RuneScape Wiki
m ({{Quest rewards}})
Tag: sourceedit
m (cleanup)
 
(21 intermediate revisions by 15 users not shown)
Line 14: Line 14:
 
|developer = Paul Gower
 
|developer = Paul Gower
 
}}
 
}}
'''Lost City''' is a quest about the fairy land [[Zanaris]]. A group of adventurers have set up camp in [[Lumbridge Swamp]], claiming to be searching for the mystical lost city. You must find the truth of this claim, and gain entrance to the moon of [[Gielinor]], Zanaris.
+
'''Lost City''' is a quest about the [[fairy]] land [[Zanaris]]. A group of adventurers have set up camp in [[Lumbridge Swamp]], claiming to be searching for the mystical lost city. You must find the truth of this claim, and gain entrance to the moon of [[Gielinor]], Zanaris.
   
 
==Official description==
 
==Official description==
Line 24: Line 24:
 
|start = [[Warrior (Lost City)|Warrior]] in the [[Lumbridge Swamp]]
 
|start = [[Warrior (Lost City)|Warrior]] in the [[Lumbridge Swamp]]
 
|difficulty = Experienced
 
|difficulty = Experienced
|length = Short
+
|length = Medium
 
|members = Yes
 
|members = Yes
 
|requirements =
 
|requirements =
Line 32: Line 32:
 
|recommended =
 
|recommended =
 
* [[Teleport]] [[runes]]
 
* [[Teleport]] [[runes]]
* For mages: Fire and air runes, and supplies for crafting a wand as the tree spirit is weak to fire spells.
+
* For mages: [[Fire rune|Fire]] and [[air rune]]s, and supplies for crafting a [[wand]] as the tree spirit is weak to [[fire spells]].
* For rangers: Unstrung bow, [[bowstring]], [[arrows]] -OR- [[dart tip]]s and [[feather]]s, (you're able to bring arrows).
+
* For rangers: Unstrung [[bow]], [[bowstring]], [[arrows]] -OR- [[dart tip]]s and [[feather]]s (you're able to bring arrows).
 
* [[Prayer potion]]s, [[super set]], and food for the tree spirit fight for lower leveled players.
 
* [[Prayer potion]]s, [[super set]], and food for the tree spirit fight for lower leveled players.
 
|kills =
 
|kills =
Line 48: Line 48:
   
 
[[File:Lost City tree.png|thumb|The leprechaun's tree]]
 
[[File:Lost City tree.png|thumb|The leprechaun's tree]]
Look for a [[swamp tree]] to the east of the camp. It is the first tree to the west of the campsite. The tree can be easily identified, as it is the only tree with the option "''Chop Swamp Tree''" instead of "''Chop down Swamp tree''". Chop down the tree and a [[leprechaun]] named [[Shamus]] jumps out. Ask Shamus how to get to [[Zanaris]] and he tells you that you need a [[dramen staff]]. To get this, you need to chop down a tree inside of the [[Entrana Dungeon]], and at the end of the conversation, he offers to teleport you to Port Sarim docks.
+
Look for a [[swamp tree]] to the east of the camp. It is the first tree to the west of [[Father Urhney]]'s house. The tree can be easily identified, as it is the only tree with the option "''Chop Swamp Tree''" instead of "''Chop down Swamp tree''". Chop the tree and a [[leprechaun]] named [[Shamus]] jumps out. Ask Shamus how to get to [[Zanaris]] and he tells you that you need a [[dramen staff]]. To get this, you need to chop down a tree inside of the [[Entrana Dungeon]], and at the end of the conversation, he offers to teleport you to Port Sarim docks.
   
