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{{External|os}}
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{{Has quick guide}}
 
{{Infobox Quest
 
{{Infobox Quest
| name = Mourning's Ends Part II
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|name = Mourning's End Part II
| image = [[File:Mourning's_Ends_Part_II.png|300px]]
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|image = [[File:Mourning's End Part II.png|200px]]
| aka = MEP2, ME2
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|aka = MEP2
| release =[[17 October]] [[2005]]
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|release = [[17 October]] [[2005]]
| update = Mourning's Ends Pt II
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|update = Mourning's Ends Pt II
| members = Yes
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|members = Yes
| series = [[Plague quest series|Plague]]
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|series = [[Elf quest series|Elf]]
| difficulty = Master
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|difficulty = Master
| voice = No
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|voice = No
| length = Long
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|number = 89
| number = 86
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|developer = Dylan C, Graham B
| developer = Dylan C, Graham B
 
 
}}
 
}}
'''Mourning's Ends Part II - The Temple of Light''' is a master-level quest which continues the storyline begun in the [[Plague City]] quest. This quest is often described as annoying by players who have completed it, particularly because of a difficult agility obstacle which must be crossed twice. Therefore it's a good idea for players to keep their weight as low as possible, though keep in mind that negative weight is no different from zero weight.
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'''Mourning's End Part II (The Temple of Light)''' is the seventh quest in the [[Elf quest series]]. This quest is often perceived as being extremely challenging, owing to it having arguably the most difficult quest puzzle in the game, being comparable to [[Elemental Workshop III]].
   
== Walkthrough ==
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==Official description==
{{Quest details
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{{Quote|This chapter of the quest takes our hero deep under the mountains of Arandar to put a stop to the evil plans of the mourners.
|description=This chapter of the quest takes our hero deep under the mountains of Arandar to put a stop to the evil plans of the mourners.
 
   
If our hero is to succeed, they must solve one of the most complicated puzzles in all of Gielinor.
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If our hero is to succeed, they must solve one of the most complicated puzzles in all of Gielinor.}}
|released=[[17 October]] [[2005]]
 
|update=Mourning's Ends Pt II
 
|start=After talking to [[Arianwyn]] in [[Lletya]], talk to the [[Head Mourner]] in [[West Ardougne]].
 
|wdifficulty=5
 
|difficulty=Master
 
|length=Long to Very long, can take upwards of 4 hours.
 
|members=Yes
 
|requirements=
 
{{Questreq|Mourning's Ends Part II}}
 
|items=
 
*Full [[mourner gear|mourner clothes]]
 
*A [[rope]]
 
*A [[chisel]] (Tool-belt will not work)
 
   
  +
==Walkthrough==
  +
{{Quest details
  +
|start = Speak to the [[Head Mourner]] in the [[Mourner Headquarters]] beneath [[West Ardougne]] (You must be wearing nothing but a full set of [[Mourner gear]])
  +
|difficulty = Master
  +
|length = Very Long
  +
|members = Yes
  +
|requirements =
  +
{{Questreq|Mourning's End Part II}}
  +
'''Recommended:'''
  +
{{Skillreq|Prayer|43}} (for being to able to use [[Protect from Melee]])
  +
{{Skillreq|Agility|60+}} (for lesser chances of failing any obstacles or 70 for 92% less chance to fail the handholds)
  +
|items =
  +
* A full set of [[mourner gear]]
  +
* [[Rope]]
  +
* [[Chisel]]
  +
* 50 assorted items from a list (not necessary if you have a [[Death talisman]], appropriately fed [[wicked hood]], or some other means of accessing the [[Death Altar]]; the [[Abyss]] does not suffice)
 
'''Recommended:'''
 
'''Recommended:'''
* Many [[Ardougne]] teleports or an [[Ardougne cloak]].
+
* Means of reaching [[West Ardougne]] quickly
* A [[teleport crystal]] (to reach Arianwyn more quickly)
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* Lots of food and other sources of healing, such as the [[enhanced excalibur]], [[Saradomin godsword]], or [[Guthan the Infested's equipment|Guthan's set]]
* A [[death talisman]] (not needed until the very end of the quest)
+
* A [[beast of burden]] for carrying extra food, and an extra [[Summoning pouches|pouch]] to renew its timer; if you have a [[Legendary pet]], it is suggested to utilise it as a BoB and extend its timer to two hours
** There is an opportunity to obtain one during the quest, but players can obtain one from the Grand Exchange for {{GEPrice|Death talisman}} coins '''much''' more easily.
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* A [[Bunyip]] can eliminate the need for almost all food, but because of the length a second pouch and a [[Summoning potion]] will probably be needed
** Players could also use a [[Death tiara]]/[[Death talisman staff]] or [[Omni-talisman]]/[[Omni-tiara]]/[[Omni-talisman staff]] or even a [[Wicked Hood]], if they have given it the appropriate item.
+
* A charged [[crystal teleport seed]]
** Otherwise, see the walk-through for a long list of items that players can exchange for one during the quest.
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* Either a [[death talisman]], an [[omni talisman|omni]]- or a death-imbued talisman/[[omni-tiara|tiara]]/[[omni-talisman staff|talisman staff]], or a wicked hood fed with a corresponding talisman or tiara (otherwise you will be required to get 50 other items)
** 65 [[runecrafting]] is NOT required to use the death altar in this quest
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* Agility boosts, such as [[agility potion]]s or [[summer pie]]s (the [[Surefooted]] aura '''does not''' work)
* [[Food]], [[Prayer potion]]s, and prayer boosting equipment with low weight, such as [[Monk's robes]], a [[God book]], one of the [[Illuminated god books]] a [[Falador shield]] or pieces of armour from the wicked set (obtained from runespan).
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* [[Weight-reducing clothing]], such as [[boots of lightness]], [[wicked robes]], and [[penance gloves]]
* '''High Agility''' 70+ recommended(even at this level you will fail)
+
|kills = None, although you must be able to handle attacks from numerous, aggressive [[Shadow (Temple of Light)|shadows]] (level 95)
* 43 Prayer+ is extremely helpful and recommended for [[Protect from Melee]] against the shadows
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|icon = Quest icon 5th age.png
* Agility boosts, such as [[Summer pie]]s or [[Agility potion]]s. [[Surefooted]] [[Aura]] does not work.
 
* A melee weapon, such as a [[Silver sickle]], [[Crozier]], [[Dragon mace]], [[Void Knight Mace]], or the [[Wolfbane]] for defence and a prayer bonus.
 
* [[Enhanced excalibur]] is helpful for healing.
 
* [[Guthans]] is also helpful for healing.
 
|kills = None (but Level 136 [[Shadow]]s are a constant annoyance)
 
 
}}
 
}}
   
===Starting Out===
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===Back to the Mourners===
'''Items needed:'''
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[[File:Arianwyn chathead.png|left]]
  +
After infiltrating the mourners, return to [[Lletya]] to speak with [[Arianwyn]]. Report that they are seeking access to an old temple, to which Arianwyn shockingly realises that they have rediscovered the [[Temple of Light]] and that you need to stop them at all costs. Agree to do so and return to the mourner base to see whether the key required to access the [[Mourner Tunnels|adjacent tunnels]] is ready yet.
   
*Full [[mourner clothes]] (including [[Gas mask]])
+
{{Clear|left}}
*A [[teleport crystal]]
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===Raiders of the Lost Temple===
*Lots of [[food]]
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{{Needed|A full set of [[mourner clothes]] and at least one free [[inventory]] space|recommended=A [[crystal teleport seed]] and combat gear}}
*An [[emergency teleport]]
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[[File:Head mourner chathead.png|left]]
*Chisel
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[[File:Mourner Tunnels map.png|link=Map:Mourner Tunnels|right|350px]]
  +
Return to the [[Mourner Tunnels]]. The entrance is located in the north-easternmost house of [[West Ardougne]] - having full mourner gear equipped is required to enter. Once downstairs, speak to the [[head mourner]]. He will inform you that the guard has finally returned with the key he had to forge, albeit with ten times as many as needed. You will ask about the task he was going to give you, and he will ask you to find out what has happened to a missing dig team. He will also warn you about [[Dark beast|powerful beasts]] that the diggers have accidentally disturbed before giving you the [[new key|key]] to the tunnels. Should you lose it, you may search the head mourner's desk for another one.
  +
[[File:Dead dig team.png|thumb|left|Dead mourners and slaves.]]
  +
Open the door and head west. Be careful when passing the dark beasts, as they are powerful creatures. Eventually, you will reach the entrance of a very large structure; the [[Temple of Light]]. Watch out for the pair of aggressive shadows lurking here; they hit high, but only have 100 life points, so they can be slain easily. You will also notice several corpses lying around as you approach the temple, both dead mourners and [[Slave (Mourner Tunnels)|slaves]]. Search them to identify them as the dead dig team. You will realise you have to tell Arianwyn while keeping the head mourner in the dark.
   
'''Note: The player should remove all other worn items, and leave one to three inventory spaces open - one item will be picked up before combat, and two afterwards.'''
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One of the dead mourners will carry a [[colour wheel]] and his [[Edern's journal|journal]]. Read it to find out his identity, [[Nissyen Edern]]. The journal details how he joined the mourners and left [[Prifddinas]] for [[West Ardougne]]. The colour wheel will become necessary later on. After examining the dig team, you will be prompted to return to Lletya and speak to Arianwyn.
   
To begin the quest, the player is required to speak with [[Arianwyn]] in [[Lletya]]. When they have talked with him, the player should speak with the [[Head Mourner]] to officially begin the quest. He is found in [[West Ardougne]], in the basement of the Mourner HQ. You can only go down the trapdoor into the Mourner HQ when you are wearing the [[Mourner outfit]] and ''nothing else''.
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{{Clear|left}}
   
[[File:Head mourner npc.png|thumb|Location of the Head Mourner.]]
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===Into the Light===
  +
{{Needed|A [[rope]], the full set of [[mourner clothes]], [[chisel]], [[new key]], [[colour wheel]], and at least three free inventory spaces|recommended=A [[crystal teleport seed]], [[death talisman]] or [[omni talisman]] or [[wicked hood]] (for the final puzzle), armour and some [[food]]}}
  +
[[File:Blackened crystal (scenery).png|left|thumb|The blackened crystal]]
  +
[[File:Temple of Light map.png|link=Map:Temple of Light|right|350px]]
  +
Arianwyn will realise that the safeguard of the temple, built millennia ago to protect an ancient altar, has failed, which means the shadows have become free to roam outside its perimetres. He will ask you to return to the temple to find a very large darkened crystal, and return a sample of it to him.
   
