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Revision as of 16:04, 26 January 2016

Crystal saw
This article is currently under construction.
The information contained within should not be considered fully accurate and/or complete.

This is a list of known components in the Invention skill. Components are obtained by disassembling materials found throughout RuneScape and require 80 Smithing, Crafting and Divination in order to disassemble items for their components.

Common materials

When disassembling materials, common components are shown as white text and are often found in every item.

Icon Name Description Disassembly sources
Simple parts Simple parts Useful things for building with. Ores, logs, hides, bars, planks, leather, basic weapons and clothing.
Magic parts Magic parts Materials with magical potency. Runes, signs and portents, magic weapons, magic armour.
Spiritual parts Spiritual parts Materials connected to the spirit realm. Summoning charms, scrolls and pouches.
Stave parts Stave parts Bits and pieces of a staff, bowstaff, or similar. Arrows, staves, spears, halberds, bows.
Tensile parts Tensile parts Materials used to hold things in place. Bows, crossbows, ranged armour.
Head parts Head parts The business end of something. Hatchets, battleaxes, blunt weapons, pickaxes, wands, ammunition.
Connector parts Connector parts Materials used to connect things together. Claws, whips, crossbows, hatchets, jewellery.
Cover parts Cover parts Large parts for making a chassis or shell. Armour, shields, clothing.
Organic parts Organic parts Bits of something that was once alive. Seeds, bones, ashes, food, herbs, potions.
Crafted parts Crafted parts Some work has already gone into this. Summoning scrolls and pouches, spears, arrows, two-handed crossbows, potions, bars, planks, leather.
Plated parts Plated parts Casings, containers and parts of armour. Mauls, thrown axes, melee armour.
Padded parts Padded parts Possible use as a shock absorber or just to increase comfort. Ranged armour, clothing, staves.
Crystal parts Crystal parts An orderly structure, good for focus or timing. Harmonic dust, non-attuned crystal items.
Base parts Base parts Bits of framework for something more complex. Bolts, weapons with hilts, shields.
Blade parts Blade parts Materials which can hold a keen edge. Stabbing, slashing, and thrown weapons.
Metallic parts Metallic parts Good conductor, hard but slightly brittle. Swords, knives.
Clear parts Clear parts Things you can see through, in material form. Gems, glass.
Smooth parts Smooth parts Materials with low friction, pleasant to touch. Glass, gems, jewellery, orbs and books, warhammers, maces, battleaxes.
Delicate parts Delicate parts Fine materials that need to be handled with care. Orbs and books, jewellery, potions, glass, gems.
Deflecting parts Deflecting parts Useful if you need to accelerate, decelerate or steer something. Hybrid/melee/magic armour, shields, defenders, halberds.
Flexible parts Flexible parts It's bendy! Whips, bows, Summoning pouches.
Spiked parts Spiked parts These are sharp and pointy, which could be useful. Daggers, claws, one-handed crossbows, thrown weapons, bolts.

Uncommon materials

Uncommon materials are found the same way as with common materials. However, when a player disassembles an item for an uncommon material, they are highlighted as orange text.

