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* [[Arcane blood necklace|Arcane]], [[Brawler's blood necklace|Brawler's]] and [[Farsight blood necklace|Farsight]] [[Blood necklace]] |
* [[Arcane blood necklace|Arcane]], [[Brawler's blood necklace|Brawler's]] and [[Farsight blood necklace|Farsight]] [[Blood necklace]] |
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* [[Blood amulet of fury]] |
* [[Blood amulet of fury]] |
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⚫ | |||
* [[Guthan the Infested's equipment]] |
* [[Guthan the Infested's equipment]] |
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* [[Saradomin godsword]] |
* [[Saradomin godsword]] |
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Restitution comes from items, abilities, and prayers that activate and heal the user when they reach a health threshold or death that is determined by the item or ability in question. |
Restitution comes from items, abilities, and prayers that activate and heal the user when they reach a health threshold or death that is determined by the item or ability in question. |
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* [[Immortality]] |
* [[Immortality]] |
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* [[Phoenix Necklace]] |
* [[Phoenix Necklace]] |
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* [[Portent of death]] |
* [[Portent of death]] |
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* [[Regen Bracelet]] |
* [[Regen Bracelet]] |
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* [[Rest]]ing and [[Musician]]s |
* [[Rest]]ing and [[Musician]]s |
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− | ===Transfer=== |
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− | Life transfering spells cannot be used to directly heal the caster themselves but are instead used to give the caster's allies health by sacrificing their own. |
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⚫ | |||
===Familiars=== |
===Familiars=== |
Revision as of 07:44, 25 March 2016
Life points are a statistic belonging to every player and monster that determines their current strength in continuing combat. Death occurs when an entity is reduced to 0 life points. All entities with life points slowly heal over time naturally.
All monsters have a predetermined maximum amount of life points. They will slowly regenerate life over time, and most monsters will heal to full immediately if they are out of combat for too long. For players, the maximum amount of life points is determined by their Constitution level. Every level gives 100 life points to the base amount, starting at 1,000 for level 10, and capping at 9,900 with skill mastery. Life points are also given by higher level armours, granting a permanent increase to maximum for as long as they are worn. Certain foods and potions (such as rocktail) can heal beyond maximum life points, but these extra points will slowly drain over time similar to the natural healing mechanic. A small boost to life points can be gained by stoking a bonfire with 5 logs.
Healing
Lost life points can be recovered, primarily by eating food or drinking certain potions. Being in close vicinity of a banker or banking facility will rapidly heal life points to full.
Combative
Combative forms of healing restore health during combat through leeching, adrenaline, healing over time, and damage absorption.
- Blood Rush, Burst, Blitz, and Barrage
- Arcane, Brawler's and Farsight Blood necklace
- Blood amulet of fury
- Heal Other and Heal Group
- Guthan the Infested's equipment
- Saradomin godsword
- Enhanced excalibur
- Guthix's Blessing
- Guthix bow and Saradomin bow
- Ice Asylum
- Regenerate
- Rejuvenate
- Onyx bolts (e)
- Sacrifice
- Scrimshaw of vampyrism
- Vampyrism aura
- Resonance
- Transfigure
Restitution
Restitution comes from items, abilities, and prayers that activate and heal the user when they reach a health threshold or death that is determined by the item or ability in question.
- Immortality
- Prism of Loyalty
- Phoenix Necklace
- Portent of death
- Portent of life
- Redemption
- Sign of death
- Sign of life
- Portents of restoration (I (Dae) • II (Dae) • III (Dae) • IV (Dae) • V (Dae) • VI (Dae) • VII (Dae) • VIII (Dae) • IX (Dae) • X (Dae))
- Attuned portents of restoration (I • II • III • IV • V • VI • VII • VIII • IX • X)
- Portents of degradation (I • II • III)
- Attuned portents of degradation (I • II • III)
Regeneration
Regenerative items and abilities do not directly heal the player but instead increase their natural life point restoration rate. Boosted regeneration has no effect during combat and is most useful when damage is probable but infrequent, such as during agility training.
- Dream spell
- Rapid Heal and Rapid Renewal prayers
- Fortitude curse, allows regeneration in combat
- Regeneration aura
- Regen Bracelet
- Resting and Musicians
Familiars
Superlatives
Highest life points
Monsters | |
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Life points | Monster |
200,000,000 | Party Demon |
5,600,000[h 2] | Yakamaru |
3,141,591 | Penance King |
2,750,000[h 3] | Vorago |
1,500,000 | Beastmaster Durzag |
Clawdia | |
1,000,000 | WildyWyrm |
Yakamaru | |
850,000 | Avatar of Amascut |
700,000 | Tuz |
Krar | |
500,000 | Cormes |
Familiar | |
Life points | Familiar |
45,000 | Pack yak |
10,900 | Steel titan |
10,500 | Iron titan |
Highest life point boosting armours
Modes |
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Maths |
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Equipment |
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Mechanics |
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Miscellaneous |
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