The Head Mourner will give you a [[new key]] to the nearby tunnels that they dug to the [[Temple of Light]]. If you lose this key it can be found by searching the desk. Now, it is easier to get a new key when returning to the temple, players should feel free to drop the key if they are in need of inventory spaces during the quest.
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After speaking to Arianwyn, head back to the Mourner Tunnels in West Ardougne. The dark crystal is located on the top floor. First, ascend the stairs that are west of the entrance where you found the dead bodies and head south until you reach a ladder going up. Ascend these and head north again, then head east until you are right above the entrance to the temple. The crystal is located here. Chisel a chunk off it then return to Arianwyn any way you see fit.
   
He will ask you to find the digging team, a group of slaves and [[Mourners]] who have high enough [[slayer]] skills to defeat the [[Dark Beast|beasts]] in the area. Go into the tunnel; head west then south.
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Arianwyn concludes from the sample that a skilled crystal chanter should be able to make a replacement so he summons [[Eluned]], who will agree to chant a new one. Use the sample on her to show it to her and she will proceed to create a replacement. Speak to Arianwyn again, who will tell you that you need to reach the altar in the temple and imbue the [[newly made crystal]] with its power, then placing it into the original crystal, thus restoring the safeguards and preventing the mourners from accessing the temple.
   
You will see level 150 [[Dark beast]]s. Run past them, and the tunnel will turn west. They require level 90 [[Slayer]] to kill, and can hit up to 500 with melee attacks, they are aggressively guarding a [[Rune ore|Rune rock]].
+
Return to the Temple of Light. You now have to reach the altar, but the entrance is blocked by an impassable door of light. To open it, you will have to direct a light beam to it. This, however, is not as easy. In order to be able to do this, you will first have to unlock several other doors by directing beams of light at them in order to get the crystals and mirrors necessary to make the light beam reach the final door. Beware of the shadows while doing this. Several important things to note:
   
'''As you reach the temple entrance, you'll see a cut scene. '''
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[[File:Crystal collector.png|thumb|The crystal collector (right, on the wall) and the light emitting pillar.|right]]
   
Search the corpses of the digging team to get [[Edern's journal]] and a [[colour wheel]]. Read the journal.
+
* The light beam starts at an emitter which is by the eastern wall on the {{FloorNumber|2}}. Next to it is a crystal collector with a lever. By pulling the lever, you are able to collect several mirrors and/or coloured crystals. After unlocking a door, you need to return to this starting point and collect more items to progress.
  +
* You need to use the mirrors to redirect light beams inside special pillars of light, which are scattered throughout the temple, by rotating them. A beam can be directed north, east, south, west, up, or down. If no mirror is placed inside a pillar, the beam will not be redirected (provided that the pillar has an opening at the other side). Sometimes, a beam needs to be sent through a hole in the wall.
  +
* You are able to unlock light doors by hitting them with a beam consisting of ''only'' the door's complementary colour. Use the colour wheel to determine which colours are complementary (opposite one another on the wheel). For example, a yellow door would be unlocked by a beam of blue light.
  +
* Crystals can be placed inside light pillars to change the light beam's colour. The emitter by the collection point emits white light; placing a crystal of a certain colour inside a pillar on the beam's path will turn the light into that colour. Multiple crystals can be placed in a row to mix colours. However, crystals of opposite or directly adjacent colour to the beam (using the colour wheel) will block the beam entirely.
  +
* After passing a light door, you will find a chest. Remember to search it and take all of its contents with you before returning to the collector. Should you lose any of these items, they can be retrieved from the crystal collector. Therefore it is not needed to re-unlock light doors and search the chests again.
  +
* There are a few spots without any shadows in the temple, allowing you to rest safely. One of these is by the crystal collector. Another is the space between the stairs that lead down from the third floor.
  +
* Since the shadows only have 100 life points, you may be able to reduce or eliminate the need for food by one-hitting them before they can damage you at all, even with low-level air spells to conserve runes. Using fast cool-down magic abilities (Revolution recommended) will also quickly gain 10% adrenaline per shadow, making Regenerate a surprisingly viable option for healing, especially for those without access to Enhanced Excalibur or high-level healing equipment.
   
[[File:Dead dig team.png|thumb|The dead dig team.]]You'll see level 136 [[Shadow]]s all over the place. They only have 100 LP, but they can hit very accurately with melee, doing up to 300. They're very annoying, so it would be a good idea to use the [[Protect from melee]] prayer.
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Upon returning to the Temple, ascend the stairs and head to the crystal collector to the east. Pull the lever to get four [[hand mirror]]s and a [[yellow crystal]]. Yellow is complementary to blue according to the colour wheel, so you will have to use it to unlock the blue door. Since you are provided with only four mirrors, the light beam's path will be relatively short. After finding the blue door, use the mirrors and the pillars to direct the light beam (coloured yellow by the crystal you placed inside one of the pillars) onto it, thus making in passable.
   
At times, it is more effective to fight Shadows than to attempt escape. They are weak to '''[[air spells]]''', so bringing a magic weapon and some air runes may come in handy throughout the quest when faced with only one or two [[Shadow]]s. The [[polypore staff]] is notably effective if your [[Magic]] level is 80 or higher. Alternatively, if you already own [[Guthans]], it might be worth wearing it to keep your life points up. Abilities such as [[Regenerate]], [[Rejuvenate]], and [[Guthix's Blessing]] are also very useful (build up adrenaline by fighting shadows).
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Think like this while solving the puzzle. Sometimes, you will need to use multiple crystals to mix colours in order to open a certain door. Below is a step-by-step guide of how to unlock each door, but you should be able to work it out yourself using the above tips.
   
  +
*If you do not get the mirrors and crystal the first time, go up and down the stairs to reset the floor, checking the Crystal collector every time until you get them. You will need five free inventory spaces to do so. Click down, then click back up the stairs, when you run towards the Crystal collector click to open it before you get to it, this forces the system to load the proper menu, enabling you to get the items.
   
  +
===Maze of Light===
  +
====Blue door====
  +
[[File:Mourning's End Part II blue door map.png|right|250px]]
  +
[[File:Blue gate.png|thumb|The blue door, guarded by the infamous handholds.]]
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{| class="wikitable lighttable" cellspacing="0" cellpadding="0"
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|
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*Use a mirror on the nearby pillar.
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|-
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|
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* Put a mirror in the pillar giving out the light, and reflect the light north.
  +
|-
  +
|
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* Walk north to the next pillar. Add a mirror and reflect the light west.
  +
|-
  +
|
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* Go west, add a mirror, and reflect the light south.
  +
|-
  +
|
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* Go south to the next pillar. Use your yellow crystal on it to dye the light yellow.
  +
|-
  +
|
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* Go south and put a mirror in the pillar. Reflect the light east.
  +
|-
  +
|
  +
* Climb across several stone handholds. Note that the failure rate is very high. Falling will hit 50 life points damage on you, and take you to the level below which is full of shadows. Go back up the stairs and try again until you make it. This part may be very hard, and players with 65 or less [[Agility]] may have extreme difficulty. Using Agility boosts here will help a lot: [[summer pie]]s heal high, restore run energy and boost [[Agility]] by +5.
  +
|-
  +
|
  +
* Pass through the blue door and open the chest. You will get 2 more mirrors and a [[cyan crystal]].
  +
|}
   
[[File:Temple of light.png|centre|600px|A map of the temple of light.]]
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====Magenta door====
  +
[[File:Mourning's End Part II magenta door map.png|right|250px]]
  +
Go back to the crystal collector and pull the lever. Collect all of the items (5 total). You should now have 2 crystals (yellow and cyan) and 6 mirrors. Should you not be able to collect the crystals and the mirrors from the tray by pulling the lever, the problem can be usually solved by climbing down and up the nearby stairs (resetting the floor). Click down, then click back up the stairs, when you run towards the Crystal collector click to open it before you get to it, this allows the proper menu to load.
   
  +
You have already opened the blue door; the complementary colour to cyan is red, but there is no red door. Therefore you will need to mix cyan with yellow light, creating green light, of which the complementary colour is magenta. You will have to unlock the magenta door with it.
   
'''NOTE: You will have to gather a shard of a blackened crystal on the top floor of the temple to save yourself an extra trip with the crystal teleport.'''
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{| class="wikitable lighttable" cellspacing="0" cellpadding="0"
*To get to the blackened crystal, go west from the entrance. Climb up the staircase.
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|
*Then go South as far as you can. Go up the ladder'' (it blends into the wall, so it may be a bit hard to spot.).''
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* Put a mirror in the pillar giving out light. Reflect the light north.
*Then go north and down the stairs. Go up the next set of stairs and walk east, then south to the crystal. Use a chisel on it to break off a piece.
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|-
*Return to [[Arianwyn]] to learn about the [[blackened crystal]] and the [[Temple of Light]].
+
|
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* Walk north to the next pillar. Add a mirror and reflect the light west.
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|-
  +
|
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* Go west to the next pillar and use the cyan crystal on it to dye the light cyan.
  +
|-
  +
|
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* Go west to the next pillar. Add a mirror and reflect the light north.
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|-
  +
|
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* Go north to the next pillar. Add a mirror and reflect the light east.
  +
|-
  +
|
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* Go east to the next pillar and add the yellow crystal. This will dye the cyan light green.
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|-
  +
|
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* Go east and pass through the magenta door. Open the chest to get more mirrors.
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|}
   
'''Note: There is an altar up the ladder to the north of Arianwyn, so it is recommended that whenever you come here to speak to him, you also recharge your prayer points.'''
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====Cyan door====
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[[File:Cyan gate.png|thumb|The cyan door opened.|right]]
[[File:Blackened crystal hd.png|thumb|The blackened crystal.]]
 
He will summon [[Eluned]], who will talk with him about the crystal. Next, use the blackened crystal on Eluned and she will enchant it and turn it into a [[newly made crystal]]. Talk to her again to get the newly made crystal back and Eluned will tell you to talk with Arianwyn as she departs. Now show the crystal you received from Eluned to Arianwyn, and make sure to bring it with you to the Temple!
 
 
'''Warning:''' '''From here on, all the Temple of Light items (except the black/newly made crystal) cannot be banked.'''
 
 
Towards the end of the quest, players eventually need 18 free inventory slots to hold all the items. If you happen to die with any of these items you '''WILL''' be able to get them back by using the collector. You will not have to go back to the chests to get the crystals/mirrors.
 
 
[[File:Crystal collector.png|thumb|The crystal collector.]]
 
'''''If you do plan on completing the rest of the quest without banking (which is very possible), be sure to bring a rope, your newly made crystal, and your means of entering the Death Altar'''.''
 
Be aware that in order to gain access to the temple, you must wear the mourner's outfit. This means re-equiping your armor and potentially losing a large amount of life points, so plan accordingly.
 
 
Now go back to the [[Temple of Light]] with lots of food and/or more [[prayer potion]]s, depending on your prayer level.
 
 
1. Go up the stairs to the second level, then go east to the crystal collector.
 
 
2. Pull the lever and collect the [[yellow crystal]] and 4 [[hand mirror]]s inside.
 
 
3. You need to unlock the blue door with a yellow beam of light and, the pillar next to the crystal collector has a beam of light flowing from it.
 
