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Killing Helwyr
Requirements Helwyr
Skills

138 Combat recommended
99 Summoning recommended
96 Herblore recommended
95 Prayer recommended
80 Magic required

Items

High-level halberd type weapon Noxious scythe or Dragon Rider lance recommended
High-level armour power armour
Overload flask and super restore potions recommended
Accuracy boosting aura recommended
Scrimshaw of vampyrism reqiuired
Enhanced excalibur recommended
High healing food such as Rocktails recommended
Any shield required

Quest

None

Other

40 Serenist Killcount in the Heart of Gielinor (reduced to 20 with Serenist reputation)

Results
Profit Experience gained
1,651,500 per hour

250,000 Combat

Inputs Outputs

2 x Overload flask (6) Overload flask (6) (213,670)
2 x Super prayer renewal potion (6) Super prayer renewal potion (6) (21,926)
8 x Super restore flask (6) Super restore flask (6) (103,304)
1 x Weapon poison++ flask (6) Weapon poison++ flask (6) (46,680)
1 x Steel titan pouch Steel titan pouch (9,753)
500k-1000k Coins 10000 Coins for armour repairs / divine charges (with repairable gear and high Smithing)

0.029 x Wand of the Cywir elders Wand of the Cywir elders
0.029 x Orb of the Cywir elders Orb of the Cywir elders
0.029 x Dormant Anima Core helm Dormant Anima Core helm
0.029 x Dormant Anima Core body Dormant Anima Core body
0.029 x Dormant Anima Core legs Dormant Anima Core legs
0.029 x Crest of Seren Crest of Seren
0.117 x Serenic essence Serenic essence
65,178 x Coins 10000 Coins
9.3 x Rune bar Rune bar
22.8 x Uncut diamond Uncut diamond
5.6 x Uncut dragonstone Uncut dragonstone
15.1 x Grimy dwarf weed Grimy dwarf weed
137 x Grimy lantadyme Grimy lantadyme
183 x Magic logs Magic logs
864 x Coal Coal
13.9 x Runite ore Runite ore
46.7 x Raw shark Raw shark
3.4 x Off-hand rune battleaxe Off-hand rune battleaxe
3.4 x Rune battleaxe Rune battleaxe
3.3 x Crystal key Crystal key
22.2 x Seal of the Cywir Seal of the Cywir

The profit rate assumes 15 kills per hour with no reputation drop rate boost. See the high level variant of this guide if you exceed either of these assumptions

Killing Helwyr
Requirements Helwyr
Skills

138 Combat recommended
99 Summoning recommended
96 Herblore required
95 Prayer required
80 Magic required

Items

High-level halberd type weapon Noxious scythe or Dragon Rider lance required
High-level armour power armour
Supreme overload potion and super restore potions required
Accuracy boosting aura recommended
Scrimshaw of vampyrism reqiuired
Enhanced excalibur recommended
High healing food such as Rocktails recommended but shouldn't be needed
Any high level shield required

Quest

None

Other

40 Serenist Killcount in the Heart of Gielinor (reduced to 20 with Serenist reputation)

Results
Profit Experience gained
6,785,200 per hour

250,000 Combat

Inputs Outputs

2 x Overload flask (6) Overload flask (6) (200,152)
2 x Super prayer renewal potion (6) Super prayer renewal potion (6) (21,926)
8 x Super restore flask (6) Super restore flask (6) (103,304)
1 x Weapon poison++ flask (6) Weapon poison++ flask (6) (46,680)
1 x Steel titan pouch Steel titan pouch (9,753)
500k-1000k Coins 10000 Coins for armour repairs / divine charges (with repairable gear and high Smithing)

0.12 x Wand of the Cywir elders Wand of the Cywir elders
0.12 x Orb of the Cywir elders Orb of the Cywir elders
0.12 x Dormant Anima Core helm Dormant Anima Core helm
0.12 x Dormant Anima Core body Dormant Anima Core body
0.12 x Dormant Anima Core legs Dormant Anima Core legs
0.12 x Crest of Seren Crest of Seren
0.468 x Serenic essence Serenic essence
65178 x Coins 10000 Coins
18.65 x Rune bar Rune bar
45.76 x Uncut diamond Uncut diamond
11.31 x Uncut dragonstone Uncut dragonstone
30.36 x Grimy dwarf weed Grimy dwarf weed
274.55 x Grimy lantadyme Grimy lantadyme
366.38 x Magic logs Magic logs
1728 x Coal Coal
27.92 x Runite ore Runite ore
93.55 x Raw shark Raw shark
6.93 x Off-hand rune battleaxe Off-hand rune battleaxe
6.93 x Rune battleaxe Rune battleaxe
6.64 x Crystal key Crystal key
44.45 x Seal of the Cywir Seal of the Cywir

