Release date | 24 July 2006 (Update) | ||||||||||||||||||||||||
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Members | Yes | ||||||||||||||||||||||||
Voice Over | No | ||||||||||||||||||||||||
Official difficulty | Experienced | ||||||||||||||||||||||||
Quest series | Fremennik | ||||||||||||||||||||||||
Age | Fifth Age | ||||||||||||||||||||||||
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Lunar Diplomacy is a quest focusing on the feud between the mainland Fremennik in Rellekka and the Moon Clan on Lunar Isle. Completion grants access to Lunar Isle and a new spellbook.
Official description[]
Get ready to be taken on a diplomatic mission between the Fremennik and the mysterious Moon Clan of Lunar Isle.
It's up to you to settle their dispute and bring peace to these lands. Along your mission you will travel with pirates in their giant sea galleon, explore a new magical island and journey into your very dreams!
Walkthrough[]
Start point | Go to the westernmost dock of Rellekka and talk to Lokar Searunner. | ||
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Member requirement | Members only | ||
Official difficulty | Experienced | ||
Official length | Long | ||
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
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Recommended |
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Enemies to defeat |
Meet the pirates[]
Talk to Lokar Searunner on the westernmost dock of Rellekka, west of the wide dock to Miscellania and Etceteria. He talks about his life as a pirate and the Moon Clan. To visit the Moon Clan, he tells you to obtain a Seal of passage, which allows you to safely travel and stay on Lunar Isle.
Go to the Rellekka Longhall Bar and speak with Brundt the Chieftain to get a Seal of passage. Keep it in your inventory whenever you are on Lunar Isle or related places, or you will be teleported back to Rellekka.
Talk to Lokar again to sail to the Pirates' Cove. Players can board the pirate's ship, the Lady Zay, from the cove.
Board the Lady Zay[]
Climb up two ladders, and board the pirate ship (Be sure to be aboard the ship when you talk to the captain). Make sure that you are wearing the Seal of Passage and talk to Captain Bentley. When you ask to sail to Lunar Isle, the ship strangely sails around in a circle.
Speak to Captain Bentley again. He is puzzled and asks you to talk with the ship's navigator. Talk to the navigator, 'Bird's-Eye' Jack, on the lower deck, in the aft-port (south west) corner of the ship. He tells you his navigation skills are perfect and grows annoyed with you.
Talk to Captain Bentley again. He sends you back to speak to 'Birds-Eye' Jack. Return to 'Bird's-Eye' Jack. After a conversation, he concludes that the ship is jinxed. Talk to Captain Bentley again. He asks you to investigate who or what on the ship has been jinxed.
Talk with the crew[]
Start with 'Eagle-eye' Shultz (he is on the bow or the head of the ship, on the same deck as Captain Bentley). He explains jinxes to you.
Next, talk to 'Beefy' Burns on the bottom level of the ship, in the south-west corner, in the galley. (He is downstairs at the stern or rear of the ship, in front of bunks, middle deck) He tells you a bit about the pirates' visit to the Moon Clan.
Go up three levels to the stern of the ship, and ask 'Lecherous' Lee about the big feast. He says he saw the first mate slip away for bit. Confront First mate 'Davey-boy' (who is on the same deck as Captain Bentley, in the room at the stern of the ship). He is, however, able to explain his absence but mentions that he couldn't find the cabin boy at the feast.
Finally, talk with the cabin boy. He is on the same deck as 'Lecherous' Lee. He confesses that a girl from the Moon Clan tricked him into drawing five symbols throughout the ship.
The cabin boy gives you a special lantern and lens that you can use to search the ship for the symbols. Use the emerald lens on the bullseye lantern frame to create a mystical emerald lantern. Then light the lantern by selecting 'light'.
The cabin boy also gives you five clues for finding the symbols:
- The First one is on the Cannon: Right there on the top deck, in the stern (where you found 'Lecherous' Lee and the cabin boy). Use the lantern on the cannon on the east side of the deck, and select Rub away!
