RuneScape Wiki
m (updated the catherby lodestone teleport for faster access to the farming patch)
Tag: Visual edit
(Cleaning up herb farming MMG pages for consistency.)
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|Activity = Farming [[grimy toadflax|toadflax]]
 
|Activity = Farming [[grimy toadflax|toadflax]]
 
|Image = [[File:Farming herbs.png|300px]]
 
|Image = [[File:Farming herbs.png|300px]]
|Profit = (75*{{GEP|Grimy toadflax}}-7*{{GEP|Toadflax seed}}-7*{{GEP|Supercompost}}-0.33*{{GEP|Juju farming potion (3)}}+0.54*{{GEP|Toadflax seed}})
+
|Profit = (68.6*{{GEP|Grimy toadflax}}-7*{{GEP|Toadflax seed}}-7*{{GEP|Supercompost}}-0.33*{{GEP|Juju farming potion (3)}}+0.63*{{GEP|Toadflax seed}})
 
|Activity Time = 5
 
|Activity Time = 5
 
|Recurrence Time = 80 minutes
 
|Recurrence Time = 80 minutes
|Skill = 38 {{scm|Farming}}<br/>61 {{scm|Magic}} recommended
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|Skill = 38 {{scm|Farming}}
 
|Item = <poem>
 
|Item = <poem>
 
Farming equipment on [[tool belt]]
 
Farming equipment on [[tool belt]]
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[[Explorer's ring 3]]
 
[[Explorer's ring 3]]
 
[[Trollheim Teleport]]
 
[[Trollheim Teleport]]
[[Camelot Teleport]]
 
 
[[Ectophial]]
 
[[Ectophial]]
 
[[Ardougne Teleport]] or [[Ardougne cloak 2]] or higher ([[Ardougne cloak 4]] recommended)
 
[[Ardougne Teleport]] or [[Ardougne cloak 2]] or higher ([[Ardougne cloak 4]] recommended)
 
[[Crystal teleport seed]]
 
[[Crystal teleport seed]]
[[Wilderness sword 1]] or higher.
+
[[Wilderness sword 1]] or higher
 
</poem>
 
</poem>
 
|Quest = [[My Arm's Big Adventure]] strongly recommended<br />[[Plague's End]] recommended
 
|Quest = [[My Arm's Big Adventure]] strongly recommended<br />[[Plague's End]] recommended
|Other = [[Wilderness Tasks]] easy strongly recommended, hard recommended.<br />Any parts of the [[Farmer's outfit]] for an experience bonus.
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|Other = [[Wilderness Tasks]] easy strongly recommended, hard recommended.<br />Any parts of the [[Farmer's outfit]] for an experience bonus.<br />[[Falador shield 2]] for an experience boost at the Falador patch.
 
|Other Benefits = 2887 {{scm|Farming}}
 
|Other Benefits = 2887 {{scm|Farming}}
|Inputs = 7 x [[Toadflax seed]] ({{GEPrice|Toadflax seed|6}})<br />7 x [[Supercompost]] ({{GEPrice|Supercompost|6}})
+
|Inputs = 7 x [[Toadflax seed]] ({{GEPrice|Toadflax seed|7}})<br />7 x [[Supercompost]] ({{GEPrice|Supercompost|7}})
|Outputs = 75 x [[Grimy toadflax]] ({{GEPrice|Grimy toadflax|75}})<br/>0.54 x [[Toadflax seed]] ({{GEPrice|Toadflax seed|.54}})
+
|Outputs = 68.6 x [[Grimy toadflax]] ({{GEPrice|Grimy toadflax|68.6}})<br/>0.63 x [[Toadflax seed]] ({{GEPrice|Toadflax seed|.63}})
 
|Location = [[Herb patches]]
 
|Location = [[Herb patches]]
|Details = Farming [[grimy toadflax]] can be a very profitable way to spend a few minutes at a time. However, it most profitable when all possible items to maximize the crop yield:
+
|Details = Farming [[grimy toadflax]] can be a very profitable way to spend a few minutes at a time. To maximize profit, use the following items to maximize the crop yield:
* [[Magic secateurs]] from [[Fairy Tale I - Growing Pains]], which boost yield 10%
+
* [[Magic secateurs]] from [[Fairy Tale I - Growing Pains]], which boosts yield 10%.
* [[Greenfingers]] aura, which boost yield 3%, 5%, 7%, 10%, and 15% respectively.
+
* [[Greenfingers]] aura, which boosts yield 3%, 5%, 7%, 10%, or 15% depending on tier.
* [[Juju farming potion]] from [[Herblore Habitat]], which give a 33% chance of picking double herbs, effectively increasing yield by 33%
+
* [[Juju farming potion]] from [[Herblore Habitat]], which gives a 33% chance of picking double herbs, effectively increasing yield by 33%.
* [[Scroll of life]], which gives a 10% of returning your seed after you've harvested it.
+
* [[Scroll of life]], which gives a 10% chance of returning your seed after you've harvested it.
 
* The hard [[Wilderness Tasks]] will make the patch disease-free, increasing your overall profits.
 
