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{{Quest details |description = Get ready to be taken on a diplomatic mission between the Fremennik and the mysterious Moon Clan of Lunar Isle.

It's up to you to settle their dispute and bring peace to these lands. Along your mission you will travel with pirates in their giant sea galleon, explore a new magical island and journey into your very dreams! |released = 24 July 2006 |start = Go to the westernmost dock of Rellekka and talk to Lokar Searunner. |difficulty = 4 |length = Very long |members = Yes |requirements = Boosts such as Spicy stew can NOT be used. Lokar Searunner will still claim that you do not have appropriate skills.

  • 61 Lunar Diplomacy/doc
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Walkthrough

Part 1 - The Ship

Items to bring: tinderbox.

Bird's eye jack

Bird's eye Jack, the navigator

File:Captainmaindock.png

The Captain!

  • Go up two ladders and board the pirate ship. Talk to Captain Bentley. When he is asked to sail to Lunar Island, the ship strangely goes around in a circle.
  • Talk to Captain Bentley and he will tell you what happened. He will ask you to you to speak to the ship navigator.
  • Talk to the Navigator, 'Bird's-Eye' Jack, on the lower deck. He will say the ship is perfect. He will then argue with you for a while - just keep clicking through the long conversation.
  • Talk to Captain Bentley again, he will again send you to speak to 'Birds-Eye' Jack.
  • Talk to 'Bird's-Eye' Jack. He will conclude that the ship is affected by a jinx.
  • Talk to Captain Bentley again. He will ask you to investigate which items on the deck are bewitched.
File:Eagleeye.png

Eagle-eye (on the right)

  • Talk to "Eagle-eye" (on the bow on same deck as Captain Bentley). He will tell you something about jinxes.
  • Talk to 'Beefy' Burns on the bottom level of the ship. He is as far south as possible on the ship.
  • Go up three levels to the south and talk to 'Lecherous' Lee.
Lduppership

Lecherous' Lee and Cabin Boy

  • Talk to the First mate 'Davey-boy' (same deck as Captain Bentley)
  • Talk to the Cabin Boy. He is on the same deck as 'Lecherous' Lee.
  • The cabin boy will give you a lens and lantern - use one on the other and light it.
  • Players are asked to find out and wipe out the five jinxes:
    • Big and metal: East cannon by the cabin boy.
    • Wall: Same floor as captain, in the First Mate's cabin. Use lantern on a wallchart.
    • Container: Chest in cellar, near the ladder.
    • Crate: Crate in the cellar, near the cook.
    • Support: Support beam in cellar, the one nearest the cook.
  • Wipe away all the seals. Then talk to Captain Bentley again, and sail to Lunar Island!
File:Beefyburns.png

Beefy Burns, the cook

Part 2 - Moonclan island

Disembark from the ship, climb down from the raised dock, and head west into the city. Find Meteora to the south-west, within the village walls. She will tell you that although they don't have a leader, the Oneiromancer will be able to help you more than anyone. Walk to the South-east part of the island and find the Oneiromancer (watch out for the Suqahs), who tells you that you will need 3 things:

  1. Waking Sleep Potion - Talk to Baba Yaga in the chicken house in the north of the village, she will hand out a special vial, and tell you that a guam leaf, marrentill and some ground Suqah tooth are needed to complete the potion. Kill Suqahs until they drop a tooth, then grind it with your Pestle and Mortar. If you don't have the herbs in your bank, Suqahs also drop Marrentil and Guam. Make the potion (You must use water from a sink to fill the lunar vial, fountains do not work, but as luck would have it there is a sink in a house next to the bank, directly south of the chicken house) and take it back to the Oneiromancer. She will keep it for you.

NOTE: It is suggested to collect 4 Suqah hides at this point, as they will be needed to make the ceremonial clothes later on.

