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{{External|rsc|os}}
{{AAAAAAAAA|AAA AAAAA AAAAA|AAAAAAAAAAA AA AAAAAAAA AAAAA|AAAAA AAAAAAAA{{A/A}} [[AAAA-AA-AAAA AAAAA AAAAAAAA|(A2A)]] {{A/A}}AAA-AA-AAAA AAAAA AAAAAAAA{{!}}(A2A)}}
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{{Otheruses|the magic skill|information on training magic|Magic training{{l/c}} [[Free-to-play Magic training|(F2P)]] {{l/o}}Pay-to-play Magic training{{!}}(P2P)}}
{{AAAAAAAAA|AAA=AA|AAA AAAAA AAA AAA AA AAAAA AA AAAA|AAAAAAAA}}
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{{otheruses|def=no|the study and use of magic by NPCs|wizardry}}
{{AAAAAAA AAAAA
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{{Infobox skill
|AAA = AAAA
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|AKA = Mage
|AAAAAAA = [[4 AAAAAAA]] [[2001]]
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|release = [[4 January]] [[2001]]
|AAAAAA = AAAAAAAAA AAAA AA AAA AAAAAA!
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|update = Runescape beta is now online!
|AAAAAAA = AA
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|members = No
 
}}
 
}}
[[AAAA:AAAAA.AAA|AAAA]]
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[[File:Magic.png|left]]
{{AAAAAA
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{{Listen
|AAAAA = AAAAA
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|align = right
|AAAAA = AAAAA AAAAA AA AAAAAA
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|title = Magic level up jingle
|AAAAAAAA = AAAAAA AAAAAA.AAA
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|filename = Combat skills.ogg
 
}}
 
}}
{{AAAAAAAAA|AAAA AAAAA AAAAAAA.AAA|160AA|AAAAAAA=A AAAAAA AAAAAAA [[AAAA AAAAA AAAAAAA]] AAAA AAA AAAAAAAA AAAAAAAAA}}
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{{Gifresize|High Level Alchemy.gif|160px|caption=A player casting [[High Level Alchemy]] from the standard spellbook}}
'''AAAAA''' AA A [[AAAAAA]] [[AAAAAA|AAAAA]] AAAA AA AAAA AA AAAA AAAAAAA [[AAAAAA]], AAAAAAAAA AAA AAAAA AA [[AAAAA]]. AAAAAAAA AA AA AAAAAAAAAA AA A AAAAAA AAAAA, AA AAA AAAA AAA-AAAAAA AAAA. AA AA A AAAAAA AAAAAAAAA AAAAA, AAAAAAAA AAAAAAAA AAAAAAAA AA AAAAAAAAAA AA AAAAAAA AAAA AAAA AAAAA AAAAAA. AA AAAAAA, AAAAA AAAAA (AAAAA AA "AAAAA") AAA AAAAAA AAAAA AAAAAAAAA AAAA A AAAA AAAAAAAA, AA AAAA AA [[AAAAAAAA|AAAAAA AAAA AA AAAAA]], [[AAAAAAA|AAAAA AAAAA AAAAAA AAAAA]], AAA AAAA [[AAAAAAA AAAAAA|AAA AAAAAAAA AAAAAAA AA AAAA]]. AA AA AAAAA AAAA AAA AA AAA AAAAA AA AAA AAAAAAAAA AAAAAAAAA AAA AAA AAAAAA AA AAAAAAAAAA AAAAAA AAAAAAA AAAAA AAAAAA AAAA AA [[AAAAAAAAAAAAA]].
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'''Magic''' is a [[combat]] [[skills|skill]] that is used to cast various [[spells]], utilising the power of [[runes]]. Although it is classified as a combat skill, it has many non-combat uses. It is a highly versatile skill, offering valuable benefits in particular to players with high Magic levels. In combat, Magic users (known as "mages") can damage their opponents from a safe distance, as well as [[Entangle|freeze them in place]], [[Stagger|lower their combat stats]], and even [[Barrage spells|hit multiple targets at once]]. It is often used due to the power of its threshold abilities and the option to negatively affect targets using spells such as [[Vulnerability]].
   
AAAAAAA AA AAAAAA, AAAAA AAAAAA AAAAAA AA AAAAAAA AAAAAAA AAAAA AAAA AA [[AAAAAAAAAAAAA|AAAAAAAAAAA]] AAAAAAAAAA ([[AAAA-AAAAA|AA AAAAAA]]) AA AAAAAAA AAAAAAAAA, AAAAAAAAAA AAAAAAA AAAAA AA AAAA AAAA AAAAAAA AAAAAAAAAA, [[AAAA AAAAA AAAAAAA|AAAAAAAAAA AAAAA AAAAAAAA AAAA AAAAA]], AAA AAAA [[AAAA AAAAA|AAAAAA]] AA [[AAAA AAAAA|AAAAAAA]] AAAAA AAAAAAA.
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Outside of combat, Magic allows people to perform various tasks such as [[Teleportation|teleporting]] themselves ([[Tele-other|or others]]) to distant locations, enchanting various items to give them magical properties, [[High Level Alchemy|converting items directly into coins]], and even [[Cure Other|curing]] or [[Heal Other|healing]] other players.
   
AAAAAAAAA AA AAA [[AAAAAA AAAAAAAA]], AAAAA AAA AAAAAA AAAAAAA [[AAAAA|AAAAAAAA]], AAA AAAA AAAAAAA [[AAAAAA|AAAAAAA]].
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According to the [[combat triangle]], mages are strong towards [[Melee|warriors]], and weak against [[Ranged|rangers]].
   
{{AAAAA AAAAAAA AAAA|AAAAA}} {{AAAAA 99A|AAAAA}} {{AAAAA 120A|AAAA=AA|AAAAA}}
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{{Skill minimum rank|Magic}} {{Skill 99s|Magic}} {{Skill 120s|date=no|Magic}}
   
==AAAAA==
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==Runes==
AAA AAAAA AAAAA AAAAAA AAAAAAA AA [[AAAAA]], AAAAAAA AAAAAA AAAAAA AAAA AAAAAAAAA AAAAAA AAAAA AAA AAAAAAA AAAA AAAAAA. AAAAA AAAAA AAA AAAAAAAAA AAAAAAA AAAA A AAAA [[AAAAAAAAAAAA]] AAAAA, AAAAA AA AAAA AA AAAAAA AAAAA. AAAA AAAAA AAA A AAAAAAA AAAA AAAAAAAAAAA AA AAAA; AAAAA AAAAA AAA AAAAAAAA AAAAAA AAA AAAAAAA AAAAAAA. (AAAA AAAAA AAAAAAAAA, AAAA AA AAA [[AAAAA AA AAAAA]], AAA AAAAAA AAA AAAA AAAA AA A AAAAAA AAAAA.)
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The Magic skill relies heavily on [[runes]], special stones imbued with elemental powers which are focused into spells. Magic users may therefore benefit from a high [[Runecrafting]] level, which is used to create runes. Each spell has a certain rune requirement to cast; these runes are consumed during the casting process. (Some Magic equipment, such as the [[staff of light]], may negate the rune cost of a single spell.)
   
AAAAA AAA AA AAAAAAA AA AAA AAAA: AAA [[AAAA AA AAAAAA]] AAAAAAAAAAAAAA; AA AAA [[AAAAAAAAAA]]/[[AAAAAAAAAAAAA]] AAAAAAAAAAAAAA. AAA AAAA AA AAAAAA AAAAAAAA AA: ''AAAAAAAAA ''AAAAA ([[AAA AAAA|AAA]], [[AAAAA AAAA|AAAAA]], [[AAAAA AAAA|AAAAA]], [[AAAA AAAA|AAAA]], AAA [[AAAAAAAAAAA AAAA|AAAAAAAAAAA]] AAAAA) AAA AAA AAAAA AAAAA; AAAAAA ''AAAAAAAAA'' AAAAA ([[AAAA AAAA|AAAA]], [[AAAA AAAA|AAAA]], [[AAAAAA AAAA|AAAAAA]], [[AAAAA AAAA|AAAAA]], [[AAAAAA AAAA|AAAAAA]], [[AAAAAA AAAA|AAAAAA]], [[AAA AAAA|AAA]], [[AAAAA AAAA|AAAAA]], [[AAAAA AAAA|AAAAA]] AAA [[AAAA AAAA|AAAA]] AAAAA). AAA AAAAAA AAA AA AAAAAAAAA AA AAA [[AAAAAAAAAA]]/[[AAAAAAAAAAAAA]] AAAAAAAAAAAAAA. AAAA AAAAA AAA AAAAAAA AAAA AAAAA AAAAA: ''AAAAAAAAA'' AAAAA ([[AAA AAAA|AAA]], [[AAAAA AAAA|AAAAA]], [[AAAAA AAAA|AAAAA]], [[AAAA AAAA|AAAA]], AAA [[AAAAAAAAAAA AAAA|AAAAAAAAAAA]] AAAAA), ''AAAAAA ''AAAAA ([[AAAA AAAA|AAAA]], [[AAAAA AAAA|AAAAA]], [[AAAAA AAAA|AAAAA]], AAA [[AAAAA AAAA|AAAAA]] AAAAA) AAA AAAAA AAAAA AAAA AAAAAAA AA AAA ''AAAAA ''AAAAAAAA ([[AAAA AAAA|AAAA]], [[AAAAAA AAAA|AAAAAA]], [[AAAAAA AAAA|AAAAAA]], [[AAAAAA AAAA|AAAAAA]], [[AAA AAAA|AAA]], AAA [[AAAA AAAA|AAAA]]).
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Runes can be divided in two ways: the [[Fist of Guthix]] classification; or the [[Daemonheim]]/[[Dungeoneering]] classification. The Fist of Guthix division is: ''Elemental ''runes ([[air rune|Air]], [[water rune|Water]], [[earth rune|Earth]], [[fire rune|Fire]], and [[Combination rune|Combination]] runes) and all other runes; called ''Catalytic'' runes ([[Mind rune|Mind]], [[Body rune|Body]], [[Cosmic rune|Cosmic]], [[Chaos rune|Chaos]], [[Astral rune|Astral]], [[Nature rune|Nature]], [[Law rune|Law]], [[Death rune|Death]], [[Blood rune|Blood]] and [[Soul rune|Soul]] runes). The second way is according to the [[Daemonheim]]/[[Dungeoneering]] classification. Here runes are divided into three types: ''Elemental'' runes ([[air rune|Air]], [[water rune|Water]], [[earth rune|Earth]], [[fire rune|Fire]], and [[Combination rune|Combination]] runes), ''Combat ''runes ([[Mind rune|Mind]], [[Chaos rune|Chaos]], [[Death rune|Death]], and [[Blood rune|Blood]] runes) and every other rune belongs to the ''Other ''category ([[Body rune|Body]], [[Cosmic rune|Cosmic]], [[Astral rune|Astral]], [[Nature rune|Nature]], [[Law rune|Law]], and [[Soul rune|Soul]]).
   
AAAA AA AAA AAAA AAAAAAAAAAA AAA A AAAAA AAA AA AAAAA AAAA AA AA AAAAAAAAA AA AAAAAAAAA AAAAA (A [[AAAAA AA AAA]], [[AAAAA AA AAAAA]], [[AAAAA AA AAAAA]], [[AAAAA AA AAAA]], AA A [[AAAAAAAAAAA AAAA|AAAAAAAAAAA]] AAAA AAAAA). AAAA AAAAAAAA, AAAAA AAAAAA AAAAAAA AAAAAAAAA AAAAAAA AA AAA AAAAAAAAA AAAA AAAA AAAAAAAAA. A AAAAA AA AAAA AAAA AAAAAAAAA AAAAA AA AAAAAAAAA AAAA AAAAA; [[AAAA AAAAA AAAAAAA]], AAAAA AAAAAAAA AAAAAAAA AAAA AAAA AAAAA AAA AAA [[AAAAAA AAAA]] AAA AAAA, AAAA AAAA AAAAAAA AAA AAAAAA AAAA AAAA A AAAAA AA AAAA AAAAAAAA. AAA [[AAAA AA AAAAA]] AAAA AAAAAAAA AAAAAAAAA AAAAA AAAAA AAAA AAAAAAA, AAAAAAA, AAAAAA AAA AAAAAA, AA AA AAAAAAA AA AAA AAAAAA AAAA.
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Part of the rune requirement for a spell can be taken care of by equipping an elemental staff (a [[staff of air]], [[staff of water]], [[staff of earth]], [[staff of fire]], or a [[Combination rune|Combination]] rune staff). When equipped, these staves provide unlimited numbers of the elemental rune they represent. A staff of fire will therefore count as unlimited fire runes; [[High Level Alchemy]], which normally requires five fire runes and one [[nature rune]] per cast, will only require one nature rune with a staff of fire equipped. The [[Tome of Frost]] also provides unlimited water runes when wielded, however, unlike the staves, it is wielded in the shield slot.
   
AA AAAAAAAA, AAAAAAA AAAA AAAAAA AA [[AAAAAAAAAAA AAAA]]A AAAAAAA AAAAAAA AAA AAAAAAAAAAAA AAAAA. AAAAAAAAAAA AAAAA AAA AA AAA AAAAAAAAA AAAAAAAAA AAAAA AA AAAA; AAA [[AAAA AAAA]] AAAAAA AA AAAA AA AAAAA AAAA ''AAA'' AA AAA AAAA AAA AAA AAAAAAA AA AAAAAA AAAA AAAAAAA AAAA AA AAAAA AAAAA, AAAA AA [[AAAAA AAAA]]. AAAAA AAA AAAAA AAAAAAAAA AAAAAA AAAAA AA AAAAAAAAAAA AAAAA: AAA [[AAA AAAAAAAAAAA]] (AAAAA AAAAAAAA AAAAAAAAA AAAAA AAA AAAAA AAAAA), AAA [[AAAA AAAAAAAAAAA]] (AAAAA AAAAAAAA AAAAAAAAA AAAAA AAA AAAA AAAAA), AAA AAA [[AAAAA AAAAAAAAAAA]] (AAAAA AAAAAAAA AAAAAAAAA AAAAA AAA AAAA AAAAA). AAAAA AAA AAAA AAAA AAAA-AAAAAAAAA AAAAAA AAAAA AAAAAAA AAAAAAAA AAAAA AA AAA AAAA AAAAAAAA, AAA AAAAA AAA AAAAAAAAAA AA AAAAAA [[AAAAAAAAA]] AA [[AAAAAAAAAAAAA]]. AAAA AA AAAAAA AAAA AA AAAAAAAA AAAA AAAAA AAAAAAAA AAAAAAA AA AAA AAAAAAAAAAAAAA AAAAA AA AAA AAA AA AA AAA AAAAA AAAA AAA AAAAA [[AAA AAAAAA]].
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In addition, members have access to [[combination rune]]s created through the Runecrafting skill. Combination runes act as two different elemental runes at once; one [[dust rune]] counts as both an earth rune ''and'' an air rune for the purpose of spells that require both of these runes, such as [[Earth Bolt]]. There are three elemental staves based on combination runes: the [[mud battlestaff]] (which provides unlimited water and earth runes), the [[lava battlestaff]] (which provides unlimited earth and fire runes), and the [[steam battlestaff]] (which provides unlimited water and fire runes). There are also some omni-elemental staves which provide infinite runes of all four elements, but these are restricted to either [[minigames]] or [[Dungeoneering]]. This is likely done to restrict free magic training outside of the aforementioned areas to the use of an air staff with the basic [[air spells]].
   
