RuneScape Wiki
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{{Infobox Item
+
{{Item
 
|name = Law staff
 
|name = Law staff
 
|image = [[File:Law staff.png]]
 
|image = [[File:Law staff.png]]
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|quest = No
 
|quest = No
 
|tradeable = No
 
|tradeable = No
  +
|stacksinbank = No
 
|equipable = Yes
 
|equipable = Yes
 
|stackable = No
 
|stackable = No
|high = No
+
|disassembly = No
|low = No
 
 
|value = 25000
 
|value = 25000
 
|alchable = No
 
|destroy = Drop
 
|destroy = Drop
  +
|kept = reclaimable
|store = 10000
 
  +
|ikod = 1250000
|currency = [[Dungeoneering tokens]]
 
|seller = Rewards trader
 
 
|examine = A perfectly balanced staff.
 
|examine = A perfectly balanced staff.
|weight = 2
+
|weight = 2.267
  +
|id = 18342
 
}}
 
}}
 
[[File:Law staff detail.png|left|100px]]
 
[[File:Law staff detail.png|left|100px]]
The '''Law staff''' is a magic weapon, released with the [[Dungeoneering]] update, on [[12 April]] [[2010]]. It costs 10,000 [[Dungeoneering tokens]] and requires level 45 Dungeoneering and 45 Magic to acquire and wield. Players can store up to 1000 [[law rune]]s within it, and when used it has a 1/10 (10%) chance of not using a law rune.
+
The '''law staff''' is a magic weapon that costs 10,000 [[Dungeoneering tokens]] and requires level 45 Dungeoneering and 45 Magic to acquire and wield. Players can store up to 1000 [[law rune]]s in it and remove them at anytime. When wielded, there is a 1/10 (10%) chance that all law runes are saved when casting a spell that requires such runes. This effect also works with [[Magic tablet]] creation. Law staves do not stack in the bank, even if they have the same rune count.
   
Although it may seem as though the law staff's ability would save the player more money due to law runes being more expensive, the fact that there is only a 10% chance of saving a rune means that the monetary savings after 10 teleports only amount to {{GEprice|Law rune}} coins (the price of one law rune). With a [[staff of air]] or similar staff which provides unlimited air runes, the savings for the same 10 teleports amount to {{#expr:{{GEprice|Air rune}}*30}} after preserving 30 runes, proving much less costly in the long run.
+
Although it may seem as though the law staff's ability would save the player more money due to law runes being more expensive, the fact that there is only a 10% chance of saving a rune means that the monetary savings after casting 10 spells only amount to {{GEprice|Law rune}} coins (the price of one law rune), or {{#expr:{{GEprice|Law rune}}*0.1}} coins per spell on average. With a [[staff of air]] or similar staff which provides unlimited air runes, the savings for the same 10 teleports amount to {{#expr:{{GEprice|Air rune}}*30}} after preserving 30 air runes, proving much less costly in the long run.
  +
  +
Most [[Free-to-play|free players]] prefer using the [[nature staff]] to law staff in combat due to the higher tier (53 for nature, compared to 45 for law).
   
 
==Bonuses==
 
==Bonuses==
 
{{Infobox Bonuses
 
{{Infobox Bonuses
| slot = 2h
+
|attack_range = 8
  +
|style=Spell
| mainDamage = 0
 
  +
|slot = 2h
| mainAccuracy = 815
 
| mainType = None
+
|damage = 0
| offDamage = 0
+
|accuracy = 732
| offAccuracy = 0
+
|armour = 0
| offType = N/A
+
|life = 0
| defence = 0
+
|prayer = 0
 
|class = magic
| life = 0
 
| prayer = 0
+
|strength = 0
  +
|ranged = 0
| class = magic
 
| meleecrit = 0
+
|magic = 0
 
|aspeed = Average
| rangedcrit = 0
 
| magiccrit = 0
 
| aspeed = Average
 
 
|image = Law staff equipped.png
 
|image = Law staff equipped.png
  +
|requirements =45 {{Skill clickpic|Magic}}, 45 {{Skill clickpic|Dungeoneering}}
|caption = A player wielding the staff.}}
 
  +
|tier = 45
  +
}}
   
 
==Cost analysis==
 
==Cost analysis==
The following is a comparison of the cost per cast of spells using Law runes while using an elemental staff as opposed to using a Law staff. The cost per cast when using the Law staff is approximate and assumes that exactly 1 out of 10 Law runes are saved.
+
The following is a comparison of the cost per cast of spells using law runes while using an elemental staff as opposed to using a law staff. The cost per cast when using the Law staff is approximate and assumes that exactly 1 out of 10 Law runes are saved.
  +
 
===Standard spells===
 
===Standard spells===
 
Example on reading the table:
 
Example on reading the table:
*The cost of Varrock teleport using a Fire staff is {{formatnum: {{#expr: ( {{GEPrice|Air rune|n}} * 3 + {{GEPrice|Law rune|n}} ) }} }} gold.
+
*The cost of Varrock teleport using a fire staff is {{formatnum: {{#expr: ( {{GEPrice|Air rune|n}} * 3 + {{GEPrice|Law rune|n}} ) }} }} gold.
*The cost of Varrock teleport using a Law staff is {{formatnum: {{#expr: ( {{GEPrice|Air rune|n}} * 3 + {{GEPrice|Fire rune|n}} + {{GEPrice|Law rune|n}} * .9 ) }} }} gold.
+
*The cost of Varrock teleport using a law staff is {{formatnum: {{#expr: ( {{GEPrice|Air rune|n}} * 3 + {{GEPrice|Fire rune|n}} + {{GEPrice|Law rune|n}} * .9 ) }} }} gold.
 