 
===Entrana===
 
===Entrana===
[[Entrana]] enforces a policy of non aggression, meaning that weapons, armour, combat auras and certain magical items cannot be taken onto Entrana. However it is possible to bring the raw ingredients for creating weapons and armour, such as [[leather]] or [[dragonleather]] and thread along with bowstring and logs for ranged gear; [[spider silk]] or [[batwing]] and thread to make a wand; or bars and a [[portable forge]] to make melee weapons and armour. Other useful items to bring include ammo such as arrows and runes, which can be taken onto Entrana already made, robes such as [[monk robe|monk]], [[Priest gown|priest]], [[Citharede robes|Citharede]] or [[Druid's robe|druid]] for the prayer boost, potions, food, an emergency teleport and a [[ring of life]]. See [[Entrana#Equipment on Entrana|here]] for a full list of permitted items.
+
[[Entrana]] enforces a policy of nonaggression, meaning that [[weapons]], [[armour]], combat [[aura]]s and certain magical items cannot be taken onto Entrana. However it is possible to bring the raw ingredients for creating weapons and armour, such as [[leather]] or [[dragonleather]] and thread along with bowstring and logs for [[ranged]] gear; [[spider silk]] or [[batwing]] and thread to make a [[wand]]; or bars and a [[portable forge]] to make [[melee]] weapons and armour. Other useful items to bring include ammo such as [[arrows]] and [[runes]], which can be taken onto Entrana already made, robes such as [[monk robe|monk]], [[Priest gown|priest]], [[Citharede robes|Citharede]] or [[Druid's robe|druid]] for the prayer boost, [[potions]], [[food]], an emergency teleport and a [[ring of life]]. See [[Entrana#Equipment on Entrana|here]] for a full list of permitted items.
   
 
[[File:Entrana Dungeon map.png|link=Map:Entrana Dungeon|300px|right]]
 
[[File:Entrana Dungeon map.png|link=Map:Entrana Dungeon|300px|right]]
Line 58: Line 58:
 
When you get off the boat at Entrana, run east, then north past the temple and west after the bridge. You find a [[Cave monk|monk]] next to a cave entrance.
 
When you get off the boat at Entrana, run east, then north past the temple and west after the bridge. You find a [[Cave monk|monk]] next to a cave entrance.
   
As soon as you go down into this cave there the only exit is via a door that leads south of [[Draynor Village]]. Once ready, talk to the monk and enter the dungeon. Upon entering the dungeon, your [[prayer]] is reduced to 10-40 points. Equipment made here will not result in expulsion to the mainland.
+
As soon as you go down into this cave there the only exit is via a door that leads south of [[Draynor Village]]. Once ready, talk to the monk and enter the dungeon. Upon entering the dungeon, your [[prayer]] is reduced to 100-400 points. Equipment made here will not result in expulsion to the mainland.
   
 
Travel through the cave until you see some [[greater demon]]s and a small cave to the south. Run past the demons into this cave and cut the [[dramen tree]] with your hatchet.
 
Travel through the cave until you see some [[greater demon]]s and a small cave to the south. Run past the demons into this cave and cut the [[dramen tree]] with your hatchet.
   
 
[[File:Fighting the Dramen tree spirit.png|thumb|A safespot to fight the tree spirit from.]]
 
[[File:Fighting the Dramen tree spirit.png|thumb|A safespot to fight the tree spirit from.]]
A Level 63 [[Tree spirit (Lost City)|tree spirit]] appears. It is possible to attempt to melee the tree spirit, but it hits up to 200 accurately and absorbs most melee attacks, so plenty of food such as [[lobster]] is recommended. There is a safe spot on the southern wall, between 3 mushrooms, where you can spot trap and attack her while quickly running back to the safe spot to avoid damage. The tree spirit is susceptible to fire spells, so the [[Fire Bolt]] spell or above should be used with a [[imp horn wand]], [[spider wand]] or [[batwing wand]]. Lower level runes can easily be [[Betty's Magic Emporium|bought]] at [[Port Sarim]] on the way to Entrana.
+
A Level 63 [[Tree spirit (Lost City)|tree spirit]] appears. It is possible to attempt to melee the tree spirit, but it hits up to 200 accurately and absorbs most melee attacks, so plenty of food such as [[lobster]] is recommended. There is a safe spot on the southern wall, between 3 mushrooms, where you can spot trap and attack her while quickly running back to the safe spot to avoid damage. The tree spirit is susceptible to [[fire spells]], so the [[Fire Bolt]] spell or above should be used with a [[imp horn wand]], [[spider wand]] or [[batwing wand]]. Lower level runes can easily be [[Betty's Magic Emporium|bought]] at Port Sarim on the way to Entrana.
   