 
'''NOTE: It's very unlikely that someone can complete the quest carrying all the items needed to exchange for the Death Talisman, so keep that in mind. '''
 
 
: '''Helpful tip''': Once you get to the temple, if you can summon a [[Spirit Terrorbird]] familiar, do so, and bring about 30 [[Tireless Run]] scrolls (consider [[Summoning potion]] as well). Use its Tireless Run scroll to supplement your run energy, throughout the following steps. This area is not multi-combat, so the terrorbird can't fight for you, but it can carry your prayer-bonus armour.
 
 
: Unlike equipping other "non-mourner" items, familiars seem to be exempt, and you ''can'' pass through the mourners' headquarters with it following you. This also allows you 5 open inventory spaces to gather the 4 mirrors and yellow crystal. Then you can trade out potions and food for the armour, without discarding your mourner gear; thereby saving you from gathering it again, later.
 
 
: Also, using the [[Explorer's Ring]] can restore 150% run energy in three uses, and the ring '''CAN''' be equipped while entering the mourners' headquarters. You can also take a dip in the Salt-Water-pool at Oo'glog after completing [[As a First Resort...]]. as well.
 
 
'''NOTE: Remember which level you are on. For example, sometimes you will be directed to the "bottom floor"; do not forget that there are 3 levels, and you may therefore have to go down 2 levels.'''
 
 
 
===Blue door===
 
*Put a mirror in the pillar giving out the light, and reflect the light north.
 
*Walk north to the next pillar. Add a mirror and reflect the light west.
 
*Go west, add a mirror, and reflect the light south.
 
*Go south to the next pillar. Use your yellow crystal on it to dye the light yellow.
 
*Go south and put a mirror in the pillar. Reflect the light east.
 
[[File:Blue gate.png|thumb|The blue door.]]
 
*You must climb across several stone handholds which can be failed, and the failure rate is very high. Falling will hit 50 life points damage on you, and take you to the level below which is full of shadows. Go back up the stairs and try again until you make it. This part may be very hard, and players with 65 or less [[Agility]] may have extreme difficulty.'''Tip: Climb the hand holds when you are not being attacked as this will increase the chance of you succeeding.'''
 
*It helps when you have full run energy when trying the handholds. If you brought any boosts such as [[Summer pie]]s, this would be a good time to use them. You can enter the crystal rotation menu (but don't touch the rotate button) to wait for 100 percent energy. Having a low weight has been observed to help, so it may be good idea to drop your mourner clothes (they are very heavy) near the hand-holds and pick them up after passing, or bring a [[wicked cape]] , [[spotted cape|spotted]]/[[spottier cape]], [[Penance gloves]], [[wicked robes]] and [[boots of lightness]] in your inventory (assuming you have them), and wear them before attempting the agility shortcuts. Summer pies are very useful because they heal high, restore run energy and boost [[Agility]] by +5.)
 
*Pass through the blue door and open the chest. You will get 2 more mirrors and a [[cyan crystal]].
 
*If you fall you should be able to get back and pick up your mourners clothes in time as it takes less than 30 seconds to make your way back, you will need them further on in the quest.
 
 
===Magenta door===
 
Go back to the crystal collector and pull the lever. Collect all of the items (5 total). You should now have 2 crystals and 6 mirrors.
 
 
Should you not be able to collect the crystals and the mirrors from the tray by pulling the lever, the problem can be usually solved by climbing down and up the nearby stairs (resetting the floor).
 
 
*Put a mirror in the pillar giving out light. Reflect the light north.
 
*Walk north to the next pillar. Add a mirror and reflect the light west.
 
*Go west to the next pillar and use the yellow crystal on it to dye the light yellow.
 
*Go west to the next pillar. Add a mirror and reflect the light north.
 
*Go north to the next pillar. Add a mirror and reflect the light east.
 
*Go east to the next pillar and add the cyan crystal. This will dye the yellow light green.
 
*Go east and pass through the magenta door. Open the chest to get more mirrors.
 
 
===Cyan door===
 
 
Go back to the crystal collector and pull the lever. Collect all of the items (10 total).
 
Go back to the crystal collector and pull the lever. Collect all of the items (10 total).
   
Again, should you not be able to collect the crystals and the mirrors from the tray by pulling the lever, the problem can be usually solved by climbing down and up the nearby stairs (resetting the floor).
+
{| class="wikitable lighttable" cellspacing="0" cellpadding="0"
  +
|
  +
* Put a mirror in the pillar giving out light. Reflect the light north.
  +
|-
  +
|
  +
* Walk north to the next pillar and use a mirror to reflect the light down (south).
  +
|-
  +
|
  +
* Go downstairs to the bottom floor. If you did the above step correctly, you should see a little beam of light coming into the pillar north of the stairs. Put a mirror in it and reflect the light west.
  +
|-
  +
|
  +
* Walk west to the next pillar and using a mirror, reflect the light north (through a hole in the wall, a cave and another hole in the wall).
  +
|-
  +
|
  +
* Go around to the pillar north of the one you just put a mirror in. Use a mirror on it and reflect the light up (north). If done correctly, you should see a little beam of light flowing up.
  +
|-
  +
|
  +
* Go back upstairs to the middle floor and find the pillar with a little beam of light flowing up. It is near the ladder to the next floor up, on the north side of the temple. Put the yellow crystal in that pillar to dye the light yellow.
  +
|-
  +
|
  +
* There is a ladder to the north of this pillar. Go up the ladder to the top floor. Put a mirror in the pillar and reflect the light west. It should pass through a pillar that has a magenta crystal in it. The yellow light beam should go through the magenta crystal, creating a red beam of light.
  +
|-
  +
|
  +
* Go back down the ladder and go south. When you reach the south wall, go all the way up the ladder. Then go as far north as you can, as far west as you can, and all the way to the north-west corner. Put a mirror in this pillar and reflect the light south.
  +
|-
  +
|
  +
* Follow the beam to the south-west corner and add a mirror. Reflect the light down to the floor below. The wide part of the mirror should be on top during the rotation screen.
  +
|-
  +
|
  +
* Return to the ladder that brought you to this floor (next to handholds). Descend the ladder and travel a few steps west and a few steps north to a circular, dead-end room where you may enter by climbing over a low wall. Climb over the low wall and enter the circular room, where you will see a large hole in the floor with a rock directly beside it. Use your rope on the rock, and climb down. Go southwest, Passing through the door to where you may open the chest to get a [[blue crystal]].
  +
|}
   
[[File:Cyan finish hd.png|thumb|The cyan door opened.]]
+
====Yellow door====
*Put a mirror in the pillar giving out light. Reflect the light north.
+
{| class="wikitable lighttable" cellspacing="0" cellpadding="0"
*Walk north to the next pillar and use a mirror to reflect the light down.
+
|
*Go downstairs to the bottom floor. If you did the above step correctly, you should see a little beam of light coming into the pillar north of the stairs. Put a mirror in it and reflect the light west.
+
* Go to the pillar where you put the yellow crystal in during the last step (north side of the middle floor). Remove the yellow crystal, and replace it with the blue crystal. You should now see a blue light going up. The mirror you placed above this pillar during the last step will reflect the light west, like before. However, this time, a blue light will be going west. Head back south to the ladder.
*Walk west to the next pillar and using a mirror, reflect the light north (through a hole in the wall, a cave and another hole in the wall).
+
|-
*Go around to the pillar north of the one you just put a mirror in. Use a mirror on it and reflect the light up. If done correctly, you should see a little beam of light flowing up.
+
|
*Go back upstairs to the middle floor and find the pillar with a little beam of light flowing up. It is near the ladder to the next floor up, on the north side of the temple. Put the yellow crystal in that pillar to dye the light yellow.
+
* Start to run south. When you reach the south wall, go up the ladder. Then go as far north as you can, as far west as you can, and all the way to the north-west corner. Rotate the mirror in this pillar to reflect the light down (the mirror will look as though it is pointing east, with the widest part on the right-hand side, in a vertical position)
*There is a ladder to the north of this pillar. Go up the ladder to the top floor. Put a mirror in the pillar and reflect the light west. It should pass through a pillar that has a magenta crystal in it. The yellow light beam should go through the magenta crystal, creating a red beam of light.
+
|-
*Go back down the ladder and go south. When you reach the south wall, go up the ladder. Then go as far north as you can, as far west as you can, and all the way to the north-west corner. Put a mirror in this pillar and reflect the light south.
+
|
  +
* Go to the bottom floor (use the southern ladder down, and then the stairs near the crystal collector, not the room with the rope). In the north-west corner, pass through the yellow door by rotating the mirror south, Go south then east, then go open the chest to get 2 more mirrors and the first [[fractured crystal]].
  +
|}
   
*Follow the beam to the south-west corner and add a mirror. Reflect the light down to the floor below.
+
====Magenta and yellow doors====
  +
[[File:Fractured Crystal.png|thumb|Using the fractured crystal to split the beam.]]
  +
You now need to open two doors, a new magenta door and a new yellow door using the fractured crystal. Go back to the crystal collector, '''pull the lever and collect all of the items''' (14 total).
   
*Return to the ladder that brought you to this floor (next to handholds). Descend the ladder and travel a few steps west and a few steps north to a circular, dead-end room where you may enter by climbing over a low wall. Climb over the low wall and enter the circular room, where you will see a large hole in the floor with a rock directly beside it. Use your rope on the rock, and climb down. Go southwest, Passing through the door to where you may open the chest to get a [[blue crystal]].
+
{| class="wikitable lighttable" cellspacing="0" cellpadding="0"
  +
|
  +
* Open the blue door again. Follow the [[Mourning's End Part II#Blue door|above steps]] to open it (yellow crystal for the blue door). Cross the handholds again and pass the blue door. Use the blue crystal (not cyan) on the pillar inside, then exit in the same manner you entered (returning by handholds).
  +
|-
  +
|
  +
* Once you have crossed the handholds retrieve the mirror from the pillar reflecting light towards the handholds, and then walk north to retrieve the yellow crystal. '''Do not collect by using the crystal collector.''' Using the crystal collector would collect the blue crystal just placed. At this point you no longer need to cross the agility obstacle so weight is less of an issue, therefore using stronger but heavier equipment is feasible.
  +
|-
  +
|
  +
* From where you retrieved the yellow crystal, go north to the next pillar and rotate the mirror to reflect the light up.
  +
|-
  +
|
  +
* Walk to the south end of the level, climb up the ladder, and go north to the crossroads then around to the next pillar above where you placed the mirror earlier. This involves going down then up the steps in the center of this floor and it is the pillar just north-east near the center (The light will not be visible until a mirror is placed inside the pillar and rotated.) Add a mirror and reflect the light south.
  +
|-
  +
|
  +
* Make your way south to the next pillar (not the one at the south end). Add your fractured crystal to split the beam into four parts. You will use one of these to open the magenta door and one to open the yellow door.
  +
|}
   
