FANDOM


local p = {}
 
function p.main(frame)
  local args = frame:getParent().args
  local dropChance = tonumber(args.denominator) or 5000
  local threshold = tonumber(args.threshold) or 1000
  local kills = 1000000
  local playerKillCount = tonumber(args.killCount) or 0
  local currentKillCount = playerKillCount
  local startKillCount = 0
  local endKillCount = 0
  local petsAcquired = 0
  local leastKills = kills
  local mostKills = 0
  local pet = 0
  if threshold <= 0 then
    threshold = kills
  end
  math.randomseed(os.time())
  for i=1,kills do
    local petRNG = math.random(1, dropChance)
    if petRNG <= math.min(math.floor(currentKillCount / threshold) + 1, 10) then
      pet = pet + 1
    end
    currentKillCount = currentKillCount + 1
    if pet > 0 then
      petsAcquired = petsAcquired + 1
      pet = 0
      endKillCount = i
      local totalKills = endKillCount - startKillCount
      if totalKills > mostKills then
        mostKills = totalKills
      end
      if totalKills < leastKills then
        leastKills = totalKills
      end
      startKillCount = i
      currentKillCount = playerKillCount
    end
  end
  local averageKills = kills / petsAcquired
  local s = "<div style=\"font-weight:bold\">" .. string.format("%.0f", kills) .. " bosses died in a click of a button!<br>The boss pet was acquired after " .. string.format("%.0f", averageKills) .. " kills on average, across a sample size of " .. string.format("%.0f", kills) .. " boss kills.<br>The least amount of kills it took to acquire a boss pet was " .. string.format("%.0f", leastKills) .. " kill(s).<br>The most amount of kills it took to acquire a boss pet was " .. string.format("%.0f", mostKills) .. " kills.</div>"
  return s
end
 
return p
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