==AAAAA AAAAA==
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==Spell books==
{{AAAA|AAAA AA AAAAAA}}
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{{Main|List of spells}}
AAA AAAAAA AA AAAAAAAAA AAA AAAAAAA AAAA AAAAA AAAAAAAA AAAAAAAAAA. AA AAAAA AA AAAA A AAAAA, AAA AAAAAAAAA AAAA AA AAAAAA.
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The spells of RuneScape are divided into three separate spellbooks. In order to cast a spell, its spellbook must be active.
   
===AAAAAAAA AAAAAA===
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===Standard spells===
AAAA AA AAA AAAA AAAAAAAAA AAAAAAAAA AAA [[A2A]]; AAAAAAAA AAAA AA AAA AAAAAA AAAAAA AAA AAAA AAA [[A2A]] AAAA. AAA [[AAAAAAAA AAAAAAAAA]] AAAAAAAA A AAAA-AAAAAAA AAA AA AAAAAA AAA AAAAAAAAA AAAAAA. AAAAAAAAAAAA, AA AA AAA AAAA AAAAAAAAA AA AAAAAAA AAAAAAAAAAA AAAAAA, AAAA-AAAAAAAA AAAAAA AAAAA AA ''AAAAAA'', AAA [[AAAA-AAAAA]] AAAAAA. AAA AAAAAAAA AAAAAAAAA AA AAAAAAAA AA AAAAAAA AAA AAA AAAAAAA AAA AAA AA AAAAAAAA AAAA AAAAA 1 AAAAA. AAAA AAAAAAAA AA AAAAAA AAAAAAA AAAA AAAA AAAAA AAAAAAAAA AAAAAAA AAA AAAAAA, AAAA AAAAAA, AAAA AAAA, AAAAA AAAAA, AAA.
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This is the only spellbook available for [[F2P]]; although some of the spells within the book are [[P2P]] only. The [[standard spellbook]] contains a well-rounded mix of combat and noncombat spells. Additionally, it is the only spellbook to contain enchantment spells, stat-lowering spells known as ''curses'', and [[tele-other]] spells. The standard spellbook is unlocked by default for all players and can be accessed from level 1 Magic. Some examples of combat attacks from this magic spellbook include air strike, fire strike, fire bolt, water blast, etc.
   
===AAAAAAA AAAAAAA (AAAAAAA)===
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===Ancient Magicks (members)===
AAA [[AAAAAAA AAAAAAA]] AAA AAAAAAAA AAAAA AAA AAAAAAAAAA AA AAA [[AAAAAA AAAAAAAA]] AAAAAAAA AAAAAAA AAAAAAA AAAAAAAAA AA AAAAAAA AAAAAAA AA AAAAAA AAAAAA, AAAAAA AA AAAA AAAAAAAA A AAAAAAA AA AAAAAAAAA. AAA AAAAAAA AAAAAAA AAAAAA AAAAAA AAAA AAAA AAAAAAA AA AAAAAAAA AA AAAAAAA AAAAAA: AAAA AAA AAAAA AAAAAAA' AAAAAAAA AAA AAAAAA AAAAAA, AAAA AAA AAAAAA, AAA AAAAAA AAA AAAAAAA AA AAAAA. AAAAAAAAAAAA, AAAA AAAAAAA AAAAAAA AAAAAA AAA AAA AAAAAAAA AAAAAAA AA AAAA AAAA AAA AAA AA [[AAAAA AAAAAA|AAAAA]] AA [[AAAAAAA AAAAAA|AAAAAAA]] AAAAAA, AA AA A AAAAAAA AA AAAA AAAAAA A 3 A 3 AAAA. AAA AAAAAAA AAAAAAA AAAAAAAAA AAAA AA A AAAAAAA AAAAAAA AA AAAAAAAAA AAAAAA [[AAAAAAAAA]], [[AAAAAAAAA]] AAA AAA [[AAAAAAAAAA]]. AA AAAAA 50 AAAAA AA AAAAAAAA AA AAAAAAAA AAAAAA AAAAAAAA AAA AAA AAA AAAAAAA AAAAAAA AAAAAAAAA, AAA AAA AAAAAAAAAA AAAAAA AA AAAAAA AA AA AAAA 50 AAAAA AA 51. AAAAA AAAAAAAAAA AAA AAAAA [[AAA AAAAA AAAAAA]], AAA AAAAAA AA AAAAAAAA AAAA AAAAAAAAAA AAAAA AAAAAA, AAAAA AAA AAAAA AA AAA AAAAAAA AAAAAAA AAAAAAAAA. AAAA AAA AAAAAA AAAAAA AAA AAAAAAAA AA AAAA AA AA AAAA AAAAAAAA AAAAAA. AAAAA AAA AAA AAAA AAAAAAAA AAAAAA AA AAA AAAAAAA AAAAAAA AAAAAAAAA AAA AAAAAAA AAA [[AAAAAAAAA AAAA]] AAAAA AAAAA AAAAAA AAAAAAA AA AAAA AAA AAAAA AAAA AAA [[AAAAAAAA AAAAAAAAA]] AA AAA [[AAAAA AAAAAAAAA]] (AA AAAAAAAA).
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The [[Ancient Magicks]] are unlocked after the completion of the [[Desert Treasure]] questThe Ancient Magicks spellbook is heavily focused on combat spells, though it also includes a handful of teleports. All Ancient Magicks combat spells have side effects in addition to dealing damage: they can lower targets' accuracy and damage output, heal the caster, and freeze the targets in place. Additionally, some Ancient Magicks spells can hit multiple targets at once with the use of [[Burst spells|Burst]] or [[Barrage spells|Barrage]] spells, up to a maximum of nine within a 3 x 3 area. The Ancient Magicks teleports lead to a limited variety of locations across [[Misthalin]], [[Morytania]] and the [[Wilderness]]. At least 50 Magic is required to complete Desert Treasure and use the Ancient Magicks spellbook, but the experience reward is enough to go from 50 Magic to 51. After completing the quest [[The Light Within]], the player is rewarded with additional Seren spells, which are added to the Ancient Magicks spellbook. Nine new combat spells are included as well as as five skilling spells. These are the only skilling spells in the Ancient Magicks spellbook and include the [[Spellbook Swap]] spell which allows players to cast one spell from the [[Standard spellbook]] or the [[Lunar spellbook]] (if unlocked).
   
===AAAAA AAAAAA (AAAAAAA)===
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===Lunar spells (members)===
AA AAAAAAAA AA AAAAAAA AAAAAAA, AAA [[AAAAA AAAAAAAAA]] AAAAAAA AA AAA-AAAAAA AAAAAA, AAAA AA AAAAA AAAAAAA AAAAAA AAAAAAAA AAA AAAAAAAAA AAAAAAAAA, AAA AAA AA AAAAA AAA [[AAAAAA AAAA]]A. AAA AAAAA AAAAAAAAA AA AAAAAAAA AAAAA AAAAAAAAAA AAA AAAAA [[AAAAA AAAAAAAAA]], AAAAA AAAAAAAA AAAAA 65 AAAAA; AA AAAAAAAAAA AAAAA AAAAAA AAA AAAAAAAA AAAAA AAAAAAAAAAAA AAAAAAAAAA [[AAAAA AAAAAA]]; AAA AAAAAA AAAA AAAAAA AAA AAAAAAAAA AA AAAAAAA AAAA AAA [[AAAAA AAAA]] AAAAAAAA. AAA AAAAA AAAAAAAAA AA AAAAAAA AAA AAAAAAAAAA AAAAAA AAAA AAAAA AAAAAAA AA AAA AAAAA AAAAAAA AA AAAAAAAAA AAAA, AAAAAAAAA [[AAAA AAAAA|AAAAAA AAAAAA]], [[AAAAA AAAAAA AAAAA|AAAAAAA AAAA-AAAAAAAAA AAAAAAA]], [[AAAA-AAAAA AAAAAAAA|AAAAA AAAAAAAAAAAAA]], [[AAAA AAAAA|AAAAAAAAA AAAA AAAAAA]] , AAA AAAA AAAAAAAAA [[AAAAAAAAA|AAAAAAAA]] AA [[AAAAAAAAA AAAAA|AAAAA AAAAAAA]] AA AAAAAA. AAA AAAAA AAAAAAAAA AAAA AAAAAAAA [[AAAAAAAAA AAAA]], AAAAA AAAAAAA AAA AAAAAA AA AAAA A AAAAAA AAAAA AAAA AAAAAA AAA [[AAAAAAAA AAAAAA|AAAAAAAA]] AA [[AAAAAAA AAAAAAA]] AAAAAAAAAA, AAAAAAAA AAA AAAA AAAAAAA AAAAAAAAAAA. AAA AAAAAAA AAAAAAAAAAA AA A AAAAA AAAAA AA 99 AAAAA AAA [[AAAAAAAA AAAAA]], AAAAA AA AAAA AAA AAAAAAA AAAAA AAAAAAAAAAA AAA A AAAAA AA AAA AAAA.
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In contrast to Ancient Magicks, the [[Lunar spellbook]] focuses on non-combat spells, many of which provide unique benefits not otherwise available, and all of which use [[astral rune]]s. The Lunar spellbook is unlocked after completing the quest [[Lunar Diplomacy]], which requires level 65 magic; an additional seven spells are unlocked after subsequently completing [[Dream Mentor]]; and eleven more spells are available as rewards from the [[Livid Farm]] activity. The Lunar spellbook is notable for containing spells that allow players to aid other players in different ways, including [[Cure Other|curing poison]], [[Boost Potion Share|sharing stat-enhancing potions]], [[Tele-group Moonclan|group teleportation]], [[Heal Other|restoring life points]] , and even assisting [[Vengeance|yourself]] or [[Vengeance Other|other players]] in combat. The Lunar spellbook also contains [[Spellbook Swap]], which enables the caster to cast a single spell from either the [[Standard spells|standard]] or [[Ancient Magicks]] spellbooks, allowing for even greater versatility. The highest requirement of a Lunar spell is 99 Magic for [[Borrowed Power]], which is also the highest magic requirement for a spell in the game.
   
==AAAA AA AAAAAA==
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==Type of spells==
AAAA AA AAA AAAAAA AA AAAAAAAAA AAA AAAAAAA AAAA AAAAA AAAAAAAA AAAAAAAAAA, AA AAA AAA AAAAAA AA AAAAAAAAAA AA AAAA AAAAA AAAA AAA. AAAAA AAA AAAAA AAAA AAAAA AA AAAAAAA AAAAAA, AAA AAA AA AAAAAAA AAAAAAA AAAA AAAAAAAAAA, AAAAA AAA AAAAAAAA AA AA AAAAA AAAAA. AAA AAAAA AAAA AAAAA AAA AA AAAA AA AAA AAAAA AAAAAAA AA AAA [[AAAAAAA AAAA]].
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Just as the spells of RuneScape are divided into three separate spellbooks, so too can spells be classified by what types they are. There are three main types of magical spells, and can be further divided into subclasses, these are depicted in to table below. The three main types can be seen in the Magic subtabs of the [[Ability book]].
   
