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Welcome!Edit

Wiki

Hello, Thingummywut, and welcome to the RuneScape Wiki!

Thank you for your past contributions and taking an interest in our wiki. If you have any trouble or need help, feel free to ask questions on my talk page or any other editor's talk page. Also, you could look at a help page or you could shout out on the local forums. We hope you like it here and decide to stay!

Here are a few pages to help out new editors such as yourself:

Please sign your name on talk pages by using four tildes (~~~~) or use the "sign" button (Signature button) above the edit box. This will automatically produce your name and the date. Signing your comments is important, as it lets other editors know who has posted which comments.

Again, welcome! Magic potion (4)CFLM Talk # Sign 10:56, 3 September 2008 (UTC)

Demon Flash Mobs spawns Edit

Hey, we really only do a page of spawns for temporary events that will be there for the entire time across all worlds, EG Easter egg hunt. Demon Flash Mobs are here to stay, and aren't guaranteed to stay for the full hour. As for where, Demon_Flash_Mob#Locations lists all the locations, and I suspect it's a different location for each world. Template:Signatures/Ciphrius Kane 01:14, February 4, 2013 (UTC)

I'm aware of that. When hunting Demon Flash Mobs, listing exact spawn times somewhere is crucial. I thought Wikia would be a good palce to get a community-editable list going. At the moment, people are using RS FC's with random calls. We really need some web site to do that. If Wikia doesn't allow such a list, I guess we'll have to use Google Docs or something. Thingummywut (talk) 01:30, February 4, 2013 (UTC)
It is impractical to have a page that would have to be updated over 100 times every hour that would be outdated within a short time on a permanent basis. Better to organise this sort of thing at a local level IE ingame fcs rather than have a page that is for most of the time outdated Template:Signatures/Ciphrius Kane 01:33, February 4, 2013 (UTC)
Fair point. In-game FCs are very poor for getting a good list of spawns propagated to a mass of players. I'll try to find a way to set up an easily accessible IRC channel for spawns. Thingummywut (talk) 01:37, February 4, 2013 (UTC)

Scan clues page Edit

Hey thanks for all the locations you've been adding to the page, it's really great to have someone helping out with this. It would be really helpful if you could also put the locations onto the maps on the page. You can do this by searching for the maps (they're all called Map:(Place name) scan) and editing them there. If you have any questions feel free to ask me. Thanks, Magic logs detailIsobelJRaw rocktail detail 15:33, November 26, 2014 (UTC)

Scans mapsEdit

Hey, thanks for continuing to add locations to this page and for learning to add them as symbols on the maps. I'm just leaving this message to explain properly what the blue "approx" symbols is for. Some locations have this if their in-game image was retaken and we weren't sure that the new image showed the exact right spot (some of the areas changed considerably since the images were last taken). More often now, the approx symbol is used when we don't have an in-game image for a location.

If we don't have an in-game image, then we've been using the approx symbol on the map and adding a text description of the location to the "Other possible locations" section for the area which is beneath the in-game images of locations. We them make the symbol for these locations link to "Other possible locations (<area name>) which just takes the viewer to all the text descriptions. Also, the title for these images should be the same as the text description on the scans article.

Please try and stick to doing this when you're adding locations without in-game images. Alternatively I don't mind explaining how to take the in game images, just leave me a talk page message if that's something you'd be interested in.

