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(was a lie who ever made this you can still take damage if you wear rune or better)
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m (typo - fixed 'outhwith' to 'outside')
Tag: Visual edit
 
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{{Infobox Monster
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{{Infobox Monster new
 
|name = Living rock striker
 
|name = Living rock striker
 
|image = [[File:Living rock striker.png|200px]]
 
|image = [[File:Living rock striker.png|200px]]
 
|release = [[17 September]] [[2009]]
 
|release = [[17 September]] [[2009]]
 
|update = Living Rock Caverns
 
|update = Living Rock Caverns
|level = 132
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|level = 92
|LP = 5500
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|experience = 361.5
|experience = 480.7
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|lifepoints = 5500
 
|slaylvl = 1
 
|slaylvl = 1
 
|slayxp = 156
 
|slayxp = 156
  +
|slayercat = Living rock creatures
  +
|assigned_by = Kuradal
 
|members = Yes
 
|members = Yes
|aggressive = Yes if within melee range
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|aggressive = Yes
 
|poisonous = No
 
|poisonous = No
|immune to poison = Yes
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|immune_to_poison = Yes
  +
|immune_to_stun = No
|attack style = Melee, Range
 
  +
|immune_to_deflect = No
|attack speed = 6
 
  +
|immune_to_drain = No
|max hit = 402 (Ranged)
 
  +
|style = ranged
 
|speed = 4
  +
|max_melee = 264
  +
|max_ranged = 500
  +
|max_magic = 0
  +
|max_spec = 0
 
|weakness = Crush
 
|weakness = Crush
|always drops = Living Minerals (Requires level 73 [[Mining]])
 
 
|examine = A being of ore and minerals.
 
|examine = A being of ore and minerals.
|Kuradal = Yes
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|armour = 1335
  +
|acc_melee = 1335
|immune to stun = No
 
|attack = 66
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|acc_ranged = 1335
|defence = 66
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|acc_magic = 0
|magic = 1
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|aff_weakness = 90
|ranged = 66
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|aff_melee = 65
  +
|aff_ranged = 55
  +
|aff_magic = 45
  +
|id = 8833
 
}}
 
}}
  +
'''Living rock strikers''' are mineral-based monsters found throughout the [[Living Rock Caverns]]. Once killed, their corpse can be mined at level 73 [[Mining]] for [[living minerals]], which are used at level 90 [[Fishing]] to catch [[rocktail]]s found in the cavern. They will attack any player who gets within 1 square of them. Wearing the [[Magic golem outfit|magic golem]] or [[fury shark outfit]]s will render them docile.
   
 
A set of [[Verac the Defiled's equipment|Verac armour]] is an effective method of killing living rock strikers. They are weak to the [[Verac's flail]] crush style, and their defences are sometimes bypassed due to its effects. With the use of a [[Bunyip]] [[familiar]], lost health can be quickly regained.
'''Living rock strikers''' can be found throughout the [[Living Rock Caverns]]. They were released along with the Living Rock Caverns on [[17 September]] [[2009]]. They have very high lifepoints, decent drops, and are fairly easy to kill, despite looking threatening and defensive. They are weak to crushing weapons such as the [[Chaotic maul]] and [[Saradomin sword]]. If a good crush weapon is not available, a stabbing or slashing weapon will suffice. .
 
   
  +
Also, a set of [[Guthan the Infested's equipment|Guthan's armour]] is very effective at healing when fighting these creatures. Living rock strikers will only use their ranged attack if their foe is outside melee range, which hits much more frequently and consistently harder than their melee attack.
A set of [[Verac's armour]] is one of the most effective methods of killing Living Rock Strikers. This creature is weak to the crushing style of verac's flail, and their defences are sometimes ignored due to it's effects. With the use of a bunyip familliar, you will be able to regenerate your lost health well within the time it takes to kill one striker.
 
   
 
As they are weak to melee, a player with around 80-85 attack can land hits often with at least level 75 weaponry. Lower levels can use [[Protect from Melee]] or [[Protect from Range]] for damage reduction depending on combat style, as the strikers do not react to protection prayers.
A set of [[Guthan's armour]] is also very effective here as a player can stay the whole task with a good defence level. Living rock strikers will only use their ranged attack if you attack it and are not within melee range. This attack hits much more frequently and consistently harder than their melee attack. As with all other living rock creatures, the strikers are immune to the effects of poison. In addition, they are aggressive, but the player must be right next to them to be targeted. A player with good clicking skills could navigate the cavern without being attacked at all. These can generally be really annoying to deal with when fishing rocktails or mining gold and coal deposits.
 