{| AAAAA="AAAAAAAAA"
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{| class="wikitable"
! AAAAAAA="2" |AAAAA AAAA
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! colspan="2" |Magic type
! AAAAAAA="5" |AAAAAAAAAA AAAAAA
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! colspan="5" |Subclassed spells
 
|-
 
|-
![[AAAA:AAAA AAAAA AAAA.AAA]] !![[AAAAAA AAAAAA]]
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![[File:Fire Surge icon.png]] !![[Combat spells]]
|[[AAAAAAAAA AAAAAA|AAAAAAAAA]] ||[[AAAAA AAAAAA|AAAAAA]] ||[[AAAAAA AAAAAA#AAAAAAA AAAAAA|AAAAAAA]]
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|[[Elemental spells|Elemental]] ||[[Curse spells|Curses]] ||[[Combat spells#Support spells|Support]]
 
|-
 
|-
![[AAAA:AAAA AAAAAAAA AAAA.AAA]] !![[AAAAAAAA AAAAAA]]
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![[File:Home Teleport icon.png]] !![[Teleport spells]]
|AAAAAAAAAAA AAAAAAAA ||[[AAAA-AAAAA]] ||[[AAAA AAAAA]]
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|Teleporting Yourself ||[[Tele-other]] ||[[Tele group]]
 
|-
 
|-
![[AAAA:AAAA AAAAA AAAAAAA AAAA.AAA]] !![[AAAAAAAA AAAAAA]]
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![[File:High Level Alchemy icon.png]] !![[Skilling spells]]
|[[AAAAAAAAAAA AAAAAA|AAAAAAAAAAA]] ||[[AAAAAAA AAAAAA|AAAAAAA]] ||[[AAAAAAAA AAAAAA#AAAAA AAAAAA|AAAAA]]
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|[[Enchantment spells|Enchantment]] ||[[Alchemy spells|Alchemy]] ||[[Skilling spells#Other Spells|Other]]
 
|}
 
|}
   
===AAAAAA AAAAAA===
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===Combat spells===
{{AAAA|AAAAAA AAAAAA}}
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{{main|Combat spells}}
[[AAAA:AAAA AAAAA AAAA.AAA]] AAAAAA AAAAAA AAA AAAA AA AAA AAAAAAA, AAAAAA AA AAAAAA, AAA AAAAA AAAAAAAAA AAAAAAAAAAAA. AAAAAA AAAAA AAA AA AAAAAAAAA AAAA AAAAA AAA AAAAA. AAA AAAAA AAAA AA AAAAAA, [[AAAAAAAAA AAAAAA]], AAAA A AAAAAAAA AAAA AA AAAAAAAAA AAAAAA, AAA AAA AAAA AAAAAAAA AAAA AAAAAAA AAAAAAAA AAAA A AAAAAAAA [[AAAAAAAA]] AA AAAA AAAAAAA. AAA AAAAAA AAAA, [[AAAAA AAAAAA]], AAA AAAA AA AAAAAAA AA AAAAAAAA, AAA AAAA AAAAAAA AAAAAA AAAAAA AA AAAAA AAA AAA AAAA AAAAAAA AAAA. AAAAAAA AAA [[AAAAAA AAAAAA#AAAAAAA AAAAAA|AAAAAAA AAAAAA]], AAAAA AAAAA A AAAAA AA AAAAAAAA AA AAA AAAAAA, AAAA AA AAAAAAAAAA AAAAAA, AAAAAA AAAAAA, AAA AAAAAAA AAAAA AAAAAAA.
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[[File:Fire Surge icon.png]] Combat spells are used by the casters, mostly in battle, for their offensive capabilities. Combat magic can be separated into three sub types. The first type of spells, [[elemental spells]], give a specific type of elemental damage, and are most commonly used against monsters with a specific [[weakness]] to that element. The second type, [[curse spells]], are used to disable an opponent, and make dealing damage easier or safer for the mage casting them. Finally are [[Combat spells#Support spells|support spells]], which offer a range of benefits to the caster, such as preventing damage, curing poison, and healing other players.
   
===AAAAAAAAAAAAA AAAAAA===
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===Teleportation spells===
{{AAAAAAAAA|AAAAAAAA.AAA|160AA|AAAAAAA=A AAAAAA AAAAAAA A AAAAAAAA AAAAA AAAA AAA AAAAAAAA AAAAAAAAA}}
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{{Gifresize|Teleport.gif|160px|caption=A player casting a teleport spell from the standard spellbook}}
{{AAAA|AAAAAAAA AAAAAA}}
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{{main|Teleport spells}}
[[AAAA:AAAA AAAAAAAA AAAA.AAA]] AAAAAAAA AAAAAA AAA AAAA AA AAAAAAAAA AAAAAAAAA AAAAAAA AA A AAAAAAA AAAA. AAA AAAAAAA, AAAA AAAA, [[AAAAAAA AAAAAAAA]] AAAAAAAAAAA AAAAAAAAAA AAA AAAAAA AA AAA AAAAAA AA [[AAAAAAA]], AAAA AA AAA AAAAAAAAA AAAAAA. AAAAAA AAA AAAAAAAAAAAAA AAAAAA AAAAAAA AA AAAAA AAA [[AAA AAAA]], AAAAA AAAAA AAAAA.
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[[File:Home Teleport icon.png]] Teleport spells are used to instantly transport players to a certain area. For example, when cast, [[Falador Teleport]] immediately transports the caster to the centre of [[Falador]], next to the Saradomin statue. Nearly all teleportation spells require at least one [[law rune]], among other runes.
   
AAA AAAAAAAAAA AAAAAAA AAAAAAAAAAAAA AAAAAA. AAAAAAA, AAA AAAAAAAA AAAAAAAAA AAAAAAAA [[AAAA-AAAAA]] AAAAAA, AAAAAAAAA AAAA [[AAAA-AAAAA AAAAAAAAA]] AA 74 AAAAA. AAAA-AAAAA AAAAAA AAAAA AAA AAAAAA AA AAAAAAAA AAAAAAA AAAAAA AA AAAAAAA AAAA, AAAAAAAA AAAA AAAAAA AAAAAAAA AAA AAA [[AAAAAA AAA]] AA. AAA AAAAA AAAAAAAAA AAA AAAA AAAAA AAAAAA, AAAAAAAA AAAA [[AAAA-AAAAA AAAAAAAA]] AA 70 AAAAA, AAAAA AAAA AAAAAAAA AAA AAAAAA AAA AAA AAAAA AAAAAAA AAAAAA A 3A3 AAAAAA AAAA AA AAA AAAAAA AA AAAAAAA AAAA.
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All spellbooks contain teleportation spells. However, the standard spellbook contains [[Tele-other]] spells, beginning with [[Tele-other Lumbridge]] at 74 Magic. Tele-other spells allow the caster to teleport another player to another area, assuming that player consents and has [[Accept Aid]] on. The Lunar spellbook has Tele Group spells, starting with [[Tele-group Moonclan]] at 70 Magic, which will teleport the caster and any other players within a 3x3 square area of the caster to another area.
   
AAA [[AAAA AAAAAAAA]] AAAAA AA A AAAAAA AAAAAAAA AAAA AAAA AAA AAAAAAA AAA AAAAA AAA AAAA AAA AAAA A AAAAA AAAAAAAAAAA. AAA AAAAA AA AAAA AAAAAA, AA AAAA AA AAAAA AAA AAAA A AAAAAA AA AA AA AAA [[AAAAAAAAA]] AAAA AAAA AAAAAAAA, AAA AAAA AAA AAAAAAAA. AA AAAAA AAAAAA 10 AAAAAAA AA AAAA, AAA AA AAAA AA AAAAAAAAAAA AA AAAAAA. A AAAAAAA AAAAA AAAAAA AA AAA [[AAAAAAAAAAAAA/AAAAA|AAAAAAAAAAAAA AAAAAAAAA]] AAAAA AAAAAAAAA AAA AAAAAA AA AAA [[AAAAAAAA]] AA AAA AAAAA AAAA.
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The [[Home Teleport]] spell is a unique teleport that does not require any runes and does not have a level requirement. The spell is also unique, in that it gives the user a choice to go to any [[lodestone]] they have unlocked, not just one location. It takes around 10 seconds to cast, and it will be interrupted by combat. A similar spell exists in the [[Dungeoneering/Magic|Dungeoneering spellbook]] which teleports the caster to the [[smuggler]] in the start room.
   
AAAA AAAA AAAAAAAAAAAAA AAA AA AAAAAAA AA AAA AA AAA [[AAAAAAAA AAAAA]] AAAAA, AA AAAAA AAAA AAAAA 20 AA AAA AAAAAAAAAA, AAAAAA AAAA AAAAAAAAAAA AAAAAAAAA, AAAAA AA AAAA AA AAAAAAAA AA AA AA AAAAA 30 AA AAA AAAAAAAAAA.
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Note that teleportation can be blocked by use of the [[Teleport Block]] spell, or being past level 20 in the Wilderness, except with dragonstone jewellery, which is able to teleport in up to level 30 in the Wilderness.
   
===AAAAAAAA AAAAAA===
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===Skilling spells===
{{AAAA|AAAAAAAA AAAAAA}}
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{{main|Skilling spells}}
[[AAAA:AAAA AAAAA AAAAAAA AAAA.AAA]]AAAAAAAA AAAAAA AA A AAAA AA AAAAA AAAA AAAA AAA AAAAAA AA A AAA AAAA AA AAA AAAAAAA AA AAAAAA AA A AAAAAA AAA. AAAAAAAA AAAAAA AAAA AAA AAAAAAAA AAAAAAAAA AAA AA AAAAAAA AAAA [[AAAAAAAAAAA AAAAAA]] AAA [[AAAAAAA AAAAAA]]. AAAAA AAAAAAAA AAAAAA AAAAAAA A AAAA AAAAAAA AA AAAAAAA, AAAAA AAA AAAAAAA AAAAAAAAA AAAAAAAA AA AAAAAAAA AAAAAA.
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[[File:High Level Alchemy icon.png]]Skilling spells is a type of Magic that aids the player in a way that is not related to combat in a direct way. Skilling spells from the standard spellbook can be divided into [[Enchantment spells]] and [[Alchemy spells]]. Lunar skilling spells contain a wide variety of effects, while the ancient spellbook contains no skilling spells.
   
====AAAAAAAAAAA AAAAAA====
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====Enchantment spells====
{{AAAA|AAAAAAAAAAA AAAAAA}}
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{{main|Enchantment spells}}
AAAAAA AA AAA AAAAAAAA AAAAAAAAA, [[AAAAAAAAAAA]] AAAAAA AAA AAAA AA AAAAA AAAAAAA AAAAA, AAAA AA [[AAAAAAAAA]] AAA [[AAAAA|AAAAAAAA AAAAA]], AAAA AAAAAAA AAAAAAAAAA. AAA AAAAAAA, [[AAAAAAA AAAAA 3 AAAAAAAAA]] AA AAAA AA AAAA A [[AAAA AAAAAA]] AAAA AA [[AAAAAA AA AAAAAAAA]]. AAAAAAAAAAA AAAAAA AAAA AAA AA [[AAAAAA AAAA]]A AAAAA AAAA AAAAA AAAAA.
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Unique to the standard spellbook, [[enchantment]] spells are used to imbue certain items, such as [[jewellery]] and [[bolts|crossbow bolts]], with magical properties. For example, [[Enchant Level 3 Jewellery]] is used to turn a [[ruby amulet]] into an [[amulet of strength]]. Enchantment spells make use of [[cosmic rune]]s along with other runes.
   
====AAAAAAA AAAAAA====
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====Alchemy spells====
{{AAAA|AAAAAAA AAAAAA}}
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{{main|Alchemy spells}}
AAAAAAA AAAAAA AAA AAAA AA AAAAAAA AAA AAAAAAAA AAAA AAAAAAA. AAA AA AAA AAAA AAAAAAA AAAAAA AA AAAA, [[AAAA AAAAAAA]], AAAA AAAAAAA AAAAAA AAA AAAA AAAA A AAAAA AA AAAAA. AAAAAAA AAAAAA AAA [[AAAAAA AAAA]]A, AA AAAA AA AAAAA AAAAA.
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Alchemy spells are used to convert one resource into another. One of the most popular spells in game, [[High Alchemy]], will convert almost any item into a stack of coins. Alchemy spells use [[nature rune]]s, as well as other runes.
   
====AAAAA AAAAAA====
+
====Other spells====
{{AAAA|AAAAAAAA AAAAAA#AAAAA AAAAAA}}
+
{{main|Skilling spells#Other spells}}
AAAAAAA AAAAAA AAAA AAA AAAAA AAAAAAAAA AAAA AAAAAA AAAAAAA AAAA AA AAA AAA AAAA AAA AAAAA AAAAAAAAAA.
+
Several spells from the Lunar spellbook have unique effects that do not fit into the above categories.
   