Icon Name Description Disassembly sources
Sharp components Sharp components The quality of sharpness, carefully isolated. Slashing weapons, thrown weapons.
Evasive components Evasive components The quality of evasiveness, carefully isolated. Ranged armour, hybrid armour.
Protective components Protective components The quality of protection, carefully isolated. Armour and shields.
Pious components Pious components The quality of faith, carefully isolated. Bones, ashes.
Precise components Precise components The quality of precision, carefully isolated. Stabbing weapons, bows, arrows, wands.
Precious components Precious components A quantum of value, stored as a material. Jewellery, gems.
Powerful components Powerful components An amount of raw power taken from the thing that contained it. Staves, magic/hybrid armour, Summoning pouches and scrolls, runes.
Healthy components Healthy components The platonic ideal of health in material form. Herbs, potions, foods.
Stunning components Stunning components Has a numbing quality to the touch. Crossbows, bolts, halberds.
Enhancing components Enhancing components The notion of making something better, in essential form. Orbs and books, potions, glass, jewellery, food, herbs.
Living components Living components It's alive. Alive! Food, herbs, seeds, logs, hides
Ethereal components Ethereal components These materials are not quite all here, at least not all at once. Signs and portents, orbs and books, ashes.
Variable components Variable components It's not quite certain what these do, but they probably do something. Miscellaneous
Dextrous components Dextrous components Easily manipulated and well-balanced. Swords, longswords, maces, bows, crossbows.
Strong components Strong components This ought to be useful if you need something tough. Melee armour, shields, hatchets, two-handed swords, warhammers, mauls, shieldbows.
Swift components Swift components Always in motion, even when at rest. Claws, knives, thrown weapons.
Imbued components Imbued components Thrumming with power and vibrating gently Wands, staves.
Direct components Direct components These seem to have straightforward applications. Spears, battleaxes, pickaxes.
Subtle components Subtle components These might be good for something underhanded. Defenders, scimitars, whips.
Light components Light components Materials that lack weight, and seem to faintly glow. Gems, daggers.
Heavy components Heavy components A small quantity of pure weightiness. Mauls, warhammers, maces, pickaxes.

Rare materials

Rare materials can only be found through more specific items unlike uncommon and common materials. Most rare materials have a 100% chance of obtaining; only a select few do not have this chance.

Icon Name Level Description Disassembly sources
Knightly components Knightly components 34 An oath can have force that takes an almost physical power. Black and White Knight items.
Harnessed components Harnessed components 45 Bursting with the power of harnessed elemental and catalytic runes. Elemental items.
Dragonfire components Dragonfire components 49 Warm to the touch and glowing at its core Royal crossbow, Dragonfire shields, rune dragon boots
Fungal components Fungal components 54 Pustulent, and more complex than you might expect. Fungal armour.
Explosive components Explosive components 49 They hum. Don't drop them. Hand cannon
Corporeal components Corporeal components 40 The soul of a dangerous predator lies within.
Also requires: Dwarven tech tree
Spirit shields
Armadyl components Armadyl components 74 Godly, simple, and well-meaning Armadyl god items
Bandos components Bandos components 74 Godly, heavy, and firm in their belief. Bandos god items
Brassican components Brassican components 54 Come on, are you even taking this seriously? Cabbages.
Saradomin components Saradomin components 74 Godly, powerful, and certain in their purpose. Saradomin god items
Seren components Seren components 83 A faint singing can be heard in the depths of the material. Crystal items
Zamorak components Zamorak components 74 Godly, chaotic, and competitive. Zamorak god items.
Zaros components Zaros components 83 They're so inscrutable you're not sure quite how they do what they do. Zaros god items, Abyssal items
Resilient components Resilient components 87 Harder than iron, harder then steel. Tetsu equipment
Silent components Silent components 87 Heady, with notes of leather and venom. Death Lotus equipment
Noxious components Noxious components 99 Noxious Weapons
Rumbling components Rumbling components 99 All the pressure of a faultline, but far more compact. Tectonic items, Raids Gear, Drygores
File:Augmented components.png Augmented components 99
Pestiferous components Pestiferous components 40 Also requires: Goblin tech tree Void Knight items
Fortunate components Fortunate components 54 Some of the luck has clung to the salvaged parts of treasure. Treasure trails items
Ancient components Ancient components 83 Sometimes things acquire virtue and power by dint of age alone. Third-Age Equipment
Culinary components Culinary components 45 You're an inventor, not a chemist, but you still need to cook. Culinaromancer's chest items
Shifting components Shifting components 69 Chaotic items
Refined components Refined components 22 Junk Refiner
Oceanic components Oceanic components 87 This material was salvaged from the armour of those who sing to beasts. Seasinger equipment
Undead components Undead components 54 This material pulses as if unwilling to die. Barrows equipmentMalevolent armour/kiteshield, Merciless kiteshield, Vengeful kiteshield
Ascended components Ascended components 99 Ascension crossbow (and off-hand variant), Ascension grips

Other materials

Icon Name Level Description Disassembly sources
Junk Junk There may be some use to this stuff, somehow? Almost every item that can be disassembled.