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⚫ | The '''Lumber Yard''' is a location east of [[Varrock]]. It is accessible to free players, however to use its features, you must be a member. |
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− | The Lumber Yard was home to one the answers to the [[clue scrolls]]. [[Players]] would be shown a map and had to climb a stile to the east of the saw-miller's hut. However due to a new secret update the fence around the perimeter of the yard has been replaced with a wall. Players must now go west of the hut and follow the wall north until they see a hole in the wall. |
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⚫ | The '''Lumber Yard''' is a location east of [[Varrock]]. It is accessible to free players, however to use its features, you must be a member. Its main feature is the [[Sawmill operator]], who is located in a small room along the yard's south-west wall. He is involved in the [[Construction]] skill: He can turn logs into [[plank]]s for a fee, and he also sells [[Bolt of cloth|bolts of cloth]], three kinds of [[nails]], and [[saw]]s. |
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+ | Players cannot enter the Lumber Yard through its main gate, nor can they enter the Sawmill operator's room. There is a hole in the yard's wall north of the Sawmill operator, where members can enter the yard. Other than curiosity, players typically enter the yard for one of these reasons: |
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+ | [[File:Sawmill.png|frame|The location of the sawmill operator]] |
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− | Inside of the Lumber Yard are several regular log respawns which can be taken, if inside or through the use of Telekinetic grab.The logs can then be used if you wish to make more planks. This is useful if you don't have many logs, as you need to bring less,thus resulting in not having to use as many of your own logs. |
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+ | * A [[Clue scroll]] requires players to search a crate in the yard. |
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+ | * Several [[Logs]] spawn in the yard, which players can gather for free. (Players outside the yard can take some of the logs using the [[Telekinetic Grab]] spell.) |
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+ | The [[Sawmill]] with its [[Sawmill training]] operation is a separate complex located along the south-east wall of the Lumber Yard. |
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==See also== |
==See also== |
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− | *[[Sawmill]] |
+ | * [[Sawmill]] |
− | *[[Sawmill operator]] |
+ | * [[Sawmill operator]] |
[[Category:Locations]] |
[[Category:Locations]] |
Revision as of 18:31, 14 October 2009
Template:Relativelocation
The Lumber Yard is a location east of Varrock. It is accessible to free players, however to use its features, you must be a member. Its main feature is the Sawmill operator, who is located in a small room along the yard's south-west wall. He is involved in the Construction skill: He can turn logs into planks for a fee, and he also sells bolts of cloth, three kinds of nails, and saws.
Players cannot enter the Lumber Yard through its main gate, nor can they enter the Sawmill operator's room. There is a hole in the yard's wall north of the Sawmill operator, where members can enter the yard. Other than curiosity, players typically enter the yard for one of these reasons:
- A Clue scroll requires players to search a crate in the yard.
- In the Gertrude's Cat quest, the player must find Fluffs and her kittens in the yard. Fluffs is found on the first floor and her kittens are in a barrel on the ground floor.
- Several Logs spawn in the yard, which players can gather for free. (Players outside the yard can take some of the logs using the Telekinetic Grab spell.)
- Occasionally, players can find a penguin for Penguin Hide and Seek in the yard. It is usually disguised as a barrel or a crate.
The Sawmill with its Sawmill training operation is a separate complex located along the south-east wall of the Lumber Yard.