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The mining rework includes many new features. Ores don't deplete anymore, making mining more similar to the current [[Seren stones]]. Ore gathering is now independent from experience and uses a progression mechanik instead. New mechanics such as Rockertunities and Stamina now heavily reward the player to be active while mining.
 
The mining rework includes many new features. Ores don't deplete anymore, making mining more similar to the current [[Seren stones]]. Ore gathering is now independent from experience and uses a progression mechanik instead. New mechanics such as Rockertunities and Stamina now heavily reward the player to be active while mining.
 
===Pickaxes===
 
===Pickaxes===
Instead of giving a mining bonus pickaxes now have two new stats ''Mining progress'' and ''Rock penetration''. For a more detailed explanation see [[Mining and Smithing beta#Mecanics|Mecanics]].
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Instead of giving a mining bonus pickaxes now have two new stats ''Mining progress'' and ''Rock penetration''. For a more detailed explanation see [#Mechanics|Mechanics]].
   
 
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Revision as of 20:56, 17 February 2018

Mining and Smithing beta
Mining and Smithing beta
Release date 12 February 2018 (Update)
Subject of testing Mining and Smithing rework
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The Mining and Smithing beta is a beta that started on 12 February 2018 at 15:00 UTC and lasts for 2 weeks. The beta offered the chance for all players to try out some of the core features for the upcoming Mining and Smithing rework. Players could join this beta through a connection from the RuneScape Website, which opened the players client allowing them to join worlds 200, 201, 202 and 203.

Decorated Doric can be found in the Smithing building, players can hand in decorated items at him.

A poll booth can be found next to the shops to give feedback on the beta.

Shops

Upon first entering one of the beta worlds, the player is placed in front of 12 shops and one large red lamp with the same model as an experience lamp. These shops provide the player with much of the content as if they were in a sandbox world. The shops are as follows:

  • Bar shop: Provides unlimited bars of the reworked content either noted or un-noted: bronze, iron, steel, mithril, adamant, rune, drakolith, necronium, bane and elder rune bars.
  • Ore shop: Provides unlimited ores of the reworked content either noted or un-noted: tin, copper, iron, coal, steel, mithril, adamant, rune, drakolith, necronite, phasmatite, bane, dark animica, light animica, living rock, and elder rune bars.
  • Boots shop: Provides unlimited pairs of boots of all the metals, including their upgraded forms, e.g. +1, +2, +3, +4, +5 and decorated where applicable.
  • 2h sword shop: Provides unlimited 2h Swords of all the metals, including their upgraded forms, e.g. +1, +2, +3, +4, +5 and decorated where applicable.
  • Gloves shop: Provides unlimited gloves of all the metals, including their upgraded forms, e.g. +1, +2, +3, +4, +5 and decorated where applicable.
  • Longsword shop: Provides unlimited Longswords of all the metals, including their upgraded forms, e.g. +1, +2, +3, +4, +5 and decorated where applicable.
  • Off-hand longsword shop: Provides unlimited Off-Hand Longswords of all the metals, including their upgraded forms, e.g. +1, +2, +3, +4, +5 and decorated where applicable.
  • Helm shop: Provides unlimited Helms of all the metals, including their upgraded forms, e.g. +1, +2, +3, +4, +5 and decorated where applicable.
  • Pickaxe shop: Provides unlimited Pickaxes of all the metals, including their upgraded forms, e.g. +1, +2, +3, +4, +5 and decorated where applicable.
  • Platebody shop: Provides unlimited Platebody of all the metals, including their upgraded forms, e.g. +1, +2, +3, +4, +5 and decorated where applicable.
  • Platelegs shop: Provides unlimited Platelegs of all the metals, including their upgraded forms, e.g. +1, +2, +3, +4, +5 and decorated where applicable.
  • Shield shop: Provides unlimited Shields of all the metals, including their upgraded forms, e.g. +1, +2, +3, +4, +5 and decorated where applicable.
  • Boost shop: Provides various items to boost the skills relevant to the beta.
  • Level changer: This red experience lamp allows the players to open an interface which allows them to change their levels in Mining, Smithing, Agility, Strength and Firemaking between 1 and 99.

Available ores to mine

Once a player enters the world there are many ores which are available to mine. Those being the ones already inside the game (copper, tin, iron, coal, mithril, adamant and runite ore) and the new, introduced ores, luminite, drakolith, necrite, phasmatite, bane, dark animica, light animica, living rock, and elder runite ore.

Currently all the new available ores do not have any textures as Bars, ores, or ore rocks. These are instead replaced by cubes of different colours.

Mining

The mining rework includes many new features. Ores don't deplete anymore, making mining more similar to the current Seren stones. Ore gathering is now independent from experience and uses a progression mechanik instead. New mechanics such as Rockertunities and Stamina now heavily reward the player to be active while mining.

Pickaxes

Instead of giving a mining bonus pickaxes now have two new stats Mining progress and Rock penetration. For a more detailed explanation see [#Mechanics|Mechanics]].