===Yellow door===
+
=====Magenta door=====
If you are low on supplies (food, potions) teleport to Ardougne and replenish your supplies.
+
{| class="wikitable lighttable" cellspacing="0" cellpadding="0"
Now go back to the temple, past the dark beasts, and up the stairs. You will not be able to collect your items (and if you are able to, do not pull the crystal collector or you will have to redo everything done for the previous step, for this step) , but you will not need to at this point.
+
|
  +
* From the fractured crystal, walk a few steps west to the next pillar. Add a mirror and reflect the light down (big side of the mirror to the east, smaller to the west).
  +
|-
  +
|
  +
* Go down two floors to the ground floor. Do this by taking the southern ladder down, heading north past the cross-section, and descending the stairs pointing east. Find the pillar with a little beam of light coming out (head south, then west from the stairs). You will see that a green crystal has dyed the light green. Add a mirror and reflect the light south.
  +
|-
  +
|
  +
* Go south, add a mirror, and reflect the light east. This will unlock the magenta door. If you go through however, you'll find that there's still a yellow door between you and the chest.
  +
|}
   
*Go to the pillar where you put the yellow crystal in during the last step (north side of the middle floor). Remove the yellow crystal, and replace it with the cyan crystal. You should now see a cyan light going up. The mirror you placed above this pillar during the last step will reflect the light west, like before. However, this time, a blue light will be going west.
+
=====Yellow door=====
*Start to run south. When you reach the south wall, go up the ladder. Then go as far north as you can, as far west as you can, and all the way to the north-west corner. Rotate the mirror in this pillar to reflect the light down (the mirror will look as though it is pointing east, with the widest part on the right-hand side)
 
*Go to the bottom floor (use the southern ladder down, and then the stairs near the crystal collector, not the room with the rope). In the north-west corner, pass through the yellow door, rotate the mirror south and pass through the door, Go south then east, then go open the chest to get 2 more mirrors and the first [[fractured crystal]].
 
 
===Magenta and yellow doors===
 
[[File:Fractured Crystal.png|thumb|Using the fractured crystal to split the beam.]]
 
You now need to open two doors, a new magenta door and a new yellow door, using the fractured crystal, go back to the crystal collector, '''pull the lever and collect all of the items''' (14 total).
 
*Open the blue door again. Follow the [[Mourning's Ends Part II#Blue door|above steps]] to open it (yellow crystal for the blue door). Cross the handholds again and pass the blue door. Use the blue crystal (not cyan) on the pillar inside, then exit in the same manner you entered (returning by handholds). Once you have crossed the handholds retrieve the mirror from the pillar reflecting light towards the handholds, and then walk north to retrieve the yellow crystal. '''Do not collect by using the crystal collector.''' Using the crystal collector would collect the blue crystal just placed. At this point you no longer need to cross the agility obstacle so weight is less of an issue, therefore using stronger but heavier equipment is feasible
 
*From where you retrieved the yellow crystal, Go north to the next pillar, rotate the mirror to reflect the light up.
 
*Walk to the south end of the level, climb up the ladder, and go north to the crossroads then around to the next pillar north (The light will not be visible until a mirror is placed inside the pillar and rotated). Add a mirror and reflect the light south.
 
*Make your way south to the next pillar. Add your fractured crystal to split the beam into four parts. You will use one of these to open the magenta door and one to open the yellow door.
 
 
====Magenta door====
 
*From the fractured crystal, go west to the next pillar. Add a mirror and reflect the light down. (The long part of the Mirror should be to the East and the short end to the West.)
 
*Go down two floors to the ground floor and find the pillar with a little beam of light coming out (head south, then west from the stairs). You will see that a green crystal has dyed the light green. Add a mirror and reflect the light south.
 
*Go south, add a mirror, and reflect the light east. This will unlock the magenta door. If you go through however, you'll find that there's still a yellow door between you and the chest.
 
 
====Yellow door====
 
 
[[File:Magenta Yellow Gate.png|thumb|The yellow and magenta doors now open.]]
 
[[File:Magenta Yellow Gate.png|thumb|The yellow and magenta doors now open.]]
*From the fractured crystal (top floor), follow the beam of light south. Add a mirror and reflect the light east.
+
{| class="wikitable lighttable" cellspacing="0" cellpadding="0"
*Go east to the south-east corner. Add a mirror and reflect the light down (big side of the mirror to the west, smaller to the east)
+
|
*Go to the south-east corner of the bottom floor. Pass through the magenta door, then add a mirror to the pillar inside. Reflect the blue light north and pass through the door.
+
* From the fractured crystal (top floor), follow the beam of light south. Add a mirror and reflect the light east.
*Open the chest to get 3 more mirrors and the second [[fractured crystal]].
+
|-
  +
|
  +
* Go east to the south-east corner. Add a mirror and reflect the light down (big side of the mirror to the west, smaller to the east)
  +
|-
  +
|
  +
* Go to the south-east corner of the bottom floor. Pass through the magenta door, then add a mirror to the pillar inside. Reflect the blue light north and pass through the door.
  +
|-
  +
|
  +
* Open the chest to get 3 more mirrors and the second [[fractured crystal]].
  +
|-
  +
|
  +
* Make sure you have your death talisman, omni-talisman or wicked hood with you if you don't want to have to make another trip after this next part.
  +
|}
   
===Cyan and black doors===
+
====Cyan and black doors====
You now need to open two doors: A new cyan door and a huge black door, using everything you have (13 mirrors and 5 crystals). Go back to the crystal collector and pull the lever. '''Collect all of your items'''.
+
You now need to open two doors: A new cyan door and a huge black door, using everything you have (13 mirrors, 5 crystals and one more green crystal which is already placed in a pillar). Go back to the crystal collector and pull the lever, collecting all of the items.
   
*Put a mirror in the pillar giving out light. Reflect the light north.
+
{| class="wikitable lighttable" cellspacing="0" cellpadding="0"
*Go north to the next pillar, add a mirror, and reflect the light down (wide part to the south).
+
|
*Go to the bottom floor. Go north and add a mirror to the pillar with light coming out.
+
* Put a mirror in the pillar giving out light. Reflect the light north.
  +
|-
  +
|
  +
* Go north to the next pillar, add a mirror, and reflect the light down (wide part to the south).
  +
|-
  +
|
  +
* Go to the bottom floor. Go north and add a mirror to the pillar with light coming out. Reflect the light west.
  +
|-
  +
|
  +
* Go west to the next pillar and add the larger fractured crystal (clear side facing '''east'''). If it doesn't work, take it out and use the other one.
  +
|-
  +
|
  +
* Go south to the next pillar and add another fractured crystal to split the beam.
  +
|-
  +
|
  +
* You now need to get a red beam, a blue beam, and a green beam of light pointed at the column in the final room. This will make a new clear beam that you can use to enter the black door.
  +
|}
   
*Go west to the next pillar and add a fractured crystal. If it doesn't work, take it out and use the other one.
+
=====Green beam=====
*Go south to the next pillar and add another fractured crystal to split the beam.
+
{| class="wikitable lighttable" cellspacing="0" cellpadding="0"
*You now need to get a red beam, a blue beam, and a green beam of light pointed at the column in the final room. This will make a new clear beam that you can use to enter the black door.
+
|
  +
* From the second fractured crystal, walk west, add a mirror, and reflect the light up. This will make it go through the green crystal.
  +
|-
  +
|
  +
* Go to the top floor using the south ladder on the middle floor. Directly North of the ladder is a pillar (not the one a step away from the ladder), go to the pillar just west of the northern pillar (the pillar with the green beam), add a mirror, and reflect it west. Sometimes there is no green beam but putting a mirror in will show it.
  +
|-
  +
|
  +
* The light will then reflect off of a mirror already in the final column and go down. It will now be in the final room pointed at the final pillar.
  +
|}
   
====Green beam====
+
=====Blue beam=====
*From the second fractured crystal, walk west, add a mirror, and reflect the light up. This will make it go through the green crystal.
+
{| class="wikitable lighttable" cellspacing="0" cellpadding="0"
*Go to the top floor using the south ladder on the middle floor. Directly North of the ladder is a pillar (not the one a step away from the ladder), go to the pillar just West of the northern pillar (the pillar with the green beam), add a mirror, and reflect it west.
+
|
*The light will then reflect off of a mirror already in the final column and go down. It will now be in the final room pointed at the final pillar.
+
* From the second fractured crystal, walk east. Add a mirror to this pillar and reflect the light up.
  +
|-
  +
|
  +
* Go to the top floor. Find the pillar directly south of the black crystal coming up and add a mirror. Reflect the light west.
  +
|-
  +
|
  +
* Follow the beam of light to the next pillar. Add a mirror and reflect the light north.
  +
|-
  +
|
  +
* Follow the beam of light to the next pillar and add a mirror. Reflect the light west.
  +
|-
  +
|
  +
* Go west to the next pillar. Add the blue crystal to dye the beam blue.
  +
|-
  +
|
  +
* The blue beam will then reflect down off of a mirror already in the next column. It will now be in the final room, pointed at the final pillar.
  +
|}
   
====Blue beam====
+
=====Red beam=====
*From the second fractured crystal, walk east. Add a mirror to this pillar and reflect the light up.
+
[[File:The meeting of all lights.png|thumb|The three lights merge into a single bright white one, unlocking the door to the Death Altar.]]
*Go to the top floor. Find the pillar with a little beam of light coming up and add a mirror. It should be directly south of the black crystal. Reflect the light west.
 
*Follow the beam of light to the next pillar. Add a mirror and reflect the light north.
 
*Follow the beam of light to the next pillar and add a mirror. Reflect the light west.
 
*Go west to the next pillar. Add the blue crystal to dye the beam blue.
 
*The blue beam will then reflect down off of a mirror already in the next column. It will now be in the final room, pointed at the final pillar.
 
