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{{Infobox perk
 
{{Infobox perk
|name = Looting (perk)
+
|name = Looting
  +
|update = New Skill - Invention
|desc = Most enemies have a 25% chance to drop an additional high-level resource.
 
  +
|release = [[25 January]] [[2016]]
 
|desc = Most enemies have a 25% chance to drop an additional high-level resource. (5 minute cooldown.)
  +
|gizmo = Weapon, Armour
  +
|max = 1
 
}}
 
}}
  +
'''Looting''' is an [[Invention]] [[perk]] that has a chance of adding an additional item to a monster's drop pile when it dies. This perk only works on monsters that give combat [[experience]] when killed. The perk has a 5 minute cooldown and is unaffected by any drop modifiers, such as [[Slayer mask]]s. It can be created in [[weapon gizmo|weapon]] and [[armour gizmo]]s.
   
 
When the perk triggers, one of the following messages appears in [[Chat]]:
[[File:Looting (perk).png]]
 
  +
* {{RSFont|Your Looting perk adds a raw cavefish.|color=#236b18|shadow=no}}
'''Looting''' is an [[Invention]] [[perk]] that makes most enemies have a 25% chance to drop an additional high-level resource, and has a 10 minute cooldown.
 
  +
* {{RSFont|Your Looting perk adds a raw rocktail.|color=#236b18|shadow=no}}
 
  +
* {{RSFont|Your Looting perk adds adamantite ore.|color=#236b18|shadow=no}}
When the perk triggers, the following message appears in [[Chat]]:
 
* {{RSFont|Your Looting perk adds [ITEM].|color=#236b18|shadow=no}}
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* {{RSFont|Your Looting perk adds magic logs.|color=#236b18|shadow=no}}
  +
* {{RSFont|Your Looting perk adds runite ore.|color=#236b18|shadow=no}}
   
 
==Drops==
 
==Drops==
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{{DropsLine|Name=Runite ore|Quantity=1|Rarity=Common}}
 
{{DropsLine|Name=Runite ore|Quantity=1|Rarity=Common}}
 
{{DropsLine|Name=Magic logs|Quantity=1|Rarity=Common}}
 
{{DropsLine|Name=Magic logs|Quantity=1|Rarity=Common}}
{{DropsLine|Name=Elder logs|Quantity=1|Rarity=Common}}
 
 
{{DropsLine|Name=Raw cavefish|Quantity=1|Rarity=Common}}
 
{{DropsLine|Name=Raw cavefish|Quantity=1|Rarity=Common}}
 
{{DropsLine|Name=Raw rocktail|Quantity=1|Rarity=Common}}
 
{{DropsLine|Name=Raw rocktail|Quantity=1|Rarity=Common}}
 
{{DropsTableEnd}}
 
{{DropsTableEnd}}
   
==Sources==
+
==Analysis==
  +
The average value of loot obtained via the looting perk is {{NoCoins|({{GEP|Adamantite ore|12}}+{{GEP|Runite ore|12}}+{{GEP|Magic logs|12}}+{{GEP|Raw cavefish|12}}+{{GEP|Raw rocktail|12}})/5 round 0|c}} per hour; a maximum of {{NoCoins|{{GEP|Runite ore|12}}|c}} an hour if only runite ores are obtained, or a minimum of {{NoCoins|{{GEP|Magic logs|12}}|c}} an hour if only magic logs are obtained.
   
  +
As [[Augmentation|augmenting]] a tier 70 two-handed, main-handed, or off-handed weapon with the looting perk would cost players an average of {{NoCoins|{{GEP|Divine charge}}/3000*1.875*3600 round0|c}}, {{NoCoins|{{GEP|Divine charge}}/3000*1.25*3600 round0|c}}, and {{NoCoins|{{GEP|Divine charge}}/3000*0.625*3600 round0|c}} an hour to operate respectively, it is suggested to not augment a weapon with looting if the player is only interested in generating additional profits.
=== Common materials ===
 
* {{plink|Simple parts}} (4)<ref name=":0">Minimum amount required</ref>
 
   
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==Sources==
=== Uncommon materials ===
 
  +
{{PerkCreation|Looting}}
* {{plink|Precious components}}
 
* {{plink|Subtle components}} (2)<ref name=":0" />
 
 
=== Rare materials ===
 
* {{plink|Fortunate components}}
 
<references />
 
   
 
{{Perks}}
 
{{Perks}}

Latest revision as of 23:46, 6 October 2017

Looting
Looting
Description?
Most enemies have a 25% chance to drop an additional high-level resource. (5 minute cooldown.)
Release date 25 January 2016 (Update)
Gizmo type Weapon, Armour
Maximum rank 1

Looting is an Invention perk that has a chance of adding an additional item to a monster's drop pile when it dies. This perk only works on monsters that give combat experience when killed. The perk has a 5 minute cooldown and is unaffected by any drop modifiers, such as Slayer masks. It can be created in weapon and armour gizmos.

When the perk triggers, one of the following messages appears in Chat:

  • Your Looting perk adds a raw cavefish.
  • Your Looting perk adds a raw rocktail.
  • Your Looting perk adds adamantite ore.
  • Your Looting perk adds magic logs.
  • Your Looting perk adds runite ore.

Drops

Item Quantity Rarity GE price
Adamantite oreAdamantite ore1Common227
Runite oreRunite ore1Common1,419
Magic logsMagic logs1Common380
Raw cavefishRaw cavefish1Common1,993
Raw rocktailRaw rocktail1Common4,498

Analysis

The average value of loot obtained via the looting perk is 20,441 coins per hour; a maximum of 17,028 coins an hour if only runite ores are obtained, or a minimum of 4,560 coins an hour if only magic logs are obtained.

As augmenting a tier 70 two-handed, main-handed, or off-handed weapon with the looting perk would cost players an average of 271,537 coins, 181,025 coins, and 90,512 coins an hour to operate respectively, it is suggested to not augment a weapon with looting if the player is only interested in generating additional profits.

Sources

MaterialRarityPerk ranks with X materials
12345
Subtle components
Subtle componentsUncommon01111
Precious components
Precious componentsUncommon01111
Simple parts
Simple partsCommon00011
Fortunate components
Fortunate componentsRare01111