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|items=
 
|items=
 
*Full [[mourner gear|mourner clothes]]
 
*Full [[mourner gear|mourner clothes]]
*[[Chisel]]
 
 
*[[Rope]]
 
*[[Rope]]
 
'''Recommended items:'''
 
'''Recommended items:'''
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Open the door and head west. Be careful when passing the dark beasts, as they are powerful creatures. Eventually, you will reach the entrance of a very large structure; the [[Temple of Light]]. Watch out for the pair of aggressive shadows lurking here; they hit high, but only have one hundred life points, so they can be slain easily. You will also notice several corpses lying around as you approach the temple, both dead mourners and [[Slave (Mourner Tunnels)|slaves]]. Search them to identify them as the dead dig team. You will realise you have to tell Arianwyn while keeping the head mourner in the dark.
 
Open the door and head west. Be careful when passing the dark beasts, as they are powerful creatures. Eventually, you will reach the entrance of a very large structure; the [[Temple of Light]]. Watch out for the pair of aggressive shadows lurking here; they hit high, but only have one hundred life points, so they can be slain easily. You will also notice several corpses lying around as you approach the temple, both dead mourners and [[Slave (Mourner Tunnels)|slaves]]. Search them to identify them as the dead dig team. You will realise you have to tell Arianwyn while keeping the head mourner in the dark.
   
One of the dead mourners will carry a [[colour wheel]] and his [[Edern's journal|journal]]. Read it to find out his identity, [[Nissyen Edern]]. The journal details how he joined the mourners and left [[Prifddinas]] for [[West Ardougne]]. The colour wheel will be indispensable later. After examining the dig team, return to Lletya and speak to Arianwyn.
+
One of the dead mourners will carry a [[colour wheel]] and his [[Edern's journal|journal]]. Read it to find out his identity, [[Nissyen Edern]]. The journal details how he joined the mourners and left [[Prifddinas]] for [[West Ardougne]]. The colour wheel will be indispensable later. After examining the dig team, you will be prompted to return to Lletya and speak to Arianwyn, but to save a trip, '''don't''' do this just yet.
 
Report that you have found the Temple, as well as the massacred dig team. He will ask you to help prevent the mourners from gaining access to the temple, which, he says, was created thousands of years ago to protect an altar of tremendous power inside, by restoring its safeguard, which, judging by the freely roaming shadows, must have failed. He will tell you to find a large crystal somewhere inside that has been darkened, and bring him a sample of this.
 
   
 
{{clear|left}}
 
{{clear|left}}
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'''''Items recommended:''' A [[teleport crystal]], armour and some [[food]]. Also bring your death talisman in case you can finish in one run to save a trip. ''
 
'''''Items recommended:''' A [[teleport crystal]], armour and some [[food]]. Also bring your death talisman in case you can finish in one run to save a trip. ''
   
  +
To save time, you should retreive the blackened crystal now on your first visit before returning to Arianwyn.
Return to the Temple of Light and enter it. You will have to search for the blackened crystal now.
 
   
 
[[File:Blackened crystal (scenery).png|thumb|The blackened crystal.]]
 
[[File:Blackened crystal (scenery).png|thumb|The blackened crystal.]]

Revision as of 21:29, 7 November 2014

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Mourning's Ends Part II (The Temple of Light) is the seventh quest in the Elf quest series. This quest is often described as challenging by players who have completed it due to it having arguably the most difficult quest puzzle in the game.

Official description

This chapter of the quest takes our hero deep under the mountains of Arandar to put a stop to the evil plans of the mourners.

If our hero is to succeed, they must solve one of the most complicated puzzles in all of Gielinor.

Walkthrough

Start pointQuest map icon Speak to Arianwyn in Lletya.
Member requirementP2P icon Members only
Official difficultyMaster Master
Official lengthLong
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Quest Quests:
  • Mourning's Ends Part II

Recommended:

  • 60+ Agility Agility for lesser chances of failing obstacles
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.

Recommended items:

Recommended equipment:

Enemies to defeat None, although there are numerous amounts of aggressive Shadows (level 95)
Arianwyn chathead

Back to the Mourners

After infiltrating the mourners, return to Lletya to speak with Arianwyn. Report that they are seeking access to an old temple, to which Arianwyn shockingly realises that they have rediscovered the Temple of Light and that you need to stop them at all costs. Agree to do so and return to the mourner base to see whether the key required to access the adjacent tunnels is ready yet.

