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Harvesting cursed energy
Requirements Cursed wisp location
Skills

95 Divination recommended
81 Summoning recommended
101 Invention recommended

Items

Elder divination outfit (recommended)
Divine-o-matic vacuum (Highly recommended)

Quest

None

Other

None

Results
Profit Experience gained
4,987,700 per hour

20,000 Divination

Inputs Outputs

1.03 x Nightmare muspah pouch Nightmare muspah pouch (93,490)

12,400 x Incandescent energy Incandescent energy (5,084,000)

Cursed energy can be woven into incandescent energy at a rate of 100:150 if you have 95 Divination. However, this activity is very risky, since the cursed wisp colony is located in level 25 Wilderness in a multi-way combat area. While carrying cursed energy or memories, players will be unable to teleport in any way and all wilderness combat level restrictions will be ignored, thus allowing players of any level to attack them.

To get the most out of this method, go to the colony and use the muspah pouch. All collected memories should be converted into energy. Once the duration of the muspah is done (assuming you haven't been killed), head back to Edgeville and weave all cursed energy into incandescent energy, which can then be sold for 410 each on the Grand Exchange. To increase profits, wear an Elder divination outfit, as it has a chance of giving more energy on a harvest. The outfit is always kept on death, even when skulled.

It is advised to bring gear suitable for escaping player killers. As of the 25 September 2017 update, player killers frequent the area much more often due to the changes to cursed energy. If you are unable to use the Elder divination outfit, it is advised to bring a set of royal and a shield as well as food and brews. Cheap armour and equipment (a set of royal dragonhide and a royal crossbow will suffice) can allow you to survive against hostile players. It's recommended to bring some prayer potions, food and a shield with the Mobile perk to get as far from a player killer as possible.

It may be possible to further increase the profit by selling the cursed energy directly. Although cursed energy cannot be placed on the Grand Exchange, it can be traded between players. Check the official RuneScape forums for the street prices is recommended; as cursed energy converts to regular energy at a 100:150 ratio, it would be worth selling the cursed energy if the street price is greater than 150% of the most expensive energy that the player can weave.

Use of the Divine-o-matic vacuum negates the negative effects of the cursed energy, due it converting gathered materials into a divine charge, which remains inside the vacuum until withdrawn by the player. This allows the player to maximise profit potential, with no risk of losing profits. Use of the vacuum along with the Elder divination outfit, Muspah and a Divination skilling aura greatly increase profits to exceed the listed amount above.


Type Level Sell unwoven
if price is above
Pale energy Pale energy 1 247.5
Flickering energy Flickering energy 10 312
Bright energy Bright energy 20 438
Glowing energy Glowing energy 30 283.5
Sparkling energy Sparkling energy 40 463.5
Gleaming energy Gleaming energy 50 249
Vibrant energy Vibrant energy 60 586.5
Lustrous energy Lustrous energy 70 307.5
Brilliant energy Brilliant energy 80 319.5
Radiant energy Radiant energy 85 612
Luminous energy Luminous energy 90 397.5
Incandescent energy Incandescent energy 95 615

Due to constantly changing prices on the Grand Exchange, some information in this article may or may not be current.
It is strongly recommended to check the live prices on the Grand Exchange before making large investments in any method.

All prices on this page are cached, meaning it is possible that they appear out of date.
To force a new cache of this page, click this link.
If a money making method is out of date, you can edit it or leave a message on the talk page.
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