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This is a complete list of spells in the game, including magic from the Standard, Ancient, Lunar, and Dungeoneering spellbooks. The magic interface can be reached using the button on the top-right of the player interface. The maximum damages listed next to combat spells are the basic maximum hits. The damage of spells increases with the player's Magic level and Magic bonus.

The maximum damage is tied to the lower level of either the player's weapon or spell. For instance, a player using a batwing wand to cast fire surge will only have a base maximum damage of 480 (not including the caster's magic level and magic bonus).

Icon Spell Level Runes Exp Category Spell Group Notes
Home Teleport icon.png Home Teleport 0 none 0 Teleport All Transports the caster to one of the lodestones. Locations can be found on the Lodestone Network page. It takes around 10 seconds to cast, gives no experience, and is interruptible by combat. Not useful at all as an Emergency teleport, but will suffice as a no cost teleport in a peaceful situation.
Home Teleport icon.png Dungeon Home Teleport 0 none 0 Teleport Dungeoneering Teleports the caster to the start point of the current Daemonheim dungeon they are in. This spell can be upgraded to an instant variant by using a scroll of quick teleportation.
Air Strike icon.png Air Strike 0 1Air N/A Combat Standard Maximum of 48 damage per cast.
Confuse icon.png Confuse 3 1Mind 13 Combat Standard Reduces the target's chance to hit by 5% for 1 minute.
Enchant Crossbow Bolt icon.png Enchant Crossbow Bolt (Opal) 4 1Cosmic2Air10Opal bolts 5.png 9 Skilling Standard Enchants opal tipped bolts.
Water Strike icon.png Water Strike 5 1Water1Air N/A Combat Standard Maximum of 48 damage per cast.
Lvl-1 Enchant icon.png Lvl-1 Enchant 7 1Cosmic1Water 17.5 Skilling Standard Enchants sapphire and opal jewellery.
Enchant Crossbow Bolt icon.png Enchant Crossbow Bolt (Sapphire) 7 1Cosmic1Mind1Water10Sapphire bolts 5.png 17.5 Skilling Standard Enchants sapphire tipped bolts.
Earth Strike icon.png Earth Strike 9 1Earth1Air N/A Combat Standard Maximum of 86 damage per cast.
Mobilising armies teleport.png Mobilising Armies Teleport 10 1Law1Water1Air 19 Teleport Standard Teleport yourself to the Mobilising Armies command centre.
Weaken icon.png Weaken 11 1Body 21 Combat Standard Reduces the target's damage dealt by 5% for 1 minute.
Fire Strike icon.png Fire Strike 13 1Fire1Air N/A Combat Standard Maximum of 125 damage per cast.
Enchant Crossbow Bolt icon.png Enchant Crossbow Bolt (Jade) 14 1Cosmic2Earth10Jade bolts 5.png 19 Skilling Standard Enchants jade tipped bolts.
Bones to Bananas icon.png Bones to Bananas 15 1Nature2Earth2Water 25 Skilling Standard Converts all bones in inventory into bananas.
Air Bolt icon.png Air Bolt 17 2Air N/A Combat Standard Maximum of 163 damage per cast, previously 120 damage with chaos gauntlets.
Curse icon.png Curse 19 1Chaos 29 Combat Standard Increases the target's damage received by 5% for 1 minute.
Bind icon.png Bind 20 1Nature 30 Combat Standard Prevents creatures from moving for 20 seconds, or players for 10 seconds.
Low Level Alchemy icon.png Low Alchemy * 21 1Nature3Fire 31 Skilling Standard Converts items into coins, equal to the value if the item was sold at a General Store.
Water Bolt icon.png Water Bolt 23 2Water2Air N/A Combat Standard Maximum of 221 damage per cast, previously 130 damage with chaos gauntlets.
Enchant Crossbow Bolt icon.png Enchant Crossbow Bolt (Pearl) 24 1Cosmic2Water10Pearl bolts 5.png 29 Skilling Standard Enchants pearl tipped bolts.