Raiders of the Lost Temple

Items needed: Full mourner clothes, at least one inventory space
Items recommended: A teleport crystal and combat gear

Head mourner chathead
File:Head mourner location.png

Location of the Head Mourner.

Return to the Mourner Tunnels. The entrance is located in the north-easternmost house of West Ardougne - having full mourner gear equipped is required to enter. Once downstairs, speak to the head mourner. He will inform you that the guard has finally returned with the key he had to forge, albeit with ten times as many as needed. You will ask about the task he was going to give you, and he will ask you to find out what has happened to a missing dig team. He will also warn you about powerful beasts that the diggers have accidentally disturbed before giving you the key to the tunnels. Should you lose it, you may search the head mourner's desk for another one.

Dead dig team

Dead mourners and slaves.

Open the door and head west. Be careful when passing the dark beasts, as they are powerful creatures. Eventually, you will reach the entrance of a very large structure; the Temple of Light. Watch out for the pair of aggressive shadows lurking here; they hit high, but only have one hundred life points, so they can be slain easily. You will also notice several corpses lying around as you approach the temple, both dead mourners and slaves. Search them to identify them as the dead dig team. You will realise you have to tell Arianwyn while keeping the head mourner in the dark.

One of the dead mourners will carry a colour wheel and his journal. Read it to find out his identity, Nissyen Edern. The journal details how he joined the mourners and left Prifddinas for West Ardougne. The colour wheel will be indispensable later. After examining the dig team, you will be prompted to return to Lletya and speak to Arianwyn, but to save a trip, don't do this just yet.

Into the Light

Items needed: A rope, full mourner clothes, at least three inventory spaces
Items recommended: A teleport crystal, armour and some food. Also bring your death talisman in case you can finish in one run to save a trip.

To save time, you should retreive the blackened crystal now on your first visit before returning to Arianwyn.

Blackened crystal (scenery)

The blackened crystal.

The dark crystal is located on the top floor. Ascend the stairs that are just west of the entrance and head south until you reach a ladder going up. Ascend these and head north again, then head east until you are right above the entrance to the temple. The crystal is located here. Chisel a chunk off it then return to Arianwyn any way you see fit.

Arianwyn concludes from the sample that a skilled crystal chanter should be able to make a replacement so he summons Eluned, who will agree to chant a new one. Use the sample on her to show it to her and she will proceed to create a replacement. Speak to Arianwyn again, who will tell you that you need to reach the altar in the temple and imbue the newly made crystal with its power, then placing it into the original crystal, thus restoring the safeguards and preventing the mourners from accessing the temple.

Return to the Temple of Light. You now have to reach the altar, but the entrance is blocked by an impassable door of light. To open it, you will have to direct a light beam to it. This, however, is not as easy. In order to be able to do this, you will first have to unlock several other doors by directing beams of light at them in order to get the crystals and mirrors necessary to make the light beam reach the final door. Beware of the shadows while doing this. Several important things to note:

Crystal collector

The crystal collector (right, on the wall) and the light emitting pillar.

  • The light beam starts at an emitter which is by the eastern wall on the first floor. Next to it is a crystal collector with a lever. By pulling the lever, you are able to collect several mirrors and/or coloured crystals. After unlocking a door, you need to return to this starting point and collect more items to progress.
  • You need to use the mirrors to redirect light beams inside special pillars of light, which are scattered throughout the temple, by rotating them. A beam can be directed north, east, south, west, up, or down. If no mirror is placed inside a pillar, the beam will not be redirected (provided that the pillar has an opening at the other side). Sometimes, a beam needs to be sent through a hole in the wall.
  • You are able to unlock light doors by hitting them with a beam consisting of only the door's complementary colour. Use the colour wheel to determine which colours are complementary (opposite one another on the wheel). For example, a yellow door would be unlocked by a beam of blue light.
  • Crystals can be placed inside light pillars to change the light beam's colour. The emitter by the collection point emits white light; placing a crystal of a certain colour inside a pillar on the beam's path will turn the light into that colour. Multiple crystals can be placed in a row to mix colours.
  • After passing a light door, you will find a chest. Remember to search it and take all of its contents with you before returning to the collector. Should you lose any of these items, they can be retrieved from the crystal collector. Therefore it is not needed to re-unlock light doors and search the chests again.
  • There are a few spots without any shadows in the temple, allowing you to rest safely. One of these is by the crystal collector.

