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{{otheruses4|the quest|the city that the title refers to|Zanaris}}
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{{External|rsc|os}}
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{{Otheruses|the quest|the location|Zanaris}}
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{{Has quick guide}}
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{{Infobox Quest
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|name = Lost City
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|image = [[File:Lost City.png|200px]]
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|release = [[27 February]] [[2002]]
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|update = Latest RuneScape News (27 February 2002)
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|members = Yes
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|series = [[Fairy Tale quest series|Fairy Tale]]
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|difficulty = Experienced
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|voice = No
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|number = 19
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|developer = Paul Gower
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}}
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'''Lost City''' is a quest about the [[fairy]] land [[Zanaris]]. A group of adventurers have set up camp in [[Lumbridge Swamp]], claiming to be searching for the mystical lost city. You must find the truth of this claim, and gain entrance to the moon of [[Gielinor]], Zanaris.
   
== Details ==
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==Official description==
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{{Quote|Can you find the legendary lost fairy city of [[Zanaris]]?}}
   
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==Walkthrough==
 
{{Quest details
 
{{Quest details
|description=Can you find the legendary lost fairy city of [[Zanaris]]?
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|icon = Lost City icon.png
|released=27 February 2002
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|start = [[Warrior (Lost City)|Warrior]] in the [[Lumbridge Swamp]]
|start=Go to [[Lumbridge Swamp]]. Talk to the Warrior there.
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|difficulty = Experienced
|difficulty=3
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|length = Medium
|length=Short-Medium
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|members = Yes
|members=Yes
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|requirements =
|requirements=
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{{Skillreq|Crafting|31}}
*31 {{Skill clickpic|Crafting}}
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{{Skillreq|Woodcutting|36}}
*36 {{Skill clickpic|Woodcutting}}
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* Ability to kill a level 63 tree spirit with almost no armour and weapons.
*Ability to kill a level 101 tree spirit with limited armour or weapons.
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|recommended =
|items=
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* [[Teleport]] [[runes]]
*[[Knife]]
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* For mages: [[Fire rune|Fire]] and [[air rune]]s, and supplies for crafting a [[wand]] as the tree spirit is weak to [[fire spells]].
*[[Hatchet]] (you can't take a hatchet with you as it's considered a weapon, but the zombies drop bronze hatchets)
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* For rangers: Unstrung [[bow]], [[bowstring]], [[arrows]] -OR- [[dart tip]]s and [[feather]]s (you're able to bring arrows).
*[[teleport]] [[runes]] (optional)
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* [[Prayer potion]]s, [[super set]], and food for the tree spirit fight for lower leveled players.
*Combat runes for mages
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|kills =
*unstrung bow, [[bowstring]], [[feathers]], [[arrow shafts]], and [[arrow tips]] for rangers (assemble on the island)
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* [[Tree spirit (Lost City)|Tree spirit]] (level 63)
|kills=[[Dramen Tree Spirit]] (level 101), [[Zombies]] (level 25)
 
 
}}
 
}}
   
== Walkthrough ==
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===Seeking the lost city===
To start this quest, head into [[Lumbridge swamp]]. Go west until you find a [[Warrior (Lost City)|Warrior]], a [[Ranger (character)|Ranger]], a [[mage (character)|Mage]], and a [[monk (character)|Monk]] sitting around a campfire. Talk to the warrior and ask him what he is doing. Oddly, convincing him to start the quest is one of the hardest parts of the quest. When he refuses to tell you, talk to him in a way that sounds like you are challenging his authority. Then he finally tells you what his problem is.
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[[File:Adventurer's camp.png|thumb|Brave adventurers looking for Zanaris.]]
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Head to [[Lumbridge Swamp]] and locate a group of adventurers, a [[Warrior (Lost City)|warrior]], [[Archer (Lost City)|archer]], [[Wizard (Lost City)|wizard]], and a [[Monk (Lost City)|monk]], at a campfire near [[Father Urhney]]'s house. Talk to the warrior and ask what he is doing. When he refuses to tell you, ask:
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* 1. Why are you camped out here?
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* 2. What makes you think it's out here?
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* 3. If it's hidden, how are you planning to find it?
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* 4. Looks like you don't know either.
   