   
 
A good area to go to while on a [[Slayer]] task is the eastern side. Go to the rope, then travel northeast to the large clearing. In that area should be 4 Living rock strikers grouped tightly together. This area is the spawning point for the [[Living rock patriarch|Patriarch]], which provides extra money and experience. This spot is also not near any Protectors, so it won't affect the experience rate or profit.
Their remains can be mined to receive [[living minerals]] and 25 [[Mining]] experience. A [[Mining]] level of at least 73 is required. The minerals serve as bait for fishing [[rocktail]]s at level 90 [[Fishing]]. The minerals also give a decent amount of money for players, providing upwards of 100k per hour.
 
 
One way to stay here for very long is to bring a [[Bunyip]] familiar and lots of swallow whole scrolls and fish either [[rocktail]] or [[cavefish]] and eat them with the swallow whole scrolls. However, this requires considerably high [[Fishing]] and [[Cooking]] levels.
 
 
Another effective method is to bring full Guthan's to stay for long periods of time. You can switch to a [[full slayer helm|Full Slayer Helm]] and/or a crush weapon such as a [[chaotic maul]] or [[Saradomin sword]] for the better stats, and then switch back to guthans to heal when needed.
 
 
Another method is to bring an [[enhanced excalibur]] as your offhand weapon and choose to dual wield. This weapon has a passive healing effect that occasionally triggers, but it heals a small amount and may not be enough to heal on its own.
 
 
The vampyrism aura also helps, due to the strikers' high health, although it may not be enough to heal alone.
 
 
If you cannot afford crush type weapons, or don't want to use the lower-levelled crush weapons, then other melee weapons work fairly well, as these monsters have '''very''' low melee defence. A player with around 80-85 attack can hit almost as often or slightly more often with a [[chaotic longsword]]/[[Chaotic rapier|rapier]] or [[abyssal whip]] as they can with a weaker crush weapon such as the [[dragon mace]].
 
 
Lower levels can use [[Protect from Melee]] or [[Protect from Range]] depending on combat style, as the strikers do not react to protection prayers.
 
 
For a miner, the Striker can be annoying with its damaging range attack, one trick to erase its memory is to run to the entrance, then go up the rope and back down. Alternatively, players can run to a safe place (bank deposit, behind rocks) and log out and back in.
 
 
Strikers are not aggressive if you are not near its melee range, unlike other counterparts like the metal dragons. If you favour less melee damage, kill these, but be sure not to wander outside the melee range without activating [[Protect from Missiles]] first. This is the weakest living rock creature, due to that most players prefer melee over other parts of the combat triangle, and its melee attack is somewhat accurate but very low.
 
 
The best spot to go to while on a slayer task is the east side. Go to the rope, then go NE to a big area. In that area should be 4 Living rock strikers grouped tightly together. It is a respawn spot for the [[Living rock patriarch|Patriarch]], which provides extra money and experience. <span style="font-style: italic;">Living Rock Strikers provide 98.5 Slayer exp per kill.</span> This spot is also not near any Protectors, so it won't affect the experience rate or profit.
 
   
 
==Drops==
 
==Drops==
===100% Drop===
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===100% drop===
 
{{DropsTableHead}}
 
{{DropsTableHead}}
 
{{DropsLine|Name=Living minerals|Quantity=5-24|Rarity=Always|Raritynotes=<ref>You must mine the Living rock remains.</ref>}}
 
{{DropsLine|Name=Living minerals|Quantity=5-24|Rarity=Always|Raritynotes=<ref>You must mine the Living rock remains.</ref>}}
  +
{{DropsTableBottom}}
|}
 
 
<references />
 
<references />
   
===Runes===
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===Charms===
  +
{{Charm:Living rock striker}}
  +
 
===Main drops===
 
{{DropsTableHead}}
 
{{DropsTableHead}}
 
{{DropsLine|Name=Mud rune|Quantity=3,8|Rarity=Common}}
 
{{DropsLine|Name=Mud rune|Quantity=3,8|Rarity=Common}}
 
{{DropsLine|Name=Death rune|Quantity=3-8|Rarity=Uncommon}}
 
{{DropsLine|Name=Death rune|Quantity=3-8|Rarity=Uncommon}}
 
{{DropsLine|Name=Nature rune|Quantity=3-10|Rarity=Rare}}
 
{{DropsLine|Name=Nature rune|Quantity=3-10|Rarity=Rare}}
 
{{DropsLine|Name=Gold ore|Quantity=3 (noted)|Rarity=Common}}
|}
 
 
{{DropsLine|Name=Coal|Quantity=3 (noted)|Rarity=Common}}
 
 
{{DropsLine|Name=Mithril ore|Quantity=3 (noted)|Rarity=Common}}
===Ores (noted)===
 