Thanks, Magic logs detailIsobelJRaw rocktail detail 08:13, March 13, 2015 (UTC)

OK, I'll start using the "other possible locations" space. I just felt it's a bit silly to list the locations there just because momentarily they don't have a picture. I know well enough how to take, edit and add pictures but to be honest, I just can't be bothered. Just adding the info about missing clues is slowing my clues down considerably; if I had to start taking pictures too, I probably wouldn't be adding the clues on Wikia at all. Thingummywut (talk) 15:45, March 14, 2015 (UTC)

POP Clue voyage regionEdit

The region for those POP clue voyages is determined mostly by difficulty and voyage length. Though, if you want, you could also determine it by crew XP earnt. IP83.101.44.209 (talk) 08:06, May 11, 2015 (UTC)

This is interesting, the other The Scythe special effect voyages list "2" as the quantity instead of 1. A Terracotta Merchant should only influence the amount once there are at least 3 (3*133% = ~4), while a Jade Merchant would need at least 4 before an additional one is given. IP83.101.44.209 (talk) 13:23, June 16, 2015 (UTC)
Yes, I found it interesting too. I sent this voyage without a merchant for no particular reason. It could be set to reward like 1.8 kegs by default or something to make it work like this. I'll continue to experiment with and without merchants. Also before when I've received 2 as a reward, the voyage details still listed only 1. Thingummywut (talk) 13:30, June 16, 2015 (UTC)
The amounts listed on the voyages page should be the amount specified in the Voyage detail screen; not the actual amount received (as stuff may influence that). Tho if the voyage details and the result without any bonuses doesn't match up, I'd make a bug report about it. IP83.101.44.209 (talk) 13:50, June 16, 2015 (UTC)
Just confirmed that the Whaler's clue voyage really does give 2 bottles as a reward, even without the merchant. I'll add a note that voyage details list only one, though. Thingummywut (talk) 13:07, June 23, 2015 (UTC)

Time to train 2Edit

Tokens:

fP6RH90.png

Also, the promotion seems to be the same as the first time it appeared. --Jlun2 (talk) 04:52, September 28, 2015 (UTC)

Well regardless if they do or don't exist, not sure how to check now since I'm not going to buy 100+ spins just to test and the promo is almost over. :| --Jlun2 (talk) 06:49, September 28, 2015 (UTC)

DanielEdit

Hey, I noticed that you added that you saw an Acheron mammoth called Daniel to the page. Is it possible that this is an elite version of the mammoth? If it is, it should have its own page :) Magic logs detailIsobelJRaw rocktail detail 13:41, November 23, 2015 (UTC)

Perfectly possible. Its combat level and drops were similar to other mammoths I killed, though. Only the name seemed different. No chat messages popped up either. Thingummywut (talk) 13:44, November 23, 2015 (UTC)

Re: Hidden updateEdit

Hi,

Yes it does indeed include the interface of won rewards. It is also the text used when the item is hovered over in the TH promo interface. In this specific case the text changed used to be: "2h and 1h versions of the sword unlocked as a comsetic override." And was changed to: "2h and 1h versions of the sword unlocked as a cosmetic override."

Note the typo fix in the word "Cosmetic", which was not mentioned in the patch notes.

Fearthe1337 (talk) 13:10, January 14, 2016 (UTC)

Re:Loot PiñataEdit

Yup, I'm sure you can get luchador masks as a direct reward as well, as I received El Defensor directly from looting a piñata (another player's, if that is relevant). It is a bit weird that they reward both the token and luchador masks, but I can confirm that it is possible. Unfortunately I cannot prove it with a screenshot or anything, as I got the reward yesterday and I didn't think making a screenshot would be necessary. Divination Xsdvd Talk Duellist&#039;s cap (tier 1) 09:11, January 15, 2016 (UTC)

wounded snake locationsEdit

How did you come up with 10 locations? --Jlun2 (talk) 01:08, February 6, 2016 (UTC)

Clue locations movingEdit

We noticed a few years ago when tracking the Penguin Hide and Seek/Spawn locations that a lot of the coordinates had shifted a few degrees around one day. We determined that Jagex changed a little of the math used for determining which coordinate a map grid was actually on. I'm not sure if that change is what's also affecting the Treasure Trail coordinate pictures, or if it's just simply human error, but we still check that our coordinates are up-to-date for penguins because of that past event. If you're inclined to tracking a few clue locations in the future, the Developer coordinates and Calculator:Coordinates might be of interest to you. — Heaven Sent (talk) 21:20, March 9, 2016 (UTC)