Look for a tree, on the left of the camp. You may find the tree easily, because it is the only tree which has a message saying "''Chop tree''" instead of "''Chop down tree''". Click on the "''chop''" option and a [[leprechaun]], named [[Shamus]], will jump out. Ask him how to get to [[Zanaris]] and he will tell you that you need a [[Dramen staff]]. To get this, you will need to chop down a tree inside of the [[Entrana Dungeon]]. Unfortunately, you are not allowed to take armour, weapons, and some magical items (such as the Explorer's Ring of any level) to Entrana, but you can take:
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[[File:Lost City tree.png|thumb|The leprechaun's tree]]
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Look for a [[swamp tree]] to the east of the camp. It is the first tree to the west of [[Father Urhney]]'s house. The tree can be easily identified, as it is the only tree with the option "''Chop Swamp Tree''" instead of "''Chop down Swamp tree''". Chop the tree and a [[leprechaun]] named [[Shamus]] jumps out. Ask Shamus how to get to [[Zanaris]] and he tells you that you need a [[dramen staff]]. To get this, you need to chop down a tree inside of the [[Entrana Dungeon]], and at the end of the conversation, he offers to teleport you to Port Sarim docks.
   
*Items to make better armour, such as needle, thread, and dragonhides or leather
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===Entrana===
*Runes (but no staff)
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[[Entrana]] enforces a policy of nonaggression, meaning that [[weapons]], [[armour]], combat [[aura]]s and certain magical items cannot be taken onto Entrana. However it is possible to bring the raw ingredients for creating weapons and armour, such as [[leather]] or [[dragonleather]] and thread along with bowstring and logs for [[ranged]] gear; [[spider silk]] or [[batwing]] and thread to make a [[wand]]; or bars and a [[portable forge]] to make [[melee]] weapons and armour. Other useful items to bring include ammo such as [[arrows]] and [[runes]], which can be taken onto Entrana already made, robes such as [[monk robe|monk]], [[Priest gown|priest]], [[Citharede robes|Citharede]] or [[Druid's robe|druid]] for the prayer boost, [[potions]], [[food]], an emergency teleport and a [[ring of life]]. See [[Entrana#Equipment on Entrana|here]] for a full list of permitted items.
*Amulet of your choice (an [[amulet of glory]] is recommended, but an [[amulet of power]] will do just fine)
 
*Potions
 
*Food
 
*Teleports (strongly recommended)
 
*A set of [[H.A.M. robes]] will provide a little defence if you cannot make your own armour, or a pair of monk robes.
 
[[Image:Entrana dungeon.PNG|frame|left|Entrana dungeon map.]]
 
 
Take your choice of items to [[Port Sarim]], talk to the [[monk]]s on the dock, and travel to [[Entrana]]. Do '''not''' make your items yet; You can be caught and sent back to [[Port Sarim]], thus forcing you to obtain materials again. Travel to the north-western side of the island, where you will find a monk next to a cave entrance. Note that as soon as you go down into this cave there is no exit except via a door that leads into level 32 [[wilderness]], so make sure you have a teleport or have a home port ready. Once you're ready, talk to the monk and enter the dungeon. Upon entering the dungeon, your [[prayer]] will be reduced to 1-3 points (now is a good time to use prayer potions if you brought them). '''Now''' you can make your equipment without being spotted.
 
   
Travel around the cave until you see some level 25 [[Zombie]]s. Kill these until you get a [[bronze hatchet]]. Pick it up.
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[[File:Entrana Dungeon map.png|link=Map:Entrana Dungeon|300px|right]]
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Take your choice of items to [[Port Sarim]], talk to the [[monk]]s on the dock, and travel to Entrana. Do not make your items yet; You can be caught and sent back to Port Sarim, thus forcing you to obtain materials again.
   