* The hard [[Wilderness Tasks]] will make the patch disease-free, increasing your overall profits.
Without these items, herb farming is much less profitable. One could expect about 6.8 herbs per patch and a 10% death rate, but with all of the above, an average of 10.7 herbs per patch can be achieved, meaning 75 per run. (75 is the amount used in the profit calculation.)
+
Without these items, herb farming is much less profitable. One could expect about 6.8 herbs per patch and a 10% death rate, but with all of the above, an average of 9.8 herbs per patch can be achieved, or around 68.6 per run.
   
  +
Items such as the [[Farmer's outfit]] and [[Falador shield 2]] or higher will also increase experience gained. A [[Modified farmer's hat]] will also save sowed seeds 2% of the time and offers 3 free teleports to the Morytania allotment per day.
Start your run with 7 [[toadflax seed]]s, 7 [[supercompost]], transportation to get to all seven patches and whatever yield-boosting items you have. At each location, harvest any available herbs, note them with the [[tool leprechaun]], compost the patch, and plant a new seed.
 
  +
 
Start your run with 7 [[toadflax seed]]s, 7 [[supercompost]], transportation to get to all seven patches and whatever yield- and experience-boosting items you have. At each location, harvest any available herbs, note them with the [[tool leprechaun]], compost the patch, and plant a new seed.
   
 
* If you've completed [[My Arm's Big Adventure]], Teleport to [[Trollheim]] and use the agility shortcuts to the west. Continue through an area filled with aggressive trolls and into the stronghold. Run south through the stronghold, to a door, and then north to a ladder. Climb it to get to the patch. The [[Livid Farm]] spell [[Trollheim Teleport (Lunar)]] can also be used, but you must be on [[lunar spells]]. If the lunar teleport is not used, to ensure the juju farming potion lasts long enough it's recommended to start with this patch since running to it from the top of the Trollheim mountain takes a full minute.
 
* If you've completed [[My Arm's Big Adventure]], Teleport to [[Trollheim]] and use the agility shortcuts to the west. Continue through an area filled with aggressive trolls and into the stronghold. Run south through the stronghold, to a door, and then north to a ladder. Climb it to get to the patch. The [[Livid Farm]] spell [[Trollheim Teleport (Lunar)]] can also be used, but you must be on [[lunar spells]]. If the lunar teleport is not used, to ensure the juju farming potion lasts long enough it's recommended to start with this patch since running to it from the top of the Trollheim mountain takes a full minute.
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* Teleport to Catherby lodestone and run northwest until you reach the patch north of [[Catherby]].
 
* Teleport to Catherby lodestone and run northwest until you reach the patch north of [[Catherby]].
 
* If you've completed [[Plague's End]] teleport to [[Prifddinas]] using [[Crystal teleport seed]] and selecting Crwys.
 
* If you've completed [[Plague's End]] teleport to [[Prifddinas]] using [[Crystal teleport seed]] and selecting Crwys.
* If you have completed the [[Wilderness Tasks]] easy, teleport to the Wilderness Herb patch via the [[Wilderness sword 1]] or higher. It is recommended that you bank any other herbs or valuables first, to reduce the value you are risking. The closest banks along the herb run are in Edgeville (easily accessible with the Wilderness sword's teleport option), Priffidnas (13 steps east from the herb patch), and Catherby (south of the herb patch). If you wish, you may bring a [[Demonic skull]] for increased experience gain, but this does not increase profit and increases your chance of death. If you do not have the Wilderness Sword, it may take several minutes to run to the herb patch. It is up to you is this is worth the time investment.
+
* If you have completed the [[Wilderness Tasks]] easy, teleport to the Wilderness Herb patch via the [[Wilderness sword 1]] or higher. It is recommended that you bank any other herbs or valuables first, to reduce the value you are risking. The closest banks along the herb run are in Edgeville (easily accessible with the Wilderness sword's teleport option), Priffidnas (13 steps east from the herb patch), and Catherby (south of the herb patch). If you wish, you may bring a [[Demonic skull]] for increased experience gain, but this does not increase profit and increases your chance of death. If you do not have the Wilderness Sword, it may take several minutes to run to the herb patch. It is up to you whether this is worth the time investment.
 
* NOTE: The Wilderness Patch is located in level 38 Wilderness, and you will not be able to use conventional teleports to escape. You can use the [[Wilderness obelisk]] nearby to reach lower level Wilderness. Alternatively, run south to level 30 wilderness and escape via an [[Amulet of glory]], a [[Ring of wealth]], a [[Combat bracelet]], or a [[Saradominist token|Saradominist]]/[[Zamorakian token]]. The [[Surge]] magic ability may also be useful in reaching a low enough level Wilderness and getting away from player killers.
 
* NOTE: The Wilderness Patch is located in level 38 Wilderness, and you will not be able to use conventional teleports to escape. You can use the [[Wilderness obelisk]] nearby to reach lower level Wilderness. Alternatively, run south to level 30 wilderness and escape via an [[Amulet of glory]], a [[Ring of wealth]], a [[Combat bracelet]], or a [[Saradominist token|Saradominist]]/[[Zamorakian token]]. The [[Surge]] magic ability may also be useful in reaching a low enough level Wilderness and getting away from player killers.
   