- One was up on a wall: On the same floor as the captain, in the First Mate's cabin, in the stern of the ship. Use the lantern on the wallchart to the west of the door, and select Rub away!
- One was on a chest: In the very bottom of the ship (the hold). Use the lantern on the only chest, near the stairs, and select Rub away!
- One was on a support: Still on the same floor (the hold), near the stern (in the same area with the bright green apples). Use the lantern on the support beam just outside the cook's galley, and select Rub away! The correct support is the only one with an examine option
- One was on a box of some sort: Same floor (the hold), in the stern. Use the lantern on the two large stacked crates east of the cook's galley, and select Rub away!
Talk to Captain Bentley again, and set sail for Lunar Isle!
On Lunar Isle[]
Climb down from the raised dock, and head north-west into the city. A cutscene of a bird's-eye vision of the city plays upon your initial walking through the city gates.
Talk with Meteora, in the south-west part of the village. She tells you that although the clan doesn't have a leader, the Oneiromancer is able to help you more than anyone.
Go to the south-east part of the island, to the Astral altar, and talk to the Oneiromancer (watch out for the suqahs). She tells you more about the Moon Clan's feud with the Fremennik. She also asks that you try to understand the Moon Clan's ways. To do so, you need to go through their ritual. To prepare for the ritual, you need to make three things: a waking sleep potion, a lunar staff, and ceremonial travelling clothes.
Waking sleep potion[]
Talk to Baba Yaga in the chicken-leg house in the north of the village. During your talk, she gives you a special vial and says you need clean guam, clean marrentill, and some ground suqah tooth to complete the potion. Before going to kill suqahs, make sure to fill up the vial with water in the sink in Baba Yaga's house. You can also fill your vial in the house west of the bank.
Kill suqahs until one drops a suqah tooth (you will also need 4 suqah hides later in the quest, so collecting them now is a good idea). If you don't have marrentill and guam, suqahs also frequently drop them. The suqahs on the northern half of the island can use spells similar to Water Wave and Ice Barrage, making it impossible to safe-spot them. The suqahs on the southern half of the island do not have this ability.
Add your marrentill and guam to Baba Yaga's vial (after filling it with water at a sink in the town) to obtain a Guam-marr vial. Grind the tooth with your pestle and mortar and add it in to make a waking sleep vial, and take it back to the Oneiromancer. Make sure you give Oneiromancer the potion before taking the staff to the altars; otherwise, nothing will happen and you will have to go back and give Oneiromancer the potion anyway.
Lunar staff[]
Grab your dramen staff (or staves), and use it on each of the four elemental altars in this order:
- Air altar (west of Varrock)
- Fire altar (north of Al Kharid)
- Water altar (in the Lumbridge swamp)
- Earth altar (south of the lumber yard, north-east of Varrock)
You may want to bring dramen staves to make multiple lunar staves, as you lose the ability to create multiple staves by yourself once you give your staff to the Oneiromancer (and backups or a bank placeholder may be useful). You can use any method to reach the altars, such as the wicked hood, travel via the surface world with the appropriate talismans or tiaras, or trips to the abyss.
Your dramen staff is now a lunar staff. Return to Lunar Isle, talk with the Oneiromancer, who takes your new lunar staff.
Ceremonial travelling clothes[]
The suit to enter the land of dreams is composed of eight items: helm, torso, legs, gloves, boots, cape, amulet, and ring. Talk to the Oneiromancer about how to obtain each of the eight items. They can be obtained in any order.
Lunar helm[]
With any pickaxe, head north-east on the isle to find the Lunar Isle Mine, marked with a dungeon symbol on the minimap. Enter the mine through the small shack, and mine one of the grey stalagmites in the western part of the mine (next to the walls) to get a lunar ore.
You will need to smelt the ore into a lunar bar at a furnace. Superheat item doesn't work on lunar ore. The nearest furnace is in Rellekka. Travel to Rellekka and use the furnace south-west of the market.