Varrock Teleport icon.png Varrock Teleport 25 1Law1Fire3Air 35 Teleport Standard Transports the caster to the centre of Varrock, by the fountain near the shop. Players who have completed easy Varrock Tasks may teleport to the south entrance of the Grand Exchange instead.
Lvl-2 Enchant icon.png Lvl-2 Enchant 27 1Cosmic3Air 37 Skilling Standard Enchants emerald and jade jewellery.
Enchant Crossbow Bolt icon.png Enchant Crossbow Bolt (Emerald) 27 1Nature1Cosmic3Air10Emerald bolts 5.png 37 Skilling Standard Enchants emerald tipped bolts.
Earth Bolt icon.png Earth Bolt 29 2Earth2Air N/A Combat Standard Maximum of 278 damage per cast, previously 140 damage with chaos gauntlets.
Enchant Crossbow Bolt icon.png Enchant Crossbow Bolt (Red Topaz) 29 1Cosmic2Fire10Topaz bolts 5.png 33 Skilling Standard Enchants red topaz tipped bolts.
Lumbridge Teleport icon.png Lumbridge Teleport 31 1Law1Earth3Air 41 Teleport Standard Transports the caster to the centre of Lumbridge Castle.
Bounty Teleport.png Bounty Teleport 32 1Law1Death1Chaos N/A Teleport All Transports the caster to their Bounty Hunter target. Players must unlock this spell from the Bounty Hunter & Deathmatch Reward Shop before using it.
Create Gatestone.png Create Gatestone 32 3Cosmic 0 Teleport Dungeoneering Create an one-use gatestone placed on the ground to provide the destination of Gatestone Teleport spell.
Gatestone Teleport.png Gatestone Teleport 32 None 0 Teleport Dungeoneering Teleport the caster to the location of the gatestone generated from Create Gatestone spell where placed.
Telekinetic Grab icon.png Telekinetic grab 33 1Law1Air 43 Skilling Standard Grabs an item off the ground without need for directly taking it.
Fire Bolt icon.png Fire Bolt 35 2Fire2Air N/A Combat Standard Maximum of 336 damage per cast, previously 150 damage with chaos gauntlets.
Falador Teleport icon.png Falador Teleport 37 1Law1Water3Air 48 Teleport Standard Transports the caster to the centre of Falador, next to the statue of Saradomin.
Teleport to House icon.png House Teleport 40 1Law1Earth1Air 30 Teleport Standard Transports the caster to his or her player-owned house.
Air Blast icon.png Air Blast 41 3Air N/A Combat Standard Maximum of 394 damage per cast.
Superheat Item icon.png Superheat Item 43 1Nature4Fire 53 Skilling Standard Smelts ores without the need for a furnace. The chance of smelting iron ore increases to 100%.
Camelot Teleport icon.png Camelot Teleport 45 1Law5Air 55.5 Teleport Standard Transports the caster to the entrance of the castle at Camelot.
Water Blast icon.png Water Blast 47 3Water3Air N/A Combat Standard Maximum of 451 damage per cast.
Lvl-3 Enchant icon.png Lvl-3 Enchant 49 1Cosmic5Fire 59 Skilling Standard Enchants ruby and topaz jewellery.
Enchant Crossbow Bolt icon.png Enchant Crossbow Bolt (Ruby) 49 1Blood1Cosmic5Fire10Ruby bolts 5.png 59 Skilling Standard Enchants ruby tipped bolts.
Slayer Dart icon.png Slayer Dart 50 1Death3Air
+Slayer staff
N/A Combat Standard Maximum damage of 480 per cast. Used to harm Turoths and Kurasks.
Smoke Rush.png Smoke Rush 50 1Death3Air N/A Combat Ancient Maximum damage of 480 per cast. Reduces the target's chance to hit by 5% for 10 seconds.
Snare icon.png Snare 50 2Nature 60 Combat Standard Prevents creatures from moving for 30 seconds, or players for 15 seconds.
Ardougne Teleport icon.png Ardougne Teleport 51 2Law2Water 61 Teleport Standard Transports the caster to the marketplace in East Ardougne in the centre of the square. Completion of Plague City is required to use Ardougne Teleport.
