RuneScape Wiki
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N.B. the way in which some boosts are stacked has not yet been confirmed; your result may be slightly inaccurate. Please use the talk page if you have any evidence you'd like to contribute.
 
N.B. the way in which some boosts are stacked has not yet been confirmed; your result may be slightly inaccurate. Please use the talk page if you have any evidence you'd like to contribute.
   
==Max Hit Table==
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==Maximum Magic Hit==
   
 
Currently the highest magic hit in the game, known to be at least '''1146''', can be achieved by casting [[Fire surge]] on an [[Ice strykewyrm]] with the chaotic staff, Arcane stream necklace, Hexcrest, and Fire cape equipped, after drinking Extreme magic potion. The maximum total theoretical damage from one spell is 4,995, achieved by hitting nine targets with [[Miasmic Barrage]] for 555 life points each. A more probable instance in multi-way combat is to hit at least '''five''' (or more) players with Ice Barrage for 300 (or more with a castlewars brace and Arcane stream necklace) resulting in a staggering '''1,500''' damage.
 
Currently the highest magic hit in the game, known to be at least '''1146''', can be achieved by casting [[Fire surge]] on an [[Ice strykewyrm]] with the chaotic staff, Arcane stream necklace, Hexcrest, and Fire cape equipped, after drinking Extreme magic potion. The maximum total theoretical damage from one spell is 4,995, achieved by hitting nine targets with [[Miasmic Barrage]] for 555 life points each. A more probable instance in multi-way combat is to hit at least '''five''' (or more) players with Ice Barrage for 300 (or more with a castlewars brace and Arcane stream necklace) resulting in a staggering '''1,500''' damage.
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[[Category:Mechanics]]
 
[[Category:Mechanics]]

Revision as of 00:52, 27 January 2012

Magic gold feather detail The factual accuracy of this article/section is disputed.
Please see the relevant discussion on the talk page.
Staff of light equipped

The Staff of light gives a 15% boost to magic damage.

There are various methods by which players can increase their potential maximum magic damage. The effects of most equipped items can be seen at the bottom of the stats window (labelled Magic Damage: +x%), however not all boosting items are shown there. Temporarily increasing your magic level also increases your max hit (by 3% per level boosted), this boost isn't shown in the stats window either.

Currently it is not fully understood how the bonus damage is calculated. While the conventional method is to simply increase a spell's maximum hit by the total damage modifier, this has been shown on numerous occasions to be inaccurate. Players who wish to contribute information or constructive ideas are encouraged to do so on this article's discussion page.

Damage-boosting Equipment

Icon Equipment Damage boost Requirements to wear Shows in Stats Conditions/Notes
Emerald bracelet Castlewar brace 20% None No Useful in Castle Wars against a bearer of a flag only
Must be worn as game starts, but not during game
Hexcrest Hexcrest 16.67% Level 20 Magic
Level 10 Defence
Level 40 Combat
No Only while on a Slayer assignment.
Full slayer helmet Full slayer helm 16.67% Level 35 Slayer
Completion of Smoking Kills.
Must have unlocked the ability to make it.
No Only while on a Slayer assignment.
Arcane pulse necklace Arcane pulse necklace 5% Level 30 Magic
Level 30 Dungeoneering
Yes Costs 6,500 Dungeoneering tokens and is otherwise untradeable
Arcane blast necklace Arcane blast necklace 10% Level 50 Magic
Level 50 Dungeoneering
Yes Costs 15,500 Dungeoneering tokens and is otherwise untradeable
File:Arcane Stream Necklace.png Arcane stream necklace 15% Level 70 Magic
Level 70 Dungeoneering
Yes Costs 30,500 Dungeoneering tokens and is otherwise untradeable
Polypore stick Polypore stick 1% Level 80 Attack
Level 80 Magic
Yes Can be farmed (level 80)into a Polypore staff see below
File:GraviteStaff.PNG Gravite staff 5% Level 45 Magic
Level 45 Dungeoneering
Yes Degrades over time (lasts for 10 hours of combat)
Ahrim's staff Ahrim's staff 10% Level 70 Attack
Level 70 Magic
Yes Degrades over time
(lasts for 15 hours of combat)
Akrisae's war mace Akrisae's war mace 10%