(If you want, you could try and kill a [[Greater Demon]] to get a better weapon, but this is not suggested, as you need to save your HP for the big fight. If you don't plan to bring supplies to make weapons and instead intend to use the hatchet, it is suggested that you train ('''before''' the fight) to make sure you get a good max hit with a bronze hatchet.)
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When you get off the boat at Entrana, run east, then north past the temple and west after the bridge. You find a [[Cave monk|monk]] next to a cave entrance.
   
Keep travelling around the cave, until you see some [[Greater Demon]]s and a small cave off to the side. Run past the demons into this cave and cut the [[Dramen Tree]] with the hatchet you got from the Zombies.
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As soon as you go down into this cave there the only exit is via a door that leads south of [[Draynor Village]]. Once ready, talk to the monk and enter the dungeon. Upon entering the dungeon, your [[prayer]] is reduced to 100-400 points. Equipment made here will not result in expulsion to the mainland.
[[Image:Safe spot.png|thumb|left|A safe spot.]]
 
   
A Level 101 [[Dramen Tree Spirit|tree spirit]] will appear. If you're fast, you can hide behind the [[mushroom]]s (rear middle) in the cave to range or mage the spirit. It is possible to attempt to melee the [[Dramen Tree Spirit]], but it hits hard (11) and absorbs most melee attacks. The Tree Spirit is succeptible to magic, and even at lower magic levels, fire strike will often hit 8, making magic an easy route to defeating the spirit. Lower level runes can easily be [[Betty's Magic Emporium|bought]] at [[Port Sarim]] on the way to Entrana. [[Image:New Picture (21).png|thumb|A low-levelled player using the mushrooms to hit the final hit!]]
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Travel through the cave until you see some [[greater demon]]s and a small cave to the south. Run past the demons into this cave and cut the [[dramen tree]] with your hatchet.
   
Once you've defeated the Tree Spirit, cut the tree again to get a [[Dramen branch]]. Cut several if you like so you make a few staves for your bank.
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[[File:Fighting the Dramen tree spirit.png|thumb|A safespot to fight the tree spirit from.]]
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A Level 63 [[Tree spirit (Lost City)|tree spirit]] appears. It is possible to attempt to melee the tree spirit, but it hits up to 200 accurately and absorbs most melee attacks, so plenty of food such as [[lobster]] is recommended. There is a safe spot on the southern wall, between 3 mushrooms, where you can spot trap and attack her while quickly running back to the safe spot to avoid damage. The tree spirit is susceptible to [[fire spells]], so the [[Fire Bolt]] spell or above should be used with a [[imp horn wand]], [[spider wand]] or [[batwing wand]]. Lower level runes can easily be [[Betty's Magic Emporium|bought]] at Port Sarim on the way to Entrana.
   
Use a [[knife]] with the Dramen branch to get a [[Dramen Staff]]. It's not a tradeable item.
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If the fight takes too long, the tree spirit returns to the tree and fully recovers.
   
Teleport out, and make your way back to the [[Lumbridge]] swamps (a player can use home teleport or teleport there for faster transportation). Wield your Dramen staff, and enter the small hut in the swamp west of the low-level mine and you'll find yourself in [[Zanaris]]. Congratulations, quest complete!
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It is possible to have multiple people attack the tree spirit.
   
== Reward ==
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[[File:Zararishouse.png|right|thumb|The shed leading to Zanaris.]]
[[Image:Lost City Reward.png|Lost City Reward]]
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Once the tree spirit is defeated, cut the tree again to get a [[dramen branch]]. Craft the dramen branch to get a [[dramen staff]]. If you plan on doing [[Recipe for Disaster: Freeing Sir Amik Varze]], you will need to grind up a dramen branch for Sir Amik Varze.
   
* 3 [[Quest Point]]s
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===The City of Fairies===
* Access to [[Zanaris]].
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Open the magical door east of the greater demons which leads south of Draynor Village or teleport to Lumbridge. Wield the dramen staff and locate the shed in the middle of the swamp. Enter the shed to be transported to [[Zanaris]].
* Ability to buy and wield [[dragon longsword]]s and [[dragon dagger]]s (not mentioned in image).
 
