Role | Senior Game Designer |
---|---|
Team | Game Design Content Development |
Project | RuneScape |
Employed | 2009 ─ 2013 |
Mod Edam was a content developer and later game designer at Jagex. He first joined the company in 2009 and developed that year's Christmas event, about which he wrote a development diary. [1] Almost two years later, he switched to game design.
Following the release of The Elder Kiln and the second TzHaar graphical updates, he became curator of all TzHaar content, until Mod Stu took over after Mod Edam's departure in 2013.[2]
Contributions[]
As content developer[]
- A Christmas Warble
- Artisans Workshop
- Do No Evil
- Agility benefits for other skills
- 2012 Easter event (with Chihiro)
- The Elder Kiln
- TzHaar Fight Cave (second rework)
- TzHaar Fight Pit (second rework)
- TokHaar Fight Kiln
As designer[]
- Clan Citadels (with others)
- King Black Dragon update and Last Riders
- Bakriminel bolts
- Player-owned Ports (with Moltare)
- Morytania Achievement Diary (with Maz)
- Sinkholes
References[]
RuneScape | |
Other |
|
Former |
|