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For this item's (un)dyed variants, see Shadow, Barrows, blood, Third Age, undyed.

The ice-dyed malevolent helm is made by dyeing a malevolent helm with ice dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses as the regular malevolent helm.

The helm will degrade to a broken state after 100,000 charges of combat. It can be fully repaired using 15 malevolent energy (7% per energy) - reinforcing plates are not required.

Combat Stats
RequirementsDegradesTierType
90 Defence100,000 charges90Power armour
ClassSlotAttributes
Attack MeleeHead slotDefenceArmour435
ConstitutionLife points0
WeaponsMainOffPrayerPrayer2
Damage--Damage reduction
Accuracy--PvM: 0%PvP: 1.6875%
Style-Style bonuses
Range-Strength23Ranged0Magic0
[FAQ][doc]

Disassembly

[FAQ] • [doc]
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