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Revision as of 16:04, 26 January 2016
This is a list of known components in the Invention skill. Components are obtained by disassembling materials found throughout RuneScape and require 80 Smithing, Crafting and Divination in order to disassemble items for their components.
Common materials
When disassembling materials, common components are shown as white text and are often found in every item.
Icon | Name | Description | Disassembly sources |
---|---|---|---|
Simple parts | Useful things for building with. | Ores, logs, hides, bars, planks, leather, basic weapons and clothing. | |
Magic parts | Materials with magical potency. | Runes, signs and portents, magic weapons, magic armour. | |
Spiritual parts | Materials connected to the spirit realm. | Summoning charms, scrolls and pouches. | |
Stave parts | Bits and pieces of a staff, bowstaff, or similar. | Arrows, staves, spears, halberds, bows. | |
Tensile parts | Materials used to hold things in place. | Bows, crossbows, ranged armour. | |
Head parts | The business end of something. | Hatchets, battleaxes, blunt weapons, pickaxes, wands, ammunition. | |
Connector parts | Materials used to connect things together. | Claws, whips, crossbows, hatchets, jewellery. | |
Cover parts | Large parts for making a chassis or shell. | Armour, shields, clothing. | |
Organic parts | Bits of something that was once alive. | Seeds, bones, ashes, food, herbs, potions. | |
Crafted parts | Some work has already gone into this. | Summoning scrolls and pouches, spears, arrows, two-handed crossbows, potions, bars, planks, leather. | |
Plated parts | Casings, containers and parts of armour. | Mauls, thrown axes, melee armour. | |
Padded parts | Possible use as a shock absorber or just to increase comfort. | Ranged armour, clothing, staves. | |
Crystal parts | An orderly structure, good for focus or timing. | Harmonic dust, non-attuned crystal items. | |
Base parts | Bits of framework for something more complex. | Bolts, weapons with hilts, shields. | |
Blade parts | Materials which can hold a keen edge. | Stabbing, slashing, and thrown weapons. | |
Metallic parts | Good conductor, hard but slightly brittle. | Swords, knives. | |
Clear parts | Things you can see through, in material form. | Gems, glass. | |
Smooth parts | Materials with low friction, pleasant to touch. | Glass, gems, jewellery, orbs and books, warhammers, maces, battleaxes. | |
Delicate parts | Fine materials that need to be handled with care. | Orbs and books, jewellery, potions, glass, gems. | |
Deflecting parts | Useful if you need to accelerate, decelerate or steer something. | Hybrid/melee/magic armour, shields, defenders, halberds. | |
Flexible parts | It's bendy! | Whips, bows, Summoning pouches. | |
Spiked parts | These are sharp and pointy, which could be useful. | Daggers, claws, one-handed crossbows, thrown weapons, bolts. |
Uncommon materials
Uncommon materials are found the same way as with common materials. However, when a player disassembles an item for an uncommon material, they are highlighted as orange text.