Shadow Rush.png Shadow Rush 52 1Death3Earth N/A Combat Ancient Maximum damage of 499 per cast. Reduces the target's damage dealt by 5% for 10 seconds.
Earth Blast icon.png Earth Blast 53 3Earth3Air N/A Combat Standard Maximum of 509 damage per cast.
Paddewwa Teleport icon.png Paddewwa Teleport 54 2Law1Fire1Air 64 Teleport Ancient Transports the caster to the entrance of Edgeville Dungeon.
High Level Alchemy icon.png High Alchemy 55 1Nature5Fire 65 Skilling Standard Converts items into more coins than Low Level Alchemy, equal to the value if the item was sold at a Specialty Shop: ie The Sword Shop in Varrock.
Blood Rush.png Blood Rush 56 1Death3Fire N/A Combat Ancient Maximum of 538 damage per cast. Heal the caster for 5% of the damage inflicted on the target.
Charge Water Orb icon.png Charge Water Orb 56 3Cosmic30Water1Unpowered Orb 66 Skilling Standard When cast at the Water Obelisk, this spell turns an unpowered orb into a water orb.
Lvl-4 Enchant icon.png Lvl-4 Enchant 57 1Cosmic10Earth 67 Skilling Standard Enchants diamond jewellery.
Enchant Crossbow Bolt icon.png Enchant Crossbow Bolt (Diamond) 57 2Law1Cosmic10Earth10Diamond bolts 5.png 67 Skilling Standard Enchants diamond tipped bolts.
Ice Rush.png Ice Rush 58 1Death3Water N/A Combat Ancient Maximum of 557 damage per cast. Immobilises the target for 10 seconds, or 2.4 seconds for players.
Watchtower Teleport icon.png Watchtower Teleport 58 2Law2Earth 68 Teleport Standard Transports the caster to the top of the Watchtower. Completion of the Watchtower quest is required to use this spell.
Fire Blast icon.png Fire Blast 59 3Fire3Air N/A Combat Standard Maximum of 566 damage per cast. Strongest offensive magic spell available to free players.
Bones to Peaches icon.png Bones to Peaches 60 2Nature2Earth4Water 35.5 Skilling Standard Converts all bones in inventory to peaches. Players must unlock this spell at the Mage Training Arena before using it.
Divine Storm.png Divine Storm 60 5Air N/A Combat Standard A powerful air spell, dealing up to 576 damage per cast.
Charge Earth Orb icon.png Charge Earth Orb 60 3Cosmic30Earth1Unpowered Orb 70 Skilling Standard When cast at the Earth Obelisk, this spell turns an unpowered orb into an earth orb.
Senntisten Teleport icon.png Senntisten Teleport 60 1Soul2Law 70 Teleport Ancient Transports the caster to the Digsite.
Trollheim Teleport icon.png Trollheim Teleport 61 2Law2Fire 68 Teleport Standard Transports the caster to the very top of Trollheim, near Eadgar's cave. Completion of Eadgar's Ruse is required to use this spell.
God Wars Dungeon Teleport icon.png God Wars Dungeon Teleport 61 2Law2Fire 68 Teleport Standard Transports the caster to the snowy area before the God Wars Dungeon entrance. Completion of The Mighty Fall is required to use this spell.
Smoke Burst.png Smoke Burst 62 2Death4Air N/A Combat Ancient Maximum of 595 damage per cast and hits a 3x3 area surrounding the target. Reduces the targets' chance to hit by 5% for 10 seconds
Air Wave icon.png Air Wave 62 4Air N/A Combat Standard Maximum of 595 damage per cast.
Charge Fire Orb icon.png Charge Fire Orb 63 3Cosmic30Fire1Unpowered Orb 73 Skilling Standard When cast at the Fire Obelisk, this spell turns an unpowered orb into a fire orb.
Group Gatestone Teleport.png Group Gatestone Teleport 64 3Law 0 Teleport Dungeoneering Teleport the caster to the location of the group gatestone where it's placed.
Shadow Burst.png Shadow Burst 64 2Death4Earth N/A Combat Ancient Maximum of 614 damage per cast and hits a 3x3 area surrounding the target. Reduces the targets' damage dealt by 5% for 10 seconds.