Level 70 Magic
Level 70 Attack Level 70 Prayer Completion of Ritual of the Mahjarrat

Yes Degrades over time (lasts for 15 hours of combat)
Ancient staff Ancient staff 10% Level 50 Magic
Level 50 Attack Completion of Desert Treasure
Yes None
Zuriel's staff Zuriel's staff 10% Level 78 Attack
Level 78 Magic
Yes Degrades over time
(lasts for 1 hour of combat); able to cast Miasmic spells after Desert Treasure
Master wand Master wand 10% Level 60 Magic Yes Must have purchased preciding Wands too
File:Void Knight mace.png Void knight mace 10% Level 42 Attack
Level 42 Strength
Level 42 Defence
Level 42 Constitution
Level 42 Ranged
Level 42 Magic
Level 22 Prayer
Yes Costs 250 pest control points and is otherwise untradeable; able to cast Claws of Guthix
Polypore staff Polypore staff 13% Level 80 Magic Yes Can fire its own powerful, unnamed spell.
Staff of light Staff of light 15% Level 75 Attack
Level 75 Magic
Yes Can also cast Slayer dart
Armadyl battlestaff Armadyl Battlestaff 15% Level 77 Magic
Level 40 Attack Completion of The Ritual of Mahjarrat
Yes Also acts like an Air staff; speeds up casting of Storm of Armadyl
File:Chaotic Staff.png Chaotic staff 20% Level 80 Magic
Level 80 Dungeoneering
Yes Degrades over time
(lasts for 10 hours of combat)
Magical blastbox Magical Blastbox 25%
for every 5th hit against monsters
Level 30 Magic
Level 30 Dungeoneering
Level 35 Runecrafting
No Only works for Bolt or Blast spells. Costs 40,000 Dungeoneering tokens and is otherwise untradeable.
Celestial surgebox Celestial surgebox 25%
for every 5th hit against monsters
Level 70 Magic
Level 70 Dungeoneering
Level 70 Runecrafting
No Only works for Wave or Surge spells. Costs 65,000 Dungeoneering tokens and is otherwise untradeable.
Ferocious ring Ferocious ring +40 Level 110 Combat
Level 75 Slayer (essentially required to obtain ring)
No Only within Kuradal's Dungeon
Applied after Hexcrest/Full slayer helm
Chaos gauntlets Chaos gauntlets +30 Completion of Family Crest. No Only affects Bolt spells
  • It is important to note that items with a magic attack bonus such as the Third age mage hat don't boost your max hit, just your accuracy. Similarly, items with a magic defence bonus, such as the black d'hide body don't affect the maximum damage you will take from spells, just your opponent's accuracy. The only exception to this is when the hit is greater than 200 and the Magic Absorption is added into calculations.
  • A full set of void knight armour won't raise your max hit, only your accuracy.

