekinetic grab]] compared to using a staff of air, although the margin is a tiny {{#expr:{{GEprice|Law rune}}/10-{{GEprice|Air rune}}}} coins per cast on average.

Revision as of 22:53, 26 February 2015

Law staff detail

The law staff is a magic weapon that costs 10,000 Dungeoneering tokens and requires level 45 Dungeoneering and 45 Magic to acquire and wield. Players can store up to 1000 law runes within it, and when used it has a 1/10 (10%) chance of not using a law rune. Law staves do not stack in the bank.

Although it may seem as though the law staff's ability would save the player more money due to law runes being more expensive, the fact that there is only a 10% chance of saving a rune means that the monetary savings after 10 teleports only amount to 570 coins (the price of one law rune). With a staff of air or similar staff which provides unlimited air runes, the savings for the same 10 teleports amount to 2700 after preserving 30 air runes, proving much less costly in the long run. The law staff does save more money when casting Telekinetic grab compared to using a staff of air, although the margin is a tiny -33 coins per cast on average. Most free players prefer using the nature staff to law staff in combat due to the higher attack bonus of the nature staff which is 928 while that of law staff is only 732.

Bonuses

Combat Stats
RequirementsLaw staff equipped
45 Magic, 45 Dungeoneering
ClassSlot
Magic Magic2h slot
Tier
Unknown edit
WeaponsMainOff
Damage--
Accuracy732-
StyleSpell-casting
Range? (edit)
Speed
Average (3.6s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Cost analysis

The following is a comparison of the cost per cast of spells using law runes while using an elemental staff as opposed to using a law staff. The cost per cast when using the Law staff is approximate and assumes that exactly 1 out of 10 Law runes are saved.

Standard spells

Example on reading the table:

  • The cost of Varrock teleport using a fire staff is 840 gold.
  • The cost of Varrock teleport using a law staff is 942 gold.
Spell Air Water Earth Fire Steam Law
Mobilising Armies 595 660 - - - 628
Varrock 729 - - 840 - 942
Lumbridge 588 - 840 - - 801
Telekinetic grab 570 - - - - 603
Falador 595 840 - - - 808
House 588 - 660 - - 621
Camelot 570 - - - - 963
Ardougne - 1,140 - - - 1,076
Enchant Diamond Bolt - - 1,552 - - 1,618
Watchtower - - 1,140 - - 1,062
Trollheim - - - 1,140 - 1,344
Ape Atoll - 1,750 - 1,482 1,432 1,686
Tele-other Lumbridge - - 1,915 - - 1,876
Tele-other Falador - 1,915 - - - 1,883

Ancient spells

Spell Air Water Fire Law
Paddewwa 1,299 - 1,230 1,275
Lassar - 1,140 - 1,126
Dareeyak 1,617 - 1,320 1,683
Ghorrock - 1,140 - 1,226

Lunar spells

Spell Water Earth Fire Law
Cure Other - 985 - 1,108
Moonclan - 1,400 - 1,379
Group Moonclan - 1,400 - 1,415
Ourania - 1,400 - 1,451
Waterbirth 1,400 - - 1,368
Group Waterbirth 1,400 - - 1,468
Barbarian - - 1,970 2,333
Group Barbarian - - 1,970 2,810
Khazard 1,970 - - 1,956
Group Khazard 1,970 - - 2,056
Fishing Guild 2,955 - - 3,034
Group Fishing Guild 2,955 - - 3,134
Catherby 2,955 - - 3,034
Ice Plateau 2,955 - - 2,984

Trivia

  • The law staff used to cost 60,000 Dungeoneering tokens before the 21 April 2010 update.
  • The law staff can be used for teletab creating, and the 1/10 chance to save runes is still there.