==AAAAA AAAAAAAAA==
+
==Magic equipment==
===AAAAAAA===
+
===Weapons===
{{AAAA|AAAAAAA#AAAAA AAAAAAA}}
+
{{Main|Weapons#Magic weapons}}
AAAAA AAAAA AAAAA AAA [[AAAAA (AAAAAA AAAA)|AAAAAA]] AAA [[AAAAA]] AA AAAAA AA AAAAAAA AAAAA AAAAAAAAAAAA. AAAA AAAAAA, AAAA AA AAA AAAAA [[AAAAA]], AAAAAA AAAA AAAAA AAAAAAA AA AAAAA AAAAAAAA. AAAA, AAAAAAA, AAAAAAA AAAAAAAA AA AAAAAA AAAAA AAAAAAA. AAAA AAAAAAAA:
+
Magic users often use [[staff (weapon type)|staves]] and [[wands]] in order to augment their spellcasting. Some staves, such as the basic [[staff]], simply give small bonuses to Magic accuracy. Some, however, provide powerful or unique bonus effects. Some examples:
* [[AAAAAAAAA AAAAAA]] AAAAAAA AAAAAAAAA AAAAAAA AA AAAAAAA AAAAAAAAA AAAAA
+
* [[Elemental staves]] provide unlimited amounts of certain elemental runes
* AAA [[AAAAAA AAAAA]], AAAAA AAAAAAAA 50 AAAAA AAA 55 [[AAAAAA]], AAAAAA AAA AAAAAAA AA [[AAAAAA AAAA]].
+
* The [[slayer staff]], which requires 50 Magic and 55 [[Slayer]], allows the casting of [[Slayer Dart]].
* [[AAA AAAAAA]] (AAAAAAAAA AAA [[AAAAAAAAA AAAAA]], [[AAAAAA AAAAA]], AAA [[AAAAAAA AAAAA]]) AAAAA AAAAAAA AA [[AAAAAA AAAAA]].
+
* [[God staves]] (including the [[Saradomin staff]], [[Guthix staff]], and [[Zamorak staff]]) allow casting of [[Divine Storm]].
* [[AAAAA'A AAAAA]] AA AAAA AA [[AAAAA AAA AAAAAAAA'A AAAAAAAAA|AAAAA AAA AAAAAAAA'A AAA]], AAA AAAA AAAA AAAA AAA AAAA AA AAA AAA, AAA AAAAA AAA AAAAAA'A [[AAAAAAAA]] AA 5 AAAAAA AA A AAAAAAAAAA AAA
+
* [[Ahrim's staff]] is part of [[Ahrim the Blighted's equipment|Ahrim the Blighted's set]], and when used with the rest of the set, may lower the target's [[Strength]] by 5 points on a successful hit
* AAA [[AAAAA AA AAAAA]] AAA [[AAAAAAA AAAA]] AAA [[AAAAAAA AAA|AAA]], AAAA A 1/8 AAAAAA AA AAAAAAAA AAA AAAA AAAA AA A AAAAA (AAAA AAAAAA AAAAAA AAAA [[AAAAAA AAAAA]] AAA AAAAAAA), AAA AAA AA AAAA AA AAAA [[AAAAAA AAAA]].
+
* The [[staff of light]] and [[Abyssal wand]] and [[Abyssal orb|orb]], have a 1/8 chance of negating the rune cost of a spell (this effect stacks with [[Battle robes]] and doubles), and can be used to cast [[Slayer Dart]].
* AAA [[AAAAA AA AAAAAA]], [[AAAA AA AAA AAAAAAA]], AAA [[AAAAAAAA AAAA]] AAA AAA AAAA AAAAAAAA AAAAA AAAAAAA AA AAA AAAA AA AAA, AAAA 2577 AAAAAAAA.
+
* The [[Staff of Sliske]], [[Wand of the praesul]], and [[Imperium core]] are the most accurate magic weapons in the game so far, with 2577 accuracy.
* AAA [[AAAAAAA AAAAA]] AAA A AAAAAAA AAAAAA AAAAAA AAAAAAAAAA, AAAAA AAAAAAAA 50% AAAAAA AAA 10 AAAAAAA.
+
* The [[Noxious staff]] has a Special attack called Mirrorback, which reflects 50% damage for 10 seconds.
* AAA [[AAAAA AA AAAAA]] AAA A AAAAAAA AAAAAA, AAA AAAAA AA AAAAA, AAAAA AAAAAA AAAAA AAAAAA AAA 1 AAAAAA.
+
* The [[Staff of light]] has a Special attack, The Power of Light, which halves melee damage for 1 minute.
* [[AAAAAA'A AAAAA]] AAA A AAAAAAA AAAAAA, AAAAAAA AAAAAAA, AAAAA AAAAA AA AA 200% AAAAAA AAA AAAAA AAAAA AAAAAAA. AA AA AAAAAAAA AA AAAA AAAAAAA AAAA 99 [[AAAAAAAAAAA]] AA AAA AAA AAAA AAAA AAAAAA AAAA [[AAAAAAA]], [[AAAAAAAAA]], AAA [[AAAAAA AAAAAAAAA|AAAAAA]] AA [[AAAAAAAA AAAAAA]].
+
* [[Zuriel's staff]] has a Special attack, Miasmic Barrage, which deals up to 200% damage and slows enemy attacks. It is possible to kill players with 99 [[Constituion]] in one hit with this attack with [[Torment]], [[Overloads]], and [[Virtus equipment|Virtus]] or [[Tectonic armour]].
* AAA [[AAAAAAAA AAAAA]] AAAAAA AAA [[AAAAAAAA AAAAAA]].
+
* The [[Polypore staff]] allows for [[Polypore Strike]].
* AAA [[AAAAAAA AAAAA AAAAA]] AAA AAAA AAA AAAAA AAA AA AA 1000 AAAAA AAA AAA AAAAA.
+
* The [[Greater runic staff]] can hold the runes for up to 1000 casts for one spell.
* AAA [[AAAAAAA AAAAAAAAAAA]] AA AAA AAAA AAAAA AAAA AAAAAAAA AAAAAA AAA AAAAAA AA [[AAAAA AA AAAAAAA]]. AAAA AAAAAAAA AAAAAAAAA AAA AAAAA, AAA AAA A AAAAAAA AAAAAA AAAAAA AAA AAAAAAA AA AAAAAAA, AAAAA AAAAA 4 AAAAA AAAAAAA. AA AA AAA AAAAA AAAAAAAAAA AA [[AAAAAA AAAAA]] AAAAAAA AAAAAA.
+
* The [[Armadyl battlestaff]] is the only staff that slightly boosts the damage of [[Storm of Armadyl]]. Also supplies unlimited air runes, and has a Special attack called the Tempest of Armadyl, which deals 4 rapid attacks. It is the Magic equivalent of [[Dragon claws]] Special attack.
* AAA [[AAAAA AA AAAAAA]] AAA A AAAAAAA AAAAAA AAAAAA AAAA AAA AAAAAAA: A AAAAA AA AAAAAAAA AAAA AAA [[AAAAAA AAAAA]] AAAA AAAAAAA AAAA AAAAAA AAAA AAAAA, AAAAAAA 20-100% AAAAAAA AAAAAA AAAA AAAAAA.
+
* The [[Staff of Sliske]] has a special attack called From the Shadows: a wight is summoned from the [[Shadow Realm]] that attacks your target five times, dealing 20-100% ability damage each attack.
   
====AAAA AAAAAAA (A)====
+
====Best weapons (m)====
=====AAA-AAAAAA AAAAAA=====
+
=====Two-handed weapon=====
{| AAAAA="AAAAAAAAA AAAAAAAA"
+
{| class="wikitable sortable"
! AAAAAAA="2" |AAAA
+
! colspan="2" |Item
!AAAAAAAA
+
!Accuracy
 
|-
 
|-
|[[AAAA:AAAAA AA AAAAAA.AAA]]||[[AAAAA AA AAAAAA]]||2577
+
|[[File:Staff of Sliske.png]]||[[Staff of Sliske]]||2577
 
|-
 
|-
|[[AAAA:AAAAAAA AAAAA.AAA]]||[[AAAAAAA AAAAA]]||2458
+
|[[File:Noxious staff.png]]||[[Noxious staff]]||2458
 
|-
 
|-
|[[AAAA:AAAAAAAA AAAAAA'A AAAAA.AAA]]||[[AAAAAAAA AAAAAA'A AAAAA]]||2343
+
|[[File:Superior Zuriel's staff.png]]||[[Superior Zuriel's staff]]||2343
 
|-
 
|-
|[[AAAA:AAAAAAAAAAAA.AAA]]||[[AAAAAAAAAAAA]]||2287
+
|[[File:Obliteration.png]]||[[Obliteration]]||2287
 
|-
 
|-
|[[AAAA:AAAAA AA AAAAAAAA.AAA]]||[[AAAAA AA AAAAAAAA]]||2178
+
|[[File:Staff of darkness.png]]||[[Staff of darkness]]||2178
 
|-
 
|-
|[[AAAA:AAAAA AAAAA.AAA]]||[[AAAAA AAAAA]]||2178
+
|[[File:Camel staff.png]]||[[Camel staff]]||2178
 
|-
 
|-
|[[AAAA:AAAAAAA AAAAA.AAA]]||[[AAAAAAA AAAAA]]||1924
+
|[[File:Chaotic staff.png]]||[[Chaotic staff]]||1924
 
|-
 
|-
|[[AAAA:AAAAAAA AAAAAAA AAAAA.AAA]]||[[AAAAAAA AAAAAAA AAAAA]]||1924
+
|[[File:Attuned crystal staff.png]]||[[Attuned crystal staff]]||1924
 
|-
 
|-
|[[AAAA:AAAAAA'A AAAAA.AAA]]||[[AAAAAA'A AAAAA]]||1829
+
|[[File:Zuriel's staff.png]]||[[Zuriel's staff]]||1829
 
|-
 
|-
|[[AAAA:AAAAAAAA (AAAAA).AAA]]||[[AAAAAAAA (AAAAA)]]||1829
+
|[[File:Sunspear (magic).png]]||[[Sunspear (magic)]]||1829
 
|-
 
|-
|[[AAAA:AAAAAAA AAAAAAAAAAA.AAA]]||[[AAAAAAA AAAAAAAAAAA]]||1783
+
|[[File:Armadyl battlestaff.png]]||[[Armadyl battlestaff]]||1783
 
|-
 
|-
|[[AAAA:AAAAAAA AAAAA AAAAA.AAA]]||[[AAAAAAA AAAAA AAAAA]]||1694
+
|[[File:Greater runic staff.png]]||[[Greater runic staff]]||1694
 
|-
 
|-
|[[AAAA:AAAAAAAA AAAAA.AAA]]||[[AAAAAAAA AAAAA]]||1694
+
|[[File:Polypore staff.png]]||[[Polypore staff]]||1694
 
|-
 
|-
|[[AAAA:AAAAA AA AAAAA.AAA]]||[[AAAAA AA AAAAA]]||1694
+
|[[File:Staff of light.png]]||[[Staff of light]]||1694
 
|-
 
|-
|[[AAAA:AAAAAAA AAAAA.AAA]]||[[AAAAAAAA AAAAAAA AAAAA]]||1694
+
|[[File:Ancient staff.png]]||[[Enhanced ancient staff]]||1694
 
|}
 
|}
   
=====AAA-AAAAAA AAAAAA=====
+
=====One-handed weapon=====
{| AAAAA="AAAAAAAAA AAAAAAAA"
+
{| class="wikitable sortable"
! AAAAAAA="2" |AAAA
+
! colspan="2" |Item
!AAAAAAAA
+
!Accuracy
 
|-
 
|-
|[[AAAA:AAAA AA AAA AAAAAAA.AAA]]||[[AAAA AA AAA AAAAAAA]]||2577
+
|[[File:Wand of the praesul.png]]||[[Wand of the praesul]]||2577
 
|-
 
|-
|[[AAAA:AAAAAAA AAAA.AAA]]||[[AAAAAAA AAAA]]||2458
+
|[[File:Seismic wand.png]]||[[Seismic wand]]||2458
 
|-
 
|-
|[[AAAA:AAAA AA AAA AAAAA AAAAAA.AAA]]||[[AAAA AA AAA AAAAA AAAAAA]]||2458
+
|[[File:Wand of the Cywir elders.png]]||[[Wand of the Cywir elders]]||2458
 
|-
 
|-
|[[AAAA:AAAAAAAAA AAAA.AAA]]||[[AAAAAAAAA AAAA]]||2178
+
|[[File:Seasinger kiba.png]]||[[Seasinger kiba]]||2178
 
|-
 
|-
|[[AAAA:AAAAAA AAAA.AAA]]||[[AAAAAA AAAA]]||1924
+
|[[File:Virtus wand.png]]||[[Virtus wand]]||1924
 
|-
 
|-
|[[AAAA:AAAAAAA AAAAAAA AAAA.AAA]]||[[AAAAAAA AAAAAAA AAAA]]||1924
+
|[[File:Attuned crystal wand.png]]||[[Attuned crystal wand]]||1924
 
|-
 
|-
|[[AAAA:AAAAAAA AAAA.AAA]]||[[AAAAAAA AAAA]]||1694
+
|[[File:Abyssal wand.png]]||[[Abyssal wand]]||1694
 
|-
 
|-
|[[AAAA:AAAAA'A AAAA.AAA]]||[[AAAAA'A AAAA]]||1486
+
|[[File:Ahrim's wand.png]]||[[Ahrim's wand]]||1486
 
|-
 
|-
|[[AAAA:AAAA AA AAAAAAAAA.AAA]]||[[AAAA AA AAAAAAAAA]]||1486
+
|[[File:Wand of treachery.png]]||[[Wand of treachery]]||1486
 
|-
 
|-
|[[AAAA:AAAAAA AAAA.AAA]]||[[AAAAAA AAAA]]||1132
+
|[[File:Master wand.png]]||[[Master wand]]||1132
 
|-
 
|-
|[[AAAA:AAAAAAAA AAAA.AAA]]||[[AAAAAAAA AAAA]]||1132
+
|[[File:Grifolic wand.png]]||[[Grifolic wand]]||1132
 
|-
 
|-
|[[AAAA:AAAAAAA AAAA.AAA]]||[[AAAAAAA AAAA]]||983
+
|[[File:Teacher wand.png]]||[[Teacher wand]]||983
 
|}
 
|}
   
=====AAA-AAAA=====
+
=====Off-hand=====
{| AAAAA="AAAAAAAAA AAAAAAAA"
+
{| class="wikitable sortable"
! AAAAAAA="2" |AAAA
+
! colspan="2" |Item
!AAAAAAAA
+
!Accuracy
 
|-
 
|-
|[[AAAA:AAAAAAAA AAAA.AAA]]||[[AAAAAAAA AAAA]]||2577
+
|[[File:Imperium core.png]]||[[Imperium core]]||2577
 
|-
 
|-
|[[AAAA:AAAAAAA AAAAAAAAAAA.AAA]]||[[AAAAAAA AAAAAAAAAAA]]||2458
+
|[[File:Seismic singularity.png]]||[[Seismic singularity]]||2458
 
|-
 
|-
|[[AAAA:AAA AA AAA AAAAA AAAAAA.AAA]]||[[AAA AA AAA AAAAA AAAAAA]]||2458
+
|[[File:Orb of the Cywir elders.png]]||[[Orb of the Cywir elders]]||2458
 
|-
 
|-
|[[AAAA:AAAAAAAAA AAAAAAA.AAA]]||[[AAAAAAAAA AAAAAAA]]||2178
+
|[[File:Seasinger makigai.png]]||[[Seasinger makigai]]||2178
 
|-
 
|-
|[[AAAA:AAAAAA AAAA.AAA]]||[[AAAAAA AAAA]]||1924
+
|[[File:Virtus book.png]]||[[Virtus book]]||1924
 
|-
 
|-
|[[AAAA:AAAAAAA AAAAAAA AAA.AAA]]||[[AAAAAAA AAAAAAA AAA]]||1924
+
|[[File:Attuned crystal orb.png]]||[[Attuned crystal orb]]||1924
 
|-
 
|-
|[[AAAA:AAAAAAA AAA.AAA]]||[[AAAAAAA AAA]]||1694
+
|[[File:Abyssal orb.png]]||[[Abyssal orb]]||1694
 
|-
 
|-
|[[AAAA:AAAAA'A AAAA AA AAAAA.AAA]]||[[AAAAA'A AAAA AA AAAAA]]||1486
+
|[[File:Ahrim's book of magic.png]]||[[Ahrim's book of magic]]||1486
 
|-
 
|-
|[[AAAA:AAAAAAAA AAA.AAA]]||[[AAAAAAAA AAA]]||1132
+
|[[File:Grifolic orb.png]]||[[Grifolic orb]]||1132
 
|-
 
|-
|[[AAAA:AAAAA' AAAA.AAA]]||[[AAAAA' AAAA]]||1132
+
|[[File:Mages' book.png]]||[[Mages' book]]||1132
 
|}
 
|}
   
===AAAAAA===
+
===Armour===
{{AAAA|AAAAAA/AAAAA AAAAAA}}
+
{{Main|Armour/Magic armour}}
AAAAAAAAA, AAAAAAA AAAAAAA AAAAA AAA AAA AAAAA AAAA'A AAAAAA AA AAAAAA.
+
Generally, various magical robes are the Magic user's armour of choice.
   
