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Revision as of 19:31, 29 January 2016

This is a list of known materials in the Invention skill. Materials are obtained by disassembling items found throughout RuneScape. This requires level 80 Smithing, Crafting, and Divination.

Common materials

When disassembling materials, common components are shown as white text and are often found in every item.

Name Description Disassembly sources
Base parts Base parts Bits of framework for something more complex. Bolts, weapons with hilts, shields. List
Blade parts Blade parts Materials which can hold a keen edge. Stabbing, slashing, and thrown weapons. List
Clear parts Clear parts Things you can see through, in material form. Gems, glass. List
Connector parts Connector parts Materials used to connect things together. Claws, whips, crossbows, hatchets, jewellery. List
Cover parts Cover parts Large parts for making a chassis or shell. Armour, shields, clothing. List
Crafted parts Crafted parts Some work has already gone into this. Summoning scrolls and pouches, spears, arrows, two-handed crossbows, potions, bars, planks, leather. Also herbs and runes. List
Crystal parts Crystal parts An orderly structure, good for focus or timing. Harmonic dust, non-attuned crystal items. List
Deflecting parts Deflecting parts Useful if you need to accelerate, decelerate or steer something. Hybrid/melee/magic armour, shields, defenders, halberds. List
Delicate parts Delicate parts Fine materials that need to be handled with care. Orbs and books, jewellery, potions, glass, gems. List
Flexible parts Flexible parts It's bendy! Whips, bows, Summoning pouches. List
Head parts Head parts The business end of something. Hatchets, battleaxes, blunt weapons, pickaxes, wands, ammunition. List
Magic parts Magic parts Materials with magical potency. Runes, signs and portents, magic weapons, magic armour. List
Metallic parts Metallic parts Good conductor, hard but slightly brittle. Swords, knives. List
Organic parts Organic parts Bits of something that was once alive. Seeds, bones, ashes, food, herbs, potions. List
Padded parts Padded parts Possible use as a shock absorber or just to increase comfort. Ranged armour, clothing, staves. List
Plated parts Plated parts Casings, containers and parts of armour. Mauls, thrown axes, melee armour. List
Simple parts Simple parts Useful things for building with. Ores, logs, hides, bars, planks, leather, basic weapons and clothing. List
Smooth parts Smooth parts Materials with low friction, pleasant to touch. Glass, gems, jewellery, orbs and books, warhammers, maces, battleaxes. List
Spiked parts Spiked parts These are sharp and pointy, which could be useful. Daggers, claws, one-handed crossbows, thrown weapons, bolts. List
Spiritual parts Spiritual parts Materials connected to the spirit realm. Summoning charms, scrolls and pouches. List
Stave parts Stave parts Bits and pieces of a staff, bowstaff, or similar. Arrows, staves, spears, halberds, bows. List
Tensile parts Tensile parts Materials used to hold things in place. Bows, crossbows, ranged armour. List

Uncommon materials

Uncommon materials are found the same way as with common materials. However, when a player disassembles an item for an uncommon material, they are highlighted as orange text.

Name Description Disassembly sources
Dextrous components Dextrous components Easily manipulated and well-balanced. Swords, longswords, maces, bows, crossbows. List
Direct components Direct components These seem to have straightforward applications. Spears, battleaxes, pickaxes. List
Enhancing components Enhancing components The notion of making something better, in essential form. Orbs and books, potions, glass, jewellery, food, herbs. List
Ethereal components Ethereal components These materials are not quite all here, at least not all at once. Signs and portents, orbs and books, ashes. List
Evasive components Evasive components The quality of evasiveness, carefully isolated. Ranged armour, hybrid armour. List
Healthy components Healthy components The platonic ideal of health in material form. Herbs, potions, foods. List
Heavy components Heavy components A small quantity of pure weightiness. Mauls, warhammers, maces, pickaxes. List
Imbued components Imbued components Thrumming with power and vibrating gently Wands, staves. List
Light components Light components Materials that lack weight, and seem to faintly glow. Gems, daggers. List
Living components Living components It's alive. Alive! Food, herbs, seeds, logs, hides List
Pious components Pious components The quality of faith, carefully isolated. Bones, ashes. List
Powerful components Powerful components An amount of raw power taken from the thing that contained it. Staves, magic/hybrid armour, Summoning pouches and scrolls, runes. List
Precious components Precious components A quantum of value, stored as a material. Jewellery, gems. List
Precise components Precise components The quality of precision, carefully isolated. Stabbing weapons, bows, arrows, wands. List
Protective components Protective components The quality of protection, carefully isolated. Armour and shields. List
Refined components Refined components Amazing what you can find in a pile of junk. Require level 22 Invention. Obtained using a Junk refiner. List
Sharp components Sharp components The quality of sharpness, carefully isolated. Slashing weapons, thrown weapons. List
Strong components Strong components This ought to be useful if you need something tough. Melee armour, shields, hatchets, two-handed swords, warhammers, mauls, shieldbows. List
Stunning components Stunning components Has a numbing quality to the touch. Crossbows, bolts, halberds. List
Subtle components Subtle components These might be good for something underhanded. Defenders, scimitars, whips. List
Swift components Swift components Always in motion, even when at rest. Claws, knives, thrown weapons. List
Variable components Variable components It's not quite certain what these do, but they probably do something. Miscellaneous List