The profit rate assumes 30 kills per hour with full reputation drop rate boost. See the mid level variant of this guide if you do not meet these requirements

Getting There

There are 3 efficient methods recommended to access the boss, they are as follows:

Helwyr is located in the southeast area of The Heart. To enter the boss room, the player must get 40 Serenist kill count (20 if the player has unlocked the 50% kill count reduction perk, requiring 4,500 Reputation), and must have 80 Magic (non-boostable).

Recommended Equipment

Note: T90 armour is generally not recommended as the cost would far exceed the profit from the increase in kills, however can be used if the player's main aim is killcount)

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head slot Torva full helm Torva full helm Anima Core helm of Zaros Anima Core helm of Zaros Bandos helmet Bandos helmet N/A N/A
Neck slot Amulet of souls Amulet of souls Reaper necklace Reaper necklace Brawler's blood necklace Brawler's blood necklace Saradomin's whisper Saradomin's whisper Amulet of fury (t) Amulet of fury (t)
Back slot Completionist cape Completionist cape TokHaar-Kal-Ket TokHaar-Kal-Ket Max cape Max cape Fire cape Fire cape Defence cape Defence cape
Torso slot Torva platebody Torva platebody Anima Core Body of Zaros Anima Core Body of Zaros Bandos chestplate Bandos chestplate N/A N/A
Legs slot Torva platelegs Torva platelegs Anima Core Legs of Zaros Anima Core Legs of Zaros Bandos tassets Bandos tassets N/A N/A
2h slot Noxious scythe Noxious scythe Dragon Rider lance Dragon Rider lance Attuned crystal halberd Attuned crystal halberd N/A N/A
Off-hand slot Malevolent kiteshield Malevolent kiteshield Divine spirit shield Divine spirit shield Attuned crystal shield Attuned crystal shield Chaotic kiteshield Chaotic kiteshield Bandos warshield Bandos warshield
Gloves slot Cinderbane gloves Cinderbane gloves Razorback gauntlets Razorback gauntlets Gloves of passage Gloves of passage Torva gloves Torva gloves Bandos gloves Bandos gloves
Feet slot Torva boots Torva boots Bandos boots Bandos boots Silverhawk boots (60) Silverhawk boots N/A N/A
Ring slot (Luck of the dwarves Luck of the dwarves with a Ring of vigour Ring of vigour switch) Asylum surgeon's ring Asylum surgeon's ring Ring of death Ring of death Warrior ring (i) Warrior ring (i) Sixth-Age circuit Sixth-Age circuit / Onyx ring (i) Onyx ring (i)
Aura slot Berserker aura Berserker aura Brawler aura Brawler aura Dark magic aura Dark magic aura Invigorate aura Invigorate aura Inspiration aura Inspiration aura
Pocket slot Superior scrimshaw of vampyrism Superior scrimshaw of vampyrism (Required) Scrimshaw of vampyrism Scrimshaw of vampyrism (Required) N/A N/A N/A
Supreme overload potion (6)Super prayer renewal potion (6)Super restore flask (6)Super restore flask (6)
Supreme overload potion (6)Super prayer renewal potion (6)Super restore flask (6)Super restore flask (6)
Weapon poison++ flask (6)Malevolent kiteshieldSuper restore flask (6)Super restore flask (6)
Enhanced ExcaliburRing of vigourSuper restore flask (6)Super restore flask (6)
The Heart teleportRocktailRocktailRocktail
Steel titan pouchRocktailRocktailRocktail
RocktailRocktailRocktailRocktail

Weapons and Armour should be augmented with such perks as:

Supreme overload potions can be replaced with Overload potions if you do not have the required level to create them.

Special Moves

Since Helwyr only uses melee attacks, Deflect Melee and either Turmoil or Malevolence should be used at all times. Soulsplit is not sufficient to out-heal the damage received. Deflect Melee and your scrimshaw of vampyrism, along with a mechanic I will detail later, will ensure that you will not need any form of healing

Mushrooms

The first special mechanic will trigger at the start of every kill, Helwyr will shout "Nature, lend me your aid!"; at this point 3 mushrooms will appear around the arena in random locations. These mushrooms will have an area of effect that will rapidly damage the player if they are standing within their range. If it any point in the kill you are stood in the damage you must move with urgency as the damage is substantial if not. Make use of Surge if needed or simply walk outside it's boundaries. If the player is in their vicinity for too long they will be bound. Use of Freedom will allow the player to once again move and leave the area.

