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===Starting out===
 
===Starting out===
 
[[File:Monkey madness puzzle.png|thumb|220px]]
 
[[File:Monkey madness puzzle.png|thumb|220px]]
*Speak to King Narnode in The Grand Tree.
+
* Speak to King Narnode in The Grand Tree.
*Climb up the tree and take the glider to Karamja - 'Gandius'.
+
* Climb up the tree and take the glider to Karamja - 'Gandius'.
*Head north along the coast to reach the shipyard and try to enter through the gate.
+
* Head north along the coast to reach the shipyard and try to enter through the gate.
*Speak with GLO Caranock in the southern area of the shipyard.
+
* Speak with GLO Caranock in the southern area of the shipyard.
*Return to King Narnode.
+
* Return to King Narnode.
*Talk to [[Daero]], found on the {{FloorNumber|2}} of the Grand Tree, east side. He is at the Blurberry bar platform. Go through every dialogue option, then choose "Leave..."
+
* Talk to [[Daero]], found on the {{FloorNumber|2}} of the Grand Tree, east side. He is at the Blurberry bar platform. Go through every dialogue option, then choose "Leave..."
*Speak with Daero, then [[Waydar]].
+
* Speak with Daero, then [[Waydar]].
*Begin the puzzle by clicking on the panel with the levers in the south-eastern region of the hangar, in front of the long pipe. '''Do not click the teleportation device!'''
+
* Begin the puzzle by clicking on the panel with the levers in the south-eastern region of the hangar, in front of the long pipe. '''Do not click the teleportation device!'''
*Unscramble the puzzle (Caution: The A3 and A5 pieces look near identical and can make the solving the puzzle difficult) or pay Glough 200K coins (he's located in the tree house south-east of the Grand Tree).
+
* Unscramble the puzzle (Caution: The A3 and A5 pieces look near identical and can make the solving the puzzle difficult) or pay Glough 200K coins (he's located in the tree house south-east of the Grand Tree).
*There is a cutscene when the puzzle is correct. Speak to Daero, then to Waydar to fly to Crash Island
+
* There is a cutscene when the puzzle is correct. Speak to Daero, then to Waydar to fly to Crash Island
*Speak to Lumdo.
+
* Speak to Lumdo.
*Speak to Waydar who will convince Lumdo to follow orders.
+
* Speak to Waydar who will convince Lumdo to follow orders.
*Remember to fetch your Gold bar and Ball of wool from bank now.
+
* Remember to fetch your Gold bar and Ball of wool from bank now.
   
 
===Ape Atoll===
 
===Ape Atoll===
 
[[File:Ape Atoll Jail Ideal Lock-Pick Time.png|thumb|rigt|The lock should be picked at this moment, when the guard is facing away]]
 
[[File:Ape Atoll Jail Ideal Lock-Pick Time.png|thumb|rigt|The lock should be picked at this moment, when the guard is facing away]]
*Speak to Lumdo to travel west onto the island. He will refuse.
+
* Speak to Lumdo to travel west onto the island. He will refuse.
*Speak to Waydar to have him convince Lumdo to travel west.
+
* Speak to Waydar to have him convince Lumdo to travel west.
*On the island, travel west along the coast until you reach the sandy patch and then head north into the valley.
+
* On the island, travel west along the coast until you reach the sandy patch and then head north into the valley.
*Protect from missiles prayer is strongly recommended, you will be knocked unconscious by the arrows.
+
* Protect from missiles prayer is strongly recommended, you will be knocked unconscious by the arrows.
*Inside the prison speak to Lumo
+
* Inside the prison, speak to Lumo.
 
[[File:Garkor location.png|right|thumb|Garkor's location]]
 
[[File:Garkor location.png|right|thumb|Garkor's location]]
*Picklock the cell and escape the prison. Stay at least 2 squares away from the guards.
+
* Picklock the cell and escape the prison. Stay at least 2 squares away from the guards.
*Speak to Karam in the jungle grass east of the prison. He might be difficult to spot.
+
* Speak to Karam in the jungle grass east of the prison. He might be difficult to spot.
*Stay in the grass to hide from archer monkeys, and travel south against the western wall of the temple.
+
* Stay in the grass to hide from archer monkeys, and travel south against the western wall of the temple.
*Go east along the wall of the temple and around the monkey palace. Speak to Garkor.
+
* Go east along the wall of the temple and around the monkey palace. Speak to Garkor.
   