   
====Red beam====
+
{| class="wikitable lighttable" cellspacing="0" cellpadding="0"
[[File:The meeting of all lights.png|thumb|The culmination of all your efforts.]]
+
|
*From the first fractured crystal, walk north. Add a mirror and reflect the light up.
+
* From the first fractured crystal, walk all the way north. Add a mirror and reflect the light up.
*Go to the middle floor and find the pillar with the beam of light coming up. Add the yellow crystal to dye the light yellow.
+
|-
*Climb up the ladder (next to the pillar with the yellow crystal, not the south ladder) to the top floor. Add a mirror to the pillar and reflect the light west. The yellow beam will go through a magenta crystal, leaving you with a red beam.
+
|
*Go back to the middle floor. Go to the south end, climb up the ladder, and make your way to the north-west corner. Add a mirror and reflect the light south.
+
* Go to the middle floor and find the pillar with the beam of light coming up. Add the yellow crystal to dye the light yellow.
*Go south to the very next pillar. Add a mirror and reflect the light east. The light will shine across the middle of the room.
+
|-
*Make your way east to the pillar by itself (it has a mirror fused in it) to see the light reflect down to the final pillar in the final room, pointing at the cyan door.
+
|
*Go down the stairs in the middle of the top floor, then go down the next set of stairs. Go through the cyan door. Turn the mirror towards the final pillar to merge it with the other two beams. It will be pointed at the black door.
+
* Climb up the ladder (next to the pillar with the yellow crystal, not the south ladder) to the top floor. Add a mirror to the pillar and reflect the light west. The yellow beam will go through a magenta crystal, leaving you with a red beam.
*Pass through the black door to start a cutscene where the player meets Thorgel.
+
|-
  +
|
  +
* Go back to the middle floor. Go to the south end, climb up the ladder, and make your way to the north-west corner. Add a mirror and reflect the light south.
  +
|-
  +
|
  +
* Go south to the very next pillar. Add a mirror and reflect the light east. The light will shine across the middle of the room.
  +
|-
  +
|
  +
* Make your way east to the pillar by itself (it has a mirror fused in it) to see the light reflect down to the final pillar in the final room, pointing at the cyan door.
  +
|-
  +
|
  +
* Go down the stairs in the middle of the top floor, then go down the next set of stairs. Go through the cyan door. Turn the mirror towards the final pillar to merge it with the other two beams. It will be pointed at the black door.
  +
|}
   
*'''Remember to turn the beam back to the cyan door,''' otherwise the altar will only be reachable by re-doing the entire maze. You may use a [[Death altar teleport]] with the wicked hood, the abyss or underground pass to reach the altar AFTER you use the glowing crystal with the black cluster of crystals.
+
===The power of death===
*It is required that the beam is directed at the cyan door near the start of [[Within_The_Light|Within the Light]] (The next quest in the [[Plague_quest_series|Plague]] Series).
+
[[File:Temple of Light final door.png|thumb|The light configuration for the penultimate door leading to the death altar.]]
  +
You can skip most of this section if you already have a [[death talisman]], [[omni-talisman]], or [[wicked hood]] fed with either. Simply enter the death altar and go to [[#Using the death talisman|here]].
   
===The Death altar===
+
[[File:Thorgel chathead.png|left]]
====Death talisman====
+
After you go through the final door, talk to the dwarf [[Thorgel]]. You will ask each other how you got to the altar, and he will reveal there is a passage from the [[Underground Pass (dungeon)|Underground Pass]] created by him and his companions. You will ask if he knows [[Klank]], after which he will realise you are the one who slew [[Iban]]. Because of this, he agrees to trade you a [[death talisman]] in return for some supplies.
:''You can skip this whole section if you have already bought/received a [[Death talisman]] or have an [[Omni-talisman]].''
 
   
It is possible to buy a [[Death talisman]] from the Grand Exchange for {{GEPrice|Death talisman}} coins, saving the player a lot of time. '''This is highly recommended as it will cost less than the needed items.'''
+
[[File:Reaching the Death Altar.png|thumb|left|You finally reach the [[Death Altar]], and meet Thorgel, who offers you a Death Talisman.]]
  +
Don't leave the Temple of Light by teleportation before rotating the mirror 180 degrees to direct the beam to the cyan (entrance) door again. Otherwise, you will have to go through the Underground Pass to the dwarven camp and squeeze through the crevice Thorgel described, or alternatively repeat the final puzzle of the quest.
   
After you go through the final door, talk to the dwarf [[Thorgel]]. He will give you an [[item list]] that contains a long list of items. If you give him '''ALL''' the items on the list he will give the player a death talisman in exchange. The items on the list (50 in total) are as follows:
+
He gives you an [[item list]] that tells you what you need to get him. By bringing Thorgel each of the fifty items on the list, you will be able to obtain a death talisman. You do not need to bring him the items and can instead just bring your own talisman to enter the death altar.
   
  +
The items on the list are as follows:
 
{{col-begin}}
 
{{col-begin}}
 
{{Col-2}}
 
{{Col-2}}
  +
{| class="wikitable lighttable smalllistmargins"
  +
|
 
*[[Babydragon bones]]
 
*[[Babydragon bones]]
  +
|-
  +
|
 
*[[Ball of wool]]
 
*[[Ball of wool]]
  +
|-
  +
|
 
*[[Bronze bar]]
 
*[[Bronze bar]]
  +
|-
  +
|
 
*[[Bronze helm]]
 
*[[Bronze helm]]
  +
|-
  +
|
 
*[[Bucket of milk]]
 
*[[Bucket of milk]]
  +
|-
  +
|
 
*[[Cake tin]]
 
*[[Cake tin]]
  +
|-
  +
|
 
*[[Cheese]]
 
*[[Cheese]]
  +
|-
  +
|
 
*[[Chisel]]
 
*[[Chisel]]
  +
|-
  +
|
 
*[[Cooked meat]]
 
*[[Cooked meat]]
  +
|-
  +
|
 
*[[Egg]]
 
*[[Egg]]
  +
|-
  +
|
 
*[[Facemask]]
 
*[[Facemask]]
  +
|-
  +
|
 
*[[Fishing rod]]
 
*[[Fishing rod]]
  +
|-
  +
|
 
*[[Flax]]
 
*[[Flax]]
  +
|-
  +
|
 
*[[Gold ring]]
 
*[[Gold ring]]
  +
|-
  +
|
 
*[[Hammer]]
 
*[[Hammer]]
  +
|-
  +
|
 
*[[Iron hatchet]]
 
*[[Iron hatchet]]
  +
|-
  +
|
 
*[[Iron nail]]
 
*[[Iron nail]]
  +
|-
  +
|
 
*[[Iron pickaxe]]
 
*[[Iron pickaxe]]
  +
|-
  +
|
 
*[[Jug of wine]]
 
*[[Jug of wine]]
  +
|-
  +
|
 
*[[Kebab]]
 
*[[Kebab]]
  +
|-
  +
|
 
*[[Knife]]
 
*[[Knife]]
  +
|-
  +
|
 
*[[Leather boots]]
 
*[[Leather boots]]
  +
|-
  +
|
 
*[[Leather gloves]]
 
*[[Leather gloves]]
  +
|-
  +
|
 
*[[Lobster pot]]
 
*[[Lobster pot]]
  +
|-
  +
|
 
*[[Lockpick]]
 
*[[Lockpick]]
  +
|-
  +
|
 
*[[Necklace mould]]
 
*[[Necklace mould]]
  +
|-
  +
|
 
*[[Needle]]
 
*[[Needle]]
  +
|-
  +
|
 
*[[Oak logs]]
 
*[[Oak logs]]
  +
|-
  +
|
 
*[[Pie dish]]
 
*[[Pie dish]]
  +
|-
  +
|}
  +
{{Col-2}}
  +
{| class="wikitable lighttable smalllistmargins"
  +
|
 
*[[Plank]]
 
*[[Plank]]
  +
|-
  +
|
 
*[[Pot of flour]]
 
*[[Pot of flour]]
{{Col-2}}
+
|-
  +
|
 
*[[Potato cactus]]
 
*[[Potato cactus]]
*[[Potatoes(10)]] (A sack of potatoes)
+
|-
  +
|
  +
*[[Potatoes(10)]] (a sack of potatoes)
  +
|-
  +
|
 
*[[Pure essence]]
 
*[[Pure essence]]
  +
|-
  +
|
 
*[[Redberries]]
 
*[[Redberries]]
  +
|-
  +
|
 
*[[Rope]]
 
*[[Rope]]
  +
|-
  +
|
 
*[[Rotten tomato]]
 
*[[Rotten tomato]]
  +
|-
  +
|
 
*[[Shears]]
 
*[[Shears]]
*[[Skull (item)]]
+
|-
  +
|
  +
*[[Skull (item)|Skull]]
  +
|-
  +
|
 
*[[Spade]]
 
*[[Spade]]
  +
|-
  +
|
 
*[[Swamp paste]]
 
*[[Swamp paste]]
  +
|-
  +
|
 
*[[Thread]]
 
*[[Thread]]
  +
|-
  +
|
 
*[[Tinderbox]]
 
*[[Tinderbox]]
  +
|-
  +
|
 
*[[Unicorn horn dust]]
 
*[[Unicorn horn dust]]
  +
|-
  +
|
 
*[[Vial of water]]
 
*[[Vial of water]]
  +
|-
  +
|
 
*[[White apron]]
 
*[[White apron]]
  +
|-
  +
|
 
*[[White berries]]
 
*[[White berries]]
  +
|-
  +
|
 
*One of these three tickets:
 
*One of these three tickets:
 
**[[Archery ticket]],
 
**[[Archery ticket]],
 
**[[Agility arena ticket]], or
 
**[[Agility arena ticket]], or
**[[Castle wars ticket]].
+
**[[Castle wars ticket]]
 
:Which one you have to find is random.
 
:Which one you have to find is random.
  +
|-
  +
|
 
*One of these three books:
 
*One of these three books:
 
**[[Crumbling tome]]
 
**[[Crumbling tome]]
 
**[[Slashed book|Slashed]]/[[battered book]]
 
**[[Slashed book|Slashed]]/[[battered book]]
 
**[[Prifddinas' history]]
 
**[[Prifddinas' history]]
:Which one you have to find is random. All of these books can be found in the bookcases in your house.
+
:Which one you have to find is random.
  +
|-
  +
|
 
*One of these three keys:
 
*One of these three keys:
 
**[[Jail key]]
 
**[[Jail key]]
 
**[[Dusty key]]
 
**[[Dusty key]]
**[[Door key]]
+
**[[House key]]
  +
:Which one you have to find is random.
  +
|}
 
{{Col-end}}
 
{{Col-end}}
''Note: It is possible to take all items in one load using a [[pack yak]]. Otherwise, two trips will be required.''
 
   
You can give these items in more than one load. If you teleport out, make sure you turn the mirror towards the cyan door. Otherwise, you'll lock yourself out and you'll have to go through the Underground Pass and enter the tunnel near the dwarf camp or redo the final puzzle. The entry at the dwarf camp is most easily reached from the [[Lletya]] village, which is fairly close to the elf land side of the underground pass. Doing the underground pass in reverse to get to the dwarf camp is a lot easier.
+
[[File:Crystal strange light.png|thumb|Placing the crystal atop the Death Altar]]
  +
You can give these items in more than one load (only a [[pack yak]] or a friend would allow you to bring the items in one go (If you can use a pack yak, you won't be able to bring it through the underground pass route)). '''Before you teleport out, make sure you turn the mirror towards the cyan door.''' Otherwise, you'll lock yourself out and you'll have to go through the Underground Pass and enter the tunnel near the dwarf camp, or redo the final puzzle. You will not be able to use a teleport tablet to the death altar or the wicked hood to teleport until the quest is complete.
  +
  +
===Using the death talisman===
  +
Once you have obtained a death talisman, use it to enter the death altar. Once there, use the newly made crystal on the death altar to imbue it with death power. Leave the altar and take the imbued crystal to the black crystal on the top floor and place it there to restore the temple's safeguard.
  +
  +
Finally return to [[Arianwyn]] and report your success. He will be content, stating that the Temple would no longer be accessible by the enemy for thousands of years. He will be surprised to hear of Thorgel's presence at the death altar, however. Nevertheless, he is confident that the mourners are never going to enter the Underground Pass, fearing it immensely as a result of a long ago battle, and prepares to send an envoy to the dwarves to discuss an alliance. He rewards you for your efforts by giving you a [[crystal trinket]], which allows you to enter the Temple of Light safely in spite of the restored security.
   