Teleport to Ape Atoll icon.png Teleport Ape Atoll 64 2Law2Fire2Water1Banana 76 Teleport Standard Transports the caster to Ape Atoll. Partial completion of Recipe for Disaster is required to use this spell.
Bake Pie icon.png Bake Pie 65 1Astral5Fire4Water 60 Skilling Lunar Bakes all uncooked pies in the caster's inventory. One set of runes is required for each pie.
Water Wave icon.png Water Wave 65 4Water4Air N/A Combat Standard Maximum of 624 damage per cast.
Charge Air Orb icon.png Charge Air Orb 66 3Cosmic30Air1Unpowered Orb 76 Skilling Standard When cast at the Air Obelisk, this spell turns an unpowered orb into an air orb.
Cure Plant icon.png Cure Plant 66 1Astral8Earth 60 Skilling Lunar Cures a diseased plant.
Kharyrll Teleport icon.png Kharyrll Teleport 66 1Blood2Law 76 Teleport Ancient Transports the caster to Canifis. This spell is the only Ancient Magicks teleport spell that can be used in a portal room of a player-owned house.
Vulnerability icon.png Vulnerability 66 1Soul1Chaos 76 Combat Standard Increases the target's damage received by 10% for 1 minute.
Monster Examine icon.png Monster Examine 66 1Cosmic1Astral1Mind 61 Combat Lunar Casting this on a monster produces the following information: Combat level, life points, maximum hit and whether it can be a Slayer assignment.
NPC Contact icon.png NPC Contact 67 1Cosmic1Astral2Air 63 Varies Lunar Allows remote contact with Slayer masters and some other NPCs.
Blood Burst.png Blood Burst 68 2Death4Fire N/A Combat Ancient Maximum of 653 damage per cast and hits a 3x3 area surrounding the target. Heals the caster for 5% of the damage inflicted on the targets.
Cure Other icon.png Cure Other 68 1Law1Astral10Earth 48 Combat Lunar Cures another player of poison.
Lvl-5 Enchant icon.png Lvl-5 Enchant 68 1Cosmic15Earth15Water 78 Skilling Standard Enchants dragonstone jewellery.
Enchant Crossbow Bolt icon.png Enchant Crossbow Bolt (Dragonstone) 68 1Soul1Cosmic15Earth10Dragon bolts 5.png 78 Skilling Standard Enchants dragonstone tipped bolts.
Humidify icon.png Humidify 68 1Astral1Fire3Water 65 Skilling Lunar Fills all empty water-carrying vessels (such as vials and buckets) in the caster's inventory with water, excluding some quest-specific vessels.
Moonclan Teleport icon.png Moonclan Teleport 69 1Law2Astral2Earth 66 Teleport Lunar Teleports the caster to Moonclan Island.
Mazcab Teleport icon.png Mazcab Teleport 70 1Soul1Law3Cosmic 35 Teleport Standard Teleports the caster to Mazcab.
Earth Wave icon.png Earth Wave 70 4Earth4Air N/A Combat Standard Maximum of 672 damage per cast.
Ice Burst.png Ice Burst 70 2Death4Water N/A Combat Ancient Maximum of 672 damage per cast and hits a 3x3 area surrounding the target. Immobilising the targets for 10 seconds, or 4.8 seconds for players
Tele-group Moonclan icon.png Tele-group Moonclan 70 1Law2Astral4Earth 67 Teleport Lunar Transports the caster, along with up to 4 other players (with Accept Aid on), to Moonclan Island.
Ourania Teleport icon.png Ourania Teleport 71 1Law2Astral6Earth 69 Teleport Lunar Transports the caster outside the cave with the Ourania Runecrafting Altar
Cure Me icon.png Cure Me 71 1Law2Cosmic2Astral 46 Combat Lunar Cures the caster of poison.
Hunter Kit icon.png Hunter Kit 71 2Astral2Earth 70 Skilling Lunar Gives the caster a noose wand, a butterfly net, a bird snare, a rabbit snare, a teasing stick, an unlit torch, and a box trap.