* Ability to make [[Cosmic rune]]s with the [[Runecrafting]] skill (not mentioned in image).
 
   
==Music==
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'''Congratulations, quest complete!'''
   
[[Music]] tracks unlocked:
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==Rewards==
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{{Quest rewards
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|name = Lost City
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|qp = 3
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|rewards =
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* Access to [[Zanaris]]
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* Ability to wield [[dragon longsword]]s and [[dragon dagger]]s
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* Ability to make [[cosmic rune]]s with the [[Runecrafting]] skill
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* Ability to use [[Chaeldar]] as slayer master (requires level 75 combat)
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|music =
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* [[Crystal Cave]] ([[Zanaris]] market)
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* [[Underground (music track)]] ([[Entrana]] dungeon)
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}}
   
Crystal Cave
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==Required for completing==
Underground
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Completion of Lost City is required for the following quests:
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* [[Fairytale I - Growing Pains]]
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* [[Heroes' Quest]]
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* [[Lunar Diplomacy]]
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* [[Recipe for Disaster: Freeing Sir Amik Varze]]
   
==Tips==
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==Transcript==
Bring headless arrows, a bow (unfinished) and some arrowheads. Before you go down into the dungeon, make arrows and a bow. Once you have to fight the spirit, run behind the mushroom. This is useful for people with high fletching- and ranged-levels because normal bows and arrows are not allowed on the island whereas unfinished ones are.
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{{Hasdialogue|quest}}
   
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==Trivia==
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* Before the quest was reworked, the magic door at the end of the dungeon led into the [[Wilderness]] instead of to [[Draynor Village]]. Shamus also didn't teleport the player to Port Sarim docks.
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* Before the [[tool belt]] update, as hatchets couldn't be brought onto Entrana, players had to kill the hatchet-wielding [[zombie]]s within the dungeon until they dropped a [[bronze hatchet]].
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* Before the Woodcutting random events rework, you could bring in an axe handle and head in separately onto Entrana then assemble them to make a hatchet (used to be called axe) to fight the tree spirit and ability to get dramen branches faster.
   
Magic is incredibly effective against the spirit, even with low spells. For example Fire Bolt can easily hit the spirit for 10-15 it is very cheap to defeat the spirit using this method.
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{{Lost City}}
If you use Fire Bolt to defeat the spirit you may need up to 15 casts.
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{{Fairy Tale quest series}}
[[Category:Quests]]
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[[de:Die verlorene Stadt]]
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[[no:Lost City]]
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[[zh-tw:失落的城市]]
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[[nl:Lost City]]
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[[fi:Lost City]]
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[[Category:Zanaris]]

Latest revision as of 10:50, June 8, 2019

This article is about the quest. For the location, see Zanaris.
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This article has a quick guide found here.
Quick guides provide a brief summary of the steps needed for completion.
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Lost City is a quest about the fairy land Zanaris. A group of adventurers have set up camp in Lumbridge Swamp, claiming to be searching for the mystical lost city. You must find the truth of this claim, and gain entrance to the moon of Gielinor, Zanaris.

Official descriptionEdit

Can you find the legendary lost fairy city of Zanaris?

WalkthroughEdit

Start pointQuest map icon
Lost City icon
Warrior in the Lumbridge Swamp
Member requirementP2P icon Members only
Official difficultyExperienced Experienced
Official lengthMedium
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
  • 36 Woodcutting Woodcutting
  • Ability to kill a level 63 tree spirit with almost no armour and weapons.
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
  • None
Recommended
Enemies to defeat

Seeking the lost cityEdit

Adventurer's camp

Brave adventurers looking for Zanaris.