 
===Zooknock===
 
===Zooknock===
 
[[File:Ape Atoll Dungeon map.png|thumb|350px|link=Ape Atoll Dungeon]]
 
[[File:Ape Atoll Dungeon map.png|thumb|350px|link=Ape Atoll Dungeon]]
*Head to the U-shaped building in the southern side of the colony. Enter through the southern door.
+
* Head to the U-shaped building in the southern side of the colony. Enter through the southern door.
*'''Stay on the dark brown ground at the perimeter of the room'''
+
* Stay on the dark brown ground at the perimeter of the room.
*Search the stacked crates on the light brown ground for monkey dentures; it is advised to take more than one set.
+
* Search the stacked crates on the light brown ground for monkey dentures; it is advised to take more than one set.
*Search the south-easternmost crate to crawl down into the basement - '''you may fall and take up to 2500 life points damage.'''
+
* Search the south-easternmost crate to crawl down into the basement - '''you may fall and take up to 2500 life points damage.'''
*Search crates in the north-west part of the basement for m'amulet moulds; again, take more than one.
+
* Search crates in the north-west part of the basement for m'amulet moulds; again, take more than one.
*Go back to Garkor, and run south of him towards a ladder (be wary of a monkey in the graveyard who will call monkey guards). Climb the ladder and leave the monkey city. (or teleport out and return to the island if you are having trouble getting pass the graveyard. You can always return and reach the dungeon via traveling back to the island.)
+
* Go back to Garkor, and run south of him towards a ladder (be wary of a monkey in the graveyard who will call monkey guards). Climb the ladder and leave the monkey city. (or teleport out and return to the island if you are having trouble getting pass the graveyard. You can always return and reach the dungeon via traveling back to the island.)
*Travel west till you see a dungeon on your minimap. Climb down.
+
* Travel west till you see a dungeon on your minimap. Climb down.
 
[[File:M'amulet mould location.png|thumb|250px|The location of the crate that holds the monkey amulet moulds.]]
 
[[File:M'amulet mould location.png|thumb|250px|The location of the crate that holds the monkey amulet moulds.]]
*Run through the long dungeon. '''Protect from melee HIGHLY recommmended here, as are antipoisons and energy potions. Make sure to have a few pieces of food for healing from the traps and mobs.'''
+
* Run through the long dungeon. '''Protect from melee HIGHLY recommmended here, as are antipoisons and energy potions. Make sure to have a few pieces of food for healing from the traps and mobs.'''
*At the end of the dungeon (the most North-Eastern part), use the gold bar, monkey dentures, and monkey amulet mould on Zooknock. He will give you an enchanted bar.
+
* At the end of the dungeon (the most North-Eastern part), use the gold bar, monkey dentures, and monkey amulet mould on Zooknock. He will give you an enchanted bar.
*Return to the monkey colony run east into the temple. Take the southern ladder up, eastern ladder down, then trapdoor down.
+
* Return to the monkey colony run east into the temple. Take the southern ladder up, eastern ladder down, then trapdoor down.
*Use the enchanted bar with a fire pit, use the amulet on a ball of wool.
+
* Use the enchanted bar with a fire pit, use the amulet on a ball of wool.
   
 
===Monkey's uncle===
 
===Monkey's uncle===
*Take your monkey bones (or corpse) to the banana garden west of the prison. Wait for the monkey's aunt to leave, quickly go into the garden through the corridor at its north-east corner. When she returns run back into the corridor.
+
* Take your monkey bones (or corpse) to the banana garden west of the prison. Wait for the monkey's aunt to leave, quickly go into the garden through the corridor at its north-east corner. When she returns run back into the corridor.
*Equip the monkeyspeak amulet, talk to the monkey child twice. Tell him you're his uncle.
+
* Equip the monkeyspeak amulet, talk to the monkey child twice. Tell him you're his uncle.
*Give him 5 bananas for the monkey talisman. '''You will have to wait a few minutes before the child gives you the talisman'''.
+
* Give him 5 bananas for the monkey talisman.
  +
** You will have to wait a few minutes before the child gives you the talisman.
*Take your monkey bones and talisman and use it on Zooknock in the long dungeon.
+
* Take your monkey bones and talisman and use it on Zooknock in the long dungeon.
*Watch the cutscene. Equip your new greegree and speak to Garkor.
+
* Watch the cutscene. Equip your new greegree and speak to Garkor.
   