Lassar Teleport icon.png Lassar Teleport 72 2Law4Water 82 Teleport Ancient Teleports the caster to the top of Ice Mountain.
Waterbirth Teleport icon.png Waterbirth Teleport 72 1Law2Astral1Water 71 Teleport Lunar Transports the caster to Waterbirth Island.
South Falador Teleport icon.png South Falador Teleport 72 1Law2Astral1Air 70 Teleport Lunar Teleports the caster to the southern gate of Falador. Unlocked at the Livid Farm.
Enfeeble icon.png Enfeeble 73 1Soul1Body 83 Combat Standard Lowers the target's damage dealt by 10% for 1 minute.
Tele-group Waterbirth icon.png Tele-group Waterbirth 73 1Law2Astral5Water 72 Teleport Lunar Transports the caster, along with up to 4 other players (who have Accept Aid on), to Waterbirth Island.
Cure Group icon.png Cure Group 74 2Law2Cosmic2Astral 59 Combat Lunar Cures up to 4 target players of poison.
Smoke Blitz.png Smoke Blitz 74 1Blood5Air N/A Combat Ancient Maximum damage of 710 per cast. Reduces the target's chance to hit by 5% for 10 seconds.
Tele-other Lumbridge icon.png Tele-other Lumbridge 74 1Soul1Law1Earth 84 Teleport Standard Transports another player (who has Accept Aid switched on) to Lumbridge.
Barbarian Teleport icon.png Barbarian Teleport 75 2Law2Astral3Fire 76 Teleport Lunar Transports the caster to the Barbarian Outpost.
Opal Aurora.png Opal Aurora 75 2Soul3Air N/A Combat Ancient Maximum of 720 damage per cast. Increases the lifespan of prisms.
Fire Wave icon.png Fire Wave 75 4Fire4Air N/A Combat Standard Maximum of 720 damage per cast.
Stat Spy icon.png Stat Spy 75 2Cosmic2Astral5Body 76 Combat Lunar Casting this on another player allows the caster to see the target's combat and non-combat stats, along with whether or not any stats have been boosted or reduced.
Repair Rune Pouch icon.png Repair Rune Pouch 75 1Law1Cosmic2Astral 75 Skilling Lunar Cast on an essence pouch. Pouch is repaired and will take 5 times longer to deteriorate. Unlocked at Livid Farm.
Tele-group Barbarian icon.png Tele-group Barbarian 76 2Law2Astral6Fire 77 Teleport Lunar Transports the caster, along with up to 4 other players (who have Accept Aid on), to the Barbarian Outpost.
North Ardougne Teleport icon.png North Ardougne Teleport 76 1Law2Astral5Water 76 Teleport Lunar Teleports the caster to the end of the pathway found north of East Ardougne's bank. Unlocked at Livid Farm.
Shadow Blitz.png Shadow Blitz 76 1Blood5Earth N/A Combat Ancient Maximum of 729 damage per cast. Reduces the target's damage dealt by 5% for 10 seconds.
Prism of Restoration.png Prism of Restoration 76 6Soul2Blood6Astral 84 Combat Ancient Places a prism which heals nearby familiars and restores their special attack energy, and gives a chance to not use scrolls on familiar special ability use.
Storm of Armadyl.png Storm of Armadyl 77 1Armadyl rune N/A Combat Standard Maximum of 739 damage per cast.
Intercept.png Intercept 77 2Soul3Earth3Air 80 Combat Ancient Redirects damage taken by the targeted player over the next three seconds to the caster, and reduces the damage to 95% of the original hit.
Sapphire Aurora.png Sapphire Aurora 77 1Soul3Water N/A Combat Ancient Maximum of 739 damage per cast. Overcharges prisms, giving them extra effects for their next activation.
Superglass Make icon.png Superglass Make 77 2Astral6Fire10Air 78 Skilling Lunar Converts all sand and soda ash (or seaweed) in the caster's inventory into molten glass.
Dareeyak Teleport icon.png Dareeyak Teleport 78 2Law3Fire2Air 88 Teleport Ancient Transports the caster to the western ruins in the Wilderness.