Pickaxe Mining progress Rock penetration
Bronze pickaxe 3-7 0
Iron pickaxe 5-15 5
Steel pickaxe 10-30 15
Mithril pickaxe 15-45 30
Adamant pickaxe 20-60 50
Rune pickaxe 25-75 75
Drakolith pickaxe 30-90 105
Necronium pickaxe 35-105 140
Bane pickaxe 40-120 185
Elder rune pickaxe 45-135 235
Dragon pickaxe 35-105 105
Crystal pickaxe 45-135 185
Crystal pickaxe (upgraded) 50-150 235
The 'no ore' 'double xp' pickaxe 50-150 235

Rocks

Ore rocks don't deplete anymore, instead they now work work with Hardness and Difficulty. For a more detailed explanation see Mechanics.

Ore rock Difficulty Hardness
Copper ore rock 40 0
Tin ore rock 40 0
Iron ore rock 120 5
Coal rock 140 15
Mithril ore rock 240 30
Adamantite ore rock 380 50
Luminite ore rock 380 50
Runite ore rock 600 75
Drakolith ore rock 1300 105
Necrite ore rock 1400 140
Phasmatite ore rock 1400 140
Bane ore rock 1700 185
Dark animica ore rock 1700 185
Elder runite ore rock 2000 235
Light animica ore rock 2000 235
Living rock ore rock 2000 235

Mechanics

Progress

To mine ore the player has to fill the progress bar above their head, one ore equals one full progress bar. The necessary amount of progess needed is determined by the rocks Difficulty. Additionally each rock has a Hardness value and each pickaxe has a Rock penetration value. If the penetration of the pickaxe is greater or equal to the hardness of the rock then this mechanic can be ignored, else the remaining hardness will be substacted from the progress made each swing. With that in mind the formula for determening the progress per swing is as follows:

Progress per swing = Mining level + 1/10 Strength level + ProgressRoll on Pickaxe + (Penetration - Hardness)

Stamina

The player now has a stamina bar which determines how long it takes to swing the pickaxe. Clicking the rock fills the bar completely. The stamina bar is unlocked at level 15 mining.

Stamina % Time per swing
100 4 ticks (2.4 seconds)
99-1 4 ticks (2.4 seconds)/5 ticks (3 seconds)[1]
0 5 ticks (3 seconds)
  1. ^ 50% chance at either swing speed

Mining Xp

Each rock has an xp multiplier. This value is multiplied with the progress made per swing to determine the xp drop

Rock Xp Multiplier
Copper ore rock 0.66
Tin ore rock 0.66
Iron ore rock 0.68
Coal rock 0.7
Mithril ore rock 0.72
Adamantite ore rock 0.74
Luminite ore rock 0.74
Runite ore rock 0.76
Drakolith ore rock 0.78
Necrite ore rock 0.8
Phasmatite ore rock 0.8
Bane ore rock 0.82
Dark animica ore rock 0.82
Elder runite ore rock 0.84
Light animica ore rock 0.84
Living rock ore rock 0.84

Rockertunities

Upon mining, a nearby ore of the same type will start to glow. Upon clicking it rewards the player with 5x the xp for that swing and additional progress.

Ore Bag

The ore bag is a new feature similar to the coal or gem bags. This item is supposed to replace the coal bag once released. The ore bag holds ores inside of it, each ore has a different amount of space it takes up in the bag.

Ore Percent of space taken up
inside ore bag per ore
Full bag of ore
Tin ore 0.55% 182 ore
Copper ore 0.55% 182 ore
Iron ore 0.6% 167 ore
Coal 0.65% 154 ore
Mithril ore 0.7% 143 ore
Adamant ore 0.75% 134 ore
Runite ore 0.8% 125 ore
Luminite ore 0.75% 134 ore
Drakolith ore 0.85% 118 ore
Necrite ore 0.9% 112 ore
Phasmatite ore 0.9% 112 ore
Bane ore 0.95% 106 ore
Dark animica ore 0.95% 106 ore
Light animica ore 0.95% 106 ore
Living rock ore 1% 100 ore
Elder runite ore 1% 100 ore

Smithing

The smithing rework includes many new features. The furnace now contains a hopper object which allows the player to place seemingly unlimited amounts of ore inside, allowing them to be smelted in rapid succession.

Smithing any type of Ingot into armour, weapons and tools however is now approached differently. You choose which item you wish to smith at a Forge and you are then given an in progress smithing object. This is then heated at the forge. This fills up a bar above the players head, which represents the Heat that the item has. The player then proceeds to smith the item on the anvil, which furthers the progress of the item, while also subtracting heat from the item slowly. The higher the heat an In progress smithing object has, the faster the smithing progresses. Heat does not dissipate as time passes however. It only dissipates when the item is being forged at an anvil.

This then continues until the item is completely forged.

Gallery

Trivia

  • The building model for blacksmith workshop is a modified version of the workshop found in Lumbridge.
  • The mining rock ores include all ores conventionally used in game apart from gold and silver.
  • The armour smithed from luminite to elder runite ore have a retro style to them.