Slayer XPEdit

Thanks for doing this! It's great to have accurate Slayer XP values so we can come closer to determining a general formula for Slayer XP given level and lifepoints. ʞooɔ 11:39, March 14, 2016 (UTC)

Have you looked at User:Cook Me Plox/Bestiary Project? I changed a couple things on Monkey Zombie. ʞooɔ 12:02, March 15, 2016 (UTC)

Module:Disassemble/dataEdit

Please don't add aliases for single items. You've inflated the template pointlessly and for what? "Saradomin sword" is not a valid alias. Just use the basic category names in templates on those pages. MolMan 17:41, March 17, 2016 (UTC)

RangesEdit

If a drop comes in quantities of "85-100", and you receive a drop of 82, please just extend the lower limit of the range. MolMan 14:07, April 8, 2016 (UTC)

For here, it's very obvious that it's a range. Use separate ranges when it makes sense for there to be 2 separate ranges. An example of this is the coin drops on Ice strykewyrm. For values less than 1000, the only two values you'll ever see are 200 and 660. For higher values, we've seen random numbers between 4400 and 8000, but we haven't necessarily seen them all. It would take too much time and effort. thinking about it logically, it makes sense to list that as a range.
Another personal favorite of mine is the coins drop from Caskets. The exact formula for the quantities is in the trivia.
As for "16-100", I assume that's about dwarf weeds? I actually just removed that, because as far as I can tell, he never drops that many. I think that was likely a bad assumption based on the lantadyme drops. However, if I'm wrong (and I may be, I only have just over 100 kills), I think dwarf weeds would be a logical place to include a separate range. If you've actually seen a dwarf weed drop that high, then it's likely they're separate drops that may even warrant separate drops lines.
As a general rule of thumb, if you have several values close together, like say, 14;16;17;19;20, it's logical to assume that the values 15 and 18 are in there as well, and you should list it as a range. MolMan 14:24, April 8, 2016 (UTC)

Yay cape rackEdit

Nice work -- I'm glad somebody finally did that. ʞooɔ 09:51, April 13, 2016 (UTC)

DiscordEdit

You appear to have a ghost account logged into our discord server. The next time you come on, can you ping an admin and ask them to kick the other version of you? MolMan 11:45, May 15, 2016 (UTC)

RavenswornEdit

This edit. Yup, that's just for players with the Ravensworn title unlocked. Salix of Prifddinas (Talk) 11:26, May 26, 2016 (UTC)

Mods Raven and Shauny showed both on the stream last tuesday, link here.

meg xp lampEdit

Meg's xp lamp is not a new item ID. It needs to be redirected to a different article, because it was a reused asset. MolMan 19:11, June 1, 2016 (UTC)

"Also correcting the annoying incorrect commas before "ands".Edit

sY7CctA.jpg Unmbldf.jpg HYIjAlK.jpg x9ST8cE.jpg wU8myXe.jpg

I think I made my stance clear? Small recharge gem AnselaJonla Slayer-icon 07:48, June 21, 2016 (UTC)

Commas are overused, yes, but some of the ones you removed were necessary. I've just gone through the article and fixed up a whole load of things, not just commas, as it was overall rather badly written in places. Small recharge gem AnselaJonla Slayer-icon 08:15, June 21, 2016 (UTC)

Hidden updatesEdit

Hey, please don't forget to use perfect tense when adding hidden updates. :) 18px-Avatar.png Fswe1 26px-Brassica_Prime_symbol.svg.png 11:52, July 5, 2016 (UTC)

Yep, that's the consensus for Hidden updates. Feel free to start a discussion to change that, though. 18px-Avatar.png Fswe1 26px-Brassica_Prime_symbol.svg.png 17:18, July 5, 2016 (UTC)