AAAAA AAA AAA AAAAA AA AAAAAA: AAAA AAAAAA, AAAAA AAA AAAA AAAAAA AAA AAAAAAAAA AAAA AAAAA AAAAAA; AAA AAAAA AAAAAA, AAAAA AAA AAAA AAAAAA AAA AAAA AAAAA AAAAAA AA AAAAAAAA AAA A AAAAA AAAAAAAA AAAAA. [[AAAAAAAAA'A AAAAA|AAAAAAAA AAAAAAAAA'A AAAAA]] AAA AAA AAAA AAAAA AAAA AAAAAA, AA AAAA 85, AAAAA [[AAAAAAAA AAAAAA]] AA AAA AAAA AAAAA AAAAA AAAAAA, AA AAAA 90.
+
There are two types of armour: tank armour, which has high armour and sometimes life point boosts; and power armour, which has less armour and life point boosts in exchange for a magic strength bonus. [[Seasinger's robes|Superior seasinger's robes]] are the best magic tank armour, at tier 85, while [[Tectonic armour]] is the best magic power armour, at tier 90.
   
AAAA AAAAA AAA AAAAAAA AAAAAA AA AAA [[AAAA AAAAAA AAAAAAAAA]], AAAAAAAAAAAA AAAA AAA [[AAAA AAAA AAAA]], AA AAA AAA AAAAAA AAAAA AAAAA AAAAAA AAA AAAAAAAA. AA AAAA AAAAA AAAAAA AAAA AAA AAAAAA AA A AAAAAAAAAAA AAAAA AA AAAAAAAA.
+
Some mages may instead choose to use [[Void Knight equipment]], particularly with the [[Void mage helm]], as the set grants bonus magic damage and accuracy. At high Magic levels this can result in a significant bonus to accuracy.
   
====AAAA AAAAAA (A)====
+
====Best armour (m)====
{| AAAAA="AAAAAAAAA"
+
{| class="wikitable"
 
|-
 
|-
!AAAA
+
!Slot
! AAAAAAA="2" |AAAA
+
! colspan="2" |Item
!AAAAA
+
!Stats
 
|-
 
|-
|AAAA
+
|Head
|[[AAAA:AAAAAAAA AAAA.AAA]]
+
|[[File:Tectonic mask.png]]
|[[AAAAAAAA AAAA]]
+
|[[Tectonic mask]]
 
|
 
|
AAAAAA AAAAAA: 435
+
Armour rating: 435
   
AAAAAA AAAAA: 2
+
Prayer bonus: 2
   
AAAAA AAAAAAAA AAAAA: 23
+
Magic strength bonus: 23
 
|-
 
|-
|AAAA
+
|Body
|[[AAAA:AAAAAAAA AAAA AAA.AAA]]
+
|[[File:Tectonic robe top.png]]
|[[AAAAAAAA AAAA AAA]]
+
|[[Tectonic robe top]]
 
|
 
|
AAAAAA AAAAAA: 500
+
Armour rating: 500
   
AAAAAA AAAAA: 3
+
Prayer bonus: 3
   
AAAAA AAAAAAAA AAAAA: 34
+
Magic strength bonus: 34
 
|-
 
|-
|AAAA
+
|Legs
|[[AAAA:AAAAAAAA AAAA AAAAAA.AAA]]
+
|[[File:Tectonic robe bottom.png]]
|[[AAAAAAAA AAAA AAAAAA]]
+
|[[Tectonic robe bottom]]
 
|
 
|
AAAAAA AAAAAA: 479
+
Armour rating: 479
   
AAAAAA AAAAA: 2
+
Prayer bonus: 2
   
AAAAA AAAAAAAA AAAAA: 29
+
Magic strength bonus: 29
 
|-
 
|-
|AAAAA
+
|Hands
|[[AAAA:AAAAAAAAA AAAAAAAAA.AAA]]
+
|[[File:Celestial handwraps.png]]
|[[AAAAAAAAA AAAAAAAAA]]
+
|[[Celestial handwraps]]
 
|
 
|
AAAAAA AAAAAA: 108
+
Armour rating: 108
   
AAAAAA AAAAA: 2
+
Prayer bonus: 2
   
AAAAA AAAAAAAA AAAAA: 14
+
Magic strength bonus: 14
 
|-
 
|-
|AAAA
+
|Feet
|[[AAAA:AAAAAAAA AAAAA.AAA]]
+
|[[File:Hailfire boots.png]]
|[[AAAAAAAA AAAAA]]
+
|[[Hailfire boots]]
 
|
 
|
AAAAAA AAAAAA: 108
+
Armour rating: 108
   
AAAAAA AAAAA: 2
+
Prayer bonus: 2
   
AAAAA AAAAAAAA AAAAA: 14
+
Magic strength bonus: 14
 
|-
 
|-
|AAAA
+
|Cape
|[[AAAA:AAAAAAAAAAAAA AAAA.AAA]]<AA />[[AAAA:AAAAAAAAAAAAA AAAA (A).AAA]]
+
|[[File:Completionist cape.png]]<br />[[File:Completionist cape (t).png]]
|[[AAAAAAAAAAAAA AAAA]]
+
|[[Completionist Cape]]
 
|
 
|
AAAAAA AAAAAA: 65
+
Armour rating: 65
   
AAAA AAAAA: +300
+
Life Bonus: +300
   
AAAAAA AAAAA: 6
+
Prayer bonus: 6
   
AAAAA AAAAAAAA AAAAA: 43
+
Magic strength bonus: 43
 
|-
 
|-
|AAAA
+
|Neck
|[[AAAA:AAAAAA AA AAAAA.AAA]]
+
|[[File:Amulet of souls.png]]
|[[AAAAAA AA AAAAA]]
+
|[[Amulet of souls]]
 
|
 
|
AAAAAA AAAAA: 5
+
Prayer bonus: 5
   
AAAAA AAAAAAAA AAAAA: 46
+
Magic strength bonus: 46
 
|-
 
|-
|AAAA
+
|Ring
|[[AAAA:AAAA AA AAAAA.AAA‎]]
+
|[[File:Ring of death.png‎]]
|[[AAAA AA AAAAA]]
+
|[[Ring of death]]
 
|
 
|
AAAAAA: 3
+
Armour: 3
   
AAAAA AAAAAAAA AAAAA: 25
+
Magic strength bonus: 25
 
|}
 
|}
   
==AAAAAAAA AAAAA==
+
==Training Magic==
:''AAAA AAAAAAAA: AAAAA AAAAAAAA AAA [[AAAA-AA-AAAA AAAAA AAAAAAAA|AAAA AAAAAAA]] AAA AAA [[AAA-AA-AAAA AAAAA AAAAAAAA|AAAAAAA]].''
+
:''Main articles: Magic training for [[Free-to-play Magic training|free players]] and for [[Pay-to-play Magic training|members]].''
   
==AAAAAAAA AA A AAAA==
+
==Fighting as a mage==
AAAAA-AAAAA AAA AAAAAA AAAAAAA [[AAAAA]] AAAAA, AAA AAA AAAA AAAAAAA [[AAAAAA|AAAAAAA]] AAA AA AAA AAAA AAAA AAAA AAAAAA AAAAAA AAAAAAAA AAAA AAAAA AAAAAAA AAAAAAA AAA AAAAAAA AAAAAA AAAA AA [[AAAAA]] AAA'A AAAA AA AAAAAAAA AAAAAAA AAA AAA AAAAAA AA A AAAAAAAA. AAAA AAAAAAAA AA A AAAA AA AA AAAAAAAAA AA AAAA AAA AA AAAA-AAAAAAAA AAAAA AAAAAA AAA AAAAAAA AAAAAA AA AAAAA AA AAAAAAAA AAAAAAAAAAAAA. A AAAAAA AA AAAAAAA AAAAA AAAAA AA AA A AAAAAAAAAAA AAAAAAAAAAAA AAAA AAAAA AAAA A AAA AAA AAA AAAA AAA AA AAAAA [[AAAAAA AAAAA]], AAAAA AAAAA AAAAA, AAA AAAA AAAAAA. AAAAAAAAAAAA, AAAA AAAAAAAA AAAAAAAA, AAA AA [[AAAA AAAA]]A AAA AA AAAAAAA.
+
Magic-users are strong against [[melee]] users, but are weak against [[ranged|rangers]] due to the fact that most Ranged armour provides good Magic defence bonuses and binding spells such as [[Snare]] don't help if fighting someone who can attack at a distance. When fighting as a mage it is suggested to make use of stat-lowering curse spells and binding spells in order to maximise effectiveness. A player or monster using melee is at a significant disadvantage when faced with a foe who can keep out of their [[attack range]], lower their stats, and deal damage. Additionally, when fighting monsters, use of [[safe spot]]s may be helpful.
   
AAAA AAAAA AAAAAAA AAAAAA, AAAAAAA AAA AA AA AAAA AAAAA AA AAA AAAA AAA AAAAAAAA AAAA AA AAAAAA AAA AAAA AAAAAA AAAAAA AAAAAAAAAAA. AAA AAAAAAA, [[AAAAAAAA]] AAAAAAA AAA AAAAAAAA AAA 15 AAAAAAA, AAA AAAAA 3 AAAAAAA AA AAAA, AAAAAAA 12 AAAAAAA AAAA AAAAA AA AAAA AAAAA AAAAAA. AAAAA AAAA AAAAA AAAAA 3 AAAAAAA AA AAAA, AA AA AAAAAAAA AA AAAA 4 AAAAAA AAAAAA AAA AAAAAA AAA AAAA AAAAA.
+
When using binding spells, another tip is to keep track of how long the opponent will be frozen and cast combat spells accordingly. For example, [[Entangle]] freezes the opponent for 15 seconds, and takes 3 seconds to cast, leaving 12 seconds with which to cast other spells. Since each spell takes 3 seconds to cast, it is possible to cast 4 spells before the target can move again.
   
AA A AAAAAAA AAA A AAAAAAAAAA AAAAAAAAA AAAAAAAA AA AA AAAAAAAAAAA AA AAAA AAAAAAAAA AA AA. AAA AAAAAAA, [[AAAA AAAAAA]]A AAA AAAAAAAAAA AA AAAAA AAAAAA.
+
If a monster has a particular elemental weakness it is recommended to take advantage of it. For example, [[iron dragon]]s are vulnerable to water spells.
   
AAAA AAA: [[AAAAAA AAAAAA#AAAAAAAAAA: AAAAAAAA AAAAAA .26 AAAAAAA AAAAAAA|AAAA AAAA]] AAA A AAAAAAAAAA AA AAAAAA AAAAAA AAAAAAA AAAAAAAA AAAAAA AAA AAAAAAA AAAAAAA.
+
Also see: [[Combat spells#Comparison: Standard spells .26 Ancient Magicks|this page]] for a comparison in combat spells between Standard spells and Ancient Magicks.
   
==AAAAA-AA AAAAA==
+
==Level-up table==
{{AAAA|AAAAA/AAAAA-AA AAAAA}}
+
{{main|Magic/Level-up table}}
   
==AAAAAAAAA AAAAAA==
+
==Temporary boosts==
{{AAAA|AAAAAAAAA AAAAA AAAAA}}
+
{{main|Temporary skill boost}}
AAAA AAAAA AAAAA AAAAAAAAA AAAAAA AA AAA AAAAA AAAAA. A AAAAAAA AAAAA AAAAA AAAA AAAAA AAA AAAAAAA AA AAAAAA-AAAAA AAAAAA AAAA AAAAAA. AAA AAAAAAA, A AAAAAA AAAA 90 AAAAA AAA AAAAAA A AAAA AA [[AAAAA AAAAAA]] AAAA AA AAAA AA AAAA [[AAAAAAAAA AAAAA]], AAAAA AAAAAAAA 93 AAAAA.
+
Some items grant temporary boosts to the Magic skill. A boosted Magic skill does allow for casting of higher-level spells than normal. For example, a player with 90 Magic who drinks a dose of [[magic potion]] will be able to cast [[Vengeance Other]], which requires 93 Magic.
   
AAAAA AAAA AAAAA A AAAAA AAAAAAAA AAAAA AAAAAA AAAA AAAAAAAA A AAAAAA'A AAAAAA.
+
Items that offer a magic strength bonus chance also increase a player's damage.
   
AAAA AAA AAAAA AAA AAAAA, AAA AAAAA AAAAAA AAA AAAAAA'A AAAA AAAA, AAA AAAAAAAAA AA [[A2A]].
+
Only the first two items, the magic potion and wizard's mind bomb, are available to [[F2P]].
   