The lunar bar must then be made into a lunar helm at an anvil. There's an anvil in the same building as the furnace in Rellekka. Alternatively, there's an anvil on Lunar Isle, which you need to return to anyway. Click on an anvil and choose option 1 to make the lunar helm.
Lunar cape[]
Travel back to Lunar Isle, and talk with Pauline Polaris, in a house in the north-west corner of the village. She wants you to guess her real name before she gives you the Lunar cape:
- First, choose Pauline. She tells you that is her alias, and gives you a clue:
- Change a letter from the word Dane to get my first name
- The first part of my surname rhymes with wood
- The third part rhymes with spade
- And the second rhymes with magic
- Only one name fits those clues, Jane Blud-Hagic-Maid.
After you have guessed correctly, she gives you the lunar cape.
Lunar amulet[]
Talk to Meteora (she is in the south-west part of the village, by the house next to the L-shaped room with the water icon). She asks you to retrieve the tiara she lost to the suqahs.
Kill suqahs until one drops a special tiara (collect four suqah hides now if you haven't already, as you need them in the next step), and then go back to Meteora and trade her tiara for the lunar amulet.
Lunar torso, legs, gloves, and boots[]
Speak with Rimae Sirsalis, who runs the Moon Clan Fine Clothes shop, across from the bank about ceremonial clothes. Speak to her again about ceremonial clothes and she will offer to tan the suqah hides for you. She can tan suqah hides for 100 gp each. Have her tan the four suqah hides you got earlier. Buy a needle and a spool of thread (if you don't have them), and make the lunar torso, legs, gloves, and boots.
If you attempt to make a second set of lunar torso/legs/gloves/boots, you will receive the message, "You already have the ... part of the ceremonial clothes." This occurs whether the first set is in your inventory or your bank, or in the magic chest in your player-owned house, and it is not possible to drop the clothes without destroying them.
Lunar ring[]
Talk with Selene, near the centre of the village (in or around one of the buildings near the locked Lunar Isle lodestone). She gives you a clue to finding a ring.
Grab a spade, and go out the eastern gate of the village. Travel south-west until you reach a bridge. Cross it, go west, and cross another bridge. Keep heading west until you see a patch of blue flowers near a starfish. Dig on top of the flowers to obtain the lunar ring.
Do not have a clue scroll in your inventory requiring you to dig while obtaining the ring.
Back to the Oneiromancer[]
With all the lunar items you just made and found, go back to talk with the Oneiromancer. (Make sure you have 11 empty spots.) She first takes everything from you for safekeeping and then gives you back all your ceremonial clothes, Lunar staff, and potion, plus some Magic kindling for the ceremony.
If you logout or die during this portion and lose some or all of the equipment required for the ritual, the Oneiromancer will have a replacement. If unequipped, make sure to re-equip the seal of passage before speaking to her or you will be removed from the island.
In the Dream World[]
Put on your ceremonial clothes, wield the Lunar staff, and go to the big building at the far west end of the village that has the Ceremonial Brazier in it. (The building is just south of Pauline Polaris.)
Make sure you are wearing all of the lunar equipment and wielding the staff, or else you will have to visit the Oneiromancer to replace the waking sleep potion and kindling. Use the waking sleep vial on the kindling, light the brazier with a tinderbox, and place the soaked kindling in the brazier. Welcome to the land of your own dreams.
Talk to the Ethereal Man or Ethereal Lady, according to your character's gender. They explain you are about to take a test by completing a series of tasks or puzzles. (You do six lessons and then a final challenge with yourself.) If you fail any of the tasks, you can try again. After completing each task, talk to the Ethereal Person in the centre. You can do the tasks in any order.
If you need to leave, click the "My life" book on the lectern in the centre to go back to your reality world. If you log out or otherwise leave Dreamland while doing this part of the quest, you'll have to speak to the Oneiromancer to reobtain the waking sleep vial and the magic kindling. However, your progress will not be lost. If you have an extra set of lunar equipment stored in your Player-owned house, you will have to retrieve it before talking to the Oneiromancer, or the dialogue will loop.