 
===King Awowogei===
 
===King Awowogei===
*Talk to the nearby elder guard.
+
* Talk to the nearby elder guard.
*Head to the west coast of the island, climb to the vantage point of the hill from its south-west entrance.
+
* Head to the west coast of the island, climb to the vantage point of the hill from its south-west entrance.
*Walk across the bamboo bridge, speak to Kruk about meeting the king.
+
* Walk across the bamboo bridge, speak to Kruk about meeting the king.
*Inside the throne room, speak to the monkey king. He will tell you to rescue a monkey from the Ardougne Zoo.
+
* Inside the throne room, speak to the monkey king. He will tell you to rescue a monkey from the Ardougne Zoo.
*Enter Ardougne zoo and equip your greegree. Speak to the Monkey minder.
+
* Enter Ardougne zoo and equip your greegree. Speak to the Monkey minder.
*Speak to any one of the monkeys to obtain one. Unequip the greegree and speak to the minder again.
+
* Speak to any one of the monkeys to obtain one. Unequip the greegree and speak to the minder again.
*'''Do not teleport with the monkey!'''
+
* Do not teleport with the monkey!
*Run to the Grand Tree and talk to Daero to return to Ape Atoll. Re-equip your greegree.
+
* Run to the Grand Tree and talk to Daero to return to Ape Atoll. Re-equip your greegree.
*Talk to King Awowogei. Talk to Garkor.
+
* Talk to King Awowogei. Talk to Garkor.
*Speak to Garkor again for the 10th squad sigil.
+
* Speak to Garkor again for the 10th squad sigil.
   
 
===Finishing up===
 
===Finishing up===
*Rub the sigil when you are ready to kill a level 70 Demon. Protect from magic prayer is advised.
+
* Rub the sigil when you are ready to kill a level 70 Demon. Protect from magic prayer is advised.
*If you rub the sigil with your greegree equipped and with a full inventory, your greegree will drop on the ground.
+
* If you rub the sigil with your greegree equipped and with a full inventory, your greegree will drop on the ground.
*Kill the demon then talk to Garkor. Speak to Zooknock to be teleported to Ape Atoll.
+
* Kill the demon then talk to Garkor. Speak to Zooknock to be teleported to Ape Atoll.
*Speak to King Narnode in the Grand Tree.
+
* Speak to King Narnode in the Grand Tree.
*Quest complete!
+
* Quest complete!
   
 
For additional rewards, speak to Daero after the quest to receive experience from the 10th Squad Training Programme. You may now choose to distribute the experience in either one of the given sets, which are Defence and Attack, and Strength and Constitution - the first chosen set will give you 35,000 experience in each skill, while giving 20,000 experience in each of the skills in the second set.
 
For additional rewards, speak to Daero after the quest to receive experience from the 10th Squad Training Programme. You may now choose to distribute the experience in either one of the given sets, which are Defence and Attack, and Strength and Constitution - the first chosen set will give you 35,000 experience in each skill, while giving 20,000 experience in each of the skills in the second set.

Revision as of 18:46, 10 June 2017

Queen help book
This is the quick guide for Monkey Madness.
For a more in-depth version, click here.

Walkthrough

Start pointQuest map icon
Monkey Madness icon
Talk to King Narnode Shareen in the Grand Tree.
Member requirementP2P icon Members only
Official difficultyMaster Master
Official lengthVery Long
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Quest Quests:

Recommended:

  • Level 43+ Prayer (for the protection prayers)
  • Level 10+ Thieving (for increased success chance in lock-picking)
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
Recommended
Enemies to defeat

Starting out

Monkey madness puzzle
  • Speak to King Narnode in The Grand Tree.
  • Climb up the tree and take the glider to Karamja - 'Gandius'.
  • Head north along the coast to reach the shipyard and try to enter through the gate.
  • Speak with GLO Caranock in the southern area of the shipyard.
  • Return to King Narnode.
  • Talk to Daero, found on the 1st2nd floor[UK] of the Grand Tree, east side. He is at the Blurberry bar platform. Go through every dialogue option, then choose "Leave..."
  • Speak with Daero, then Waydar.
  • Begin the puzzle by clicking on the panel with the levers in the south-eastern region of the hangar, in front of the long pipe. Do not click the teleportation device!
  • Unscramble the puzzle (Caution: The A3 and A5 pieces look near identical and can make the solving the puzzle difficult) or pay Glough 200K coins (he's located in the tree house south-east of the Grand Tree).
  • There is a cutscene when the puzzle is correct. Speak to Daero, then to Waydar to fly to Crash Island
  • Speak to Lumdo.
  • Speak to Waydar who will convince Lumdo to follow orders.
  • Remember to fetch your Gold bar and Ball of wool from bank now.