 
If the fight takes too long, the tree spirit returns to the tree and fully recovers.
 
If the fight takes too long, the tree spirit returns to the tree and fully recovers.
Line 70: Line 70:
   
 
[[File:Zararishouse.png|right|thumb|The shed leading to Zanaris.]]
 
[[File:Zararishouse.png|right|thumb|The shed leading to Zanaris.]]
Once the tree spirit is defeated, cut the tree again to get a [[dramen branch]]. Craft the dramen branch to get a [[dramen staff]].
+
Once the tree spirit is defeated, cut the tree again to get a [[dramen branch]]. Craft the dramen branch to get a [[dramen staff]]. If you plan on doing [[Recipe for Disaster: Freeing Sir Amik Varze]], you will need to grind up a dramen branch for Sir Amik Varze.
   
 
===The City of Fairies===
 
===The City of Fairies===
Line 96: Line 96:
 
* [[Heroes' Quest]]
 
* [[Heroes' Quest]]
 
* [[Lunar Diplomacy]]
 
* [[Lunar Diplomacy]]
* [[Recipe for Disaster/Freeing Sir Amik Varze]]
+
* [[Recipe for Disaster: Freeing Sir Amik Varze]]
   
 
==Transcript==
 
==Transcript==
Line 104: Line 104:
 
* Before the quest was reworked, the magic door at the end of the dungeon led into the [[Wilderness]] instead of to [[Draynor Village]]. Shamus also didn't teleport the player to Port Sarim docks.
 
* Before the quest was reworked, the magic door at the end of the dungeon led into the [[Wilderness]] instead of to [[Draynor Village]]. Shamus also didn't teleport the player to Port Sarim docks.
 
* Before the [[tool belt]] update, as hatchets couldn't be brought onto Entrana, players had to kill the hatchet-wielding [[zombie]]s within the dungeon until they dropped a [[bronze hatchet]].
 
* Before the [[tool belt]] update, as hatchets couldn't be brought onto Entrana, players had to kill the hatchet-wielding [[zombie]]s within the dungeon until they dropped a [[bronze hatchet]].
  +
* Before the Woodcutting random events rework, you could bring in an axe handle and head in separately onto Entrana then assemble them to make a hatchet (used to be called axe) to fight the tree spirit and ability to get dramen branches faster.
   
 
{{Lost City}}
 
{{Lost City}}
Line 113: Line 114:
 
[[fi:Lost City]]
 
[[fi:Lost City]]
 
[[Category:Zanaris]]
 
[[Category:Zanaris]]
[[Category:Wikia Game Guides quests]]
 

Latest revision as of 10:50, 8 June 2019

This article is about the quest. For the location, see Zanaris.
Queen help book
This article has a quick guide found here.
Quick guides provide a brief summary of the steps needed for completion.
[view] [talk]

Lost City is a quest about the fairy land Zanaris. A group of adventurers have set up camp in Lumbridge Swamp, claiming to be searching for the mystical lost city. You must find the truth of this claim, and gain entrance to the moon of Gielinor, Zanaris.

Official description

Can you find the legendary lost fairy city of Zanaris?

Walkthrough

Start pointQuest map icon
Lost City icon
Warrior in the Lumbridge Swamp
Member requirementP2P icon Members only
Official difficultyExperienced Experienced
Official lengthMedium
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
  • 36 Woodcutting Woodcutting
  • Ability to kill a level 63 tree spirit with almost no armour and weapons.
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
  • None
Recommended
Enemies to defeat

Seeking the lost city

Adventurer's camp

Brave adventurers looking for Zanaris.