Head to Lumbridge Swamp and locate a group of adventurers, a warrior, archer, wizard, and a monk, at a campfire near Father Urhney's house. Talk to the warrior and ask what he is doing. When he refuses to tell you, ask:

  • 1. Why are you camped out here?
  • 2. What makes you think it's out here?
  • 3. If it's hidden, how are you planning to find it?
  • 4. Looks like you don't know either.
Lost City tree

The leprechaun's tree

Look for a swamp tree to the east of the camp. It is the first tree to the west of Father Urhney's house. The tree can be easily identified, as it is the only tree with the option "Chop Swamp Tree" instead of "Chop down Swamp tree". Chop the tree and a leprechaun named Shamus jumps out. Ask Shamus how to get to Zanaris and he tells you that you need a dramen staff. To get this, you need to chop down a tree inside of the Entrana Dungeon, and at the end of the conversation, he offers to teleport you to Port Sarim docks.

EntranaEdit

Entrana enforces a policy of nonaggression, meaning that weapons, armour, combat auras and certain magical items cannot be taken onto Entrana. However it is possible to bring the raw ingredients for creating weapons and armour, such as leather or dragonleather and thread along with bowstring and logs for ranged gear; spider silk or batwing and thread to make a wand; or bars and a portable forge to make melee weapons and armour. Other useful items to bring include ammo such as arrows and runes, which can be taken onto Entrana already made, robes such as monk, priest, Citharede or druid for the prayer boost, potions, food, an emergency teleport and a ring of life. See here for a full list of permitted items.

Entrana Dungeon map

Take your choice of items to Port Sarim, talk to the monks on the dock, and travel to Entrana. Do not make your items yet; You can be caught and sent back to Port Sarim, thus forcing you to obtain materials again.

When you get off the boat at Entrana, run east, then north past the temple and west after the bridge. You find a monk next to a cave entrance.

As soon as you go down into this cave there the only exit is via a door that leads south of Draynor Village. Once ready, talk to the monk and enter the dungeon. Upon entering the dungeon, your prayer is reduced to 100-400 points. Equipment made here will not result in expulsion to the mainland.

Travel through the cave until you see some greater demons and a small cave to the south. Run past the demons into this cave and cut the dramen tree with your hatchet.

Fighting the Dramen tree spirit

A safespot to fight the tree spirit from.

A Level 63 tree spirit appears. It is possible to attempt to melee the tree spirit, but it hits up to 200 accurately and absorbs most melee attacks, so plenty of food such as lobster is recommended. There is a safe spot on the southern wall, between 3 mushrooms, where you can spot trap and attack her while quickly running back to the safe spot to avoid damage. The tree spirit is susceptible to fire spells, so the Fire Bolt spell or above should be used with a imp horn wand, spider wand or batwing wand. Lower level runes can easily be bought at Port Sarim on the way to Entrana.

If the fight takes too long, the tree spirit returns to the tree and fully recovers.

It is possible to have multiple people attack the tree spirit.

Zararishouse

The shed leading to Zanaris.

Once the tree spirit is defeated, cut the tree again to get a dramen branch. Craft the dramen branch to get a dramen staff. If you plan on doing Recipe for Disaster: Freeing Sir Amik Varze, you will need to grind up a dramen branch for Sir Amik Varze.

The City of FairiesEdit

Open the magical door east of the greater demons which leads south of Draynor Village or teleport to Lumbridge. Wield the dramen staff and locate the shed in the middle of the swamp. Enter the shed to be transported to Zanaris.

Congratulations, quest complete!

RewardsEdit

Lost City reward
Music unlocked

Required for completingEdit

Completion of Lost City is required for the following quests:

TranscriptEdit

TriviaEdit

  • Before the quest was reworked, the magic door at the end of the dungeon led into the Wilderness instead of to Draynor Village. Shamus also didn't teleport the player to Port Sarim docks.
  • Before the tool belt update, as hatchets couldn't be brought onto Entrana, players had to kill the hatchet-wielding zombies within the dungeon until they dropped a bronze hatchet.
  • Before the Woodcutting random events rework, you could bring in an axe handle and head in separately onto Entrana then assemble them to make a hatchet (used to be called axe) to fight the tree spirit and ability to get dramen branches faster.
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