A game of chance[]
To get to this task, step on the platform located at the 7 o'clock position, if you have the map oriented north (the platform is avocado green, the same colour as an agility potion, if you brought one).
Speak with the Ethereal Fluke, who explains how to play the game. The Fluke shouts out a number.
Flip over the six dice so the sum of the numbers facing up on the dice equals the Fluke's number. So, for example, if the Fluke shouts out "15," you could roll over the six dice to show 6 + 4 + 2 +1 + 1 + 1 to equal 15.
Each dice has just two possibilities, however: The number facing up, and the number on its opposite side. So depending on what is facing up, any one die can show:
- 1 or 6 (+5/-5)
- 2 or 5 (+3/-3)
- 3 or 4 (+1/-1)
- Remember the top and bottom of a normal 6-sided dice always add up to 7.
Remember the pattern well, the +1/-1 means that flipping the given dice will have that effect.
Once you have the correct number of dots on the dice showing, the Ethereal Fluke shouts out the next number. He gives you five numbers in this task. An easy way to do this is to set all the dice to their lowest values and calculate the increase needed.
N/A | 21 | 1 | 6 | 2 | 5 | 3 | 4 | |||||||
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12 | 1 | 1 | 2 | 2 | 3 | 3 | 22 | 1 | 6 | 2 | 5 | 4 | 4 | |
13 | 1 | 1 | 2 | 2 | 3 | 4 | 23 | 1 | 6 | 5 | 5 | 3 | 3 | |
14 | 1 | 1 | 2 | 2 | 4 | 4 | 24 | 1 | 6 | 5 | 5 | 3 | 4 | |
15 | 1 | 1 | 2 | 5 | 3 | 3 | 25 | 1 | 6 | 5 | 5 | 4 | 4 | |
16 | 1 | 1 | 2 | 5 | 3 | 4 | 26 | 6 | 6 | 2 | 5 | 3 | 4 | |
17 | 1 | 1 | 2 | 5 | 4 | 4 | 27 | 6 | 6 | 2 | 5 | 4 | 4 | |
18 | 1 | 1 | 5 | 5 | 3 | 3 | 28 | 6 | 6 | 5 | 5 | 3 | 3 | |
19 | 1 | 1 | 5 | 5 | 3 | 4 | 29 | 6 | 6 | 5 | 5 | 3 | 4 | |
20 | 1 | 1 | 5 | 5 | 4 | 4 | 30 | 6 | 6 | 5 | 5 | 4 | 4 |
After you have completed it, talk with the Ethereal Person again to tell them what you learned.
Communicating in numbers[]
To get to this task, step on the platform located at the 4 o'clock position, if you have the map oriented north (the platform is lavender). Speak with the Ethereal Numerator, who explains how to complete this task. He speaks with a mixture of numbers and words, so making out his meaning can be challenging. If you skip over the numbers in his conversation, however, and just read the words, you can understand him.
The Ethereal Numerator tells you a sequence of numbers. Look for the pattern in the sequence, and then press the two numbers that would come next in the pattern. You can ask the Ethereal Numerator for the sequence again if you forget. If you are wrong, the Ethereal Numerator just gives you another sequence of numbers to work on.
Here are sequences the Ethereal Numerator may possibly give you, with the next two numbers in the patterns highlighted:
0 | 1 | 3 | 4 | 6 | 7 | ||||
1 | 1 | 1 | 2 | 1 | 3 | 1 | 4 | 1 | 5 |
1 | 1 | 2 | 2 | 3 | 3 | 4 | |||
1 | 1 | 2 | 3 | 1 | 1 | 4 | 5 | 1 | |
1 | 2 | 3 | 4 | 5 | |||||
1 | 3 | 5 | 7 | 9 | |||||
1 | 4 | 2 | 5 | 3 | 6 | ||||
1 | 6 | 2 | 5 | 3 | 4 | ||||
1 | 9 | 2 | 8 | 3 | 7 | ||||
2 | 3 | 5 | 6 | 8 | 9 | ||||
2 | 6 | 3 | 7 | 4 | 8 | ||||
3 | 4 | 2 | 5 | 1 | 6 | ||||
7 | 3 | 6 | 2 | 5 | 1 | ||||
8 | 6 | 4 | 2 | 0 | |||||
9 | 7 | 5 | 3 | 1 | |||||
9 | 8 | 7 | 6 | 5 | 4 |
After you have solved five patterns, talk with the Ethereal Person again to tell them what you learned.