Cleave

The second special mechanic is the most important. If done correctly, you will receive 1000-4000 lifepoints in healing or, if done incorrectly, in damage. Helwyr will shout "YOU. WILL. BLEED!" - he stands upright and cleaves the area in front of him in a cone radius. When this happens you will want to immediately switch to your shield and use the Resonance ability to regain a substantial amount of health. It is recommended that you keybind:

  • Your shield
  • Resonance
  • Your Primary weapon

This will allow you to quickly switch and cast resonance as well as letting you return to attacking with much more consistency. Once you become comfortable with this, you can also disable your Deflect Melee curse to increase the healing received. This is the primary mechanic that you will need to practice and learn for efficient kills. This skill also translates well to higher tier group/solo bossing and is an essential skill to learn if that is something that interests you.

You will also receive a small bleed when hit of 50 which will be ignored until the next mechanic but be aware of it.

Whirlwind

With the third special mechanic, Helwyr will shout "You cannot escape me. Aaaargh!". He will leap over to you and start a clawing frenzy. This will deal rapid melee damage every two ticks and bleed the player for 50 for every hit sustained (or adds 50 if the player is bleeding from previous bleed attacks).

This special mechanic can be dangerous in certain situations. If you have just failed your resonance and are either at or below half of your maximum lifepoints, it is recommended to cast Devotion or Debilitate to reduce the chance of death during this mechanic. Deflect Melee must ALWAYS be active when this mechanic is in progress as the damage sustained will be often enough to entirely kill a player

At the end of this attack the player should always use freedom as the bleed will have accumulated up to 250 damage (up to 400 if Berserk is active). If the player has had to use freedom to escape a mushroom cloud then it should still be used as soon as possible and damage should be minimised until the player reaches a healthy lifepoint total.

Wolves

The final special attack is trivial and plays only a minor part in the kill, especially if using a halberd-type weapon detailed above in the equipment section. Helwyr will howl, summoning two Cywir Alphas. They only have 3,000 life points and deal little damage but should still be killed to prevent them from interrupting resonance. An efficient way to kill them is wait until they are both beside the player attacking and then using Hurricane or Quake. One ability is usually sufficient, if not the Cleave basic ability can also be of use.

General Strategies

Helwyr will always follow the same attack pattern

  • Mushrooms
  • Does 2 auto-attacks
  • Cleave
  • Does 2 auto-attacks
  • Whirlwind
  • Does 2 auto-attacks
  • Wolves
  • Does 2 auto-attacks
  • Repeats above sequence

Note: Attempting to walk/move the boss will often result in auto-attacks being skipped and abilities being used a little sooner. This is only usually dangerous on the cleave mechanic.

As soon as Helwyr spawns, be prepared to walk out of mushrooms as they may spawn below the player. Surge can be be used, however that will place the player far from Helwyr so it is recommended you simply walk out of the radius.

DO NOT KEEP RUNNING AWAY from Helwyr; like Vindicta (who also uses melee for the majority of the fight), Helwyr will skip auto-attacks and immediately go straight to abilities if he cannot reach his target.

Advanced Strategies

When using Berserk be sure to switch to your Ring of vigour as the 10% adrenaline can result in an additional threshold ability.

Be sure to use abilities such as Freedom, Anticipate, Surge, Preparation to maintain (stall) your adrenaline from the previous fight. Further to this, try and end the kill with 100% adrenaline so you can use Berserk as the fight starts.

When using the Slaughter ability, walk under Helwyr to move him, this will triple the damage he takes from bleeds. This only needs to be done once after the ability is used, not for every tick of damage.

Do not be afraid to use Blood Tendrils as you will heal the damage back with both your Vampyrism Scrimshaw and the Resonance

Enhanced Devoted can be extremely helpful in mitigating damage throughout the fight and I would definitely recommend using it.

Try to use food as little as possible, it will help you to understand when you do and don't need to heal up for both Helwyr and future bossing - you don't need to be at full lifepoints at all times

This guide is focused on hour long trips so it is advised to use vis wax to extend your aura