From start to finish, this process takes about five minutes, and the new seeds you planted can be checked in 80 minutes. You could sell your herbs after each run, or wait a while and sell them. Cleaning the toadflax and/or using the toadflax to make [[Toadflax potion (unf)|unfinished potions]] can also be very profitable.
+
From start to finish, this process takes about five minutes, and the new seeds you planted can be checked in 80 minutes. You could sell your herbs after each run, or wait a while and sell them. You may also want to consider [[Money making guide/Cleaning grimy toadflax|cleaning the herbs]] for additional profit.
 
}}
 
}}
 
{{Money making}}
 
{{Money making}}

Revision as of 05:09, 16 June 2018

Farming toadflax
Profit per instance
Farming herbs
687,200 per instance
Activity time
5 minutes
Minimum recurrence time
80 minutes
Effective profit
8,246,500 per hour
Skill requirements Quest requirements
38 Farming My Arm's Big Adventure strongly recommended
Plague's End recommended
Item requirements Other requirements

Farming equipment on tool belt
Magic secateurs recommended
Legendary greenfingers recommended
Juju farming potion recommended
Scroll of life recommended
Transportation recommendations:
Explorer's ring 3
Trollheim Teleport
Ectophial
Ardougne Teleport or Ardougne cloak 2 or higher (Ardougne cloak 4 recommended)
Crystal teleport seed
Wilderness sword 1 or higher

Wilderness Tasks easy strongly recommended, hard recommended.
Any parts of the Farmer's outfit for an experience bonus.
Falador shield 2 for an experience boost at the Falador patch.
Experience gained Inputs
2887 Farming 7 x Toadflax seed (69,104)
7 x Supercompost (14,784)
Location Outputs
Herb patches 68.6 x Grimy toadflax (771,750)
0.63 x Toadflax seed (6,219.36)
Details
Farming grimy toadflax can be a very profitable way to spend a few minutes at a time. To maximize profit, use the following items to maximize the crop yield:

Without these items, herb farming is much less profitable. One could expect about 6.8 herbs per patch and a 10% death rate, but with all of the above, an average of 9.8 herbs per patch can be achieved, or around 68.6 per run.

Items such as the Farmer's outfit and Falador shield 2 or higher will also increase experience gained. A Modified farmer's hat will also save sowed seeds 2% of the time and offers 3 free teleports to the Morytania allotment per day.

Start your run with 7 toadflax seeds, 7 supercompost, transportation to get to all seven patches and whatever yield- and experience-boosting items you have. At each location, harvest any available herbs, note them with the tool leprechaun, compost the patch, and plant a new seed.

  • If you've completed My Arm's Big Adventure, Teleport to Trollheim and use the agility shortcuts to the west. Continue through an area filled with aggressive trolls and into the stronghold. Run south through the stronghold, to a door, and then north to a ladder. Climb it to get to the patch. The Livid Farm spell Trollheim Teleport (Lunar) can also be used, but you must be on lunar spells. If the lunar teleport is not used, to ensure the juju farming potion lasts long enough it's recommended to start with this patch since running to it from the top of the Trollheim mountain takes a full minute.
  • Use the cabbage port option on your Explorer's ring to teleport to the patch south of Falador .
  • Empty the Ectophial to Port Phasmatys and run west.
  • Teleport to Ardougne and run north-east, or use the Ardougne cloak teleport to get to the patch instantly.
  • Teleport to Catherby lodestone and run northwest until you reach the patch north of Catherby.
  • If you've completed Plague's End teleport to Prifddinas using Crystal teleport seed and selecting Crwys.
  • If you have completed the Wilderness Tasks easy, teleport to the Wilderness Herb patch via the Wilderness sword 1 or higher. It is recommended that you bank any other herbs or valuables first, to reduce the value you are risking. The closest banks along the herb run are in Edgeville (easily accessible with the Wilderness sword's teleport option), Priffidnas (13 steps east from the herb patch), and Catherby (south of the herb patch). If you wish, you may bring a Demonic skull for increased experience gain, but this does not increase profit and increases your chance of death. If you do not have the Wilderness Sword, it may take several minutes to run to the herb patch. It is up to you whether this is worth the time investment.
  • NOTE: The Wilderness Patch is located in level 38 Wilderness, and you will not be able to use conventional teleports to escape. You can use the Wilderness obelisk nearby to reach lower level Wilderness. Alternatively, run south to level 30 wilderness and escape via an Amulet of glory, a Ring of wealth, a Combat bracelet, or a Saradominist/Zamorakian token. The Surge magic ability may also be useful in reaching a low enough level Wilderness and getting away from player killers.
From start to finish, this process takes about five minutes, and the new seeds you planted can be checked in 80 minutes. You could sell your herbs after each run, or wait a while and sell them. You may also want to consider cleaning the herbs for additional profit.

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