Upon returning to the Temple, ascend the stairs and head to the crystal collector east. Pull the lever to get four hand mirrors and a yellow crystal. Yellow is complementary to blue according to the colour wheel, so you will have to use it to unlock the blue door. Since you are provided with only four mirrors, the light beam's path will be relatively short. After finding the blue door, use the mirrors and the pillars to direct the light beam (coloured yellow by the crystal you placed inside one of the pillars) onto it, thus making in passable.

Think like this while solving the puzzle. Sometimes, you will need to use multiple crystals to mix colours in order to open a certain door. Below is a step-by-step guide of how to unlock each door, but you should be able to work it out yourself using the above tips.

Maze of Light

Blue door

  • Put a mirror in the pillar giving out the light, and reflect the light north.
  • Walk north to the next pillar. Add a mirror and reflect the light west.
  • Go west, add a mirror, and reflect the light south.
  • Go south to the next pillar. Use your yellow crystal on it to dye the light yellow.
  • Go south and put a mirror in the pillar. Reflect the light east.
Blue gate

The blue door, guarded by the infamous handholds.

  • Climb across several stone handholds. Note that the failure rate is very high. Falling will hit 50 life points damage on you, and take you to the level below which is full of shadows. Go back up the stairs and try again until you make it. This part may be very hard, and players with 65 or less Agility may have extreme difficulty. Using Agility boosts here will help a lot.
  • It helps when you have full run energy when trying the handholds. You can enter the crystal rotation menu (but don't touch the rotate button) to wait for 100 percent energy. Having a low weight has been observed to help, so it may be good idea to drop your mourner clothes (they are very heavy) near the hand-holds and pick them up after passing, or bring a wicked cape , spotted/spottier cape, Penance gloves, wicked robes and boots of lightness in your inventory (assuming you have them), and wear them before attempting the agility shortcuts. Summer pies are very useful because they heal high, restore run energy and boost Agility by +5.)
  • Pass through the blue door and open the chest. You will get 2 more mirrors and a cyan crystal.

Magenta door

Go back to the crystal collector and pull the lever. Collect all of the items (5 total). You should now have 2 crystals (yellow and cyan) and 6 mirrors. Should you not be able to collect the crystals and the mirrors from the tray by pulling the lever, the problem can be usually solved by climbing down and up the nearby stairs (resetting the floor).

You have already opened the blue door; the complementary colour to cyan is red, but there is no red door. Therefore you will need to mix cyan with yellow light, creating green light, of which the complementary colour is magenta. You will have to unlock the magenta door with it.

  • Put a mirror in the pillar giving out light. Reflect the light north.
  • Walk north to the next pillar. Add a mirror and reflect the light west.
  • Go west to the next pillar and use the yellow crystal on it to dye the light yellow.
  • Go west to the next pillar. Add a mirror and reflect the light north.
  • Go north to the next pillar. Add a mirror and reflect the light east.
  • Go east to the next pillar and add the cyan crystal. This will dye the yellow light green.
  • Go east and pass through the magenta door. Open the chest to get more mirrors.

Cyan door

Cyan gate

The cyan door opened.

Go back to the crystal collector and pull the lever. Collect all of the items (10 total).

Again, should you not be able to collect the crystals and the mirrors from the tray by pulling the lever, the problem can be usually solved by climbing down and up the nearby stairs (resetting the floor).

