High-level magic equipment (Ganodermic, Ahrim's, Virtus, Tectonic, Sea singer, or Subjugation)
|4,214,600 per hour|
The profit rate assumes 90 kills per hour. Your actual profit may be higher or lower depending on your speed.
Killing glacors can be a very effective money making method as they drop glacyte boots as well as shards of Armadyl, used to create the Armadyl battlestaff. 95 Magic is highly recommended as fire spells provide increased accuracy as well as a 1.5 times damage multiplier. 95 Prayer is recommended for access to soul split and torment, but players may get by with just 92 Prayer. Access to Soul Split is nearly essential as much healing will be required, and having to bank several times per hour will reduce profit substantially. Additionally, glacors will respawn fast enough that only two or three different spawns need to be targeted.
Combat against a glacor is divided into three stages: reducing a glacor to half health, killing the three summoned glacytes, and finally finishing off the glacor. Of the three, killing the glacytes is the most important stage as it directly affects how quickly the glacor may be finished off. Glacors fight using all three sides of the combat triangle, but it is recommended to stay away from melee range of them to help avoid their special attack. The magic and range attacks are fairly accurate and often hit above 700 life points worth of damage, but the magic attack has a small chance of temporarily causing a freezing effect.
When initiating combat with a glacor, it is recommended to use a threshold ability such as wild magic to quickly drain the first half of the glacor's life points, so it is useful to save built-up adrenaline after each glacor kill. If the glacor is still above 20,000 life points following the threshold ability, one or two basic abilities may be required to force the glacor to summon its three glacytes. When the glacor summons the glacytes, it will become invulnerable to any damage, and the glacytes must be killed before it is possible to damage the glacor again.
Each of the three glacytes (enduring, sapping, and unstable) has a unique ability or property. The last glacyte killed will have its ability transferred to the original glacor, so it is important to kill the glacytes in the correct order. The enduring glacyte takes less damage the closer it is to the glacor, so it must be lured away from the glacor to properly damage it. The sapping glacyte drains 30 prayer points for each melee hit it deals. The unstable glacyte explodes, reducing its own life points as well as 33% of the remaining life points of any players standing directly or diagonally adjacent to it. If the enduring glacyte is killed last, the glacor will benefit from a 60% incoming damage reduction in the third stage. If the sapping glacyte is killed last, the glacor will drain 50 prayer points per attack. If the unstable glacyte is killed last, the glacor will explode in a similar manner to the unstable glacyte. However, it will inflict damage equal to 50% of remaining life points in a 3-tile radius. Killing the sapping glacyte last will reduce trip duration as prayer points will be drained significantly faster, but killing the unstable glacyte last makes it much easier to kill the glacor quickly as long as you are not standing near the glacor should it explode before you manage to kill it.
An optimal strategy for dealing with the glacytes is to use the ability chain when the glacytes are first summoned. This will usually grab the attention of the enduring glacyte, but it may sometimes be necessary to attack it directly to lure it away from the glacor. Kill the sapping and enduring glacytes first, using a threshold ability on the enduring glacyte to speed up the kill, if desired. While taking care of these two glacytes, keep an eye on the unstable glacyte. The unstable glacyte has a bar over its head indicating how close it is to exploding. When the bar is nearly filled up, it will be prevented from moving. Simply taking one step away from the glacyte at this point will avoid all damage from the explosion. You should ideally have killed the other two glacytes when or before this happens. Finish off any remaining glacytes if need be, and finally kill the unstable glacyte.
Once all three glacytes have been killed, the glacor will become vulnerable once more. The threshold ability asphyxiate is recommended as it will deplete all or nearly all of the glacor's remaining life points. If the glacor is not killed in time, it will explode, dealing damage to any players in a 3-tile radius equivalent to 50% of their remaining life points. The explosion will however also hurt the glacor, though it will shortly start healing some of its health back. For optimal results, it is necessary to kill the glacor before it explodes.
- Special attacks
Glacors have two special attacks to be wary of. The first is in the form of an icicle attack which will target the location you were standing in when the glacor launched the attack. When the glacor prepares this attack, it will slam both of its arms on the ground, and icicles will hurl from its body towards the spot you were standing in. Moving at least one square in any direction will prevent any potential damage from this attack. However, failing to move soon enough will result in the attack halving your remaining life points.
The second attack only occurs when you have already been frozen by the glacor's magic attack and the glacor attempts an icicle attack. In this case, since it would not be possible to step away from the target position of the icicle attack to avoid all damage, you will become encased in ice and must click several successive times on a different tile to avoid damage from the special. If this is not done fast enough, your life points will be halved.
Most drops are valuable and worth picking up. Nature runes are helpful to high alchemise some drops, such as dragon maces and rune equipment. The rarest glacor drops are the glacyte boots, which have a drop rate of approximately 1 in 1200 for each pair (1 in 400 for any). Another significant portion of the profit comes from the shards of Armadyl, which are dropped approximately once every 8 times. 100 shards can be combined into an Armadyl battlestaff, which is much more profitable than grinding them into dust of Armadyl.
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