====The ruins and the altar====
 
[[File:Crystal strange light.png|thumb|Placing the crystal on the altar.]]
 
*Use a death talisman on the mysterious ruins.
 
*Next, use the newly made crystal that Eluned repaired for you on the Death Altar.
 
*Use this glowing crystal on the large black crystal on the top floor of the temple. This will stop people from entering the temple for another thousand years.
 
*Go back to Arianwyn for your reward.
 
*You will have a cyan crystal left over unless you left it in a pillar. Since it is un-bankable you will have to destroy it.
 
 
{{Clear}}
 
{{Clear}}
+
'''Congratulations, quest complete!'''
{{Clear|right}}
 
   
 
==Rewards==
 
==Rewards==
[[File:Mournings Ends Part II Reward.png|Mourning's Ends Part II Reward|centre]]
+
{{Quest rewards
*2 [[quest points]]
+
|name = Mourning's End Part II
*20,000 {{Skill clickpic|Agility}} Experience
+
|qp = 2
*A [[crystal trinket]] (allows you access to the [[Temple of Light]])
+
|rewards =
*Access to the [[death altar]] (Includes via the abyss)
+
* {{sxp|Agility|20000}}
*Access to [[Dark Beast]]s (quest completion not required)
+
* A [[crystal trinket]] (allows you access to the [[Temple of Light]])
*2 extra spins on the [[Squeal of Fortune]]
+
* Access to the [[death altar]] (Includes via the abyss)
+
* Access to [[Dark Beast]]s (quest completion not required)
==Music unlocked==
+
|music =
 
* [[La Mort]]
 
* [[La Mort]]
 
* [[Temple of Light (music track)|Temple of Light]]
 
* [[Temple of Light (music track)|Temple of Light]]
  +
}}
   
 
==Required for completing==
 
==Required for completing==
Completion of Mourning's Ends Part II is required for the following:
+
Completion of Mourning's End Part II is required for the following:
*[[While Guthix Sleeps]]
+
* [[While Guthix Sleeps]]
*[[Within the Light]]
+
* [[Within the Light]]
  +
* [[Tirannwn Tasks]]:
  +
** '''[[Tirannwn Tasks#Easy tasks|Easy]]:''' "Casting Shadows"
  +
** '''[[Tirannwn Tasks#Medium tasks|Medium]]:''' "Pretty And Witty And Dead"
  +
  +
==Transcript==
  +
{{Hasdialogue|quest}}
   
 
==Tips and Tricks==
 
==Tips and Tricks==
[[File:Trapping_shadow.png|thumb|192px|A trapped shadow behind a pillar.]]
+
[[File:Trapping shadow.png|thumb|192px|A trapped shadow behind a pillar.]]
*There is a very easy way to make it safe if you only have one shadow following you: go to a pillar as it attacks you, and move one space round the pillar. Do this a few times until the shadow is trapped on the other side of the pillar, meaning you that you no longer need to use prayer points or food. This does not work if you have two or more shadows at one pillar.
+
* You can trap shadows behind the pillars to give you time to rotate mirrors.
*Although in general shadows cannot start attacking you when you are rotating the mirror, sometimes they do. If they do not, use this to your advantage. This is not a way to escape combat already underway, but if you are not currently being attacked or pursued you can opt to rotate the mirror because sometimes this will give you immunity from attack until you stop, allowing you to take a bit of a breather and figure out what to do next. Obviously, you could turn off prayer before doing this to save points, but remember to turn it back on as soon as you stop.
+
* Although shadows will continue to attack you if they have already started, they will not become aggressive towards you if you are already rotating a mirror. You can use this by killing any attacking shades and then quickly rotating a mirror to give yourself effective immunity, allowing you time to figure out what to do next.
*Should you not be able to collect the crystals and the mirrors from the tray by pulling the lever, the problem can be usually solved by climbing down and up the nearby stairs (resetting the floor).
+
* Should you not be able to collect the crystals and the mirrors from the tray by pulling the lever, the problem can be usually solved by climbing down and up the nearby stairs (resetting the floor).
*When trying to return to [[Thorgel]], using the Underground Pass is helpful. Teleport to Lletya and then make your way to the cave. From there climb down the well, and go through the big doors. Then you can either walk south to the stairs down to the dwarf camp where [[Klank]] is, or you can take a fall from crossing the narrow bridges. Falling makes you lose around 140-220 lifepoints, but you can always talk to [[Kamen]] for food, if you can risk lowering your agility for a while. Once in the dwarf camp, there are stairs on the south wall leading down to Thorgel and the entrance to the death altar.
+
* When trying to return to [[Thorgel]], using the Underground Pass is much faster. Teleport to the Tirannwn lodestone and then make your way to the cave. From there climb down the well, and go through the big doors. Then you can either walk south to the stairs down to the dwarf camp where [[Klank]] is, or you can take a fall from crossing the narrow bridges. Falling makes you lose around 20% of your life points, but you can always talk to [[Kamen]] for food, if you can risk lowering your agility for a while. Once in the dwarf camp, there are stairs on the south wall leading down to Thorgel and the entrance to the death altar.
*If you have completed [[As a First Resort...]] quest, you can use the saltwater pool to save energy potions and the sulphur pool for a prayer boost.
+
* If you have completed [[As a First Resort]] quest, you can use the saltwater pool to save energy potions and the sulphur pool for a prayer boost.
*It is fine to log out, or restock on supplies, during this quest. All the crystals and mirrors will be in the same place you left them in.
+
* It is fine to log out, or restock on supplies, during this quest. All the crystals and mirrors will be in the same place you left them in.
  +
* Use ranged or magic weapon to kill the shadows at range (Revolution is recommended), and use Regenerate, Rejuvenate, or Guthix's Blessing to heal. This will greatly reduce the amount of food required.
   
 
==Trivia==
 
==Trivia==
*If you complete the quest, the Adventurer's Log will read: "I managed to get access to the Temple of Light, where I reactivated the temple's defences after solving a giant puzzle involving light."
+
* Placing the imbued crystal into the large black crystal will always yield a chat message saying "Nothing interesting happens.", even though it is done correctly.
*Attempting to teleport to the altar before finishing the quest using a [[Death altar teleport]] acquired from the [[Great Orb Project]] minigame will result in a message saying "A strange power blocks your teleport" and therefore can not be used to gain easy access to the altar.
+
* The quest completion dialogue shows a picture of the [[cyan crystal]], which is also the only crystal remaining after the puzzle is completed.
*This quest is notorious with players for its puzzle alongside [[Elemental Workshop III]].
+
* When the quest was first released, Jagex asked major fansites to abstain from posting a quest walkthrough for at least the first week.
*The Temple of Light could be a reference to the Spirit Temple, in the Legend of Zelda: Ocarina of Time or the game Fireboy and Watergirl 2: The Light Temple, which both feature puzzles where the player must bounce light onto pillars and mirrors in order to open doors, as well as the tan desert-like setting.
+
* If you refuse to give [[Thorgel]] one of the three keys he asks you for, he will say "Pretty please with a [[Blood Talisman]] on top??", then you would say "A 'Blood' Talisman?!?", and then Thorgel would reply "Oops, I mean a 'Death' Talisman!" This was a hint to the [[blood talisman]] which was later released along with blood rune crafting and [[Legacy of Seergaze]] in 2008.
*If the player uses a [[Tiny elf crystal]] on Eluned while she is making a copy of the [[blackened crystal]], she will say "Thanks, but I have no need for that."
+
* Upon completion of the quest, the [[Adventurer's Log]] states: ''I managed to get access to the Temple of Light, where I reactivated the temple's defences after solving a giant puzzle involving light.''
*Upon completion, the chatbox will read "Congratulations!! Quest Complete!" Whereas usually there is only one exclamation point after congratulations.
+
* The fail rate of the handholds have been decreased by 92% if the player has at least level 70 Agility since the 20 June 2016 update.
*When the quest was first released, Jagex asked major fansites to abstain from posting a quest walkthrough for at least the first week.
+
* The Cyan Crystal remains the only item not used in the 3rd puzzle. All other mirrors and crystal colours are used.
*If you refuse to give [[Thorgel]] one of the three keys he asks you for, he will say "Pretty please with a [[Blood Talisman]] on top??", then you would say "A 'Blood' Talisman?!?", and then [[Thorgel]] would reply "Oops, I mean a 'Death' Talisman!" This is a hint to the [[Blood Talisman]], that was later released along with blood rune crafting in 2008.
+
{{Plague Series}}
+
{{Mourning's End Part II}}
  +
{{Elf quest series}}
 
[[nl:Mourning's Ends Part II]]
 
[[nl:Mourning's Ends Part II]]
 
[[fi:Mourning's Ends Part II]]
 
[[fi:Mourning's Ends Part II]]
[[Category:Mourning's Ends Part II| ]]
 
[[Category:Wikia Game Guides quests]]
 

Latest revision as of 10:16, June 8, 2019

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Mourning's End Part II (The Temple of Light) is the seventh quest in the Elf quest series. This quest is often perceived as being extremely challenging, owing to it having arguably the most difficult quest puzzle in the game, being comparable to Elemental Workshop III.

Official descriptionEdit

This chapter of the quest takes our hero deep under the mountains of Arandar to put a stop to the evil plans of the mourners.

If our hero is to succeed, they must solve one of the most complicated puzzles in all of Gielinor.

WalkthroughEdit

Start pointQuest map icon
Quest icon 5th age
Speak to the Head Mourner in the Mourner Headquarters beneath West Ardougne (You must be wearing nothing but a full set of Mourner gear)
Member requirementP2P icon Members only
Official difficultyMaster Master
Official lengthVery Long
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Quest Quests:

Recommended:

  • 60+ Agility Agility (for lesser chances of failing any obstacles or 70 for 92% less chance to fail the handholds)
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.

Recommended:

Enemies to defeat None, although you must be able to handle attacks from numerous, aggressive shadows (level 95)

Back to the MournersEdit

Arianwyn chathead

After infiltrating the mourners, return to Lletya to speak with Arianwyn. Report that they are seeking access to an old temple, to which Arianwyn shockingly realises that they have rediscovered the Temple of Light and that you need to stop them at all costs. Agree to do so and return to the mourner base to see whether the key required to access the adjacent tunnels is ready yet.