Head to Lumbridge Swamp and locate a group of adventurers, a warrior, archer, wizard, and a monk, at a campfire near Father Urhney's house. Talk to the warrior and ask what he is doing. When he refuses to tell you, ask:

  • 1. Why are you camped out here?
  • 2. What makes you think it's out here?
  • 3. If it's hidden, how are you planning to find it?
  • 4. Looks like you don't know either.
Lost City tree

The leprechaun's tree

Look for a swamp tree to the east of the camp. It is the first tree to the west of Father Urhney's house. The tree can be easily identified, as it is the only tree with the option "Chop Swamp Tree" instead of "Chop down Swamp tree". Chop the tree and a leprechaun named Shamus jumps out. Ask Shamus how to get to Zanaris and he tells you that you need a dramen staff. To get this, you need to chop down a tree inside of the Entrana Dungeon, and at the end of the conversation, he offers to teleport you to Port Sarim docks.

Entrana

Entrana enforces a policy of nonaggression, meaning that weapons, armour, combat auras and certain magical items cannot be taken onto Entrana. However it is possible to bring the raw ingredients for creating weapons and armour, such as leather or dragonleather and thread along with bowstring and logs for ranged gear; spider silk or batwing and thread to make a wand; or bars and a portable forge to make melee weapons and armour. Other useful items to bring include ammo such as arrows and runes, which can be taken onto Entrana already made, robes such as monk, priest, Citharede or druid for the prayer boost, potions, food, an emergency teleport and a ring of life. See here for a full list of permitted items.

Entrana Dungeon map

Take your choice of items to Port Sarim, talk to the monks on the dock, and travel to Entrana. Do not make your items yet; You can be caught and sent back to Port Sarim, thus forcing you to obtain materials again.

When you get off the boat at Entrana, run east, then north past the temple and west after the bridge. You find a monk next to a cave entrance.

As soon as you go down into this cave there the only exit is via a door that leads south of Draynor Village. Once ready, talk to the monk and enter the dungeon. Upon entering the dungeon, your prayer is reduced to 100-400 points. Equipment made here will not result in expulsion to the mainland.

Travel through the cave until you see some greater demons and a small cave to the south. Run past the demons into this cave and cut the dramen tree with your hatchet.

Fighting the Dramen tree spirit

A safespot to fight the tree spirit from.

A Level 63 tree spirit appears. It is possible to attempt to melee the tree spirit, but it hits up to 200 accurately and absorbs most melee attacks, so plenty of food such as lobster is recommended. There is a safe spot on the southern wall, between 3 mushrooms, where you can spot trap and attack her while quickly running back to the safe spot to avoid damage. The tree spirit is susceptible to fire spells, so the Fire Bolt spell or above should be used with a imp horn wand, spider wand or batwing wand. Lower level runes can easily be bought at Port Sarim on the way to Entrana.

If the fight takes too long, the tree spirit returns to the tree and fully recovers.

It is possible to have multiple people attack the tree spirit.

Zararishouse

The shed leading to Zanaris.

Once the tree spirit is defeated, cut the tree again to get a dramen branch. Craft the dramen branch to get a dramen staff. If you plan on doing Recipe for Disaster: Freeing Sir Amik Varze, you will need to grind up a dramen branch for Sir Amik Varze.

The City of Fairies

Open the magical door east of the greater demons which leads south of Draynor Village or teleport to Lumbridge. Wield the dramen staff and locate the shed in the middle of the swamp. Enter the shed to be transported to Zanaris.

Congratulations, quest complete!

Rewards

Lost City reward
Music unlocked

Required for completing

Completion of Lost City is required for the following quests:

Transcript

Trivia

  • Before the quest was reworked, the magic door at the end of the dungeon led into the Wilderness instead of to Draynor Village. Shamus also didn't teleport the player to Port Sarim docks.
  • Before the tool belt update, as hatchets couldn't be brought onto Entrana, players had to kill the hatchet-wielding zombies within the dungeon until they dropped a bronze hatchet.
  • Before the Woodcutting random events rework, you could bring in an axe handle and head in separately onto Entrana then assemble them to make a hatchet (used to be called axe) to fight the tree spirit and ability to get dramen branches faster.