Crafting nature runes with a wicked hood | |
---|---|
Profit per instance | |
268,100 per instance | |
Activity time | |
1.5 minutes | |
Minimum recurrence time | |
24 hours | |
Effective profit | |
10,724,400 per hour | |
Skill requirements | Quest requirements |
91 ![]() |
None |
Item requirements | Other requirements |
Wicked hood | Have purchased full Wicked robes from Runespan and fed your hood the Nature talisman |
Experience gained | Inputs |
6,066 ![]() |
162 x ![]() |
Location | Outputs |
Nature altar | 674 x ![]() |
Details |
Nature runes are a viable option for runecrafting with the hood. Starting at level 91, you can make 2 nature runes per essence. To maximise profit, you can bring an additional 54 pure essence each of the three trips by having a small, medium, large, and giant pouch to hold a total of 30 essence and fill the remaining 24 slots in your inventory with pure essence. During one of the trips, pull all 175 pure essence out from the hood and craft them into the Nature runes. By the end, you will have 674 Nature runes crafted.
You can get some additional runes if you also use a massive runecrafting pouch (which must be purchased with RuneSpan points); and if you completed the quest Hero's Welcome, which gives 5% extra runes.
Having a summoning familiar that can hold rune essence will further increase the amount of runes you can hold. The Abyssal parasite (54 ), Abyssal lurker (62
), and Abyssal titan (93
) hold 7, 12, and 20 essence respectively.
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