Chop, chop, chop away[]
To get to this task, step on the platform located at the 1 o'clock position, if you have the map oriented north (the platform is slate blue). Speak with the Ethereal Perceptive, who explains this test.
This can be a fairly easy task: The Ethereal Perceptive challenges you to a log-cutting race. The first one to pile 20 logs in the centre wins. The Ethereal Perceptive deposits two logs at a time and walks. To beat him, turn on run, cut all four of your dream trees (if the bronze hatchet he gives you leaves you with less than 4 slots, you can drop it and use the hatchet on your tool belt), and deposit them in the centre. If you can hover your cursor to find that pile, you must use it or you will get no credit for the logs you drop. Go back and forth 5 times to make a total of 20. It is possible, but unnecessary, to distract him while he's cutting some logs by talking to him.
To help you keep track, you should receive messages telling you how many logs you and the Ethereal Perceptive have each deposited. If you only receive messages about his logs, you are not being credited for yours; find the correct spot to drop the logs.
After you have completed this task, talk with the Ethereal Person again to tell them what you learned.
Where am I?[]
To get to this task, step on the platform located at the 10 o'clock position, if you have the map oriented north (the platform is pink/white, a bit darker than the surrounding area). Speak with the Ethereal Guide, who explains this task.
Similar to the the pit and the grid part of the Underground Pass, and the unstable web from the 2009 Hallowe'en event, jump from one floating dream puff to another to reach the other side, hoping not to land on a not-real dream puff that gives way under you and send you back to the platform. If you fail, you do not receive any damage. You can't move diagonally but can jump north, east, south, and west. You shouldn't have to backtrack to reach the other side.
After you have completed this task, speak with the Ethereal Person again to tell them what you learned.
The race is on![]
To get to this challenge, step on the platform located at the 3 o'clock position, if you have the map oriented north (the platform is tea green). Speak with the Ethereal Expert, who challenges you to a race.
He bets he can beat you to the other side of the island. He takes the left and straight route. You take the right and curvy route—with four hurdles. Despite the Ethereal Expert's advantage, this isn't as one-sided as it looks. The Ethereal Expert walks a few steps, pauses, takes a few more steps, pauses, and so on to the finish. It's possible to barely win if you fail 2 times, but if you fail 3 or more times it's best to wait and lose to save food.
If you brought a summer pie or Agility boost, take a bite before the race begins. Turn on run. Even at 99 Agility, it is still possible to fail the obstacles. Jump over the four hurdles, and eat when necessary.
After you have won the race, speak with the Ethereal Person again to tell them what you learned.
Anything you can do...[]
To get to this task, step on the platform located at the 5 o'clock position, if you have the map oriented north (the platform is blue-green). Speak with the Ethereal Mimic, on the musical-note island, who explains how to complete this task.
The Ethereal Mimic performs an emote that you then copy, much like you do in the Mime random event. The Ethereal Mimic uses only the basic emotes that every player has.
Talk to the Ethereal Mimic again if you forgot the emote he asked you to perform. After each emote, the Ethereal Mimic teleports to a different part of the island, so speak to him after each emote.
After you have successfully copied the Ethereal Mimic five times, talk with the Ethereal Person again to tell them what you learned.
Pleased to meet me[]
Once you have completed all the tasks, speak with the Ethereal Person in the centre of the island. They talk about the six core lessons you just learned and say there is one more challenge you must face. Be sure to stock up on runes for Fire spells, Me's weakness. Tell them you are ready.