  • Put a mirror in the pillar giving out light. Reflect the light north.
  • Walk north to the next pillar and use a mirror to reflect the light down.
  • Go downstairs to the bottom floor. If you did the above step correctly, you should see a little beam of light coming into the pillar north of the stairs. Put a mirror in it and reflect the light west.
  • Walk west to the next pillar and using a mirror, reflect the light north (through a hole in the wall, a cave and another hole in the wall).
  • Go around to the pillar north of the one you just put a mirror in. Use a mirror on it and reflect the light up. If done correctly, you should see a little beam of light flowing up.
  • Go back upstairs to the middle floor and find the pillar with a little beam of light flowing up. It is near the ladder to the next floor up, on the north side of the temple. Put the yellow crystal in that pillar to dye the light yellow.
  • There is a ladder to the north of this pillar. Go up the ladder to the top floor. Put a mirror in the pillar and reflect the light west. It should pass through a pillar that has a magenta crystal in it. The yellow light beam should go through the magenta crystal, creating a red beam of light.
  • Go back down the ladder and go south. When you reach the south wall, go up the ladder. Then go as far north as you can, as far west as you can, and all the way to the north-west corner. Put a mirror in this pillar and reflect the light south.
  • Follow the beam to the south-west corner and add a mirror. Reflect the light down to the floor below.
  • Return to the ladder that brought you to this floor (next to handholds). Descend the ladder and travel a few steps west and a few steps north to a circular, dead-end room where you may enter by climbing over a low wall. Climb over the low wall and enter the circular room, where you will see a large hole in the floor with a rock directly beside it. Use your rope on the rock, and climb down. Go southwest, Passing through the door to where you may open the chest to get a blue crystal.

Yellow door

Tip: Don't reset the system otherwise you will have to repeat the previous steps.

  • Go to the pillar where you put the yellow crystal in during the last step (north side of the middle floor). Remove the yellow crystal, and replace it with the blue crystal. You should now see a blue light going up. The mirror you placed above this pillar during the last step will reflect the light west, like before. However, this time, a blue light will be going west.
  • Start to run south. When you reach the south wall, go up the ladder. Then go as far north as you can, as far west as you can, and all the way to the north-west corner. Rotate the mirror in this pillar to reflect the light down (the mirror will look as though it is pointing east, with the widest part on the right-hand side)
  • Go to the bottom floor (use the southern ladder down, and then the stairs near the crystal collector, not the room with the rope). In the north-west corner, pass through the yellow door, rotate the mirror south and pass through the door, Go south then east, then go open the chest to get 2 more mirrors and the first fractured crystal.

Magenta and yellow doors

Fractured Crystal

Using the fractured crystal to split the beam.

You now need to open two doors, a new magenta door and a new yellow door using the fractured crystal. Go back to the crystal collector, pull the lever and collect all of the items (14 total).

  • Open the blue door again. Follow the above steps to open it (yellow crystal for the blue door). Cross the handholds again and pass the blue door. Use the blue crystal (not cyan) on the pillar inside, then exit in the same manner you entered (returning by handholds).
  • Once you have crossed the handholds retrieve the mirror from the pillar reflecting light towards the handholds, and then walk north to retrieve the yellow crystal. Do not collect by using the crystal collector. Using the crystal collector would collect the blue crystal just placed. At this point you no longer need to cross the agility obstacle so weight is less of an issue, therefore using stronger but heavier equipment is feasible. Do not forget to retrieve the other mirror used to open the blue door.
  • From where you retrieved the yellow crystal, Go north to the next pillar, rotate the mirror to reflect the light up.
  • Walk to the south end of the level, climb up the ladder, and go north to the crossroads then around to the next pillar north (The light will not be visible until a mirror is placed inside the pillar and rotated). Add a mirror and reflect the light south.
  • Make your way south to the next pillar. Add your fractured crystal to split the beam into four parts. You will use one of these to open the magenta door and one to open the yellow door.

Magenta door

  • From the fractured crystal, go west to the next pillar. Add a mirror and reflect the light down (big side of the mirror to the east, smaller to the west).
  • Go down two floors to the ground floor and find the pillar with a little beam of light coming out (head south, then west from the stairs). You will see that a green crystal has dyed the light green. Add a mirror and reflect the light south.
  • Go south, add a mirror, and reflect the light east. This will unlock the magenta door. If you go through however, you'll find that there's still a yellow door between you and the chest.

Yellow door

Magenta Yellow Gate

The yellow and magenta doors now open.