{| class="wikitable" style="text-align:center;" width="75%"
 
{| class="wikitable" style="text-align:center;" width="75%"
 
|-
 
|-
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| {{formatnum: {{#expr: ( {{GEPrice|Earth rune|n}} * 2 + {{GEPrice|Astral rune|n}} * 2 + {{GEPrice|Law rune|n}} * .9 ) }} }}
 
| {{formatnum: {{#expr: ( {{GEPrice|Earth rune|n}} * 2 + {{GEPrice|Astral rune|n}} * 2 + {{GEPrice|Law rune|n}} * .9 ) }} }}
 
|-
 
|-
|align="left"|[[Tele Group Moonclan|Group Moonclan]]
+
|align="left"|[[Tele-group Moonclan|Group Moonclan]]
 
| -
 
| -
 
| {{formatnum: {{#expr: ( {{GEPrice|Astral rune|n}} * 2 + {{GEPrice|Law rune|n}} ) }} }}
 
| {{formatnum: {{#expr: ( {{GEPrice|Astral rune|n}} * 2 + {{GEPrice|Law rune|n}} ) }} }}
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| {{formatnum: {{#expr: ( {{GEPrice|Water rune|n}} + {{GEPrice|Astral rune|n}} * 2 + {{GEPrice|Law rune|n}} * .9 ) }} }}
 
| {{formatnum: {{#expr: ( {{GEPrice|Water rune|n}} + {{GEPrice|Astral rune|n}} * 2 + {{GEPrice|Law rune|n}} * .9 ) }} }}
 
|-
 
|-
|align="left"|[[Tele Group Waterbirth|Group Waterbirth]]
+
|align="left"|[[Tele-group Waterbirth|Group Waterbirth]]
 
| {{formatnum: {{#expr: ( {{GEPrice|Astral rune|n}} * 2 + {{GEPrice|Law rune|n}} ) }} }}
 
| {{formatnum: {{#expr: ( {{GEPrice|Astral rune|n}} * 2 + {{GEPrice|Law rune|n}} ) }} }}
 
| -
 
| -
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| {{formatnum: {{#expr: ( {{GEPrice|Fire rune|n}} * 3 + {{GEPrice|Astral rune|n}} * 2 + {{GEPrice|Law rune|n}} * 2 * .9 ) }} }}
 
| {{formatnum: {{#expr: ( {{GEPrice|Fire rune|n}} * 3 + {{GEPrice|Astral rune|n}} * 2 + {{GEPrice|Law rune|n}} * 2 * .9 ) }} }}
 
|-
 
|-
|align="left"|[[Tele Group Barbarian|Group Barbarian]]
+
|align="left"|[[Tele-group Barbarian|Group Barbarian]]
 
| -
 
| -
 
| -
 
| -
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| {{formatnum: {{#expr: ( {{GEPrice|Water rune|n}} * 4 + {{GEPrice|Astral rune|n}} * 2 + {{GEPrice|Law rune|n}} * 2 * .9 ) }} }}
 
| {{formatnum: {{#expr: ( {{GEPrice|Water rune|n}} * 4 + {{GEPrice|Astral rune|n}} * 2 + {{GEPrice|Law rune|n}} * 2 * .9 ) }} }}
 
|-
 
|-
|align="left"|[[Tele Group Khazard|Group Khazard]]
+
|align="left"|[[Tele-group Khazard|Group Khazard]]
 
| {{formatnum: {{#expr: ( {{GEPrice|Astral rune|n}} * 2 + {{GEPrice|Law rune|n}} * 2 ) }} }}
 
| {{formatnum: {{#expr: ( {{GEPrice|Astral rune|n}} * 2 + {{GEPrice|Law rune|n}} * 2 ) }} }}
 
| -
 
| -
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| {{formatnum: {{#expr: ( {{GEPrice|Water rune|n}} * 10 + {{GEPrice|Astral rune|n}} * 3 + {{GEPrice|Law rune|n}} * 3 * .9 ) }} }}
 
| {{formatnum: {{#expr: ( {{GEPrice|Water rune|n}} * 10 + {{GEPrice|Astral rune|n}} * 3 + {{GEPrice|Law rune|n}} * 3 * .9 ) }} }}
 
|-
 
|-
|align="left"|[[Tele Group Fishing Guild|Group Fishing Guild]]
+
|align="left"|[[Tele-group Fishing Guild|Group Fishing Guild]]
 