 
{{DropsLine|Name=Adamantite ore|Quantity=1 (noted)|Rarity=Common}}
{{DropsTableHead}}
 
{{DropsLine|Name = Gold ore|Namenotes= (noted)|Quantity = 3|Rarity = Common}}
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{{DropsLine|Name=Silver ore|Quantity=3 (noted)|Rarity=Rare}}
{{DropsLine|Name = Coal|Namenotes= (noted)|Quantity = 3|Rarity = Common}}
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{{DropsLine|Name=Uncut sapphire|Quantity=1 (noted)|Rarity=Uncommon}}
{{DropsLine|Name = Mithril ore|Namenotes= (noted)|Quantity = 3|Rarity = Common}}
+
{{DropsLine|Name=Uncut emerald|Quantity=1 (noted)|Rarity=Uncommon}}
{{DropsLine|Name = Adamantite ore|Namenotes= (noted)|Quantity = 1|Rarity=Common}}
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{{DropsLine|Name=Uncut ruby|Quantity=1 (noted)|Rarity=Rare}}
{{DropsLine|Name=Silver ore|Namenotes= (noted)|Quantity=3|Rarity=Rare}}
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{{DropsLine|Name=Uncut diamond|Quantity=1 (noted)|Rarity=Rare}}
 
|}
 
 
=== Gems ===
 
{{DropsTableHead}}
 
{{DropsLine|Name=Uncut sapphire|Namenotes= (noted)|Rarity=Uncommon|Quantity=1}}
 
{{DropsLine|Name=Uncut emerald|Namenotes= (noted)|Rarity=Uncommon|Quantity=1}}
 
{{DropsLine|Name=Uncut ruby|Namenotes= (noted)|Rarity=Rare|Quantity=1}}
 
{{DropsLine|Name=Uncut diamond|Namenotes= (noted)|Rarity=Rare|Quantity=1}}
 
|}
 
 
===Charms===
 
{{Charm:Living_rock_striker}}
 
 
===Pickaxes===
 
{{DropsTableHead}}
 
 
{{DropsLine|Name=Mithril pickaxe|Quantity=1|Rarity=Uncommon}}
 
{{DropsLine|Name=Mithril pickaxe|Quantity=1|Rarity=Uncommon}}
{{DropsLine|Name=Adamant pickaxe|Quantity=1|Rarity=Rare|MinDropQty = 1|MaxDropQty = 1}}
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{{DropsLine|Name=Adamant pickaxe|Quantity=1|Rarity=Rare}}
 
{{DropsLine|Name=Rune pickaxe|Quantity=1|Rarity=Very rare}}
 
{{DropsLine|Name=Rune pickaxe|Quantity=1|Rarity=Very rare}}
  +
{{DropsTableBottom}}
|}
 
   
===Other===
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===Tertiary drops===
 
{{DropsTableHead}}
 
{{DropsTableHead}}
{{DropsLine|Name=Spirit sapphire|Quantity=1|Rarity=Rare|gemw=no|Image=Spirit sapphire.png}}
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{{DropsLine|Name=Spirit sapphire|Quantity=1|Rarity=Rare|gemw=no}}
{{DropsLine|Name=Spirit emerald|Quantity=1|Rarity=Rare|gemw=no|Image=Spirit emerald.png}}
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{{DropsLine|Name=Spirit emerald|Quantity=1|Rarity=Rare|gemw=no}}
{{DropsLine|Name=Spirit ruby|Quantity=1|Rarity=Rare|gemw=no|Image=Spirit ruby.png}}
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{{DropsLine|Name=Spirit ruby|Quantity=1|Rarity=Rare|gemw=no}}
{{DropsLine|Name=Spin ticket|Quantity=1|Rarity=Rare|gemw=No|Image=Spin ticket.png}}{{DropsLine|Name=Starved ancient effigy|Quantity=1|Rarity=Very rare|gemw=no|Image=Ancient effigy.png}}
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{{DropsLine|Name=Starved ancient effigy|Quantity=1|Rarity=Very rare}}
{{DropsLine|Name=Court summons|Quantity=1|Rarity=Very rare|gemw=no|Image=Court summons.png}}
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{{DropsLine|Name=Court summons|Quantity=1|Rarity=Very rare|gemw=no}}
  +
{{DropsTableBottom}}
|}
 
   
  +
===Universal drops===
==Trivia==
 
  +
{{Universal drops}}
   
 
==Trivia==
* When Living rock strikers stand still, at a set amount of time they would either scratch their left chest, or pluck a rock from itself, and take a short look at it before putting it back.
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* During their idle animation, they will either pat their left chest, or pluck a rock from itself, and take a short look at it before putting it back. This rock constitutes the missile of their ranged attack.
* They seem to clutch at their "heart" while dying.
 