Khazard Teleport icon.png Khazard Teleport 78 2Law2Astral4Water 80 Teleport Lunar Transports the caster to Port Khazard.
Remote Farm icon.png Remote Farm 78 3Nature2Astral2Earth 79 Skilling Lunar Allows the status of farming patches in RuneScape to be viewed and, if a patch is diseased, it allows you to cure them. Unlocked at Livid Farm.
Entangle icon.png Entangle 79 3Nature 89 Combat Standard Prevents creatures from moving for 40 seconds, or players for 20 seconds.
Emerald Aurora.png Emerald Aurora 79 1Soul3Earth N/A Combat Ancient Maximum of 758 damage per cast. Applies a stacking 1% damage reduction buff to the caster. Stacks up to 5%, and with other damage reduction methods.
Tele-group Khazard icon.png Tele-group Khazard 79 2Law2Astral8Water 81 Teleport Lunar Transports the caster, along with up to 4 other players (who have Accept Aid on), to Port Khazard.
Dream icon.png Dream 79 1Cosmic2Astral5Body 82 Combat Lunar This spell puts the caster into a "sleep" state, during which life points regenerate at twice their usual rate. Any activity except talking will "awaken" the caster.
Polypore Strike icon.png Polypore Strike 80 Polypore staff.pngPolypore staff N/A Combat All Theoretical maximum of 768 damage per cast, but is limited to 720 due to the Polypore staff being a level 75 weapon.
Blood Blitz.png Blood Blitz 80 1Blood5Fire N/A Combat Ancient Maximum of 786 damage per cast. Heals the caster for 5% of the damage inflicted on the target.
Prism of Salvation.png Prism of Salvation 80 6Soul2Blood6Astral 89 Combat Ancient Places a prism which players can click to teleport near to, as long as there's a clear path between.
Stagger icon.png Stagger 80 1Soul1Mind 90 Combat Standard Reduces the target's chance to hit by 10% for 1 minute.
String Jewellery icon.png String Jewellery 80 2Astral10Earth5Water 83 Skilling Lunar Strings all unstrung amulets in the caster's inventory.
Spiritualise Food icon.png Spiritualise Food 80 3Cosmic2Astral5Body 81 Combat Lunar Cast on a food. This will heal your familiar and boost its stats. Unlocked at Livid Farm.
Stat Restore Pot Share icon.png Stat Restore Pot Share 81 2Astral10Earth10Water 49 Combat Lunar This spell can target up to 4 other players. Each target receives a dose of a restoration potion (such as a prayer potion) from the caster's inventory.
Air Surge icon.png Air Surge 81 5Air N/A Combat Standard Maximum of 768 damage per cast.
Ruby Aurora.png Ruby Aurora 81 1Soul3Fire N/A Combat Ancient Maximum of 777 damage per cast. Has a chance to apply a 1% damage buff to nearby allies. Stacks up to 3%.
Ice Blitz.png Ice Blitz 82 1Blood5Water N/A Combat Ancient Maximum of 786 damage per cast. Immobilises the target for 10 seconds, or 7.2 seconds for players.
Prism of Loyalty.png Prism of Loyalty 82 6Soul2Blood6Astral 97 Combat Ancient Places a prism into which players can funnel life points. Anyone doing so will take damage, and the prism will automatically heal nearby players with 25% or lower life points.
Magic Imbue icon.png Magic Imbue 82 2Astral7Fire7Water 86 Skilling Lunar Allows combination of runes without the need for a talisman for a short time.
Tele-other Falador icon.png Tele-other Falador 82 1Soul1Law1Water 92 Teleport Standard Transports another player (who has Accept Aid switched on) to Falador.
Fertile Soil icon.png Fertile Soil 83 2Nature3Astral15Earth 87 Skilling Lunar Treats a farming patch with supercompost.
Make Leather icon.png Make Leather 83 2Astral2Body2Fire 87 Skilling Lunar Lets the player tan up to 5 hides per cast. Unlocked at Livid Farm.