You are teleported to another island with two dream trees and five floating beams that look like rays of light. You also see Me, a 84-level version of yourself wearing lighter-coloured lunar equipment. As you fight Me, both you and Me teleport around the platform every 15 seconds or so. Turning auto-retaliate on while fighting means you can easily run back to Me after you both teleport.
Attack Me using spells with your lunar staff equipped. Since it is not possible to melee with a staff, Me must be killed with magic. It is worth mentioning that you cannot kill Me with your own weapons, as the game prevents your from removing the staff. If you do not have any runes with you, it is safe to log out and log back in and grab another potion from Oneiromancer along with some combat runes; you will start off at the fight. As Me only uses melee attacks, activating Protect from Melee is advisable.
Once you have defeated Me, you are teleported back to the Ethereal Person. Talk with the Ethereal Person again, and then exit by reading the "My life" book.
Back in reality, talk with the Oneiromancer and tell her what you learned.
Congratulations, quest complete!
Reward[]
- 2 quest points
- 5,000 experience
- 5,000 experience
- Access to Lunar Isle
- Ability to use Lunar Spells
- A set of Lunar equipment
- Use of the Astral altar
- 50 astral runes
- Ability to have suqahs assigned as a Slayer task
- Ability to unlock the Ourania Teleport spell from the Lunar Spellbook, by talking to Baba Yaga with Lunar spells active
- An extra 10,338 experience when Swept Away quest is completed and the broomstick is brought to Baba Yaga (with level 73 Magic)
- Access to Livid Farm
- The ability to Home Teleport to the Lunar Isle lodestone
- The seal of passage, which can be used to teleport to the Lunar Isle once per day
- 2 Treasure Hunter keys and 2 Hearts of Ice
- Music unlocked
- Dreamstate (in Dream World)
- The Galleon (at the Pirates' Cove)
- Isle of Everywhere (on the northeast coast of Lunar Isle)
- The Lunar Isle (on the Moonclan Isle)
- Waking Dream (when at one of the challenges in Dream World)
- Way of the Enchanter (in the Lunar Isle mine)
Achievement[]
- Out into the Ourania ( 15) - Unlock the spell: Ourania Teleport.
Required for completing[]
Completion of Lunar Diplomacy is required for the following:
- Dream Mentor
- Glorious Memories (only access to Lunar Isle is required for the extra reward)
- Hero's Welcome
- Falador Tasks:
- Elite: "A String and a Flare"
- Fremennik Province Tasks:
- Hard: "Runes on the Moon", "Easy As Pie" and "Totally Livid"
- Elite: "Astronomical!"
- Seers' Village Tasks:
- Elite: "Moon Raker"
- Ardougne Tasks:
- Hard: "Ourania Mania"
Transcript[]
Trivia[]
- After completing the quest, your Adventurer's Log will show "I now know the mystical Moon Clan fairly well and they can hopefully start to live in peace with the Fremennik."
- In one of the conversations with Captain Bentley, the player says "O Captain! My Captain!", the name of a poem by Walt Whitman.
- Also while talking to Captain Bentley, at one part his parrot says, "I want guns, lots of guns!" which is a quote from the movie The Matrix.
- While talking to Selene about the ceremonial ring, she mentions her father "dodging boulders and pits of snakes," a reference to the Indiana Jones movies.
- When first meeting Meteora, the player says, "Take me to your leader" which is a science fiction catchphrase said by aliens when they first make contact with humans on earth.
- During a conversation with the pirate first mate "Davey-Boy" while searching the ship for the Jinx, he makes a comment "I would so hate to have to kill you." which is a similar phrase to that spoken to the dread-pirate roberts in the film "The Princess Bride".
- In one of the conversations with Captain Bentley, he mentions stealing his ship from a karamjan shipjard. He also mentions they had to do some remodelling of the doors and rooms so they didn't have to crouch anywhere. This is a referance to the [1]Grand Tree quest.
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Related (mini)quests |
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Related quests |
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Quest recollectors |
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