LyricsEdit

I've tagged Shauny in a tweet asking him to double check the lyrics, so he may be able to correct any mistakes, if there are any. Small recharge gem AnselaJonla Slayer-icon 09:48, July 28, 2016 (UTC)

Contract formulaEdit

The formula for contracts seems to be as you said, except I think the minimum number for skill tasks is 30; experience is from a lookup table I figure, but I'm not sure where the cutoffs for the slayer points happen yet. Once we find out where the points increase we could probably create a calc for the slayer tasks. The others are pretty much the same too. Probably something like:

For(Skill)
  Return{
    Task ← randomSkillTask;
    Amount ← rand() % 70+30;  //Random value (30–100)
    Chimes ← Amount(Floor of 50)
    Experience ← search(randomSkillTaskXP) × Amount
  }
  Print [(Skill) (Amount) (Task) | Reward: (Chimes) chimes & (Experience) (Skill) XP]

Slayer points are probably something like:

For Slayer
  SlayerPoints ← 30—50=2, 51—?=3, ?—?=4, etc...

Collection and Crafting tasks are special cases also. Collection tasks seem to always reward 250 chimes regardless of the task. Crafting tasks I'm not sure the minimum or maximum values for, but chime rewards seem to be 2 × Amount for them, with a Floor value of 50 chimes as well. I've been meaning to add this information to its talkpage, but also wanted to wait until we know more of the missing variables too. — Heaven Sent (talk) 01:42, August 12, 2016 (UTC)

"Apparently"Edit

Are you saying "Apparently" here because of word-of-mouth, or did you actually observe - first-hand - the typo fixed in-game? Quest Paul Z Talk bite me HS Gilded altar 21:01, August 19, 2016 (UTC)

Summer Beach XPEdit

Not sure if you're aware, but this was what was discovered about BBQ: Talk:Summer_Beach_Party#XP

Levels 1 to 63, floor(4.25 * level + 40)
Levels 64-99, floor(7.63 * level - 171.763)
This isn't 100% perfect but fits within 1 xp based on testing
Also floor to the nearest 0.1 XP

So if you need any data on tables --Jlun2 (talk) 16:06, August 26, 2016 (UTC)

Nevermind; seems you know. Hope you can do this for other activities too --Jlun2 (talk) 16:07, August 26, 2016 (UTC)

Redundant spacesEdit

Hi, I was wondering why you add spaces after the initial infobox and the following image before the initial paragraph? It makes it more difficult to see the changes and also adds nothing. Salix of Prifddinas (Talk) 09:14, September 9, 2016 (UTC)

I'm not sure if there is a style guide for this particulair case, but that's how it's currently done on most articles that I have seen. Salix of Prifddinas (Talk) 09:40, September 9, 2016 (UTC)
There's an example page of wiki code, here, that shows no spaces. Salix of Prifddinas (Talk) 09:46, September 9, 2016 (UTC)

QuestionEdit

Did you intend to put the normal chaotic longsword's destroy message on the augmented one's page? Small recharge gem AnselaJonla Slayer-icon 08:12, October 17, 2016 (UTC)

TurkeysEdit

I've yet to do the event, but I've seen on twitter that JD's turkey is also called "Turkey JD". So I'd have to check, but I'm pretty sure all turkeys this year are called "Turkey <Jmod name>". That would require a few renames though... Salix of Prifddinas (Talk) 12:49, November 24, 2016 (UTC)

The old ones can basically be reverted and new pages created for the 2016 variant with "Turkey" in the name, but the 11 new ones I created should be renamed. Salix of Prifddinas (Talk) 12:53, November 24, 2016 (UTC)

Re: Mining timingsEdit

Ehhh I'll clarify it here in very strenuous detail here I guess. First let me describe how iron **used** to work. Note: This analysis is for rune pickaxes only.