Boost Potion Share icon.png Boost Potion Share 84 3Astral12Earth10Water 62 Combat Lunar Has the same effect as Stat Restore Pot Share, except with a potion that boosts a stat (such as a strength potion).
Shield Dome.png Shield dome 84 3Astral3Earth3Water 87 Combat Ancient Deploys a static dome that allies can stand within to reduce incoming damage by 50%. Domes cannot be layered on top of each other, and new shield domes affecting a player within 2 minutes have diminishing returns.
Carrallanger Teleport icon.png Carrallanger Teleport 84 2Soul2Law 94 Teleport Ancient Transports the caster to the graveyard in the Wilderness.
Teleport Block icon.png Teleport Block 85 1Law1Death1Chaos 80 Combat Standard Blocks target from teleporting
Fishing Guild Teleport icon.png Fishing Guild Teleport 85 3Law3Astral10Water 89 Teleport Lunar Transports the caster to the Fishing Guild.
Water Surge icon.png Water Surge 85 5Water5Air N/A Combat Standard Maximum of 768 damage per cast.
Smoke Barrage.png Smoke Barrage 86 2Blood5Air N/A Combat Ancient Maximum of 786 damage per cast and hits a 3x3 area surrounding the target. Reduces the targets' chance to hit by 5% for 10 seconds
Prism of Dowsing.png Prism of Dowsing 86 3Soul3Nature3Fire3Earth 103 Skilling Ancient Places a prism which attracts wisps to it and increases the chance of drawing enriched wisps. All nearby players can benefit from this.
Tele-group Fishing Guild icon.png Tele-group Fishing Guild 86 3Law3Astral14Water 90 Teleport Lunar Transports the caster, along with up to 4 other players (who have Accept Aid turned on) to the Fishing Guild.
Plank Make icon.png Plank Make 86 1Nature2Astral15Earth 90 Skilling Lunar Transforms one log in the caster's inventory into a plank of the appropriate type. Like the Sawmill, coins are still required to convert logs, but less than if the logs had been taken to the Sawmill.
Catherby Teleport icon.png Catherby Teleport 87 3Law3Astral10Water 92 Teleport Lunar Transports the caster to Catherby.
Tune Bane Ore icon.png Tune Bane Ore 87 2Astral4Earth1Bane ore 90 Skilling Lunar Tunes bane ore against a specific creature.
Lvl-6 Enchant icon.png Lvl-6 Enchant 87 1Cosmic20Fire20Earth 97 Skilling Standard Enchants onyx, alchemical onyx and hydrix jewellery.
Enchant Crossbow Bolt icon.png Enchant Crossbow Bolt (Onyx) 87 1Death1Cosmic20Fire10Onyx bolts 5.png 97 Skilling Standard Enchants onyx tipped bolts.
Crystallise.png Crystallise 88 6Soul6Chaos6Fire6Water 95 Skilling Ancient When cast on mining, fishing or woodcutting spots - or full box traps - will cause the resource to persist for 30 seconds, yield no resources and give increased XP rounded to 50%. Other players may still deplete the resource, but Crystallise will carry on when the resource is back.
Rapid Growth.png Rapid Growth 88 3Soul3Nature3Earth3Water 95 Skilling Ancient Skips a tree, fruit tree, or herb patch forward a growth stage. Usable once per day on each eligible farming location.
Shadow Barrage.png Shadow Barrage 88 2Blood5Earth N/A Combat Ancient Maximum of 786 damage per cast and hits a 3x3 area surrounding the target. Reduces the targets' damage dealt by 5% for 10 seconds
Tele-group Catherby icon.png Tele-group Catherby 88 3Law3Astral15Water 93 Teleport Lunar Transports the caster, and up to 4 other players (who have Accept Aid on), to Catherby.
Ice Plateau Teleport icon.png Ice Plateau Teleport 89 3Law3Astral8Water 96 Teleport Lunar Transports the caster to the Ice Plateau in level 53 Wilderness.
Annakarl Teleport icon.png Annakarl Teleport 90 2Blood2Law 100 Teleport Ancient Transports the caster to the Demonic Ruins in the Wilderness.