  1. Lunar staff - NOTE: It is suggested to make more than one Lunar Staff because once the quest ends the player will lose the ability to create the Staff, so it would be useful to make a few as a back-up/replacement (just in case). Take one or more Dramen Staffs (staves) along with the appropriate Talisman or Tiara and take it to and use the staff on each of the four elemental altars in this order: Air (Falador), Fire (Al-Kharid), Water (Lumbridge Swamp) and Earth (Varrock). After that, the staff will become a Lunar Staff. Bank any extras you make and take one back to the Oneiromancer.
  1. Ceremonial Clothes - consist of 8 different items, which is:
  • Helm - Take a pickaxe and go to the North-east of the island to find a dungeon. It's marked with a dungeon symbol on the minimap. Go down and mine any one of the stalagmite to get a Lunar ore, then either superheat it or put it in a furnace, then use it on an anvil to make a Lunar Helm. The closest furnace and anvil are in Rellekka.
  • Cape - Talk to Pauline Polaris in the North-west side of the village. She wants you to guess her real name before she will give you the Lunar Cape. First, choose 'Pauline'. Then, choose Jane Blud-Hagic-Maid.After you have guessed correctly, she will give you the cape
  • Amulet - Talk to Meteora, she will say that she'll give you her amulet if you give her the tiara she lost to the Suqahs. Kill Suqahs until they drop A special tiara, then go back to Meteora and exchange the tiara for the Lunar amulet.
  • Torso, Gloves, Boots and Legs - Speak to the woman at the clothes shop and find out that she can tan Suqah hides. Have her tan the 4 Suqah hides for 100gp each(if you haven't collected them, go kill 4 now) and use the needle and thread to create the 4 pieces.
File:Lpdiggingplace.png

Dig here!

  • Ring - Talk to Selene near the centre of the village, she will tell you a riddle. Take a spade and travel South-west until you reach a bridge, travel South then West of that bridge and you should see a particular square with blue flowers, dig on top of those flowers to obtain the ring.
  • Take all items back to the Oneiromancer and she will give you all your stored items back (make sure you have 11 free inventory spots), plus some kindling (which she will give you).
  • Put on everything and go back to the centre of the village. Enter a building to the West that has a bronze brazier in it.
  • Before entering dreamland make sure you have the seal of passage with you (not necessarily worn, but in the inventory), some food, an agility potion may help. You will also need some inventory spots free.
  • Use the potion with the kindling, then light the brazier with a tinderbox and place the kindling in it.

Part 3 - Dreamland

You will now be in dreamland. Talk to the Ethereal Man (or Ethereal Lady if you are a female) and then attempt to solve each puzzle. If you fail any of the puzzles, you can try again. After completing each puzzle, talk to the guide in the centre again. If the you need to leave, click the 'my life' book in the centre to go back, but you will need to make the 'waking sleep potion' again to enter the Dreamland.

1.A game of chance Ethereal Fluke :
.

File:Fluke Challenge Lunar Diplomacy.jpg

the "A game of chance" challenge.

In this 'game you will have to count the sum of the number shown on the dices on the ground, but the dices' number has two possibilities . You will need to sum up the amount of dots on the dice and tell it to the Ethereal Fluke. The dice are all either:

  1. 4 or 3
  2. 6 or 1
  3. 2 or 5

2.Communicating in numbers :

File:Numbers Challenge Lunar Diplomacy.jpg

The "Communicating in numbers" Challenge.

In this test you will have to continue the Ethereal Numerator's sequence. For example, 14, 25, and the next would be 36 as the following numbers would increase by 11. Sequences for example:

  • 1 4 2 5 3 6
  • 3 4 2 5 1 6
  • 1 1 1 2 1 3 1 4 1 5
  • 9 7 5 3 1
  • 0 1 3 4 6 7
  • 2 6 3 7 4 8
  • 1 9 2 8 3 7
  • 1 2 3 4 5
  • 1 1 2 2 3 3 4
  • 8 6 4 2 0
  • 1 6 2 5 3 4
  • 1 3 5 7 9
  • 7 3 6 2 5 1
  • 2 3 5 6 8 9
  • 9 8 7 6 5 4

3.Chop, Chop, Chop away :

File:Woodcutting challenge Lunar Diplomacy.jpg

The "chop, chop, chop away" challenge.

This is a fairly easy challenge - all you need to do it chop 20 logs and put them in your pile before the Ethereal Perceptive does. If you do not have an axe with you, he will supply you with a bronze axe (also called a hatchet).