Rare materials

Unlike common and uncommon materials, rare materials can only be found through more specific items. Most rare materials have a 100% chance of obtaining; only a select few do not have this chance.

Name Level Description Disassembly sources
Ancient components Ancient components 83 Sometimes things acquire virtue and power by dint of age alone. Third-Age Equipment List
Armadyl components Armadyl components 74 Godly, simple, and well-meaning Armadyl god items List
Ascended components Ascended components 99 The ascension project is not an ethical use of science. Ascension crossbow (and off-hand variant), Ascension grips, Sirenic equipment List
File:Augmented components.png Augmented components 99 List
Bandos components Bandos components 74 Godly, heavy, and firm in their belief. Bandos god items List
Brassican components Brassican components 54 Come on, are you even taking this seriously? Cabbages.[1] List
Corporeal components Corporeal components 40 The soul of a dangerous predator lies within.
Also requires: Dwarven tech tree
Spirit shields List
Culinary components Culinary components 45 You're an inventor, not a chemist, but you still need to cook. Culinaromancer's chest items List
Dragonfire components Dragonfire components 49 Warm to the touch and glowing at its core Royal crossbow, Dragonfire shields, rune dragon boots List
Explosive components Explosive components 49 They hum. Don't drop them. Hand cannon List
Fortunate components Fortunate components 54 Some of the luck has clung to the salvaged parts of treasure. Treasure trails items List
Fungal components Fungal components 54 Pustulent, and more complex than you might expect. Fungal armour. List
Harnessed components Harnessed components 45 Bursting with the power of harnessed elemental and catalytic runes. Elemental items. List
Knightly components Knightly components 34 An oath can have force that takes an almost physical power. Black and White Knight items. List
Noxious components Noxious components 99 Noxious Weapons List
Oceanic components Oceanic components 87 This material was salvaged from the armour of those who sing to beasts. Seasinger equipment List
Pestiferous components Pestiferous components 40 Also requires: Goblin tech tree Void Knight items List
Resilient components Resilient components 87 Harder than iron, harder then steel. Tetsu equipment List
Rumbling components Rumbling components 99 All the pressure of a faultline, but far more compact. Tectonic items, Raids Gear, Drygores List
Saradomin components Saradomin components 74 Godly, powerful, and certain in their purpose. Saradomin god items List
Seren components Seren components 83 A faint singing can be heard in the depths of the material. Attuned Crystal items List
Shifting components Shifting components 69 Pulse and shift and generally express a desire to be something else. Chaotic items List
Silent components Silent components 87 Heady, with notes of leather and venom. Death Lotus equipment List
Undead components Undead components 54 This material pulses as if unwilling to die. Barrows equipment, Malevolent armour/kiteshield, Merciless kiteshield, Vengeful kiteshield List
Zamorak components Zamorak components 74 Godly, chaotic, and competitive. Zamorak god items. List
Zaros components Zaros components 83 They're so inscrutable you're not sure quite how they do what they do. Zaros god items, Abyssal items List

Other materials

Name Description Disassembly sources
Junk Junk There may be some use to this stuff, somehow? Almost every item that can be disassembled.
  1. ^ These materials do not have a 100% chance of being obtained.