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m (fix for mining and smithing update)
Line 48: Line 48:
   
 
-- round to 2 d.p.
 
-- round to 2 d.p.
a = math.floor(a2 * 100 + 0.5) / 100
+
a = math.floor(a2 * 250 + 0.5) / 100
   
 
-- select which image class to use for css to hook off
 
-- select which image class to use for css to hook off

Revision as of 07:28, 9 January 2019

Documentation for this module may be created at Module:Currency/doc

--[[
{{Helper module
|name = Currency
|fname1 = _amount(a, coinType)
|ftype1 = number/string, string
|fuse1 = Returns the number a with the correct image in front of it and formatted with commas.  Current supported cointypes are <code>coins</code>, <code>rusty</code> and <code>chimes</code>.
}}
-- ]]
-- <pre>
-- Implements various currency templates
--

local p = {}

local function amount (a, coinType)
    -- convert used globals to locals where possible to improve performance
    local math = math
    local string = string
    local table = table
    local mw = mw
    local expr = mw.ext.ParserFunctions.expr

    local ret = {'<span class="coins ', true, true, true, true, '</span>'}
    -- add class for CSS to add the correct image with
    -- see [[MediaWiki:Custom-Common.less/coins.less]] for more details
    local coinClasses = {
        coins = 'coins-',
        rusty = 'rusty-coins-',
        chimes = 'chimes-'
    }
    local a2, num, amounts, i, j

    ret[1] = '<span class="coins '
    ret[2] = coinClasses[coinType]

    -- strip commas from input
    -- @example {{GEPrice|Foo}} -> '1,000'
    a = string.gsub(a, ',', '')

    -- cache tonumber result
    a2 = tonumber(a)

    -- only do this if required so as not to impact performance too much
    if a2 == nil then
        a = expr(a)
        a2 = tonumber(a) or 0
    end

    -- round to 2 d.p.
    a = math.floor(a2 * 250 + 0.5) / 100

    -- select which image class to use for css to hook off
    num = math.abs(a)
    amounts = {25000, 999, 240, 90, 24, 3, 0, 0, 0, 0}
    amountsChimes = {1000, 100, 50, 20, 1}

    if coinType == 'chimes' then
        amts = amountsChimes
    else
        amts = amounts
    end

    for i = 1, #amts do
        j = amts[i]

        if num >= j then
            break
        end
    end

    ret[3] = tostring(j)

    -- set a class to denote positive or negative (css sets the colour)
    if a < 0 then
        ret[4] = ' coins-pos">'
    elseif a > 0 then
        ret[4] = ' coins-neg">'
    else
        ret[4] = '">'
    end

    -- format number with commas
    ret[5] = mw.language.getContentLanguage():formatNum(a)

    return table.concat( ret )
end

--
-- {{Coins}}
--
function p.coins(frame)
    local args = frame:getParent().args
    -- for {{coins|111}} or {{coins|amount=111}}
    -- @todo remove named arg
    local a = args[1] or args.Amount or args.amount or '0'
    return amount(a, 'coins')
end

--
-- {{Rusty coins}}
--
function p.rusty(frame)
    local args = frame:getParent().args
    -- @todo remove named arg
    local a = args[1] or args.Amount or args.amount or '0'
    return amount(a, 'rusty')
end

--
-- {{Chimes}}
--
function p.chimes(frame)
    local args = frame:getParent().args
    -- @todo remove named arg
    local a = args[1] or args.Amount or args.amount or '0'
    return amount(a, 'chimes')
end

--
-- Module access point
--
function p._amount(a, coinType)
    a = tostring(a) or '0'
    return amount(a, coinType)
end

return p