Raiders of the Lost TempleEdit

Items needed: A full set of mourner clothes and at least one free inventory space
Items recommended: A crystal teleport seed and combat gear
Head mourner chathead
Mourner Tunnels map

Return to the Mourner Tunnels. The entrance is located in the north-easternmost house of West Ardougne - having full mourner gear equipped is required to enter. Once downstairs, speak to the head mourner. He will inform you that the guard has finally returned with the key he had to forge, albeit with ten times as many as needed. You will ask about the task he was going to give you, and he will ask you to find out what has happened to a missing dig team. He will also warn you about powerful beasts that the diggers have accidentally disturbed before giving you the key to the tunnels. Should you lose it, you may search the head mourner's desk for another one.

Dead dig team

Dead mourners and slaves.

Open the door and head west. Be careful when passing the dark beasts, as they are powerful creatures. Eventually, you will reach the entrance of a very large structure; the Temple of Light. Watch out for the pair of aggressive shadows lurking here; they hit high, but only have 100 life points, so they can be slain easily. You will also notice several corpses lying around as you approach the temple, both dead mourners and slaves. Search them to identify them as the dead dig team. You will realise you have to tell Arianwyn while keeping the head mourner in the dark.

One of the dead mourners will carry a colour wheel and his journal. Read it to find out his identity, Nissyen Edern. The journal details how he joined the mourners and left Prifddinas for West Ardougne. The colour wheel will become necessary later on. After examining the dig team, you will be prompted to return to Lletya and speak to Arianwyn.

Into the LightEdit

Items needed: A rope, the full set of mourner clothes, chisel, new key, colour wheel, and at least three free inventory spaces
Items recommended: A crystal teleport seed, death talisman or omni talisman or wicked hood (for the final puzzle), armour and some food
Blackened crystal (scenery)

The blackened crystal

Temple of Light map

Arianwyn will realise that the safeguard of the temple, built millennia ago to protect an ancient altar, has failed, which means the shadows have become free to roam outside its perimetres. He will ask you to return to the temple to find a very large darkened crystal, and return a sample of it to him.

After speaking to Arianwyn, head back to the Mourner Tunnels in West Ardougne. The dark crystal is located on the top floor. First, ascend the stairs that are west of the entrance where you found the dead bodies and head south until you reach a ladder going up. Ascend these and head north again, then head east until you are right above the entrance to the temple. The crystal is located here. Chisel a chunk off it then return to Arianwyn any way you see fit.

Arianwyn concludes from the sample that a skilled crystal chanter should be able to make a replacement so he summons Eluned, who will agree to chant a new one. Use the sample on her to show it to her and she will proceed to create a replacement. Speak to Arianwyn again, who will tell you that you need to reach the altar in the temple and imbue the newly made crystal with its power, then placing it into the original crystal, thus restoring the safeguards and preventing the mourners from accessing the temple.

Return to the Temple of Light. You now have to reach the altar, but the entrance is blocked by an impassable door of light. To open it, you will have to direct a light beam to it. This, however, is not as easy. In order to be able to do this, you will first have to unlock several other doors by directing beams of light at them in order to get the crystals and mirrors necessary to make the light beam reach the final door. Beware of the shadows while doing this. Several important things to note:

Crystal collector

The crystal collector (right, on the wall) and the light emitting pillar.

  • The light beam starts at an emitter which is by the eastern wall on the 1st2nd floor[UK]. Next to it is a crystal collector with a lever. By pulling the lever, you are able to collect several mirrors and/or coloured crystals. After unlocking a door, you need to return to this starting point and collect more items to progress.
  • You need to use the mirrors to redirect light beams inside special pillars of light, which are scattered throughout the temple, by rotating them. A beam can be directed north, east, south, west, up, or down. If no mirror is placed inside a pillar, the beam will not be redirected (provided that the pillar has an opening at the other side). Sometimes, a beam needs to be sent through a hole in the wall.
  • You are able to unlock light doors by hitting them with a beam consisting of only the door's complementary colour. Use the colour wheel to determine which colours are complementary (opposite one another on the wheel). For example, a yellow door would be unlocked by a beam of blue light.
  • Crystals can be placed inside light pillars to change the light beam's colour. The emitter by the collection point emits white light; placing a crystal of a certain colour inside a pillar on the beam's path will turn the light into that colour. Multiple crystals can be placed in a row to mix colours. However, crystals of opposite or directly adjacent colour to the beam (using the colour wheel) will block the beam entirely.
  • After passing a light door, you will find a chest. Remember to search it and take all of its contents with you before returning to the collector. Should you lose any of these items, they can be retrieved from the crystal collector. Therefore it is not needed to re-unlock light doors and search the chests again.
  • There are a few spots without any shadows in the temple, allowing you to rest safely. One of these is by the crystal collector. Another is the space between the stairs that lead down from the third floor.
  • Since the shadows only have 100 life points, you may be able to reduce or eliminate the need for food by one-hitting them before they can damage you at all, even with low-level air spells to conserve runes. Using fast cool-down magic abilities (Revolution recommended) will also quickly gain 10% adrenaline per shadow, making Regenerate a surprisingly viable option for healing, especially for those without access to Enhanced Excalibur or high-level healing equipment.

Upon returning to the Temple, ascend the stairs and head to the crystal collector to the east. Pull the lever to get four hand mirrors and a yellow crystal. Yellow is complementary to blue according to the colour wheel, so you will have to use it to unlock the blue door. Since you are provided with only four mirrors, the light beam's path will be relatively short. After finding the blue door, use the mirrors and the pillars to direct the light beam (coloured yellow by the crystal you placed inside one of the pillars) onto it, thus making in passable.

Think like this while solving the puzzle. Sometimes, you will need to use multiple crystals to mix colours in order to open a certain door. Below is a step-by-step guide of how to unlock each door, but you should be able to work it out yourself using the above tips.

  • If you do not get the mirrors and crystal the first time, go up and down the stairs to reset the floor, checking the Crystal collector every time until you get them. You will need five free inventory spaces to do so. Click down, then click back up the stairs, when you run towards the Crystal collector click to open it before you get to it, this forces the system to load the proper menu, enabling you to get the items.

Maze of LightEdit

Blue doorEdit

Mourning's End Part II blue door map
Blue gate

The blue door, guarded by the infamous handholds.

  • Use a mirror on the nearby pillar.
  • Put a mirror in the pillar giving out the light, and reflect the light north.
  • Walk north to the next pillar. Add a mirror and reflect the light west.
  • Go west, add a mirror, and reflect the light south.
  • Go south to the next pillar. Use your yellow crystal on it to dye the light yellow.
  • Go south and put a mirror in the pillar. Reflect the light east.
  • Climb across several stone handholds. Note that the failure rate is very high. Falling will hit 50 life points damage on you, and take you to the level below which is full of shadows. Go back up the stairs and try again until you make it. This part may be very hard, and players with 65 or less Agility may have extreme difficulty. Using Agility boosts here will help a lot: summer pies heal high, restore run energy and boost Agility by +5.
  • Pass through the blue door and open the chest. You will get 2 more mirrors and a cyan crystal.

Magenta doorEdit

Mourning's End Part II magenta door map

Go back to the crystal collector and pull the lever. Collect all of the items (5 total). You should now have 2 crystals (yellow and cyan) and 6 mirrors. Should you not be able to collect the crystals and the mirrors from the tray by pulling the lever, the problem can be usually solved by climbing down and up the nearby stairs (resetting the floor). Click down, then click back up the stairs, when you run towards the Crystal collector click to open it before you get to it, this allows the proper menu to load.

You have already opened the blue door; the complementary colour to cyan is red, but there is no red door. Therefore you will need to mix cyan with yellow light, creating green light, of which the complementary colour is magenta. You will have to unlock the magenta door with it.

  • Put a mirror in the pillar giving out light. Reflect the light north.
  • Walk north to the next pillar. Add a mirror and reflect the light west.
  • Go west to the next pillar and use the cyan crystal on it to dye the light cyan.
  • Go west to the next pillar. Add a mirror and reflect the light north.
  • Go north to the next pillar. Add a mirror and reflect the light east.
  • Go east to the next pillar and add the yellow crystal. This will dye the cyan light green.
  • Go east and pass through the magenta door. Open the chest to get more mirrors.

Cyan doorEdit

Cyan gate

The cyan door opened.

Go back to the crystal collector and pull the lever. Collect all of the items (10 total).

  • Put a mirror in the pillar giving out light. Reflect the light north.
  • Walk north to the next pillar and use a mirror to reflect the light down (south).
  • Go downstairs to the bottom floor. If you did the above step correctly, you should see a little beam of light coming into the pillar north of the stairs. Put a mirror in it and reflect the light west.
  • Walk west to the next pillar and using a mirror, reflect the light north (through a hole in the wall, a cave and another hole in the wall).
  • Go around to the pillar north of the one you just put a mirror in. Use a mirror on it and reflect the light up (north). If done correctly, you should see a little beam of light flowing up.
  • Go back upstairs to the middle floor and find the pillar with a little beam of light flowing up. It is near the ladder to the next floor up, on the north side of the temple. Put the yellow crystal in that pillar to dye the light yellow.
  • There is a ladder to the north of this pillar. Go up the ladder to the top floor. Put a mirror in the pillar and reflect the light west. It should pass through a pillar that has a magenta crystal in it. The yellow light beam should go through the magenta crystal, creating a red beam of light.
  • Go back down the ladder and go south. When you reach the south wall, go all the way up the ladder. Then go as far north as you can, as far west as you can, and all the way to the north-west corner. Put a mirror in this pillar and reflect the light south.
  • Follow the beam to the south-west corner and add a mirror. Reflect the light down to the floor below. The wide part of the mirror should be on top during the rotation screen.
  • Return to the ladder that brought you to this floor (next to handholds). Descend the ladder and travel a few steps west and a few steps north to a circular, dead-end room where you may enter by climbing over a low wall. Climb over the low wall and enter the circular room, where you will see a large hole in the floor with a rock directly beside it. Use your rope on the rock, and climb down. Go southwest, Passing through the door to where you may open the chest to get a blue crystal.

Yellow doorEdit

  • Go to the pillar where you put the yellow crystal in during the last step (north side of the middle floor). Remove the yellow crystal, and replace it with the blue crystal. You should now see a blue light going up. The mirror you placed above this pillar during the last step will reflect the light west, like before. However, this time, a blue light will be going west. Head back south to the ladder.
  • Start to run south. When you reach the south wall, go up the ladder. Then go as far north as you can, as far west as you can, and all the way to the north-west corner. Rotate the mirror in this pillar to reflect the light down (the mirror will look as though it is pointing east, with the widest part on the right-hand side, in a vertical position)
  • Go to the bottom floor (use the southern ladder down, and then the stairs near the crystal collector, not the room with the rope). In the north-west corner, pass through the yellow door by rotating the mirror south, Go south then east, then go open the chest to get 2 more mirrors and the first fractured crystal.