Ape Atoll

Ape Atoll Jail Ideal Lock-Pick Time

The lock should be picked at this moment, when the guard is facing away

  • Speak to Lumdo to travel west onto the island. He will refuse.
  • Speak to Waydar to have him convince Lumdo to travel west.
  • On the island, travel west along the coast until you reach the sandy patch and then head north into the valley.
  • Protect from missiles prayer is strongly recommended, you will be knocked unconscious by the arrows.
  • Inside the prison, speak to Lumo.
Garkor location

Garkor's location

  • Picklock the cell and escape the prison. Stay at least 2 squares away from the guards.
  • Speak to Karam in the jungle grass east of the prison. He might be difficult to spot.
  • Stay in the grass to hide from archer monkeys, and travel south against the western wall of the temple.
  • Go east along the wall of the temple and around the monkey palace. Speak to Garkor.

Zooknock

Ape Atoll Dungeon map
  • Head to the U-shaped building in the southern side of the colony. Enter through the southern door.
  • Stay on the dark brown ground at the perimeter of the room.
  • Search the stacked crates on the light brown ground for monkey dentures; it is advised to take more than one set.
  • Search the south-easternmost crate to crawl down into the basement - you may fall and take up to 2500 life points damage.
  • Search crates in the north-west part of the basement for m'amulet moulds; again, take more than one.
  • Go back to Garkor, and run south of him towards a ladder (be wary of a monkey in the graveyard who will call monkey guards). Climb the ladder and leave the monkey city. (or teleport out and return to the island if you are having trouble getting pass the graveyard. You can always return and reach the dungeon via traveling back to the island.)
  • Travel west till you see a dungeon on your minimap. Climb down.
M'amulet mould location

The location of the crate that holds the monkey amulet moulds.

  • Run through the long dungeon. Protect from melee HIGHLY recommmended here, as are antipoisons and energy potions. Make sure to have a few pieces of food for healing from the traps and mobs.
  • At the end of the dungeon (the most North-Eastern part), use the gold bar, monkey dentures, and monkey amulet mould on Zooknock. He will give you an enchanted bar.
  • Return to the monkey colony run east into the temple. Take the southern ladder up, eastern ladder down, then trapdoor down.
  • Use the enchanted bar with a fire pit, use the amulet on a ball of wool.

Monkey's uncle

  • Take your monkey bones (or corpse) to the banana garden west of the prison. Wait for the monkey's aunt to leave, quickly go into the garden through the corridor at its north-east corner. When she returns run back into the corridor.
  • Equip the monkeyspeak amulet, talk to the monkey child twice. Tell him you're his uncle.
  • Give him 5 bananas for the monkey talisman.
    • You will have to wait a few minutes before the child gives you the talisman.
  • Take your monkey bones and talisman and use it on Zooknock in the long dungeon.
  • Watch the cutscene. Equip your new greegree and speak to Garkor.

King Awowogei

  • Talk to the nearby elder guard.
  • Head to the west coast of the island, climb to the vantage point of the hill from its south-west entrance.
  • Walk across the bamboo bridge, speak to Kruk about meeting the king.
  • Inside the throne room, speak to the monkey king. He will tell you to rescue a monkey from the Ardougne Zoo.
  • Enter Ardougne zoo and equip your greegree. Speak to the Monkey minder.
  • Speak to any one of the monkeys to obtain one. Unequip the greegree and speak to the minder again.
  • Do not teleport with the monkey!
  • Run to the Grand Tree and talk to Daero to return to Ape Atoll. Re-equip your greegree.
  • Talk to King Awowogei. Talk to Garkor.
  • Speak to Garkor again for the 10th squad sigil.

Finishing up

  • Rub the sigil when you are ready to kill a level 70 Demon. Protect from magic prayer is advised.
  • If you rub the sigil with your greegree equipped and with a full inventory, your greegree will drop on the ground.
  • Kill the demon then talk to Garkor. Speak to Zooknock to be teleported to Ape Atoll.
  • Speak to King Narnode in the Grand Tree.
  • Quest complete!

For additional rewards, speak to Daero after the quest to receive experience from the 10th Squad Training Programme. You may now choose to distribute the experience in either one of the given sets, which are Defence and Attack, and Strength and Constitution - the first chosen set will give you 35,000 experience in each skill, while giving 20,000 experience in each of the skills in the second set.