  • From the fractured crystal (top floor), follow the beam of light south. Add a mirror and reflect the light east.
  • Go east to the south-east corner. Add a mirror and reflect the light down (big side of the mirror to the west, smaller to the east)
  • Go to the south-east corner of the bottom floor. Pass through the magenta door, then add a mirror to the pillar inside. Reflect the blue light north and pass through the door.
  • Open the chest to get 3 more mirrors and the second fractured crystal.

Cyan and black doors

You now need to open two doors: A new cyan door and a huge black door, using everything you have (13 mirrors, 5 crystals and one more green crystal which is already placed in a pillar). Go back to the crystal collector and pull the lever, collecting all of the items.

  • Put a mirror in the pillar giving out light. Reflect the light north.
  • Go north to the next pillar, add a mirror, and reflect the light down (wide part to the south).
  • Go to the bottom floor. Go north and add a mirror to the pillar with light coming out. Reflect the light west.
  • Go west to the next pillar and add a fractured crystal (File:Fractured crystal 2.png). If it doesn't work, take it out and use the other one.
  • Go south to the next pillar and add another fractured crystal to split the beam.
  • You now need to get a red beam, a blue beam, and a green beam of light pointed at the column in the final room. This will make a new clear beam that you can use to enter the black door.
Green beam
  • From the second fractured crystal, walk west, add a mirror, and reflect the light up. This will make it go through the green crystal.
  • Go to the top floor using the south ladder on the middle floor. Directly North of the ladder is a pillar (not the one a step away from the ladder), go to the pillar just west of the northern pillar (the pillar with the green beam), add a mirror, and reflect it west.
  • The light will then reflect off of a mirror already in the final column and go down. It will now be in the final room pointed at the final pillar.
Blue beam
  • From the second fractured crystal, walk east. Add a mirror to this pillar and reflect the light up.
  • Go to the top floor. Find the pillar directly south of the black crystal coming up and add a mirror. Reflect the light west.
  • Follow the beam of light to the next pillar. Add a mirror and reflect the light north.
  • Follow the beam of light to the next pillar and add a mirror. Reflect the light west.
  • Go west to the next pillar. Add the blue crystal to dye the beam blue.
  • The blue beam will then reflect down off of a mirror already in the next column. It will now be in the final room, pointed at the final pillar.
Red beam
The meeting of all lights

The three lights merge into a single bright white one, unlocking the door to the Death Altar.

  • From the first fractured crystal, walk all the way north. Add a mirror and reflect the light up.
  • Go to the middle floor and find the pillar with the beam of light coming up. Add the yellow crystal to dye the light yellow.
  • Climb up the ladder (next to the pillar with the yellow crystal, not the south ladder) to the top floor. Add a mirror to the pillar and reflect the light west. The yellow beam will go through a magenta crystal, leaving you with a red beam.
  • Go back to the middle floor. Go to the south end, climb up the ladder, and make your way to the north-west corner. Add a mirror and reflect the light south.
  • Go south to the very next pillar. Add a mirror and reflect the light east. The light will shine across the middle of the room.
  • Make your way east to the pillar by itself (it has a mirror fused in it) to see the light reflect down to the final pillar in the final room, pointing at the cyan door.
  • Go down the stairs in the middle of the top floor, then go down the next set of stairs. Go through the cyan door. Turn the mirror towards the final pillar to merge it with the other two beams. It will be pointed at the black door.

The Power of Death

Temple of Light final door

The light configuration for the penultimate door leading to the death altar.

You can skip this whole section if you have already bought/received a Death talisman or have an Omni-talisman.
Thorgel chathead

After you go through the final door, talk to the dwarf Thorgel. You will ask each other how you got to to the altar, and he will reveal there is a passage from the Underground Pass created by him and his companions. You will ask if he knows Klank, after which he will realise you are the one who slew Iban. Because of this, he agrees to trade you a death talisman in return for some supplies.

Reaching the Death Altar

You finally reach the Death Altar, and meet Thorgel, who offers you a Death Talisman.

Note: Don't leave the Temple of Light by teleportation before rotating the mirror 180 degrees to direct the beam to the cyan (entrance) door again. Otherwise, you will have to go through the Underground Pass to the dwarven camp and squeeze through the crevice Thorgel described, or alternatively repeat the final puzzle of the quest.

