Materials are the parts and components into which items are disassembled in the Invention skill. Materials are subsequently used, sometimes with non-Invention items, to construct inventions. The quantity of each material (except junk) is capped at 100,000 per player. If the player would get a material they already have 100,000 of, then those materials will not be added and the materials are not rerolled.
Materials currently owned may be viewed in the Invention pouch in the Backpack.
Common materials[]
When disassembling materials, common components are shown as white text and are often found in every item.
Material | Level | XP | Sources[1] | ||
---|---|---|---|---|---|
Blade parts | 1 | 25 | Stabbing, slashing and thrown weapons | Full list | |
Clear parts | 1 | 25 | Gems, glass | Full list | |
Connector parts | 1 | 25 | Claws, whips, crossbows, hatchets, jewellery | Full list | |
Cover parts | 1 | 25 | Armour, shields, clothing | Full list | |
Crafted parts | 1 | 30 | Summoning scrolls and pouches, spears, arrows, two-handed crossbows, potions, bars, planks, leather | Full list | |
Crystal parts | 1 | 337 | Harmonic dust, non-attuned crystal weapons | Full list | |
Deflecting parts | 1 | 30 | Hybrid/melee/magic armour, shields, defenders, halberds | Full list | |
Delicate parts | 1 | 25 | Orbs and books, jewellery, potions, glass, gems | Full list | |
Head parts | 1 | 25 | Hatchets, battleaxes, blunt weapons, pickaxes, wands, ammunition | Full list | |
Magic parts | 1 | 25 | Runes, signs and portents, magic weapons, magic armour | Full list | |
Metallic parts | 1 | 30 | Swords, knives | Full list | |
Plated parts | 1 | 30 | Mauls, thrown axes, melee armour | Full list | |
Smooth parts | 1 | 30 | Glass, gems, jewellery, orbs and books, warhammers, maces, battleaxes | Full list | |
Spiked parts | 1 | 30 | Daggers, claws, one-handed crossbows, thrown weapons, bolts | Full list | |
Spiritual parts | 1 | 25 | Summoning charms, scrolls and pouches | Full list | |
Stave parts | 1 | 25 | Arrows, staves, spears, halberds, bows | Full list | |
Tensile parts | 1 | 25 | Bows, crossbows, ranged armour | Full list | |
Base parts | 1 | 25 | Bolts, weapons with hilts, shields | Full list | |
Simple parts | 1 | 20 | Ores, logs, hides, bars, planks, leather, basic weapons and clothing | Full list | |
Flexible parts | 1 | 30 | Whips, bows, Summoning pouches | Full list | |
Padded parts | 1 | 30 | Ranged armour, clothing, staves | Full list | |
Organic parts | 1 | 25 | Seeds, bones, ashes, food, herbs, potions | Full list |
Uncommon materials[]
Uncommon materials are found the same way as with common materials. However, when a player disassembles an item for an uncommon material, they are highlighted as orange text.
Material | Level | XP | Sources[1] | ||
---|---|---|---|---|---|
Evasive components | 1 | 300 | Ranged armour, hybrid armour | Full list | |
Healthy components | 1 | 300 | Food, herbs, potions | Full list | |
Heavy components | 1 | 300 | Mauls, warhammers, maces, pickaxes | Full list | |
Imbued components | 1 | 320 | Wands, staves | Full list | |
Light components | 1 | 320 | Gems, daggers | Full list | |
Living components | 1 | 320 | Food, herbs, seeds, logs, hides | Full list | |
Refined components | 22 | 60 | Gizmos, gizmo shells | Full list | |
Sharp components | 1 | 300 | Slashing weapons, thrown weapons | Full list | |
Variable components | 1 | 320 | Miscellaneous | Full list | |
Pious components | 1 | 300 | Bones, ashes | Full list | |
Protective components | 1 | 300 | Armour, shields | Full list | |
Swift components | 1 | 320 | Claws, knives, thrown weapons | Full list | |
Dextrous components | 1 | 320 | Swords, longswords, maces, shortbows, crossbows | Full list | |
Subtle components | 1 | 320 | Defenders, whips, scimitars | Full list | |
Direct components | 1 | 320 | Spears, battleaxes, pickaxes | Full list | |
Precious components | 1 | 300 | Jewellery, gems | Full list | |
Enhancing components | 1 | 300 | Orbs and books, potions, glass, jewellery, food, herbs | Full list | |
Powerful components | 1 | 300 | Staves, magic/hybrid armour, Summoning pouches and scrolls, runes | Full list | |
Ethereal components | 1 | 320 | Signs and portents, demonic ashes, orbs and books | Full list | |
Precise components | 1 | 300 | Stabbing weapons, bows, arrows, wands | Full list | |
Stunning components | 1 | 300 | Crossbows, bolts, halberds | Full list | |
Strong components | 1 | 320 | Melee armour, shields, hatchets, two-handed swords, warhammers, mauls, shieldbows | Full list |
Rare materials[]
Unlike common and uncommon materials, rare materials can only be found through more specific items. Most rare materials have a 100% chance of being obtained when disassembling the appropriate items. Some rare materials require discovery at an Inventor's workbench before they may be used in a gizmo; however, this level is not required to obtain them.
Other materials[]
Name | Description | Disassembly sources |
---|---|---|
Junk | There may be some use to this stuff, somehow? | Almost every item that can be disassembled |