4.Where am I? :

File:Jump-pads.PNG

The red dots indicate a possible path of travel.

similar to the spike pits in Underground Pass, players have to jump between platforms in order to reach the other side, hoping not to find the false platforms that will collapse and would take you back to the start. If you fail, you will not receive any damage. The path is different for everyone. Nonetheless, there are reports that path will often be similar to the one on the right.


5.The race is on! :

File:Stepping Stones Lunar Diplomacy.jpg

The "where am I?" challenge.

A simple agility test: beat the Ethereal Expert by outrunning him/her, but while he ran a straight path, you have to cross 4 hurdles. This is fairly easy. An agility potion may help, and players may need food because failing a hurdle will deal 8 damage. If you click quickly, you can afford to fail 3 times. you only just win though.

File:Agility Challenge Lunar Diplomacy.jpg

the "race is on" challenge.


6.Anything you can do. Ethereal Mimic :
Just like the Mime random event, mimic the Ethereal Mime's emotes. After 5 successful rounds, you will go back to the Arena.


  • Once all the tasks above are completed, talk to the guide in the centre, and he will ask if you are ready to face the ultimate challenge. Then, players will be on a plane with "Me", an easily defeatable, level 79 version of none other than yourself (as the name suggests). You will occasionally be teleported away by him...yourself, but this is more irritating than dangerous. The chats are quite amusing from "Me" so you might want to pay attention. Please note that it IS possible to bring runes to fight with magic (but this method is not recommended.)
File:Me Lunar Diplomacy.jpg

a player fighting himself

Once players have defeated "Me", talk to the guide at the centre of dreamworld, then exit by clicking the Life Book and go and talk to the Oneiromancer again (DON'T forget the seal or you'll be teleported away).

Congratulations! Quest complete!

Reward

File:Lunar diplomacy reward.png

Experience
  • 5,000 Lunar Diplomacy/doc
Experience

Music

Music tracks unlocked:

  • Dreamstate
  • The Galleon
  • The Lunar Isle
  • Waking Dream
  • Way of the Enchanter

Lunar Diplomacy/doc

Trivia

File:Lunar-spells.PNG

The Lunar spellbook

File:Runescape spells lunarspells npccontact.gif

A player casting a Lunar Spell (Npc contact)

  • In one of the conversations with Captain Bentley, the player says "O Captain, my captain" which is the name of a poem by Walt Whitman.
  • Baba Yaga comes from Slavic mythology, where she is an old witch (or old wild woman or mistress of magic) that lives in the house with chicken legs.
  • The walking chicken house was first used in 1979 as a game artefact in the Dungeon Master's Guide by Gary Gygax in the Dungeons and Dragons role playing game. Its first usage in a computer game was in Quest for Glory 1, a computer game made by Sierra Online.
  • When entering the town on Lunar Island for the first time the Player says "Here goes nothing!".
  • Bouquet Mac Hyacinth - examine text, "Should I pronounce it 'bucket?'" There is a character called Hyacinth Bucket on Keeping Up Appearances who insists her last name is pronounced "bouquet".
  • Phrase "Anything you can do..." is a reference to a song by Irving Berlin from 1946 Broadway musical Annie Get Your Gun.
  • When talking to Captain Bentley about his ship, he mentions it was stolen from the Karamja Shipyard and seemed to be made for smaller people. This is a reference to the Monkey Madness quest
  • During the quest, the player enters a waking sleep, which is supposedly a dream. However during the dream, you are given a bronze axe which remains in your inventory even after you wake up...
  • When you talk to Jenny Blades while looking for the symbols, she says that both her eyes are made of glass. This may be a reference to Cap'n MacAllister from the TV series The Simpsons
  • If a player wears certain types of gloves (Red d'hide vambs or void knight gloves, for example) while using the emerald lantern to look for the jinx symbols, the hand which holds the lamp becomes stretchy - a glitch
  • During the dream part of the quest, it says, "You can't take off your clothes in a dream. Sorry." when you try to remove any of your Lunar Equipment.
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