He gives you an item list that tells you what you need to get him. By bringing Thorgel each of the fifty items on the list, you will be able to obtain a death talisman. The items on the list are as follows:

Which one you have to find is random.
Which one you have to find is random.
All of these books can be found in the bookcases in your house.
Which one you have to find is random.

You can give these items in more than one load (only a pack yak or a friend would allow you to bring the items in one go). Before you teleport out, make sure you turn the mirror towards the cyan door. Otherwise, you'll lock yourself out and you'll have to go through the Underground Pass and enter the tunnel near the dwarf camp or redo the final puzzle.

Crystal strange light

Placing the crystal atop the Death Altar.

Once you have obtained a death talisman, use it to enter the death altar. Once there, use Eluned's crystal on it to imbue it with death power. Leave the altar and take the imbued crystal to the black crystal on the top floor and place it there to restore the temple's safeguard.

Finally return to Arianwyn and report your success. He will be contented, stating that the Temple would no longer be accessible by the enemy for thousands of years. He will be surprised to hear of Thorgel's presence at the death altar, however. Nevertheless, he is confident that the mourners are never going to enter the Underground Pass, fearing it immensely as a result of a long ago battle, and prepares to send an envoy to the dwarves to discuss an alliance. He rewards you for your efforts by giving you a crystal trinket, which allows you to enter the Temple of Light safely in spite of the restored security.

CONGRATULATIONS!! Quest complete!

Rewards

Music unlocked

Required for completing

Completion of Mourning's Ends Part II is required for the following:

Transcript

Tips and Tricks

Trapping shadow

A trapped shadow behind a pillar.

  • There is a very easy way to make it safe if you only have one shadow following you: go to a pillar as it attacks you, and move one space round the pillar. Do this a few times until the shadow is trapped on the other side of the pillar, meaning that you no longer need to use prayer points or food. This does not work if you have two or more shadows at one pillar.
  • An easy method to combat the shadows is to take a Polypore staff or any form of air staff and have retaliate turned on. Shadows will usually be killed with one strike from a polypore staff. Equip the staff only after passing through the door into the Ground Floor of the dungeon.
  • Although in general shadows cannot start attacking you when you are rotating the mirror, sometimes they do. If they do not, use this to your advantage. This is not a way to escape combat already underway, but if you are not currently being attacked or pursued you can opt to rotate the mirror because sometimes this will give you immunity from attack until you stop, allowing you to take a bit of a breather and figure out what to do next. Obviously, you could turn off prayer before doing this to save points, but remember to turn it back on as soon as you stop.
  • Should you not be able to collect the crystals and the mirrors from the tray by pulling the lever, the problem can be usually solved by climbing down and up the nearby stairs (resetting the floor).
  • When trying to return to Thorgel, using the Underground Pass is helpful. Teleport to Lletya and then make your way to the cave. From there climb down the well, and go through the big doors. Then you can either walk south to the stairs down to the dwarf camp where Klank is, or you can take a fall from crossing the narrow bridges. Falling makes you lose around 140-220 lifepoints, but you can always talk to Kamen for food, if you can risk lowering your agility for a while. Once in the dwarf camp, there are stairs on the south wall leading down to Thorgel and the entrance to the death altar.
  • If you have completed As a First Resort... quest, you can use the saltwater pool to save energy potions and the sulphur pool for a prayer boost.
  • It is fine to log out, or restock on supplies, during this quest. All the crystals and mirrors will be in the same place you left them in.

Trivia

  • Placing the imbued crystal into the large black crystal will always yield a chat message saying "Nothing interesting happens.", even though it is done correctly.
  • The quest completion dialog shows a picture of the Cyan crystal, which is also the only crystal remaining after the puzzle is completed.
  • When the quest was first released, Jagex asked major fansites to abstain from posting a quest walkthrough for at least the first week.
  • If you refuse to give Thorgel one of the three keys he asks you for, he will say "Pretty please with a Blood Talisman on top??", then you would say "A 'Blood' Talisman?!?", and then Thorgel would reply "Oops, I mean a 'Death' Talisman!" This was a hint to the blood talisman which was later released along with blood rune crafting in 2008.
  • Upon completion of the quest, the Adventurer's Log states: I managed to get access to the Temple of Light, where I reactivated the temple's defences after solving a giant puzzle involving light.