If you were already at the iron rock and mined it, if you watch the animation, the pickaxe strikes only once before you get it. If you time this animation, starting with tick 1, you'd find that you get the ore on tick 2. You could either say this takes 1 tick (since 2-1=1) or 2 ticks (the initial preparation to mine the rock [i.e. looking at it] takes 1 tick too, and if you were surrounded with iron ore and mined as fast as you could, you'd find that you'd be able to mine an iron ore every 2 ticks, that is, the entire action from start to finish uses up 2 ticks of player time). Let's use the second reasoning and say that this takes 2 ticks.

Now (still in the old system) if you ran up to the iron rock, then the pickaxe animation would strike twice before getting the ore. If you time this animation, starting with tick 1, you'd get the ore on tick 3. So this takes 3 ticks.

Now for any other typical ore, say copper.

If you were already at the copper rock, the pickaxe would strike twice before you got the ore. That means it takes 3 ticks.

If you ran up to the copper rock, the pickaxe strikes 3 times before you got the ore. That's 4 ticks.

Now every other rock is like copper except that you have a chance of not getting the ore on the 4th tick. If so, then the next chance is on the 7th tick, then 10th tick, 13th tick, and so on. (This is for rune pickaxes only. For adamant, the ticks on which you can get the ore are spaced out by 4 instead of 3. Also if you used an adamant pickaxe, the initial tick on which you could get the ore is also increased by 1 for all rocks.)

Now what the new system did is to make the "already there" and "ran up to the rock" mining times equal. For most rocks, that works by reducing the "ran up to the rock" mining time by 1. But for iron, what they did is to increase the "already there" mining time by 1.

Runite ore Icy001(talk) Rune bar 06:02, November 27, 2016 (UTC)

the Wikian title Edit

Hello! Following the discussion at RuneScape:The Wikian, you have been granted the Wikian title! Please make arrangements with Gaz Lloyd to receive the title in game. If you could please add your in-game name to RuneScape:The Wikian/Users, it would be most appreciated. Thanks and congratulations! User:TyA/sig 01:16, December 14, 2016 (UTC)

Ice (B/b)ow?Edit

Are you sure it's a small letter? I know Jagex is not always consistent, but I'm sure the others are capitalised. Salix of Prifddinas (Talk) 12:43, December 19, 2016 (UTC)

Gratz with your 5000th edit btw :) Salix of Prifddinas (Talk) 12:44, December 19, 2016 (UTC)

Medium fallen star (Invention)Edit

Even if it is a F2P item, it can only be received by members since they only show up when Invention is unlocked, otherwise they show Div/Craft/Smith prizes, right? Even if the TH interface claims it, it's literally impossible for F2P players to obtain. Fallen leaves ThePsionic Eek 12:15, December 21, 2016 (UTC)

Free to play players that have member items can have the item nowadays but cannot interact with them in any way (including armour, food etc.), with all right-click options defaulting to the standard Use/Destroy or Drop/Examine. Fallen leaves ThePsionic Eek 16:42, December 21, 2016 (UTC)
Fair enough. I have a feeling it's an oversight on Jagex's part and I assume it will be fixed soon, but if it's currently flagged as F2P item we'll keep it that way. Fallen leaves ThePsionic Eek 08:55, December 22, 2016 (UTC)

Hey, I saw you apparently obtained 20k BXP on Invention at level 66 using the med-tier star. Did they drastically nerfed it? I'm getting like 13k, and on the current meteor event, despite invention being boosted, based on the credits for vic, a small space dust nets me 11 credits at 97, which is about 1.5k bxp/credit, even taking account the promo's 100% bxp boost for the lowest skills. That doesn't seem to match the 50% rate posted on talk. (Sorry didn't get the bxp for the dust, might have to win another somehow) --Jlun2 (talk) 03:21, January 16, 2017 (UTC)