Magenta and yellow doorsEdit

Fractured Crystal

Using the fractured crystal to split the beam.

You now need to open two doors, a new magenta door and a new yellow door using the fractured crystal. Go back to the crystal collector, pull the lever and collect all of the items (14 total).

  • Open the blue door again. Follow the above steps to open it (yellow crystal for the blue door). Cross the handholds again and pass the blue door. Use the blue crystal (not cyan) on the pillar inside, then exit in the same manner you entered (returning by handholds).
  • Once you have crossed the handholds retrieve the mirror from the pillar reflecting light towards the handholds, and then walk north to retrieve the yellow crystal. Do not collect by using the crystal collector. Using the crystal collector would collect the blue crystal just placed. At this point you no longer need to cross the agility obstacle so weight is less of an issue, therefore using stronger but heavier equipment is feasible.
  • From where you retrieved the yellow crystal, go north to the next pillar and rotate the mirror to reflect the light up.
  • Walk to the south end of the level, climb up the ladder, and go north to the crossroads then around to the next pillar above where you placed the mirror earlier. This involves going down then up the steps in the center of this floor and it is the pillar just north-east near the center (The light will not be visible until a mirror is placed inside the pillar and rotated.) Add a mirror and reflect the light south.
  • Make your way south to the next pillar (not the one at the south end). Add your fractured crystal to split the beam into four parts. You will use one of these to open the magenta door and one to open the yellow door.
Magenta doorEdit
  • From the fractured crystal, walk a few steps west to the next pillar. Add a mirror and reflect the light down (big side of the mirror to the east, smaller to the west).
  • Go down two floors to the ground floor. Do this by taking the southern ladder down, heading north past the cross-section, and descending the stairs pointing east. Find the pillar with a little beam of light coming out (head south, then west from the stairs). You will see that a green crystal has dyed the light green. Add a mirror and reflect the light south.
  • Go south, add a mirror, and reflect the light east. This will unlock the magenta door. If you go through however, you'll find that there's still a yellow door between you and the chest.
Yellow doorEdit
Magenta Yellow Gate

The yellow and magenta doors now open.

  • From the fractured crystal (top floor), follow the beam of light south. Add a mirror and reflect the light east.
  • Go east to the south-east corner. Add a mirror and reflect the light down (big side of the mirror to the west, smaller to the east)
  • Go to the south-east corner of the bottom floor. Pass through the magenta door, then add a mirror to the pillar inside. Reflect the blue light north and pass through the door.
  • Make sure you have your death talisman, omni-talisman or wicked hood with you if you don't want to have to make another trip after this next part.

Cyan and black doorsEdit

You now need to open two doors: A new cyan door and a huge black door, using everything you have (13 mirrors, 5 crystals and one more green crystal which is already placed in a pillar). Go back to the crystal collector and pull the lever, collecting all of the items.

  • Put a mirror in the pillar giving out light. Reflect the light north.
  • Go north to the next pillar, add a mirror, and reflect the light down (wide part to the south).
  • Go to the bottom floor. Go north and add a mirror to the pillar with light coming out. Reflect the light west.
  • Go west to the next pillar and add the larger fractured crystal (clear side facing east). If it doesn't work, take it out and use the other one.
  • Go south to the next pillar and add another fractured crystal to split the beam.
  • You now need to get a red beam, a blue beam, and a green beam of light pointed at the column in the final room. This will make a new clear beam that you can use to enter the black door.
Green beamEdit
  • From the second fractured crystal, walk west, add a mirror, and reflect the light up. This will make it go through the green crystal.
  • Go to the top floor using the south ladder on the middle floor. Directly North of the ladder is a pillar (not the one a step away from the ladder), go to the pillar just west of the northern pillar (the pillar with the green beam), add a mirror, and reflect it west. Sometimes there is no green beam but putting a mirror in will show it.
  • The light will then reflect off of a mirror already in the final column and go down. It will now be in the final room pointed at the final pillar.
Blue beamEdit
  • From the second fractured crystal, walk east. Add a mirror to this pillar and reflect the light up.
  • Go to the top floor. Find the pillar directly south of the black crystal coming up and add a mirror. Reflect the light west.
  • Follow the beam of light to the next pillar. Add a mirror and reflect the light north.
  • Follow the beam of light to the next pillar and add a mirror. Reflect the light west.
  • Go west to the next pillar. Add the blue crystal to dye the beam blue.
  • The blue beam will then reflect down off of a mirror already in the next column. It will now be in the final room, pointed at the final pillar.
Red beamEdit
The meeting of all lights

The three lights merge into a single bright white one, unlocking the door to the Death Altar.

  • From the first fractured crystal, walk all the way north. Add a mirror and reflect the light up.
  • Go to the middle floor and find the pillar with the beam of light coming up. Add the yellow crystal to dye the light yellow.
  • Climb up the ladder (next to the pillar with the yellow crystal, not the south ladder) to the top floor. Add a mirror to the pillar and reflect the light west. The yellow beam will go through a magenta crystal, leaving you with a red beam.
  • Go back to the middle floor. Go to the south end, climb up the ladder, and make your way to the north-west corner. Add a mirror and reflect the light south.
  • Go south to the very next pillar. Add a mirror and reflect the light east. The light will shine across the middle of the room.
  • Make your way east to the pillar by itself (it has a mirror fused in it) to see the light reflect down to the final pillar in the final room, pointing at the cyan door.
  • Go down the stairs in the middle of the top floor, then go down the next set of stairs. Go through the cyan door. Turn the mirror towards the final pillar to merge it with the other two beams. It will be pointed at the black door.

The power of deathEdit

Temple of Light final door

The light configuration for the penultimate door leading to the death altar.

You can skip most of this section if you already have a death talisman, omni-talisman, or wicked hood fed with either. Simply enter the death altar and go to here.

Thorgel chathead

After you go through the final door, talk to the dwarf Thorgel. You will ask each other how you got to the altar, and he will reveal there is a passage from the Underground Pass created by him and his companions. You will ask if he knows Klank, after which he will realise you are the one who slew Iban. Because of this, he agrees to trade you a death talisman in return for some supplies.

Reaching the Death Altar

You finally reach the Death Altar, and meet Thorgel, who offers you a Death Talisman.

Don't leave the Temple of Light by teleportation before rotating the mirror 180 degrees to direct the beam to the cyan (entrance) door again. Otherwise, you will have to go through the Underground Pass to the dwarven camp and squeeze through the crevice Thorgel described, or alternatively repeat the final puzzle of the quest.

He gives you an item list that tells you what you need to get him. By bringing Thorgel each of the fifty items on the list, you will be able to obtain a death talisman. You do not need to bring him the items and can instead just bring your own talisman to enter the death altar.

The items on the list are as follows:

Which one you have to find is random.
Which one you have to find is random.
Which one you have to find is random.

Crystal strange light

Placing the crystal atop the Death Altar

You can give these items in more than one load (only a pack yak or a friend would allow you to bring the items in one go (If you can use a pack yak, you won't be able to bring it through the underground pass route)). Before you teleport out, make sure you turn the mirror towards the cyan door. Otherwise, you'll lock yourself out and you'll have to go through the Underground Pass and enter the tunnel near the dwarf camp, or redo the final puzzle. You will not be able to use a teleport tablet to the death altar or the wicked hood to teleport until the quest is complete.

Using the death talismanEdit

Once you have obtained a death talisman, use it to enter the death altar. Once there, use the newly made crystal on the death altar to imbue it with death power. Leave the altar and take the imbued crystal to the black crystal on the top floor and place it there to restore the temple's safeguard.

Finally return to Arianwyn and report your success. He will be content, stating that the Temple would no longer be accessible by the enemy for thousands of years. He will be surprised to hear of Thorgel's presence at the death altar, however. Nevertheless, he is confident that the mourners are never going to enter the Underground Pass, fearing it immensely as a result of a long ago battle, and prepares to send an envoy to the dwarves to discuss an alliance. He rewards you for your efforts by giving you a crystal trinket, which allows you to enter the Temple of Light safely in spite of the restored security.

Congratulations, quest complete!

RewardsEdit

Mourning's End Part II reward
Music unlocked

Required for completingEdit

Completion of Mourning's End Part II is required for the following:

TranscriptEdit

Tips and TricksEdit

Trapping shadow

A trapped shadow behind a pillar.

  • You can trap shadows behind the pillars to give you time to rotate mirrors.
  • Although shadows will continue to attack you if they have already started, they will not become aggressive towards you if you are already rotating a mirror. You can use this by killing any attacking shades and then quickly rotating a mirror to give yourself effective immunity, allowing you time to figure out what to do next.
  • Should you not be able to collect the crystals and the mirrors from the tray by pulling the lever, the problem can be usually solved by climbing down and up the nearby stairs (resetting the floor).
  • When trying to return to Thorgel, using the Underground Pass is much faster. Teleport to the Tirannwn lodestone and then make your way to the cave. From there climb down the well, and go through the big doors. Then you can either walk south to the stairs down to the dwarf camp where Klank is, or you can take a fall from crossing the narrow bridges. Falling makes you lose around 20% of your life points, but you can always talk to Kamen for food, if you can risk lowering your agility for a while. Once in the dwarf camp, there are stairs on the south wall leading down to Thorgel and the entrance to the death altar.
  • If you have completed As a First Resort quest, you can use the saltwater pool to save energy potions and the sulphur pool for a prayer boost.
  • It is fine to log out, or restock on supplies, during this quest. All the crystals and mirrors will be in the same place you left them in.
  • Use ranged or magic weapon to kill the shadows at range (Revolution is recommended), and use Regenerate, Rejuvenate, or Guthix's Blessing to heal. This will greatly reduce the amount of food required.

TriviaEdit

  • Placing the imbued crystal into the large black crystal will always yield a chat message saying "Nothing interesting happens.", even though it is done correctly.
  • The quest completion dialogue shows a picture of the cyan crystal, which is also the only crystal remaining after the puzzle is completed.
  • When the quest was first released, Jagex asked major fansites to abstain from posting a quest walkthrough for at least the first week.
  • If you refuse to give Thorgel one of the three keys he asks you for, he will say "Pretty please with a Blood Talisman on top??", then you would say "A 'Blood' Talisman?!?", and then Thorgel would reply "Oops, I mean a 'Death' Talisman!" This was a hint to the blood talisman which was later released along with blood rune crafting and Legacy of Seergaze in 2008.
  • Upon completion of the quest, the Adventurer's Log states: I managed to get access to the Temple of Light, where I reactivated the temple's defences after solving a giant puzzle involving light.
  • The fail rate of the handholds have been decreased by 92% if the player has at least level 70 Agility since the 20 June 2016 update.
  • The Cyan Crystal remains the only item not used in the 3rd puzzle. All other mirrors and crystal colours are used.
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