Icon | Name | Description | Disassembly sources |
---|---|---|---|
Sharp components | The quality of sharpness, carefully isolated. | Slashing weapons, thrown weapons. | |
Evasive components | The quality of evasiveness, carefully isolated. | Ranged armour, hybrid armour. | |
Protective components | The quality of protection, carefully isolated. | Armour and shields. | |
Pious components | The quality of faith, carefully isolated. | Bones, ashes. | |
Precise components | The quality of precision, carefully isolated. | Stabbing weapons, bows, arrows, wands. | |
Precious components | A quantum of value, stored as a material. | Jewellery, gems. | |
Powerful components | An amount of raw power taken from the thing that contained it. | Staves, magic/hybrid armour, Summoning pouches and scrolls, runes. | |
Healthy components | The platonic ideal of health in material form. | Herbs, potions, foods. | |
Stunning components | Has a numbing quality to the touch. | Crossbows, bolts, halberds. | |
Enhancing components | The notion of making something better, in essential form. | Orbs and books, potions, glass, jewellery, food, herbs. | |
Living components | It's alive. Alive! | Food, herbs, seeds, logs, hides | |
Ethereal components | These materials are not quite all here, at least not all at once. | Signs and portents, orbs and books, ashes. | |
Variable components | It's not quite certain what these do, but they probably do something. | Miscellaneous | |
Dextrous components | Easily manipulated and well-balanced. | Swords, longswords, maces, bows, crossbows. | |
Strong components | This ought to be useful if you need something tough. | Melee armour, shields, hatchets, two-handed swords, warhammers, mauls, shieldbows. | |
Swift components | Always in motion, even when at rest. | Claws, knives, thrown weapons. | |
Imbued components | Thrumming with power and vibrating gently | Wands, staves. | |
Direct components | These seem to have straightforward applications. | Spears, battleaxes, pickaxes. | |
Subtle components | These might be good for something underhanded. | Defenders, scimitars, whips. | |
Light components | Materials that lack weight, and seem to faintly glow. | Gems, daggers. | |
Heavy components | A small quantity of pure weightiness. | Mauls, warhammers, maces, pickaxes. |
Rare materials
Rare materials can only be found through more specific items unlike uncommon and common materials. Most rare materials have a 100% chance of obtaining; only a select few do not have this chance.
Icon | Name | Level | Description | Disassembly sources |
---|---|---|---|---|
Knightly components | 34 | An oath can have force that takes an almost physical power. | Black and White Knight items. | |
Harnessed components | 45 | Bursting with the power of harnessed elemental and catalytic runes. | Elemental items. | |
Dragonfire components | 49 | Warm to the touch and glowing at its core | Royal crossbow, Dragonfire shields, rune dragon boots | |
Fungal components | 54 | Pustulent, and more complex than you might expect. | Fungal armour. | |
Explosive components | 49 | They hum. Don't drop them. | Hand cannon | |
Corporeal components | 40 | The soul of a dangerous predator lies within. Also requires: Dwarven tech tree |
Spirit shields | |
Armadyl components | 74 | Godly, simple, and well-meaning | Armadyl god items | |
Bandos components | 74 | Godly, heavy, and firm in their belief. | Bandos god items | |
Brassican components | 54 | Come on, are you even taking this seriously? | Cabbages. | |
Saradomin components | 74 | Godly, powerful, and certain in their purpose. | Saradomin god items | |
Seren components | 83 | A faint singing can be heard in the depths of the material. | Crystal items | |
Zamorak components | 74 | Godly, chaotic, and competitive. | Zamorak god items. | |
Zaros components | 83 | They're so inscrutable you're not sure quite how they do what they do. | Zaros god items, Abyssal items | |
Resilient components | 87 | Harder than iron, harder then steel. | Tetsu equipment | |
Silent components | 87 | Heady, with notes of leather and venom. | Death Lotus equipment | |
Noxious components | 99 | Noxious Weapons | ||
Rumbling components | 99 | All the pressure of a faultline, but far more compact. | Tectonic items, Raids Gear, Drygores | |
File:Augmented components.png | Augmented components | 99 | ||
Pestiferous components | 40 | Also requires: Goblin tech tree | Void Knight items | |
Fortunate components | 54 | Some of the luck has clung to the salvaged parts of treasure. | Treasure trails items | |
Ancient components | 83 | Sometimes things acquire virtue and power by dint of age alone. | Third-Age Equipment | |
Culinary components | 45 | You're an inventor, not a chemist, but you still need to cook. | Culinaromancer's chest items | |
Shifting components | 69 | Chaotic items | ||
Refined components | 22 | Junk Refiner | ||
Oceanic components | 87 | This material was salvaged from the armour of those who sing to beasts. | Seasinger equipment | |
Undead components | 54 | This material pulses as if unwilling to die. | Barrows equipment, Malevolent armour/kiteshield, Merciless kiteshield, Vengeful kiteshield | |
Ascended components | 99 | Ascension crossbow (and off-hand variant), Ascension grips |
Other materials
Icon | Name | Level | Description | Disassembly sources |
---|---|---|---|---|
Junk | There may be some use to this stuff, somehow? | Almost every item that can be disassembled. |