{| AAAAA="AAAAAAAAA"
+
{| class="wikitable"
   
!AAAA
+
!Icon
!AAAAAA
+
!Method
!AAAAA AAAAA
+
!Level boost
!AAAAAAAAAAAA
+
!Requirements
!AAAAAAAAAAAA
+
!Restrictions
 
|-
 
|-
|[[AAAA:AAAAA_AAAAAA_(3).AAA]]
+
|[[File:Magic_potion_(3).png]]
|[[AAAAA AAAAAA]]
+
|[[Magic potion]]
|1 AA 8
+
|1 to 8
|5 {{AAAAA AAAAAAAA|AAAAAAAA}}
+
|5 {{Skill clickpic|Herblore}}
 
|
 
|
 
|-
 
|-
|‎[[AAAA:AAAAAA'A AAAA AAAA.AAA]]
+
|‎[[File:Wizard's mind bomb.png]]
|[[AAAAAA'A AAAA AAAA]]
+
|[[Wizard's mind bomb]]
|2 AA 3
+
|2 or 3
|AAAA
+
|None
 
|
 
|
 
|-
 
|-
|‎[[AAAA:AAAAAA AAA.AAA‎]]
+
|‎[[File:Mature wmb.png‎]]
|[[AAAAAA AAA]]
+
|[[Mature wmb]]
|3 AA 4
+
|3 or 4
|AAAA
+
|None
 
|
 
|
 
|-
 
|-
|[[AAAA:AAAAA AAAAAAA (3).AAA‎]]
+
|[[File:Magic essence (3).png‎]]
|[[AAAAA AAAAAAA AAAAAA]]
+
|[[Magic essence potion]]
|3 AA 8
+
|3 to 8
|57 {{AAAAA AAAAAAAA|AAAAAAAA}}
+
|57 {{Skill clickpic|Herblore}}
|AAAAAAAAAAA
+
|Untradeable
 
|-
 
|-
|[[AAAA:AAAAA AAAAA.AAA]]
+
|[[File:Vecna skull.png]]
|[[AAAAA AAAAA]]
+
|[[Vecna skull]]
|2 AA 11
+
|2 to 11
|AAAA
+
|None
|AAA AAA AAAAA 7 AAAAAAA, AAA AAA AAA AAA AA AAAA AAAA AAAAA AAA AAAA AAA.
+
|One use every 7 minutes, but you can use it only when boost has worn out.
AAAAAA AA AAAA AA AAA AAAAAAAAAA
+
Cannot be used in the Wilderness
 
|-
 
|-
|[[AAAA:AAAAA AAAAA AAAAAA (3).AAA]]
+
|[[File:Super magic potion (3).png]]
|[[AAAAA AAAAA AAAAAA]]
+
|[[Super magic potion]]
|2 AA 13
+
|2 to 13
|76 {{AAAAA AAAAAAAA|AAAAAAAA}}
+
|76 {{Skill clickpic|Herblore}}
 
|
 
|
 
|-
 
|-
|[[AAAA:AAAAA AAAAA AAAAAA (6).AAA]]
+
|[[File:Grand magic potion (6).png]]
|[[AAAAA AAAAA AAAAAA]]
+
|[[Grand magic potion]]
|2 AA 15
+
|2 to 15
|AAAA
+
|None
| A AAAA AA AAAAA AAAAA AAAAAA AAAAA AA 14% AA AAAA AAAAA AAAAA, AAAA 2, AAAAAAA AAAA.
+
| A dose of grand magic boosts Magic by 14% of your Magic level, plus 2, rounded down.
 
|-
 
|-
|[[AAAA:AAAAAAA AAAAA (3).AAA‎]]
+
|[[File:Extreme magic (3).png‎]]
|[[AAAAAAA AAAAA AAAAAA]]
+
|[[Extreme magic potion]]
|3 AA 17
+
|3 to 17
|91 {{AAAAA AAAAAAAA|AAAAAAAA}}
+
|91 {{Skill clickpic|Herblore}}
|AAAAAAAAAAA
+
|Untradeable
 
|-
 
|-
|[[AAAA:AAAAAAAA (3).AAA‎‎]]
+
|[[File:Overload (3).png‎‎]]
|[[AAAAAAAA]]
+
|[[Overload]]
|3 AA 17
+
|3 to 17
|96 {{AAAAA AAAAAAAA|AAAAAAAA}}
+
|96 {{Skill clickpic|Herblore}}
|AAAAAAAAAAA
+
|Untradeable
 
|-
 
|-
|[[AAAA:AAAAAAA AAAAAAAA AAAAAA (6).AAA‎‎]]
+
|[[File:Supreme overload potion (6).png‎‎]]
|[[AAAAAAA AAAAAAAA AAAAAA (6)]]
+
|[[Supreme overload potion (6)]]
|4 AA 18
+
|4 to 18
|98 {{AAAAA AAAAAAAA|AAAAAAAA}}
+
|98 {{Skill clickpic|Herblore}}
   
|AAAAAAAAAAA
+
|Untradeable
 
|-
 
|-
|[[AAAA:AAAAA AAAAA AAAAAA.AAA‎]]
+
|[[File:Magic focus scroll.png‎]]
|[[AAAAAAAAAAAA|AAAAAAAAAAAA'A]] AAAAA AAAAA AAAAAA
+
|[[Wolpertinger|Wolpertinger's]] Magic focus scroll
 
|7
 
|7
|92 {{AAAAA AAAAAAAA|AAAAAAAAA}}
+
|92 {{Skill clickpic|Summoning}}
 
|
 
|
 
|-
 
|-
|[[AAAA:AAAAAAAA AAAAAA (AAAAA 4).AAA]]
+
|[[File:Dominion marker (stage 4).png]]
|[[AAAAAAAA AAAAAA (AAAAA 4)|AAAAAAAA AAAAAA AAAA 4]]
+
|[[Dominion marker (stage 4)|Dominion marker Tier 4]]
 
|10
 
|10
|AAA AAAAAAAAAAAA AAAA AA [[AAAAAAAA AAAAA]].
+
|All achievements done in [[Dominion Tower]].
|AAAA AAAAAA AA AAAA AAAAA.
+
|Only boosts in boss rooms.
 
|-
 
|-
|[[AAAA:AAAAA AAAA.AAA]]
+
|[[File:Magic cape.png]]
|[[AAAAA AAAA]]'A AAAAA
+
|[[Magic cape]]'s boost
 
|1
 
|1
|99 {{AAAAA AAAAAAAA|AAAAA}}
+
|99 {{Skill clickpic|Magic}}
 
|
 
|
 
|-
 
|-
|[[AAAA:AAAAAAAAA.AAA]]
+
|[[File:Fireberry.png]]
|[[AAAAAAAAA]]
+
|[[Fireberry]]
 
|2
 
|2
|86 {{AAAAA AAAAAAAA|AAAAAAA}}
+
|86 {{Skill clickpic|Farming}}
|AAAA AAAAAAA AAAAAAA AA 1.
+
|Also reduces defence by 1.
 
|}
 
|}
   
==AAAAAAAAAAA AAAAAAA==
+
==Development history==
AAAAA AA ''[[AAAAAAAAA AAAAAAA]]'' AAA AAAAAAAAAAAAA AAAAAAAAA AAAA AAA AAAAAA AAAAAAAAAAA. AAAA AAAAA AA, AAA AAAAA AAAAA AAA AAAA AA AA AAA AAAAAAAA AAAAAA, AAAAAAAAA AAA AAAAAAAAA. AAA AAAAAAAAA AAAAAA AAAA [[AAAAAAA]], AAAAA AAAA, AAAAA AAAA, AAAAAAAAA AAAA AAA AAAA, AAA AAA AAAAAAAAA AAAAAA AAAA AAAAA AAAA, AAAAA AA AAAAAAAA, AAAAAAAAAA, AAAA AAAA AAA [[AAAA AAAA]]. AAA AAA AAAAAA AAAA AAAAAAAAAA AAAAAA AAAA A AAAAAA AAAAA AAAAA. AA AAA AAAAAAAA AA AAAA AA AAAAAAA AA AAAA A AAAAA; AAAA AAAA AAAAAAAA, AAA AAAAA AAAA AA AAAAA, AAA AAA AAAAAA AAAAA AAA AAA AAAAAAA AAAAA AAAAA AAA 20 AAAAAAA. A AAAAAA AAAAA AAAAA AAAA AAAAAAA A AAAAA AAAAAAA AAAA AAAAAA. AAAAAAAAAAAA, AAAAAAA AAAAA AAAA AAAA AAAAAA AA ''AAAAAAAAA AAAAAAA'', AAAAAA AAAA AAA AAAA AAAAAAAAAA. AAAA AAAAA AAAA AAA AAAAA AAAAAAAAAA AAAAA AAA AAAAAAA 2 * AAAAA AAAAA + 20. AAAAA AAAAAAAAA AAAA AAA AAAAAAAAA AA AAAAA AAAAAAAAAA AA ''[[AAAAAAAAA 2]]'' AAA AAA AA AAA AAAA AAAA AAAAA AAAA [[AAAAAAAAAAAA|AAAAAA AA AAAAAA]] AA AAA AAA AAAAAAA. AAAAAA AAAA AAAAAAAAAAA AAAAAAAAAAA AA A AAA-AAAAAAAAAAA AAAA AAAAAA AAAA, AAAAA AAAAAA AAAAAAAAA AA AAAAAAAAAAA AAAA AAAAAA (AAAAA AAAAA). AAAAAAAAAAA, AAAAA AAAAAA AAA AAA AAAAAA AAA AAAAAAAAAAA AAAAAAAAAAAA AA AAAAA AAAAAAAA AAAA AA AAAA AAAAA, AAAAAAAA AAAAA AA AAAA AAAAAAAA AAAAAA AAA AAA AAAA AAAA [[AAAA AAAAAA]].
+
Magic in ''[[RuneScape Classic]]'' was significantly different than its modern incarnation. Very early on, the Magic skill was made up of two separate skills, GoodMagic and EvilMagic. The EvilMagic spells were [[Confuse]], Thick Skin, Shock Bolt, Elemental Bolt and Fear, and the GoodMagic spells were Chill Bolt, Burst of Strength, Camouflage, Rock Skin and [[Wind Bolt]]. The two skills were eventually merged into a single Magic skill. It was possible to fail an attempt to cast a spell; when this happened, the spell used no runes, but the caster could not use another Magic spell for 20 seconds. A higher Magic level made failing a spell attempt less likely. Additionally, because runes were less common in ''RuneScape Classic'', spells gave far more experience. Each spell gave the fixed experience using the formula 2 * spell level + 20. Jagex explained that the reduction of Magic experience in ''[[RuneScape 2]]'' was due to the fact that runes were [[Runecrafting|easier to obtain]] on the new version. Spells were graphically represented as a two-dimensional blue flying star, which proved difficult to distinguish from arrows (green stars). Furthermore, metal armour did not impose the significant restrictions on Magic accuracy that it does today, allowing mages to cast powerful spells and yet wear full [[rune armour]].
   
AA [[22 AAAAAAAAA]] [[2003]], AAA [[AAAA AAAAA]] AAA AAAAAAAAAA, AAAAAAAA AAAA AAA AAAAA AAA AAAAAA [[AAAAAAAAA AAAAAA]], [[AAAAA AA AAAAAA]], AAA [[AAAAAA AA AAAAAAA]]. AA AAA [[24 AAAAAAAA|24AA AA AAAAAAAA]], AAA [[AAAA]], [[AAAAA]] AAA [[AAAAAAAA]] AAAAAA AAAA AAAAAAAA AA AA AAAAAAA AA AAAAAAA AAA AAA AAAAAA AAAAAAAA. AAAAAAAAAAAA, AAA AAAAAA AAA AAAAAAA AAAAAA AAA AAAAAAA AA AAA AAAAAA AAAAAA, AAAAAAA A AAAAA AAAA "AAAAAA" AAA AAA AAAAA, AAA AAAA AAA AAAAAAA AAAAAAAAAAAA AAA 20 AAAAAAA.
+
On [[22 September]] [[2003]], the [[Mage Arena]] was introduced, together with the three god spells [[Saradomin Strike]], [[Claws of Guthix]], and [[Flames of Zamorak]]. On the [[24 November|24th of November]], the [[Bind]], [[Snare]] and [[Entangle]] spells were released in an attempt to balance out the combat triangle. Additionally, the system for failing spells was changed to the modern system, whereas a spell will "splash" and use runes, but will not disable spellcasting for 20 seconds.
   
AA [[18 AAAAA]] [[2005]], AAA [[AAAAAA AAAAAAAA]] AAAAA AAA AAAAAAAA, AAAAAAAA AAAA AAA [[AAAAAAA AAAAAAA]], AAAAAA AAAAAAAA AAA AAAAAA AA AAAAAA AAAAAA AA AAA AAAA.
+
On [[18 April]] [[2005]], the [[Desert Treasure]] quest was released, together with the [[Ancient Magicks]], almost doubling the number of combat spells in the game.
   
AA AAA [[4 AAAAAAA]], [[2006]], AAA [[AAAA AAAAAAAA AAAAA]] AAA AAAAAAAA. AA AAA [[4 AAAA|24AA AA AAAA]] AA AAA AAAA AAAA AAA [[AAAAA AAAAAAAAA]] AAAAA AAA AAAAAAAA, AAAA AAA AAAAAAAAAAAA AA AAA [[AAAAA AAAAAAAAA]]. AAA AAAAA AAAAAAAAA AAA AAAAAAAA AA [[15 AAA]] [[2007]] AAAA 7 AAA AAAAAA AAAAA AAA AAAAAAAAAA AAAAA AAAAAAAAAA [[AAAAA AAAAAA]] AAA AAAA 11 AAA AAAAAAAAAA AAAAAA AA [[4 AAAAA]] [[2011]] AAAA AAA AAAAAAA AA AAA [[AAAAA AAAA]].
+
On the [[4 January]], [[2006]], the [[Mage Training Arena]] was released. On the [[4 July|24th of July]] of the same year the [[Lunar Diplomacy]] quest was released, with the introduction of the [[Lunar spellbook]]. The Lunar spellbook was expanded on [[15 May]] [[2007]] with 7 new spells which are accessible after completing [[Dream Mentor]] and with 11 new unlockable spells on [[4 April]] [[2011]] with the release of the [[Livid Farm]].
   
AA [[18 AAAAAAAAA]] [[2007]], AAA AAAAA [[AAAAAAA AAAAAAAA]] AAA AAAAAAAA, AAAAA AAAA AAA [[AAAAAAA AAAAAAAAAAAA AAAAA]].
+
On [[18 September]] [[2007]], the spell [[Ourania Teleport]] was released, along with the [[Ourania Runecrafting Altar]].
   
AA [[9 AAAAAAAAA]] [[2009]], AAAAA [[AAAAAA:AAAAAAA AA AAAAAAAAAAA AAAAAA|AAAAAAA]] AAA AAAAAA AAA AAAA-AAAAAAA AAAAAA. AAAAAAAAAA, AAAAAA AAAAA AAAA AA AAAA-AAAA AAAAA AAAAAAAA A AAAAA, AAA AAAA AAAA AAA AAAAA AAAAA AAAAA AA AAAAAAAA. AAA AA AA AAAAAAAA AA AAAA-AAAA AAAA AAAAAA AAAA AAAAAAA A AAAAA AAAAAAAA, AAA AAAA AAAAAA AAAA AA [[AAAA AAAAA]] AAA [[AAAAAAAAA AAAAAA]] AAAA AAAA AAA AAAAAAAAAA AAAA-AAAAAAAA AAA AAA AA AAAA-AAAA, AAAAAAAA AAA AAAAAA AAAAA AA AAAAAAAA. AAAAAAAAAAAA, [[AAAAAAA AAAAAAA]] AAAAAA AAAA AAAAAAA AA AAAAA AAA AAAA-AAAAAAA AAAAAAA AA [[AAAAAAA AAAAA]] AAAAAAAA, AAAAA AAA AAAAAAAA AA AAAA-AAAA AAAA AAAAA AAA AAAAAA.
+
On [[9 September]] [[2009]], Jagex [[Update:Changes to Autocasting Spells|updated]] the system for auto-casting spells. Previously, spells could only be auto-cast while wielding a staff, and even then not every spell could be autocast. Now it is possible to auto-cast most spells even without a staff equipped, and some spells such as [[Iban Blast]] and [[Saradomin Strike]] that were not previously auto-castable may now be auto-cast, provided the proper staff is equipped. Additionally, [[Ancient Magicks]] spells were changed to allow for auto-casting without an [[ancient staff]] equipped, which was required to auto-cast them until the update.
   