Damage-boosting Level ups

Wolpertinger

A Wolpertinger's special scroll will increase your max hit by 21%

Icon Method Level boost Damage boost Requirements to use Notes
File:Magic-cape-inv.png Magic cape's boost 1 3% 99 Magic May be operated once per minute.
Wizard's mind bomb Wizard's mind bomb 2 or 3 6% or 9% None Available to free players.
Mature wmb Mature wmb 3 or 4 9% or 12% None
File:Magic essence potion.PNG Magic essence potion 3 9% 57 Herblore This potion is untradeable.
Dominion medallion Dominion medallion 4 12% 110 combat, some of certain quests Replenishes the boost once per minute. Can only be used in the Dominion Tower.
File:Magic potion.PNG Magic potion 5 15% None
Vecna skull Vecna Skull 6 18% None May be activated once every seven minutes.
Extreme magic (3) Extreme magic potion 7 21% Level 91 Herblore This potion is untradeable.
File:Overload 3.png Overload 7 21% Level 96 Herblore Replenishes the boost every 15 seconds for 5 minutes. This potion is untradeable.
Magic focus scroll Wolpertinger's Magic Focus scroll 7 21% 92 Summoning
Super dominion medallion Super dominion medallion 8 24% 110 combat, some of certain quests, reach floor 20 in Endurance mode Replenishes the boost every minute. Can only be used in the Dominion Tower.
File:Dominion marker 1.png File:Dominion marker 2.png File:Dominion marker 3.png File:Dominion marker 4.png Dominion marker 4, 6, 8, 10 12%, 18%, 24%, 30% 100, 200, 300 kills in Dominion tower, complete all achievements Only works near certain bosses.
  • For every point that the player's magic level is boosted above their base level their max damage boost by 3%.
  • Wizard's mind bomb will boost your magic level by 2 if your base level is under 50 or by 3 for levels 50 and over.
  • Mature Wizard's mind bomb will boost your magic level by 3 if your base level is under 50 or by 4 for levels 50 and over.
  • Prayers such as Mystic Will and Augury only increase accuracy, not max hit.
  • None of the level boosting methods stack with each other, but the percentage bonus of the boosted magic level will stack with items' magic damage bonuses (e.g. that from the staff of light).

How to Achieve the Free-to-Play Maximum Magic Hit

Skill Requirements

Items Needed

Special Circumstances

  • Charge is a spell which temporarily increases the maximum damage of the three God spells by 100 (providing the player is wearing the corresponding god cape). The spell requires a magic level of 80.
  • Salarin the Twisted (who is susceptible only to strike spells), can be hit 90 lifepoints by wind strike, 100 by water strike, 110 by earth strike, and 120 by fire strike. These max hits cannot be boosted with items or potions.
  • Ice strykewyrms can be hit 1.5 times higher by players using fire spells, and 2 times higher plus an extra 40 damage (added after all multipliers, similar to a ferocious ring) by players wearing a Fire cape and casting fire spells (other spell types get an extra 40 damage with a fire cape, except ice spells which heal the strykewyrm).

Max hit Calculator

Please wait for the calculator to load.
Please input your conditions and submit the calculator.

N.B. the way in which some boosts are stacked has not yet been confirmed; your result may be slightly inaccurate. Please use the talk page if you have any evidence you'd like to contribute.

Maximum Magic Hit

Currently the highest magic hit in the game, known to be at least 1146, can be achieved by casting Fire surge on an Ice strykewyrm with the chaotic staff, Arcane stream necklace, Hexcrest, and Fire cape equipped, after drinking Extreme magic potion. The maximum total theoretical damage from one spell is 4,995, achieved by hitting nine targets with Miasmic Barrage for 555 life points each. A more probable instance in multi-way combat is to hit at least five (or more) players with Ice Barrage for 300 (or more with a castlewars brace and Arcane stream necklace) resulting in a staggering 1,500 damage.

Boosts are listed in the order they are believed to be applied. For instance, the +100 damage boost gained by the Charge spell used in conjunction with a staff of light would give a +115 bonus. However the order in which some boosts are stacked has yet to be confirmed.

Special circumstances, listed above, have been excluded from here.

The items listed below as Highest Applicable Boosts list the items that are not surpassed in terms of magic damage boost given, however some are tied. The Hexcrest is interchangeable with the Full slayer helmet, and Extreme magic potions are interchangeable with Overload potions.

It is additionally worth noting that within Daemonheim, the magic potions increase in the same increments that melee potions do in both Gielinor in Daemonheim. That is, they increase magic far more in the former than the latter. Unlike in Gielinor, however, each boosted magic level in Daemonheim only gives an additional 1% damage bonus. Therefore, the tables below pertain only to activities outside of Daemonheim, as this is a non-Daemonheim related article.