Tele-other Camelot icon.png Tele-other Camelot 90 2Soul1Law 100 Teleport Standard Transports another player (who has Accept Aid switched on) to Camelot.
Tele-group Ice Plateau icon.png Tele-group Ice Plateau 90 3Law3Astral16Water 99 Teleport Lunar Transports the caster, along with up to 4 other players (who have Accept Aid on), to the Ice Plateau in level 53 Wilderness.
Disruption Shield icon.png Disruption Shield 90 3Blood3Astral10Body 97 Combat Lunar Nullifies the next hit you receive from another player. Only works on other players. Unlocked at Livid Farm.
Crystal Mask.png Crystal Mask 90 4Soul5Body6Fire7Earth 112 Skilling Ancient Gives +15% to pickpocketing chance and gives a chance to avoid damage and stun on failure for 5 minutes.
Earth Surge icon.png Earth Surge 90 5Earth5Air N/A Combat Standard Maximum of 768 damage per cast.
Blood Barrage.png Blood Barrage 92 2Blood5Fire N/A Combat Ancient Maximum of 786 damage per cast and hits a 3x3 area surrounding the target. Heals the caster for 5% of the damage inflicted on the targets.
Heal Other icon.png Heal Other 92 1Blood3Law3Astral 86 Combat Lunar This spell damages the caster for 75% of their current life points and heals another target player the same amount.
Trollheim Teleport (Lunar) icon.png Trollheim Teleport (Lunar) 92 3Law3Astral10Water 101 Teleport Lunar Teleports the caster to Trollheim. Unlocked at the Livid Farm. Completion of My Arm's Big Adventure is required to use this spell.
Vengeance Other icon.png Vengeance Other 93 2Death3Astral10Earth 73 Combat Lunar Another target player receives the "Vengeance" effect. The next time another player or an NPC attacks that player, the attacking player or NPC is dealt damage, up to 75% of the damage that player or NPC's first attack dealt.
Tele-group Trollheim icon.png Tele-group Trollheim 93 3Law3Astral20Water 102 Teleport Lunar Transports the caster, along with players in a 3x3 area around them (with Accept Aid on), who have completed My Arm's Big Adventure), to Trollheim. Unlocked at the Livid Farm. Completion of My Arm's Big Adventure is required to cast this spell.
Ice Barrage.png Ice Barrage 94 2Blood5Water N/A Combat Ancient Maximum of 786 damage per cast and hits a 3x3 area surrounding the target. Immobilises the targets for 10 seconds, or 9.6 seconds for players.
Vengeance icon.png Vengeance 94 2Death4Astral10Earth 73 Combat Lunar The caster receives the "Vengeance" effect. The next time a player or NPC attacks the caster, that player or NPC takes up to 75% of the damage their attack dealt.
Fire Surge icon.png Fire Surge 95 5Fire5Air N/A Combat Standard Maximum of 768 damage per cast.
Heal Group icon.png Heal Group 95 3Blood6Law4Astral 124 Combat Lunar Damages the caster for 75% of their current life points and distributes the lost life points among all other players within a 3x3 grid of the caster.
Vengeance Group icon.png Vengeance Group 95 3Death4Astral11Earth 120 Combat Lunar Casts Vengeance on up to 50 players within a 7x7 square around the caster. When activated, all players around the caster with accept aid on receive the effect of vengeance. Unlocked at Livid Farm.
Ghorrock Teleport icon.png Ghorrock Teleport 96 2Law8Water 106 Teleport Ancient Transports the caster to Ice Plateau in the Wilderness.
Spellbook Swap icon.png Spellbook Swap 96 1Law2Cosmic3Astral 130 Varies Lunar and Ancient Enables the caster to cast a single spell from any other spellbook.
Borrowed Power icon.png Borrowed Power 99 3Astral1link = Arcane capacitor necklace Varies Varies Lunar Enables the caster to cast selected spells from the standard spellbook, while wearing an Arcane capacitor necklace charged with the runes for this spell. Unlocked at Livid Farm.

Trivia

  • Prior to the Evolution of Combat, there existed items that could increase maximum hits in a similar way to Magic bonus; these are listed here.

See also

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