AA [[17 AAAAAAAA]] [[2009]], AAA [[AAAAA AAAAAA]] AAAA [[AAAAAA:AAAAAAA, AAAAAA AAA AAAAA|AAAAA AA AAA AAAA]].
+
On [[17 November]] [[2009]], the [[surge spells]] were [[Update:Potions, Spells and Runes|added to the game]].
   
AA [[21 AAAA]] [[2010]] AAA AAAAAAAAAA AAA AAA AAAAAA AAAAAA AA AAA AAAAAAAA AAAAAAAAA AAAA AAAAAAA AAAA AAA AAAAAAAA AAAAAAA AAAAA AAAA AAAAAAAAA AAAAAAA AA AAAAAAAA AAAAAAAAAA AAAAAAAAAA AAAA AAA AAAAAA AAA AAAA AAAAAAA. AAA AAAAAAAAA AAA AAAAAA A AAAAAAAA AAAAAA AAA AAAA AAAAAAA.
+
On [[21 June]] [[2010]] the animations for the combat spells in the standard spellbook were updated from the previous generic blast with different colours to actually individual animations that are unique for each element. The animation for making a teleport tablet was also changed.
   
AA [[14 AAAAAAAAA]] [[2011]] A AAA AAAA AAAAAA AAA [[AAAAAAA AAAA]] AAA AAAAAAAA AAAAA AAAA A AAA AAAAA, [[AAAAA AA AAAAAAA]].
+
On [[14 September]] [[2011]] a new rune called the [[Armadyl rune]] was released along with a new spell, [[Storm of Armadyl]].
   
==AAAAA==
+
==Canon==
{{AAAA|AAAAAAAA}}
+
{{Main|Wizardry}}
   
==AAAAAAAA AAA==
+
==Skilling pet==
[[AAAA:AAAAAA AAAAAAAA.AAA|AAAA]]
+
[[File:Newton chathead.png|left]]
{{AAAA|AAAAAA}}
+
{{Main|Newton}}
AAAA AAA AAAAAA, AAAAA AA A [[AAAAAAAA AAA]] AAAAAAAAAA AAAA AAAAAAAA AAAA AAAAA. AAA AAA AAA AAA AAAAA AAAAA AA AAAAAA AAAAAA.
+
Like all skills, there is a [[skilling pet]] obtainable from training this skill. The pet for the Magic skill is called Newton.
   
{{AAAAA|AAAA}}
+
{{Clear|left}}
   
==AAAAAA==
+
==Trivia==
{{AAAAAA
+
{{Listen
|AAAAA = AAAAA
+
|align = right
|AAAAA = AAA AAA AAAAA AAAAA AA AAAAAA
+
|title = The old magic level up jingle
|AAAAAAAA = AAAAA.AAA
+
|filename = Magic.ogg
 
}}
 
}}
* AAAAAAA AAAAA AA AAAAAAAA AA AAAA AAAAAA AAA AAA-AAAAAA AAAAAA, AA AA AAAAAAAA AA AAAAA AAAAA AAAAAAA AAAAAAA [[AAAAAAAAAAAA]] AAAAAAAAAA. AA AAAAA AAAAA AAAAAA AA AA AAAAAAAAA AA AAA AAAAAAAAAA AAAAA, AAAAA AAAAAAA AA AAAAA AAAAAAA AA AAAAAAAAAA.
+
* Because Magic is composed of both combat and non-combat spells, it is possible to train Magic without gaining [[Constitution]] experience. At early Magic levels it is necessary to use experience lamps, quest rewards or other sources of experience.
* AAAA AAAAA ''[[AAAAAAAAA AA]]'''A AAAAAAA, AAAAAA AAAAAA AAAA AAAAAAAAA AAA AAAAAAAA AA AAAAAAA AA AAAAAAAAA AAA AAAAAAAAAAAA AA AAAAA.
+
* Ever since ''[[RuneScape HD]]'''s release, failed spells will sometimes fly straight up instead of splashing and disappearing as usual.
* AAAAAA AAA [[AAAAAAAAA AA AAAAAA]], AAA AAAAAA A AAAAAA'A AAAAA AAAAA AAA, AAA AAAA AAAAAAAAA AAAA AAAAAA AA AAAAAAA AAAAAAA, AAAAAAAAAA AA AAA AAAAAA AAAAA AAA AAAAAA AAA AAAAA AA AAAAAA. AAAA AAAAAAA AA AAAA AAAAAA AAAA [[AAA]]'A AAA AA [[AAA]] AAAAA. A AAAAAA'A AAAAAAA AAAAAAA AAAAAAA AAAAAAA AAA AAAAA AA 70% AA AAAAA AAAAA AAAAA AAA 30% AA AAAAA AAAAAAA AAAAA.
+
* Before the [[Evolution of Combat]], the higher a player's Magic level was, the more resistant they became to magical attacks, regardless of the combat style the player was using to attack. This applied to both combat with [[NPC]]'s and in [[PvP]] areas. A player's defence against magical attacks was based on 70% of their Magic level and 30% of their Defence level.
* AAA AAAAAA AA A AAAAA AAAAA AA AAAAAAA AA AAA AAAAA AA AAA AAAAAA.
+
* The damage of a magic spell is limited to the level of the weapon.
* AAAAAA AA AAAAAA, AAAAAAA AAAA AAA AA AAAA AA AAAA AAAAAA AAAAAAAAA AA AAAA AAA AAAA AAAA 2.147A AAAAAAAAA AAAAA AA AAAAA AAAAAAAAA AAA A AAAAAAAAAAA AA AAAAAAAAA AAA AAAAAAAAAAA AAAAA.
+
* Before an update, players were not be able to cast spells correctly if they had more than 2.147b elemental runes in their inventory via a combination of elemental and combination runes.
   
==AAA AAAA==
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==See also==
* [[AAAAA AAAAAAAAAA AAAAAAA#AAAAA|AAAAA AAAAAAAAAA AAAAAAA - AAAAA]]
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* [[Quest experience rewards#Magic|Quest experience rewards - Magic]]
* [[AAAAA AAAAAAAA AAAAAA AAAAA/AAAAA]]
+
* [[Grand Exchange Market Watch/Magic]]
* [[AAAA]] AAAAA
+
* [[Mage]] class
* [[AAAAA#AAAAAAAAA AAAAA|AAAAA - AAAAAAAAA]]
+
* [[Runes#Obtaining runes|Runes - obtaining]]
* [[AAAA-AA-AAAA AAAAA AAAAAAAA]], A AAAAA AA AAAAAAAA AAAAA AAA AAAA-AA-AAAA AAAAAAA
+
* [[Free-to-play Magic training]], a guide to training Magic for free-to-play players
* [[AAA-AA-AAAA AAAAA AAAAAAAA]], A AAAAA AA AAAAAAAA AAAAA AAA AAA-AA-AAAA AAAAAAA
+
* [[Pay-to-play Magic training]], a guide to training Magic for pay-to-play players
* [[AAAAA/AAAAA AA AAAAA]]
+
* [[Magic/Level up table]]
* [[AAAAAAAAAA#AAAAA|AAAAA AAAAAAAAAAA]]
+
* [[Calculator#Magic|Magic calculators]]
* [[AAAAA AAAA]]
+
* [[Magic cape]]
   
{{AAAAAA}}
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{{Skills}}
{{AAAAAAAAA}}
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{{Interface}}
[[AA:AAAAA]]
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[[nl:Magic]]
[[AA:AAAAA]]
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[[pt:Magia]]
[[AA:AAAAA]]
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[[de:Magie]]
[[AA:AAAAA]]
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[[pl:Magic]]
[[AA:AAAAA]]
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[[no:Magic]]
[[AA:AAAAA]]
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[[es:Magic]]
[[AA:AAAAA]]
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[[zh:Magic]]
[[AA:AAAAA]]
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[[fi:Magic]]
[[AA:AAAAA]]
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[[fr:Magie]]
 
[[Category:Skills]]
 
[[Category:Skills]]
 
[[Category:Magic| ]]
 
[[Category:Magic| ]]
 
[[Category:Combat classes]]
 
[[Category:Combat classes]]
[[Category:Wikia Game Guides skills]]
 
 
[[Category:Combat]]
 
[[Category:Combat]]
 
[[Category:Studies]]
 
[[Category:Studies]]

Revision as of 04:10, October 26, 2018

This article is about the magic skill. For information on training magic, see Magic training (F2P) (P2P).
For the study and use of magic by NPCs, see wizardry.
Magic
Magic
Also known as Mage
Release date 4 January 2001 (Update)
Members only No
Minimum level
for Hiscores
15
as of 12 Dec 2017
Players with
99
235,348
as of 16 Aug 2018
Players with 120 16,544
as of 26 Jun 2018
Players with
200M XP
4,255
as of 16 Aug 2018
[view][talk]
Magic
Audio options icon
Magic level up jingle

Magic is a combat skill that is used to cast various spells, utilising the power of runes. Although it is classified as a combat skill, it has many non-combat uses. It is a highly versatile skill, offering valuable benefits in particular to players with high Magic levels. In combat, Magic users (known as "mages") can damage their opponents from a safe distance, as well as freeze them in place, lower their combat stats, and even hit multiple targets at once. It is often used due to the power of its threshold abilities and the option to negatively affect targets using spells such as Vulnerability.

Outside of combat, Magic allows people to perform various tasks such as teleporting themselves (or others) to distant locations, enchanting various items to give them magical properties, converting items directly into coins, and even curing or healing other players.

According to the combat triangle, mages are strong towards warriors, and weak against rangers.

The current minimum requirement to be ranked (at approximately rank 1,203,700) on the hiscores for Magic is level 15. As of 16 August 2018, there are 235,348 current members that have achieved level 99 in Magic. There are 16,544 current members that have achieved level 120 in Magic.

Runes

The Magic skill relies heavily on runes, special stones imbued with elemental powers which are focused into spells. Magic users may therefore benefit from a high Runecrafting level, which is used to create runes. Each spell has a certain rune requirement to cast; these runes are consumed during the casting process. (Some Magic equipment, such as the staff of light, may negate the rune cost of a single spell.)

Runes can be divided in two ways: the Fist of Guthix classification; or the Daemonheim/Dungeoneering classification. The Fist of Guthix division is: Elemental runes (Air, Water, Earth, Fire, and Combination runes) and all other runes; called Catalytic runes (Mind, Body, Cosmic, Chaos, Astral, Nature, Law, Death, Blood and Soul runes). The second way is according to the Daemonheim/Dungeoneering classification. Here runes are divided into three types: Elemental runes (Air, Water, Earth, Fire, and Combination runes), Combat runes (Mind, Chaos, Death, and Blood runes) and every other rune belongs to the Other category (Body, Cosmic, Astral, Nature, Law, and Soul).

Part of the rune requirement for a spell can be taken care of by equipping an elemental staff (a staff of air, staff of water, staff of earth, staff of fire, or a Combination rune staff). When equipped, these staves provide unlimited numbers of the elemental rune they represent. A staff of fire will therefore count as unlimited fire runes; High Level Alchemy, which normally requires five fire runes and one nature rune per cast, will only require one nature rune with a staff of fire equipped. The Tome of Frost also provides unlimited water runes when wielded, however, unlike the staves, it is wielded in the shield slot.

In addition, members have access to combination runes created through the Runecrafting skill. Combination runes act as two different elemental runes at once; one dust rune counts as both an earth rune and an air rune for the purpose of spells that require both of these runes, such as Earth Bolt. There are three elemental staves based on combination runes: the mud battlestaff (which provides unlimited water and earth runes), the lava battlestaff (which provides unlimited earth and fire runes), and the steam battlestaff (which provides unlimited water and fire runes). There are also some omni-elemental staves which provide infinite runes of all four elements, but these are restricted to either minigames or Dungeoneering. This is likely done to restrict free magic training outside of the aforementioned areas to the use of an air staff with the basic air spells.

Spell books

Main article: List of spells

The spells of RuneScape are divided into three separate spellbooks. In order to cast a spell, its spellbook must be active.

Standard spells

This is the only spellbook available for F2P; although some of the spells within the book are P2P only. The standard spellbook contains a well-rounded mix of combat and noncombat spells. Additionally, it is the only spellbook to contain enchantment spells, stat-lowering spells known as curses, and tele-other spells. The standard spellbook is unlocked by default for all players and can be accessed from level 1 Magic. Some examples of combat attacks from this magic spellbook include air strike, fire strike, fire bolt, water blast, etc.

Ancient Magicks (members)

The Ancient Magicks are unlocked after the completion of the Desert Treasure quest. The Ancient Magicks spellbook is heavily focused on combat spells, though it also includes a handful of teleports. All Ancient Magicks combat spells have side effects in addition to dealing damage: they can lower targets' accuracy and damage output, heal the caster, and freeze the targets in place. Additionally, some Ancient Magicks spells can hit multiple targets at once with the use of Burst or Barrage spells, up to a maximum of nine within a 3 x 3 area. The Ancient Magicks teleports lead to a limited variety of locations across Misthalin, Morytania and the Wilderness. At least 50 Magic is required to complete Desert Treasure and use the Ancient Magicks spellbook, but the experience reward is enough to go from 50 Magic to 51. After completing the quest The Light Within, the player is rewarded with additional Seren spells, which are added to the Ancient Magicks spellbook. Nine new combat spells are included as well as as five skilling spells. These are the only skilling spells in the Ancient Magicks spellbook and include the Spellbook Swap spell which allows players to cast one spell from the Standard spellbook or the Lunar spellbook (if unlocked).