* If a Living rock striker drops a [[Starved ancient effigy]] or [[Divine tears]], the effigy appears under it, in the south-western most square they occupy (similar to the drops of other monsters that are larger than 1 square). This is unlike their other drops, which appear on one of the squares outside the squares they occupy.
+
* If a Living rock striker drops a [[starved ancient effigy]] or [[divine tears]], the drop appears under it, in the south-western most square they occupy (similar to the drops of other monsters that are larger than 1 square). This is unlike their other drops, which appear on one of the squares outside the squares they occupy.
   
 
{{Rockcreatures}}
 
{{Rockcreatures}}

Latest revision as of 17:43, 23 May 2018

[FAQ] • [doc]

Living rock strikers are mineral-based monsters found throughout the Living Rock Caverns. Once killed, their corpse can be mined at level 73 Mining for living minerals, which are used at level 90 Fishing to catch rocktails found in the cavern. They will attack any player who gets within 1 square of them. Wearing the magic golem or fury shark outfits will render them docile.

A set of Verac armour is an effective method of killing living rock strikers. They are weak to the Verac's flail crush style, and their defences are sometimes bypassed due to its effects. With the use of a Bunyip familiar, lost health can be quickly regained.

Also, a set of Guthan's armour is very effective at healing when fighting these creatures. Living rock strikers will only use their ranged attack if their foe is outside melee range, which hits much more frequently and consistently harder than their melee attack.

As they are weak to melee, a player with around 80-85 attack can land hits often with at least level 75 weaponry. Lower levels can use Protect from Melee or Protect from Range for damage reduction depending on combat style, as the strikers do not react to protection prayers.

A good area to go to while on a Slayer task is the eastern side. Go to the rope, then travel northeast to the large clearing. In that area should be 4 Living rock strikers grouped tightly together. This area is the spawning point for the Patriarch, which provides extra money and experience. This spot is also not near any Protectors, so it won't affect the experience rate or profit.

Drops

100% drop

Item Quantity Rarity GE price
Living mineralsLiving minerals5–24Always[1]230–1,104
  1. ^ You must mine the Living rock remains.

Charms

No charmGold charmGreen charmCrimson charmBlue charm
50–51%12%30–31%5%2–3%
Represents a 90% confidence range based on a sample of 18,493 kills.
1 charm is dropped at a time.
Add data to the log (requires JavaScript).

Main drops

Item Quantity Rarity GE price
Mud runeMud rune3; 8Common2,604–6,944
Death runeDeath rune3–8Uncommon696–1,856
Nature runeNature rune3–10Rare1,215–4,050
Gold oreGold ore(noted)Common1,761
CoalCoal(noted)Common336
Mithril oreMithril ore(noted)Common591
Adamantite oreAdamantite ore(noted)Common227
Silver oreSilver ore(noted)Rare414
Uncut sapphireUncut sapphire(noted)Uncommon809
Uncut emeraldUncut emerald(noted)Uncommon2,555
Uncut rubyUncut ruby(noted)Rare1,842
Uncut diamondUncut diamond(noted)Rare4,843
Mithril pickaxeMithril pickaxe1Uncommon2,828
Adamant pickaxeAdamant pickaxe1Rare5,407
Rune pickaxeRune pickaxe1Very rare22,097

Tertiary drops

Item Quantity Rarity GE price
Spirit sapphireSpirit sapphire1RareNot sold
Spirit emeraldSpirit emerald1RareNot sold
Spirit rubySpirit ruby1RareNot sold
Starved ancient effigyStarved ancient effigy1Very rareNot sold
Court summonsCourt summons1Very rareNot sold

Universal drops

Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
Item Quantity Rarity GE price
Key tokenKey token1RareNot sold
Mimic kill tokenMimic kill token1Very rare5,575

Trivia

  • During their idle animation, they will either pat their left chest, or pluck a rock from itself, and take a short look at it before putting it back. This rock constitutes the missile of their ranged attack.
  • If a Living rock striker drops a starved ancient effigy or divine tears, the drop appears under it, in the south-western most square they occupy (similar to the drops of other monsters that are larger than 1 square). This is unlike their other drops, which appear on one of the squares outside the squares they occupy.