Alright. Can you please make a table of values on the Small fallen star (Invention) page? You seem quite knowledgeable about it. Even if it's inaccurate, at least tag {{Incomplete}} I guess. --Jlun2 (talk) 13:24, January 17, 2017 (UTC)
Thanks! If you ever win a prismatic fallen star, please add values to Template_talk:Small_fallen_star_elite_XP 🙂 --Jlun2 (talk) 15:05, January 20, 2017 (UTC)
Do lamps from Broken home, Tuska Comes and Dwarven instinct aura act the same as the ones from TH? If so, I can get them as well (and maybe other alternatives, if I knew of them, outside thaler lamps). --Jlun2 (talk) 13:42, January 23, 2017 (UTC)

With the data currently obtained, how many values so far deviate from the predicted ones? Is it good enough yet? Once again, thanks for helping =) --Jlun2 (talk) 18:31, February 16, 2017 (UTC)

Alright. Do you mean the previously obtained values or what, regarding "old values"? --Jlun2 (talk) 21:00, March 11, 2017 (UTC)

Memory Strand - apologyEdit

Hey, just wanted to drop an apology about removing the estimate strand values in Memory strand page. The way you phrased that sentence confused me and since I had accurate data from 20 man-hours I was fairly confident to remove it altogether.

I wasn't looking for pattern and therefore I didn't even bother to compare the 20% change per minute to my data, and that was a huge mistake. Now when you reworded your sentence and added it back, it makes a lot more sense when compared to my data too.

So, I'm sorry, I'm gonna remember what just happened and be more careful in the future heh.

Idk if you have noticed but there also seems to be really small change to receive strands before a minute has passed, I've seen a handful of drops anywhere between 4s - 55s. (I'm not so sure did that last sentence make any sense, so here's an example just in case: first strand drop at 9:11:54, second drop at 9:11:59) Seems to happen way more often on normal springs rather than with ancestral springs. Negligible info but thought I'd share. ^^' Lucky chaotic claw Metal Angel cut your wrists 13:13, January 11, 2017 (UTC)

Protean cogEdit

Where has it been confirmed that many people obtained these before the actual promo? When that was added before I checked around and couldn't find anyone saying that they had actually received them (apart from the one guy on reddit who mentioned adding xp values to our page). Magic logs detailIsobelJRaw rocktail detail 16:37, January 26, 2017 (UTC)

Okay that has me convinced too :) Magic logs detailIsobelJRaw rocktail detail 16:50, January 27, 2017 (UTC)

RequestEdit

You're using source mode, there's no excuse for unnecessarily piping links just to create a sentence case and/or simple plural link text. Small recharge gem AnselaJonla Slayer-icon 22:08, April 4, 2017 (UTC)

Guthixian transcriptsEdit

I just noticed that there's a [[Transcript:Guthixian Memories]] which is also completely included in Transcript:Tribute to Guthix. I'd suggest to remove the memories from the Tribute's transcript, or remove the memories transcript. Whatever you think is best. Salix of Prifddinas (Talk) 21:50, April 13, 2017 (UTC)

Done Salix of Prifddinas (Talk) 22:12, April 13, 2017 (UTC)

Pickaxe Wanging ratesEdit

Are you sure it's 675 tickets? I don't remember getting that high rates of success. Does that take into account only successes give tickets? --Jlun2 (talk) 00:11, May 8, 2017 (UTC)

Oh, and similarly, for the Dancing Platform. I tried paying attention, and only gained 290 tickets during Happy Hour. Are you sure it's 750 tickets per hour? That's amazing. --Jlun2 (talk) 00:36, May 8, 2017 (UTC)

Jack of Spades QuestEdit

Hi, you are editing over top of me and I'm losing my work. Would you like me to quit editing and hand the quest over to you. I can't keep re-adding the dialogue. As well you are deleting my work as I go. Wynn Andye (talk) 17:13, June 5, 2017 (UTC)

Great thank you. I wanted to give you head's up I was in the quest with you. Yes, I am starting to see where you can save your work. I have managed once and lost it once. Hopefully I'll get better. I appreciate your eye on the quest. I'm getting close to the end. Thanks again Wynn Andye (talk) 18:11, June 5, 2017 (UTC)