| {{formatnum: {{#expr: ( {{GEPrice|Astral rune|n}} * 3 + {{GEPrice|Law rune|n}} * 3 ) }} }}
 
| {{formatnum: {{#expr: ( {{GEPrice|Astral rune|n}} * 3 + {{GEPrice|Law rune|n}} * 3 ) }} }}
 
| -
 
| -
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| {{formatnum: {{#expr: ( {{GEPrice|Water rune|n}} * 8 + {{GEPrice|Astral rune|n}} * 3 + {{GEPrice|Law rune|n}} * 3 * .9 ) }} }}
 
| {{formatnum: {{#expr: ( {{GEPrice|Water rune|n}} * 8 + {{GEPrice|Astral rune|n}} * 3 + {{GEPrice|Law rune|n}} * 3 * .9 ) }} }}
 
|}
 
|}
  +
  +
==Store locations==
  +
{{Store locations list|Law staff}}
   
 
==Trivia==
 
==Trivia==
 
*The law staff used to cost 60,000 Dungeoneering tokens before the [[Update:Slayer Challenges|21 April 2010]] update.
 
*The law staff used to cost 60,000 Dungeoneering tokens before the [[Update:Slayer Challenges|21 April 2010]] update.
  +
* The law staff can be used for teletab creating, and the 1/10 chance to save runes is still there.
 
 
{{Staff}}
 
{{Staff}}
 
{{Dungeoneering rewards}}
 
{{Dungeoneering rewards}}
  +
[[fi:Law staff]]
[[Category:Dungeoneering staves]]
 

Latest revision as of 03:05, 9 April 2019

Law staff detail

The law staff is a magic weapon that costs 10,000 Dungeoneering tokens and requires level 45 Dungeoneering and 45 Magic to acquire and wield. Players can store up to 1000 law runes in it and remove them at anytime. When wielded, there is a 1/10 (10%) chance that all law runes are saved when casting a spell that requires such runes. This effect also works with Magic tablet creation. Law staves do not stack in the bank, even if they have the same rune count.

Although it may seem as though the law staff's ability would save the player more money due to law runes being more expensive, the fact that there is only a 10% chance of saving a rune means that the monetary savings after casting 10 spells only amount to 570 coins (the price of one law rune), or 57 coins per spell on average. With a staff of air or similar staff which provides unlimited air runes, the savings for the same 10 teleports amount to 2700 after preserving 30 air runes, proving much less costly in the long run.

Most free players prefer using the nature staff to law staff in combat due to the higher tier (53 for nature, compared to 45 for law).

Bonuses

Combat Stats
RequirementsLaw staff equipped
45 Magic, 45 Dungeoneering
ClassSlot
Magic Magic2h slot
Tier
45
WeaponsMainOff
Damage--
Accuracy732-
StyleSpell-casting
Range8
Speed
Average (3.6s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Cost analysis

The following is a comparison of the cost per cast of spells using law runes while using an elemental staff as opposed to using a law staff. The cost per cast when using the Law staff is approximate and assumes that exactly 1 out of 10 Law runes are saved.

Standard spells

Example on reading the table:

  • The cost of Varrock teleport using a fire staff is 840 gold.
  • The cost of Varrock teleport using a law staff is 942 gold.
Spell Air Water Earth Fire Steam Law
Mobilising Armies 595 660 - - - 628
Varrock 729 - - 840 - 942
Lumbridge 588 - 840 - - 801
Telekinetic grab 570 - - - - 603
Falador 595 840 - - - 808
House 588 - 660 - - 621
Camelot 570 - - - - 963
Ardougne - 1,140 - - - 1,076
Enchant Diamond Bolt - - 1,552 - - 1,618
Watchtower - - 1,140 - - 1,062
Trollheim - - - 1,140 - 1,344
Ape Atoll - 1,750 - 1,482 1,432 1,686
Tele-other Lumbridge - - 1,915 - - 1,876
Tele-other Falador - 1,915 - - - 1,883

Ancient spells

Spell Air Water Fire Law
Paddewwa 1,299 - 1,230 1,275
Lassar - 1,140 - 1,126
Dareeyak 1,617 - 1,320 1,683
Ghorrock - 1,140 - 1,226

Lunar spells

Spell Water Earth Fire Law
Cure Other - 985 - 1,108
Moonclan - 1,400 - 1,379
Group Moonclan - 1,400 - 1,415
Ourania - 1,400 - 1,451
Waterbirth 1,400 - - 1,368
Group Waterbirth 1,400 - - 1,468
Barbarian - - 1,970 2,333
Group Barbarian - - 1,970 2,810
Khazard 1,970 - - 1,956
Group Khazard 1,970 - - 2,056
Fishing Guild 2,955 - - 3,034
Group Fishing Guild 2,955 - - 3,134
Catherby 2,955 - - 3,034
Ice Plateau 2,955 - - 2,984

Store locations

This list was created dynamically. For help, see the FAQ.
To force an update of this list, click here.
Seller Location Cost Currency Base stock Members?

Trivia

  • The law staff used to cost 60,000 Dungeoneering tokens before the 21 April 2010 update.