Lunar spells (members)

In contrast to Ancient Magicks, the Lunar spellbook focuses on non-combat spells, many of which provide unique benefits not otherwise available, and all of which use astral runes. The Lunar spellbook is unlocked after completing the quest Lunar Diplomacy, which requires level 65 magic; an additional seven spells are unlocked after subsequently completing Dream Mentor; and eleven more spells are available as rewards from the Livid Farm activity. The Lunar spellbook is notable for containing spells that allow players to aid other players in different ways, including curing poison, sharing stat-enhancing potions, group teleportation, restoring life points , and even assisting yourself or other players in combat. The Lunar spellbook also contains Spellbook Swap, which enables the caster to cast a single spell from either the standard or Ancient Magicks spellbooks, allowing for even greater versatility. The highest requirement of a Lunar spell is 99 Magic for Borrowed Power, which is also the highest magic requirement for a spell in the game.

Type of spells

Just as the spells of RuneScape are divided into three separate spellbooks, so too can spells be classified by what types they are. There are three main types of magical spells, and can be further divided into subclasses, these are depicted in to table below. The three main types can be seen in the Magic subtabs of the Ability book.

Magic type Subclassed spells
Fire Surge icon Combat spells Elemental Curses Support
Home Teleport icon Teleport spells Teleporting Yourself Tele-other Tele group
High Level Alchemy icon Skilling spells Enchantment Alchemy Other

Combat spells

Main article: Combat spells

Fire Surge icon Combat spells are used by the casters, mostly in battle, for their offensive capabilities. Combat magic can be separated into three sub types. The first type of spells, elemental spells, give a specific type of elemental damage, and are most commonly used against monsters with a specific weakness to that element. The second type, curse spells, are used to disable an opponent, and make dealing damage easier or safer for the mage casting them. Finally are support spells, which offer a range of benefits to the caster, such as preventing damage, curing poison, and healing other players.

Teleportation spells

Main article: Teleport spells

Home Teleport icon Teleport spells are used to instantly transport players to a certain area. For example, when cast, Falador Teleport immediately transports the caster to the centre of Falador, next to the Saradomin statue. Nearly all teleportation spells require at least one law rune, among other runes.

All spellbooks contain teleportation spells. However, the standard spellbook contains Tele-other spells, beginning with Tele-other Lumbridge at 74 Magic. Tele-other spells allow the caster to teleport another player to another area, assuming that player consents and has Accept Aid on. The Lunar spellbook has Tele Group spells, starting with Tele-group Moonclan at 70 Magic, which will teleport the caster and any other players within a 3x3 square area of the caster to another area.

The Home Teleport spell is a unique teleport that does not require any runes and does not have a level requirement. The spell is also unique, in that it gives the user a choice to go to any lodestone they have unlocked, not just one location. It takes around 10 seconds to cast, and it will be interrupted by combat. A similar spell exists in the Dungeoneering spellbook which teleports the caster to the smuggler in the start room.

Note that teleportation can be blocked by use of the Teleport Block spell, or being past level 20 in the Wilderness, except with dragonstone jewellery, which is able to teleport in up to level 30 in the Wilderness.

Skilling spells

Main article: Skilling spells

High Level Alchemy iconSkilling spells is a type of Magic that aids the player in a way that is not related to combat in a direct way. Skilling spells from the standard spellbook can be divided into Enchantment spells and Alchemy spells. Lunar skilling spells contain a wide variety of effects, while the ancient spellbook contains no skilling spells.

Enchantment spells

Main article: Enchantment spells

Unique to the standard spellbook, enchantment spells are used to imbue certain items, such as jewellery and crossbow bolts, with magical properties. For example, Enchant Level 3 Jewellery is used to turn a ruby amulet into an amulet of strength. Enchantment spells make use of cosmic runes along with other runes.

Alchemy spells

Main article: Alchemy spells

Alchemy spells are used to convert one resource into another. One of the most popular spells in game, High Alchemy, will convert almost any item into a stack of coins. Alchemy spells use nature runes, as well as other runes.

Other spells

Several spells from the Lunar spellbook have unique effects that do not fit into the above categories.

Magic equipment

Weapons

Magic users often use staves and wands in order to augment their spellcasting. Some staves, such as the basic staff, simply give small bonuses to Magic accuracy. Some, however, provide powerful or unique bonus effects. Some examples:

Best weapons (m)

Two-handed weapon
Item Accuracy
Staff of SliskeStaff of Sliske2577
Noxious staffNoxious staff2458
Superior Zuriel&#039;s staffSuperior Zuriel's staff2343
ObliterationObliteration2287
Staff of darknessStaff of darkness2178
Camel staffCamel staff2178
Chaotic staffChaotic staff1924
Attuned crystal staffAttuned crystal staff1924
Zuriel&#039;s staffZuriel's staff1829
Sunspear (magic)Sunspear (magic)1829
Armadyl battlestaffArmadyl battlestaff1783
Greater runic staffGreater runic staff1694
Polypore staffPolypore staff1694
Staff of lightStaff of light1694
Ancient staffEnhanced ancient staff1694
One-handed weapon
Item Accuracy
Wand of the praesulWand of the praesul2577
Seismic wandSeismic wand2458
Wand of the Cywir eldersWand of the Cywir elders2458
Seasinger kibaSeasinger kiba2178
Virtus wandVirtus wand1924
Attuned crystal wandAttuned crystal wand1924
Abyssal wandAbyssal wand1694
Ahrim&#039;s wandAhrim's wand1486
Wand of treacheryWand of treachery1486
Master wandMaster wand1132
Grifolic wandGrifolic wand1132
Teacher wandTeacher wand983
Off-hand
Item Accuracy
Imperium coreImperium core2577
Seismic singularitySeismic singularity2458
Orb of the Cywir eldersOrb of the Cywir elders2458
Seasinger makigaiSeasinger makigai2178
Virtus bookVirtus book1924
Attuned crystal orbAttuned crystal orb1924
Abyssal orbAbyssal orb1694
Ahrim&#039;s book of magicAhrim's book of magic1486
Grifolic orbGrifolic orb1132
Mages&#039; bookMages' book1132

Armour

Main article: Armour/Magic armour

Generally, various magical robes are the Magic user's armour of choice.

There are two types of armour: tank armour, which has high armour and sometimes life point boosts; and power armour, which has less armour and life point boosts in exchange for a magic strength bonus. Superior seasinger's robes are the best magic tank armour, at tier 85, while Tectonic armour is the best magic power armour, at tier 90.

Some mages may instead choose to use Void Knight equipment, particularly with the Void mage helm, as the set grants bonus magic damage and accuracy. At high Magic levels this can result in a significant bonus to accuracy.

Best armour (m)

Slot Item Stats
Head Tectonic mask Tectonic mask

Armour rating: 435

Prayer bonus: 2

Magic strength bonus: 23

Body Tectonic robe top Tectonic robe top

Armour rating: 500

Prayer bonus: 3

Magic strength bonus: 34

Legs Tectonic robe bottom Tectonic robe bottom

Armour rating: 479

Prayer bonus: 2

Magic strength bonus: 29

Hands Celestial handwraps Celestial handwraps

Armour rating: 108

Prayer bonus: 2

Magic strength bonus: 14

Feet Hailfire boots Hailfire boots

Armour rating: 108

Prayer bonus: 2

Magic strength bonus: 14

Cape Completionist cape
Completionist cape (t)
Completionist Cape

Armour rating: 65

Life Bonus: +300

Prayer bonus: 6

Magic strength bonus: 43

Neck Amulet of souls Amulet of souls

Prayer bonus: 5

Magic strength bonus: 46

Ring Ring of death Ring of death

Armour: 3

Magic strength bonus: 25

Training Magic

Main articles: Magic training for free players and for members.

Fighting as a mage

Magic-users are strong against melee users, but are weak against rangers due to the fact that most Ranged armour provides good Magic defence bonuses and binding spells such as Snare don't help if fighting someone who can attack at a distance. When fighting as a mage it is suggested to make use of stat-lowering curse spells and binding spells in order to maximise effectiveness. A player or monster using melee is at a significant disadvantage when faced with a foe who can keep out of their attack range, lower their stats, and deal damage. Additionally, when fighting monsters, use of safe spots may be helpful.

When using binding spells, another tip is to keep track of how long the opponent will be frozen and cast combat spells accordingly. For example, Entangle freezes the opponent for 15 seconds, and takes 3 seconds to cast, leaving 12 seconds with which to cast other spells. Since each spell takes 3 seconds to cast, it is possible to cast 4 spells before the target can move again.

If a monster has a particular elemental weakness it is recommended to take advantage of it. For example, iron dragons are vulnerable to water spells.

Also see: this page for a comparison in combat spells between Standard spells and Ancient Magicks.

Level-up table

Main article: Magic/Level-up table

Temporary boosts

Main article: Temporary skill boost

Some items grant temporary boosts to the Magic skill. A boosted Magic skill does allow for casting of higher-level spells than normal. For example, a player with 90 Magic who drinks a dose of magic potion will be able to cast Vengeance Other, which requires 93 Magic.

Items that offer a magic strength bonus chance also increase a player's damage.

Only the first two items, the magic potion and wizard's mind bomb, are available to F2P.

Icon Method Level boost Requirements Restrictions
Magic potion (3) Magic potion 1 to 8 5 Herblore
Wizard&#039;s mind bomb Wizard's mind bomb 2 or 3 None
Mature wmb Mature wmb 3 or 4 None
Magic essence (3) Magic essence potion 3 to 8 57 Herblore Untradeable
Vecna skull Vecna skull 2 to 11 None One use every 7 minutes, but you can use it only when boost has worn out.

Cannot be used in the Wilderness

Super magic potion (3) Super magic potion 2 to 13 76 Herblore
Grand magic potion (6) Grand magic potion 2 to 15 None A dose of grand magic boosts Magic by 14% of your Magic level, plus 2, rounded down.
Extreme magic (3) Extreme magic potion 3 to 17 91 Herblore Untradeable
Overload (3) Overload 3 to 17 96 Herblore Untradeable
Supreme overload potion (6) Supreme overload potion (6) 4 to 18 98 Herblore Untradeable
Magic focus scroll Wolpertinger's Magic focus scroll 7 92 Summoning
Dominion marker (stage 4) Dominion marker Tier 4 10 All achievements done in Dominion Tower. Only boosts in boss rooms.
Magic cape Magic cape's boost 1 99 Magic
Fireberry Fireberry 2 86 Farming Also reduces defence by 1.

Development history

Magic in RuneScape Classic was significantly different than its modern incarnation. Very early on, the Magic skill was made up of two separate skills, GoodMagic and EvilMagic. The EvilMagic spells were Confuse, Thick Skin, Shock Bolt, Elemental Bolt and Fear, and the GoodMagic spells were Chill Bolt, Burst of Strength, Camouflage, Rock Skin and Wind Bolt. The two skills were eventually merged into a single Magic skill. It was possible to fail an attempt to cast a spell; when this happened, the spell used no runes, but the caster could not use another Magic spell for 20 seconds. A higher Magic level made failing a spell attempt less likely. Additionally, because runes were less common in RuneScape Classic, spells gave far more experience. Each spell gave the fixed experience using the formula 2 * spell level + 20. Jagex explained that the reduction of Magic experience in RuneScape 2 was due to the fact that runes were easier to obtain on the new version. Spells were graphically represented as a two-dimensional blue flying star, which proved difficult to distinguish from arrows (green stars). Furthermore, metal armour did not impose the significant restrictions on Magic accuracy that it does today, allowing mages to cast powerful spells and yet wear full rune armour.

On 22 September 2003, the Mage Arena was introduced, together with the three god spells Saradomin Strike, Claws of Guthix, and Flames of Zamorak. On the 24th of November, the Bind, Snare and Entangle spells were released in an attempt to balance out the combat triangle. Additionally, the system for failing spells was changed to the modern system, whereas a spell will "splash" and use runes, but will not disable spellcasting for 20 seconds.

On 18 April 2005, the Desert Treasure quest was released, together with the Ancient Magicks, almost doubling the number of combat spells in the game.

On the 4 January, 2006, the Mage Training Arena was released. On the 24th of July of the same year the Lunar Diplomacy quest was released, with the introduction of the Lunar spellbook. The Lunar spellbook was expanded on 15 May 2007 with 7 new spells which are accessible after completing Dream Mentor and with 11 new unlockable spells on 4 April 2011 with the release of the Livid Farm.

On 18 September 2007, the spell Ourania Teleport was released, along with the Ourania Runecrafting Altar.

On 9 September 2009, Jagex updated the system for auto-casting spells. Previously, spells could only be auto-cast while wielding a staff, and even then not every spell could be autocast. Now it is possible to auto-cast most spells even without a staff equipped, and some spells such as Iban Blast and Saradomin Strike that were not previously auto-castable may now be auto-cast, provided the proper staff is equipped. Additionally, Ancient Magicks spells were changed to allow for auto-casting without an ancient staff equipped, which was required to auto-cast them until the update.

On 17 November 2009, the surge spells were added to the game.

On 21 June 2010 the animations for the combat spells in the standard spellbook were updated from the previous generic blast with different colours to actually individual animations that are unique for each element. The animation for making a teleport tablet was also changed.

On 14 September 2011 a new rune called the Armadyl rune was released along with a new spell, Storm of Armadyl.

Canon

Main article: Wizardry

Skilling pet

Newton chathead
Main article: Newton

Like all skills, there is a skilling pet obtainable from training this skill. The pet for the Magic skill is called Newton.

Trivia

Audio options icon
The old magic level up jingle
  • Because Magic is composed of both combat and non-combat spells, it is possible to train Magic without gaining Constitution experience. At early Magic levels it is necessary to use experience lamps, quest rewards or other sources of experience.
  • Ever since RuneScape HD's release, failed spells will sometimes fly straight up instead of splashing and disappearing as usual.
  • Before the Evolution of Combat, the higher a player's Magic level was, the more resistant they became to magical attacks, regardless of the combat style the player was using to attack. This applied to both combat with NPC's and in PvP areas. A player's defence against magical attacks was based on 70% of their Magic level and 30% of their Defence level.
  • The damage of a magic spell is limited to the level of the weapon.
  • Before an update, players were not be able to cast spells correctly if they had more than 2.147b elemental runes in their inventory via a combination of elemental and combination runes.

See also

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