Event mystery box (Aiding the Exile)Edit

Accidentally hit enter in my edit summary so I didn't get to finish. I separated the drop tables again because it fits the historical standards of drop tables. Any monster with a bones drop is marked as "Always," but is still in a separate table, Ghouls for example. --User:Borithel/Signature 01:58, June 26, 2017 (UTC)

Re:Shifting tombsEdit

Yes, I meant the greyed skill tutor icons and the tier. If you can think of a better descrpition, go ahead. :) 18px-Avatar.png Fswe1 26px-Brassica_Prime_symbol.svg.png 07:46, July 5, 2017 (UTC)

No problem. 18px-Avatar.png Fswe1 26px-Brassica_Prime_symbol.svg.png 13:36, July 5, 2017 (UTC)

Small fallen star elite XPEdit

Regarding Template:Small fallen star elite XP: does the amount of bonus experience really peak in the mid 50s and then go back down? I saw your note about how the values are approximate, but I wasn't sure how much was actual data vs extrapolation. Do you think you could explain it to this guy on reddit (or clarify it for me, if you don't have an account)? --Iiii I I I 06:00, July 28, 2017 (UTC)

Power Generator XPEdit

Hey, regarding your edit on Power Generator, I think the experience given when interacting with the control panel varies on level. My ironman at 52 smithing gets 50xp per "fix". I'm assuming you get 215 at 99? --User:KelseW/Signature 19:31, December 20, 2017 (UTC)

Think that would work. I'm pretty sure it works like that with the other two activities also, however different XP rates --User:KelseW/Signature 19:58, December 20, 2017 (UTC)

Santa vs. Santa ClausEdit

I think he's only called "Santa" during the Queen Black Dragon section (in both her lair and inside her belly), and I think "Santa Claus" everywhere else. Jagex is very inconsistent... Cuxrie (talk) 20:41, December 20, 2017 (UTC)

#InconsistencyScape! Salix of Prifddinas (Talk) 21:11, December 20, 2017 (UTC)

GameBlast pack pricesEdit

I fixed the prices, as you were putting the P2P prices on, and I think we use the default price on pages. Small recharge gem AnselaJonla Slayer-icon 18:17, February 23, 2018 (UTC)

BeachEdit

"During the heatwave the daily limit for eating ice cream is increased to six"? I've had 3 today, can't use any more? Relogged, lobbied, hopped, etc. Where is the source for this? xHR7zpA.png6encXAo.png 13:59, August 3, 2018 (UTC)

Could it possibly be because I already ate 3 before 12:00 when the heatwave started? If so, that seems pretty flawed. I just get the 'brain freeze!' thing xHR7zpA.png6encXAo.png 14:12, August 3, 2018 (UTC)
Just brought it to the attention of Mod Poerkie, he says it's a bug and I'm basically SOL for today xHR7zpA.png6encXAo.png 15:29, August 3, 2018 (UTC)

On Skilling Backback, RE: Hide(s)Edit

I noticed on the edit history of skilling backpack you mentioned that "hide" is not a countable noun. I believe that it actually is, and I wanted to explain why I put the "s" back on hides again. (1) Per Wiktionary, (https://en.wiktionary.org/wiki/hide) and also Google's dictionary, it is countable, plural hides, and (2) we also refer to hides plural on the page itself, protean hide. Not trying to prove you wrong or anything, just wanted to explain the edit. Feel free to message me back if you want to discuss this, though. User:Myles Prower/Signature 04:25, August 29, 2018 (UTC)

Wikia forking threadEdit

Hey Thingummywut! I wanted to give you a heads up that there's a thread (Forum:Leaving Wikia) up for discussion right now about moving this wiki (and OSRS wiki) away from Wikia, to a self-hosted, Jagex-supported site. We'd love your input on the proposal (and the new wikis). Thanks! ʞooɔ 21:04, September 26, 2018 (UTC)

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