This article is about the spell. For the item, see Mazcab teleport.
Release date | 27 July 2017 (Update) |
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Members | Yes |
Level | 70 |
Spellbook | Normal |
Type | Teleport |
Experience | 35 |
Runes | 3 Cosmic 1 Law 1 Soul |
Lectern | Eagle |
Click animation for full size |
Mazcab Teleport is a Teleportation spell in the normal magic book. It teleports the caster next to the Liberation of Mazcab raid entrance portal, adjacent to Fetcher and the Armoursmith. The spell must first be unlocked by reading the Mazcab teleport codex, purchasable from the Armoursmith for 2,000 teci, or the tradeable Mazcab ability codex bought with 25,000 teci. Level 70 Magic is required to cast it, along with 3 cosmic runes, 1 law rune and 1 soul rune. Like most teleportation spells, this spell does not work past level 20 in the Wilderness.
It can be made into a tablet at a mahogany eagle lectern.
Unlocking this spell is one of the requirements needed to wear the trimmed completionist cape.
Cost[]
Input | Cost |
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311 | 3,151 |
Staves | |
30.91 | 3,094 |
Trivia[]
- This is the only Teleportation spell that teleports to another world rather than somewhere on Gielinor.
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Minions |
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Goebies |
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Abilities, Spell & Codex |
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Teralith equipment |
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